summaryrefslogtreecommitdiff
path: root/npc/other/powernpc.txt
blob: 81aa6ba72938bcbb1c96aafd152fa906e5a88b1a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
//===== eAthena Script =======================================
//= Official Gonryun Power Arena
//===== By: ==================================================
//= KarLaeda (Aegis script cnversion)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Athena SVN 9000+
//===== Additional Comments: =================================
//= 
//============================================================


gonryun,180,118,4	script	Iron man#gnp	85,{
	if (countitem(1201) > 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (BaseJob == Job_Novice) {
		mes "[Songmoodoo]";
		mes "Children are not allowed in here.";
		close;
	}
	if (in_battle == 3) set in_battle,1;
	if (in_battle < 1) {
		mes "[Songmoodoo]";
		mes "Hey hey~ This is not something";
		mes "You can see everyday.";
		mes "Oh~ you look strong!";
		mes "Wanna try?";
		next;
		switch(select("Why not?:?????:No thanks.")){
		case 1:
			mes "[Songmoodoo]";
			mes "Haha~ I knew you would try.";
			mes "If you could lift this up,";
			mes "I'll tell you something interesting.";
			mes "Ready?";
			next;
			mes "^0000FFSongmoodoo pointed to a rock";
			mes "and asked you to lift.";
			if (BaseJob < Job_Knight) {
				if (checkweight(7049,690)) {
					mes "^0000FFYou lifted the Stone lightly.^000000";
					set in_battle,1;
					getitem 7049,690; // Stone
					next;
					emotion e_no1;
					mes "[Songmoodoo]";
					mes "Wow~ Excellent~";
					mes "I'll take you to someplace nice";
					mes "next time I see you.";
					mes "See ya~";
				} else {
					mes "Looks too heavy for you.^000000";
					next;
					mes "[Songmoodoo]";
					mes "You are yet lack of training.";
					mes "Come after more practice.";
				}
			} else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
				if (checkweight(7049,1100)) {
					mes "^0000FFYou lifted the Stone lightly.^000000";
					set in_battle,1;
					getitem 7049,1100; // Stone
					next;
					emotion e_no1;
					mes "[Songmoodoo]";
					mes "Wow~ Excellent~";
					mes "I'll take you to someplace nice";
					mes "next time I see you.";
					mes "See ya~";
				} else {
					mes "Seemed too heavy to lift.^000000";
					next;
					mes "[Songmoodoo]";
					mes "You are yet lack of training.";
					mes "come after more practice.";
				}
			} else {
				if (checkweight(7049,730)) {
					mes "^0000FFYou lifted the Stone lightly.^000000";
					set in_battle,1;
					getitem 7049,730; // Stone
					next;
					emotion e_no1;
					mes "[Songmoodoo]";
					mes "Wow~ Excellent~";
					mes "I'll take you to someplace nice";
					mes "next time I see you.";
					mes "See ya~";
				} else {
					mes "Seemed too heavy to lift.^000000";
					next;
					mes "[Songmoodoo]";
					mes "You are yet lack of training.";
					mes "come after more practice.";
				}
			}
			break;
		case 2:
			mes "[Songmoodoo]";
			mes "That's not a big deal.";
			mes "If you believe you're strong,";
			mes "This might be a good chance to experience";
			mes "something new. Wanna try??";
			break;
		case 3:
			mes "[Songmoodoo]";
			mes "I guess not..";
			mes "....";
			emotion e_pif;
			break;
		}
	} else if (in_battle == 1) {
		mes "[Songmoodoo]";
		mes "Good to see you again!";
		mes "Wanna go??";
		next;
		if (select("Sure:Maybe next time") == 1) {
			mes "[Songmoodoo]";
			mes "Good! Haha.";
			mes "I like your confidence.";
			mes "Good luck on you~";
			close2;
			warp "gon_test",53,6;
			end;
		} else {
			mes "[Songmoodoo]";
			mes "well..";
			mes "alright.";
			mes "I'll see you next time then.";
		}
	} else {
		mes "[Songmoodoo]";
		mes "You ran away from there?";
		mes "Guess you're not strong enough?";
		mes "I'll give you another chance.";
		mes "See you again.";
		emotion e_pif;
		set in_battle,1;
	}
	close;
}

