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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) Samuray22
//= Copyright (C) Yommy
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hugel Bingo script
//================= Description ===========================================
//= Hugel Bingo game
//================= Current Version =======================================
//= 1.9
//=========================================================================
que_bingo,48,84,5 script Bingo Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000;
end;
OnWarp:
warpwaitingpc "que_bingo",46,141;
donpcevent "start#bingo::OnStart";
enablenpc "plate1#bingo";
enablenpc "plate2#bingo";
enablenpc "plate3#bingo";
enablenpc "plate4#bingo";
enablenpc "plate5#bingo";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
que_bingo,49,125,0 script plate1#bingo HIDDEN_WARP_NPC,1,1,{
OnInit:
disablenpc "plate1#bingo";
disablenpc "plate2#bingo";
disablenpc "plate3#bingo";
disablenpc "plate4#bingo";
disablenpc "plate5#bingo";
end;
OnTouch:
@bingo_a1$ = 0;
@bingo_a2$ = 0;
@bingo_a3$ = 0;
@bingo_a4$ = 0;
@bingo_a5$ = 0;
@bingo_b1$ = 0;
@bingo_b2$ = 0;
@bingo_b3$ = 0;
@bingo_b4$ = 0;
@bingo_b5$ = 0;
@bingo_c1$ = 0;
@bingo_c2$ = 0;
@bingo_c3$ = 0;
@bingo_c4$ = 0;
@bingo_c5$ = 0;
@bingo_d1$ = 0;
@bingo_d2$ = 0;
@bingo_d3$ = 0;
@bingo_d4$ = 0;
@bingo_d5$ = 0;
@bingo_e1$ = 0;
@bingo_e2$ = 0;
@bingo_e3$ = 0;
@bingo_e4$ = 0;
@bingo_e5$ = 0;
@bingo_case = 1;
L_Fill:
@bingo_fill = callfunc("Func_Bingo",@bingo_case);
if (!@bingo_fill) {
mes "The numbers you have entered";
mes "exceed the limit, or you have";
mes "already entered these numbers.";
mes "Please enter your numbers again.";
next;
} else if (@bingo_fill) {
if(@bingoplate[25] < 10) @bingo_e5$ = "0"+@bingoplate[25]+""; else @bingo_e5$ = @bingoplate[25];
donpcevent "start#bingo::OnEnter";
mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
close;
}
goto L_Fill;
}
que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,51,0 script start#bingo HIDDEN_WARP_NPC,{
OnStart:
initnpctimer;
end;
OnEnter:
if ($@hu_bingoa == 4) {
$@hu_bingoa = 5;
donpcevent "start2#bingo::OnStart";
stopnpctimer;
end;
}
++$@hu_bingoa;
end;
OnTimer1000:
mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54;
end;
OnTimer6000:
mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54;
end;
OnTimer11000:
mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54;
end;
OnTimer192000:
mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54;
end;
OnTimer200000:
mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54;
end;
OnTimer202000:
disablenpc "plate1#bingo";
disablenpc "plate2#bingo";
disablenpc "plate3#bingo";
disablenpc "plate4#bingo";
disablenpc "plate5#bingo";
end;
OnTimer203000:
areawarp "que_bingo",44,115,54,126,"que_bingo",40,124;
enablenpc "out3#bingo";
end;
OnTimer204000:
areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
disablenpc "out3#bingo";
$@hu_bingoa = 0;
$@hu_bingob = 0;
donpcevent "Bingo Waiting Room::OnStart";
end;
}
que_bingo,52,52,0 script start2#bingo HIDDEN_WARP_NPC,{
OnStop:
stopnpctimer;
end;
OnStart:
initnpctimer;
end;
OnTimer2000:
mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54;
disablenpc "plate1#bingo";
disablenpc "plate2#bingo";
disablenpc "plate3#bingo";
disablenpc "plate4#bingo";
disablenpc "plate5#bingo";
end;
OnTimer5000:
mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
.@max_index = 24;
for(.@i = 0; .@i < 25; ++.@i) {
$@bingo0 = rand(0,.@max_index);
$bingo[.@i] = $@bingoarray[$@bingo0];
$@bingoarray[$@bingo0] = $@bingoarray[.@max_index];
--.@max_index;
}
end;
OnTimer8000:
mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54;
end;
OnTimer10000:
$@bingoresult = 1;
callfunc "Func_BingoResult",$@bingoresult;
end;
OnTimer15000:
OnTimer25000:
OnTimer35000:
OnTimer45000:
OnTimer55000:
OnTimer65000:
OnTimer75000:
OnTimer85000:
OnTimer95000:
OnTimer105000:
OnTimer115000:
OnTimer125000:
OnTimer135000:
OnTimer145000:
OnTimer155000:
OnTimer179000:
OnTimer199000:
OnTimer219000:
OnTimer239000:
OnTimer259000:
OnTimer279000:
OnTimer299000:
OnTimer319000:
OnTimer339000:
donpcevent "1a#bingo::OnInit";
end;
OnTimer20000:
OnTimer30000:
OnTimer40000:
OnTimer50000:
OnTimer60000:
OnTimer70000:
OnTimer80000:
OnTimer90000:
OnTimer100000:
OnTimer110000:
OnTimer120000:
OnTimer130000:
OnTimer140000:
OnTimer150000:
OnTimer160000:
OnTimer180000:
OnTimer200000:
OnTimer220000:
OnTimer240000:
OnTimer260000:
OnTimer280000:
OnTimer300000:
OnTimer320000:
OnTimer340000:
callfunc "Func_BingoResult",$@bingoresult;
end;
OnTimer440000:
mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54;
end;
OnTimer445000:
mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54;
end;
OnTimer460000:
mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54;
donpcevent "1a#bingo::OnInit";
areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
$@hu_bingoa = 0;
donpcevent "Bingo Waiting Room::OnStart";
end;
}
que_bingo,49,125,0 script 1a#bingo HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "1a#bingo";
disablenpc "2a#bingo";
disablenpc "3a#bingo";
disablenpc "4a#bingo";
disablenpc "5a#bingo";
disablenpc "6a#bingo";
disablenpc "7a#bingo";
disablenpc "8a#bingo";
disablenpc "9a#bingo";
disablenpc "10a#bingo";
disablenpc "11a#bingo";
disablenpc "12a#bingo";
disablenpc "13a#bingo";
disablenpc "14a#bingo";
disablenpc "15a#bingo";
disablenpc "16a#bingo";
disablenpc "17a#bingo";
disablenpc "18a#bingo";
disablenpc "19a#bingo";
disablenpc "20a#bingo";
disablenpc "21a#bingo";
disablenpc "22a#bingo";
disablenpc "23a#bingo";
disablenpc "24a#bingo";
disablenpc "25a#bingo";
disablenpc "1b#bingo";
disablenpc "2b#bingo";
disablenpc "3b#bingo";
disablenpc "4b#bingo";
disablenpc "5b#bingo";
disablenpc "6b#bingo";
disablenpc "7b#bingo";
disablenpc "8b#bingo";
disablenpc "9b#bingo";
disablenpc "10b#bingo";
disablenpc "11b#bingo";
disablenpc "12b#bingo";
disablenpc "13b#bingo";
disablenpc "14b#bingo";
disablenpc "15b#bingo";
disablenpc "16b#bingo";
disablenpc "17b#bingo";
disablenpc "18b#bingo";
disablenpc "19b#bingo";
disablenpc "20b#bingo";
disablenpc "21b#bingo";
disablenpc "22b#bingo";
disablenpc "23b#bingo";
disablenpc "24b#bingo";
disablenpc "25b#bingo";
disablenpc "1c#bingo";
disablenpc "2c#bingo";
disablenpc "3c#bingo";
disablenpc "4c#bingo";
disablenpc "5c#bingo";
disablenpc "6c#bingo";
disablenpc "7c#bingo";
disablenpc "8c#bingo";
disablenpc "9c#bingo";
disablenpc "10c#bingo";
disablenpc "11c#bingo";
disablenpc "12c#bingo";
disablenpc "13c#bingo";
disablenpc "14c#bingo";
disablenpc "15c#bingo";
disablenpc "16c#bingo";
disablenpc "17c#bingo";
disablenpc "18c#bingo";
disablenpc "19c#bingo";
disablenpc "20c#bingo";
disablenpc "21c#bingo";
disablenpc "22c#bingo";
disablenpc "23c#bingo";
disablenpc "24c#bingo";
disablenpc "25c#bingo";
disablenpc "1d#bingo";
disablenpc "2d#bingo";
disablenpc "3d#bingo";
disablenpc "4d#bingo";
disablenpc "5d#bingo";
disablenpc "6d#bingo";
disablenpc "7d#bingo";
disablenpc "8d#bingo";
disablenpc "9d#bingo";
disablenpc "10d#bingo";
disablenpc "11d#bingo";
disablenpc "12d#bingo";
disablenpc "13d#bingo";
disablenpc "14d#bingo";
disablenpc "15d#bingo";
disablenpc "16d#bingo";