gon_test,50,14,4	script	Administrator#gnp	780,{
	mes "[Administrator]";
	if (BaseJob == Job_Novice) {
		mes "Children are not allowed in here.";
		close;
	}
	if ($@in_battle) {
		mes "Sorry, a field of fight";
		mes "is occupied right now.";
		mes "Try again later.";
		close;
	}
	mes "Are you ready?";
	mes "";
	mes "Remember, you have to pay";
	mes "500z to fight.";
	next;
	if (select("Yes, let me fight!:One moment, please.") == 2) {
		mes "[Administrator]";
		mes "Ok, see you later.";
		close;
	}
	if (Zeny < 500) {
		mes "[Administrator]";
		mes "I'm sorry but you don't have enough zeny.";
		close;
	}
	set Zeny,Zeny - 500;
	set in_battle,1;
	warp "gon_test",42,86;
	set $@in_battle,1;
	setnpctimer 0,"Summoner#gnp";
	startnpctimer "Summoner#gnp";
	end;
}

gon_test,42,89,4	script	Summoner#gnp	774,{
	mes "[SongYeunWoo]";
	if (in_battle == 3) {
		mes "Please come back after registration.";
		close;
	} else if (in_battle == 2) {
		mes "You had a single match already.";
		mes "You can have a match once at a time.";
		mes "Please re-enter if you want a match";
		mes "with other monsters.";
		close;
	}
	mes "Welcome.";
	mes "Which monster would you recall?";
	next;
	set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
	set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
	for (set @i,1; @i < 6; set @i, @i+1) {
		set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
	}
	set @gnpMob,select(@gnpGroupMob$);
	mes "[SongYeunWoo]";
	mes "Let the fight begin!";
	close2;
	set in_battle,2;
	if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
//  do init timer on mob select ?
//	setnpctimer 0;
	end;

	OnInit:
		initnpctimer;
		stopnpctimer;
		setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
		setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
		setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
		setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
		setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
		setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
		setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
		setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
		setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
		setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
		setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
		setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
		setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
		setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
		setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
		setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
		setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
		setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
		setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
		setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
		setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
		setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
	end;

	OnTimer120000:
		areaannounce "gon_test",41,81,74,92,"1 min. left",0;
	end;

	OnTimer180000:
		killmonster "gon_test","Summoner#gnp::OnGnpMobDead";
	end;

	OnTimer182000:
		areaannounce "gon_test",41,81,74,92,"Time Over.",0;
	end;

	OnGnpMobDead:
		setnpctimer 0;
		set in_battle,1;
		areaannounce "gon_test",41,81,74,92,"Thank you. Please, come again.",0;
		sleep 4000;
	OnTimer184000:
		stopnpctimer;
		areawarp "gon_test",41,81,74,92,"gon_test",44,4;
		set $@in_battle,0;
	end;
}

gon_test,46,14,3	script	Guide of field of fight#gnp	770,{
	mes "[SongHeeYeon]";
	mes ".....";
	mes "Hi, there~";
	mes "This is a field of fight.";
	mes "Got any questions?";
	next;
	switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
	case 1:
		mes "[SongHeeYeon]";
		mes "Just like the name of this place,";
		mes "it is a field for matches.";
		mes "We have various monsters";
		mes "in different levels.";
		next;
		mes "[SongHeeYeon]";
		mes "1st Class Boss Monsters are in middle of preparation yet.";
		mes "We charge you a small fee to enter here.";
		break;
	case 2:
		mes "[SongHeeYeon]";
		mes "eh.... excuse me?";
		mes "ah..I'm afraid I have to work right now...";
		mes "I am sorry..";
		break;
	case 3:
		mes "[SongHeeYeon]";
		mes "Yes, Thank you.";
		mes "Have a good time.";
		close2;
		set in_battle,3;
		warp "gon_test",25,98;
		end;
	case 4:
		mes "[SongHeeYeon]";
		mes "Thank you.";
		mes "Please come again.";
		close2;
		warp "gonryun",177,112;
		end;
	case 5:
		mes "[SongHeeYeon]";
		mes "........";
		mes "Good bye..";
		break;
	}
	close;
}

gon_test,70,103,3	script	ChowAnAn#gnp	773,{
	mes "[ChowAnAn]";
	mes "Want to go back?";
	next;
	if (select("Yes.:No.") == 1) {
		mes "[ChowAnAn]";
		mes "Thank you.";
		mes "Please come again.";
		close2;
		set in_battle,1;
		warp "gon_test",44,4;
		end;
	}
	mes "[ChowAnAn]";
	mes "Thank you.";
	close;
}