disablenpc "17d#bingo";
disablenpc "18d#bingo";
disablenpc "19d#bingo";
disablenpc "20d#bingo";
disablenpc "21d#bingo";
disablenpc "22d#bingo";
disablenpc "23d#bingo";
disablenpc "24d#bingo";
disablenpc "25d#bingo";
disablenpc "1e#bingo";
disablenpc "2e#bingo";
disablenpc "3e#bingo";
disablenpc "4e#bingo";
disablenpc "5e#bingo";
disablenpc "6e#bingo";
disablenpc "7e#bingo";
disablenpc "8e#bingo";
disablenpc "9e#bingo";
disablenpc "10e#bingo";
disablenpc "11e#bingo";
disablenpc "12e#bingo";
disablenpc "13e#bingo";
disablenpc "14e#bingo";
disablenpc "15e#bingo";
disablenpc "16e#bingo";
disablenpc "17e#bingo";
disablenpc "18e#bingo";
disablenpc "19e#bingo";
disablenpc "20e#bingo";
disablenpc "21e#bingo";
disablenpc "22e#bingo";
disablenpc "23e#bingo";
disablenpc "24e#bingo";
disablenpc "25e#bingo";
end;
OnTouch:
if(@bingoplate[1] == $bingo[$@bingoresult -1]){ @bingo_a1$ = "^ff0000- -^000000"; setarray @bingoplate[1],99; }
else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ @bingo_a2$ = "^ff0000- -^000000"; setarray @bingoplate[2],99; }
else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ @bingo_a3$ = "^ff0000- -^000000"; setarray @bingoplate[3],99; }
else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ @bingo_a4$ = "^ff0000- -^000000"; setarray @bingoplate[4],99; }
else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ @bingo_a5$ = "^ff0000- -^000000"; setarray @bingoplate[5],99; }
else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ @bingo_b1$ = "^ff0000- -^000000"; setarray @bingoplate[6],99; }
else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ @bingo_b2$ = "^ff0000- -^000000"; setarray @bingoplate[7],99; }
else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ @bingo_b3$ = "^ff0000- -^000000"; setarray @bingoplate[8],99; }
else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ @bingo_b4$ = "^ff0000- -^000000"; setarray @bingoplate[9],99; }
else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ @bingo_b5$ = "^ff0000- -^000000"; setarray @bingoplate[10],99; }
else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ @bingo_c1$ = "^ff0000- -^000000"; setarray @bingoplate[11],99; }
else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ @bingo_c2$ = "^ff0000- -^000000"; setarray @bingoplate[12],99; }
else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ @bingo_c3$ = "^ff0000- -^000000"; setarray @bingoplate[13],99; }
else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ @bingo_c4$ = "^ff0000- -^000000"; setarray @bingoplate[14],99; }
else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ @bingo_c5$ = "^ff0000- -^000000"; setarray @bingoplate[15],99; }
else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ @bingo_d1$ = "^ff0000- -^000000"; setarray @bingoplate[16],99; }
else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ @bingo_d2$ = "^ff0000- -^000000"; setarray @bingoplate[17],99; }
else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ @bingo_d3$ = "^ff0000- -^000000"; setarray @bingoplate[18],99; }
else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ @bingo_d4$ = "^ff0000- -^000000"; setarray @bingoplate[19],99; }
else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ @bingo_d5$ = "^ff0000- -^000000"; setarray @bingoplate[20],99; }
else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ @bingo_e1$ = "^ff0000- -^000000"; setarray @bingoplate[21],99; }
else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ @bingo_e2$ = "^ff0000- -^000000"; setarray @bingoplate[22],99; }
else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ @bingo_e3$ = "^ff0000- -^000000"; setarray @bingoplate[23],99; }
else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ @bingo_e4$ = "^ff0000- -^000000"; setarray @bingoplate[24],99; }
else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ @bingo_e5$ = "^ff0000- -^000000"; setarray @bingoplate[25],99; }
@bingowin = 0;
if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) @bingowin = @bingowin +1;
if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) @bingowin = @bingowin +1;
if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) @bingowin = @bingowin +1;
if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) @bingowin = @bingowin +1;
if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) @bingowin = @bingowin +1;
if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) @bingowin = @bingowin +1;
if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) @bingowin = @bingowin +1;
if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) @bingowin = @bingowin +1;
if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) @bingowin = @bingowin +1;
if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) @bingowin = @bingowin +1;
if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) @bingowin = @bingowin +1;
if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) @bingowin = @bingowin +1;
if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]";
else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]";
else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]";
else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]";
mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
mes "[Currently Finished Lines - "+@bingowin+" ]";
if ($@bingoresult > 15) {
if (@bingowin > 4) {
next;
mes "We just have made 5 lines!";
mes "Say ^ff0000Bingo^000000!";
mes "W-we just matched";
mes "5 numbers in a row!";
mes "Quickly, say ''^FF0000Bingo^000000!''";
mes "Remember, you'll only";
mes "have one chance to say it!";
input @bingoyell$;
if (@bingoyell$ == "Bingo") {
if ($@hu_bingoa == 5) {
$@hu_bingoa = 6;
donpcevent "start2#bingo::OnStop";
$@bingowinner$ = strcharinfo(PC_NAME);
donpcevent "win1a#bingo::OnWin";
close;
} else if ($@hu_bingoa == 6) {
next;
mes "Oh no! I'm sorry, but";
mes "someone already yelled";
mes "''bingo'' before you did.";
mes "I'm sorry, but you missed";
mes "your chance! Better luck,";
mes "next time, alright?";
close;
}
} else {
next;
mes "I'm sorry, but you";
mes "said it wrong. Next time,";
mes "make sure that you yell";
mes "out the word, ''^FF0000Bingo^000000,'' okay?";
close;
}
}
close;
}
close;
}
que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,79,19,0 script win1a#bingo HIDDEN_WARP_NPC,4,4,{
end;
OnWin:
initnpctimer;
end;
OnTimer1000:
donpcevent "1a#bingo::OnInit";
enablenpc "win2a#bingo";
enablenpc "win2b#bingo";
enablenpc "win2c#bingo";
enablenpc "win2d#bingo";
enablenpc "win2e#bingo";
end;
}
que_bingo,49,125,0 script win2a#bingo HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "win2a#bingo";
disablenpc "win2b#bingo";
disablenpc "win2c#bingo";
disablenpc "win2d#bingo";
disablenpc "win2e#bingo";
end;
OnTouch:
if ($@bingowinner$ != strcharinfo(PC_NAME)) end;
specialeffect EF_SUI_EXPLOSION;
soundeffect "tming_success.wav",1;
if ($@bingoresult == 16) getitem 7515,50;
else getitem 7515,1;
initnpctimer;
end;
OnTimer1000:
mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54;
end;
OnTimer5000:
mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54;
end;
OnTimer10000:
if ($@bingoresult == 16)
mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
else
mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
end;
OnTimer15000:
mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54;
end;
OnTimer20000:
donpcevent "end#bingo::OnEnd";
donpcevent "win2a#bingo::OnInit";
end;
}
que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,89,59,0 script end#bingo HIDDEN_WARP_NPC,4,4,{
end;
OnEnd:
initnpctimer;
end;
OnTimer1000:
enablenpc "end1a#bingo";
enablenpc "end1b#bingo";
enablenpc "end1c#bingo";
enablenpc "end1d#bingo";
enablenpc "end1e#bingo";
end;
OnTimer5000:
disablenpc "end1a#bingo";
disablenpc "end1b#bingo";
disablenpc "end1c#bingo";
disablenpc "end1d#bingo";
disablenpc "end1e#bingo";
areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
$@hu_bingoa = 0;
donpcevent "Bingo Waiting Room::OnStart";
end;
}
que_bingo,49,125,0 script end1a#bingo HIDDEN_WARP_NPC,1,1,{
OnInit:
disablenpc "end1a#bingo";
disablenpc "end1b#bingo";
disablenpc "end1c#bingo";
disablenpc "end1d#bingo";
disablenpc "end1e#bingo";
end;
OnTouch:
if(hg_ma1 == 6) warp "que_bingo",45,186;
else warp "que_bingo",40,121;
end;
}
que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo HIDDEN_WARP_NPC,1,1
que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo HIDDEN_WARP_NPC,1,1
que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo HIDDEN_WARP_NPC,1,1
que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo HIDDEN_WARP_NPC,1,1
que_bingo,50,138,1 script out3#bingo HIDDEN_WARP_NPC,5,8,{
OnInit:
disablenpc "out3#bingo";
end;
OnTouch:
warp "que_bingo",40,121;
end;
}
que_bingo,49,136,0 script go3#bingo WARPNPC,1,1,{
OnTouch:
switch($@hu_bingob) {
case 0: warp "que_bingo",49,125; break;
case 1: warp "que_bingo",53,121; break;
case 2: warp "que_bingo",51,116; break;
case 3: warp "que_bingo",46,116; break;
case 4: warp "que_bingo",45,121; break;
}
$@hu_bingob = $@hu_bingob +1;
if ($@hu_bingob == 5) $@hu_bingob = 0;
end;
}
function script Func_Bingo {
for(.@i = getarg(0); .@i < 26; ++.@i) {
if(@bingoplate[1] < 10) @bingo_a1$ = "0"+@bingoplate[1]+""; else @bingo_a1$ = @bingoplate[1];
if(@bingoplate[2] < 10) @bingo_a2$ = "0"+@bingoplate[2]+""; else @bingo_a2$ = @bingoplate[2];
if(@bingoplate[3] < 10) @bingo_a3$ = "0"+@bingoplate[3]+""; else @bingo_a3$ = @bingoplate[3];
if(@bingoplate[4] < 10) @bingo_a4$ = "0"+@bingoplate[4]+""; else @bingo_a4$ = @bingoplate[4];
if(@bingoplate[5] < 10) @bingo_a5$ = "0"+@bingoplate[5]+""; else @bingo_a5$ = @bingoplate[5];
if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
else {
switch(.@i) {
case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break;
case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break;
}
}
if(@bingoplate[6] < 10) @bingo_b1$ = "0"+@bingoplate[6]+""; else @bingo_b1$ = @bingoplate[6];
if(@bingoplate[7] < 10) @bingo_b2$ = "0"+@bingoplate[7]+""; else @bingo_b2$ = @bingoplate[7];
if(@bingoplate[8] < 10) @bingo_b3$ = "0"+@bingoplate[8]+""; else @bingo_b3$ = @bingoplate[8];
if(@bingoplate[9] < 10) @bingo_b4$ = "0"+@bingoplate[9]+""; else @bingo_b4$ = @bingoplate[9];
if(@bingoplate[10] < 10) @bingo_b5$ = "0"+@bingoplate[10]+""; else @bingo_b5$ = @bingoplate[10];
if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]";
else {
switch(.@i) {
case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break;
case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break;
}
}
if(@bingoplate[11] < 10) @bingo_c1$ = "0"+@bingoplate[11]+""; else @bingo_c1$ = @bingoplate[11];
if(@bingoplate[12] < 10) @bingo_c2$ = "0"+@bingoplate[12]+""; else @bingo_c2$ = @bingoplate[12];
if(@bingoplate[13] < 10) @bingo_c3$ = "0"+@bingoplate[13]+""; else @bingo_c3$ = @bingoplate[13];
if(@bingoplate[14] < 10) @bingo_c4$ = "0"+@bingoplate[14]+""; else @bingo_c4$ = @bingoplate[14];
if(@bingoplate[15] < 10) @bingo_c5$ = "0"+@bingoplate[15]+""; else @bingo_c5$ = @bingoplate[15];
if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]";
else {
switch(.@i) {
case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break;
case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break;
}
}
if(@bingoplate[16] < 10) @bingo_d1$ = "0"+@bingoplate[16]+""; else @bingo_d1$ = @bingoplate[16];
if(@bingoplate[17] < 10) @bingo_d2$ = "0"+@bingoplate[17]+""; else @bingo_d2$ = @bingoplate[17];
if(@bingoplate[18] < 10) @bingo_d3$ = "0"+@bingoplate[18]+""; else @bingo_d3$ = @bingoplate[18];
if(@bingoplate[19] < 10) @bingo_d4$ = "0"+@bingoplate[19]+""; else @bingo_d4$ = @bingoplate[19];
if(@bingoplate[20] < 10) @bingo_d5$ = "0"+@bingoplate[20]+""; else @bingo_d5$ = @bingoplate[20];
if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
else {
switch(.@i) {
case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break;
case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break;
}
}
if(@bingoplate[21] < 10) @bingo_e1$ = "0"+@bingoplate[21]+""; else @bingo_e1$ = @bingoplate[21];
if(@bingoplate[22] < 10) @bingo_e2$ = "0"+@bingoplate[22]+""; else @bingo_e2$ = @bingoplate[22];
if(@bingoplate[23] < 10) @bingo_e3$ = "0"+@bingoplate[23]+""; else @bingo_e3$ = @bingoplate[23];
if(@bingoplate[24] < 10) @bingo_e4$ = "0"+@bingoplate[24]+""; else @bingo_e4$ = @bingoplate[24];
if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]";
else {
switch(.@i) {
case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break;
case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break;
}
}
next;
input .@bingoinput;
if(.@bingoinput < 1 || .@bingoinput > 25) { @bingo_case = .@i; return 0; }
if(.@i > 1) {
for(.@j = .@i; .@j > 0; --.@j) {
if(.@bingoinput == @bingoplate[.@j -1]) { @bingo_case = .@i; return 0; }
}
}
setarray @bingoplate[.@i],.@bingoinput;
}
return 1;
}
function script Func_BingoResult {
if (getarg(0) == 1 || getarg(0) == 21) .@str$ = "st";
else if (getarg(0) == 2 || getarg(0) == 22) .@str$ = "nd";
else if (getarg(0) == 3 || getarg(0) == 23) .@str$ = "rd";
else .@str$ = "th";
mapannounce "que_bingo","Eukran: The "+getarg(0)+.@str$+" number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
enablenpc ""+getarg(0)+"a#bingo";
enablenpc ""+getarg(0)+"b#bingo";
enablenpc ""+getarg(0)+"c#bingo";
enablenpc ""+getarg(0)+"d#bingo";
enablenpc ""+getarg(0)+"e#bingo";
set getarg(0),getarg(0) +1;
end;
}
que_bingo,49,31,4 script Arcade Helper#1 1_M_01,{
mes "[Helper]";
mes "If you'd like to play";
mes "a game of bingo, then";
mes "please proceed this way.";
close;
}
que_bingo,42,31,4 duplicate(Arcade Helper#1) Arcade Helper#2 1_F_01
que_bingo,54,17,5 script Arcade Owner 4_M_05,{
mes "[Arcade Owner]";
mes "Welcome to the";
mes "Bingo Game Arcade.";
mes "Care to play a game of";
mes "bingo? If you have any";
mes "questions, feel free to ask.";
next;
switch(select("Rules for Bingo", "Bingo Room", "Marvelous Medals")) {
case 1:
mes "[Arcade Owner]";
mes "The rules for playing bingo";
mes "are simple. First, take a board";
mes "with 25 boxes organized so that";
mes "there are five rows and five";
mes "columns. Then, number the";
mes "boxes in any order you like.";
next;
mes "[Arcade Owner]";
mes "Of course, you must use";
mes "the numbers 1 through 25.";
mes "When everyone's bingo board";
mes "is ready, the game will begin.";
mes "Our game coordinator will call out a number from 1 to 25 at random.";
next;
mes "[Arcade Owner]";
mes "Each time the coordinator";
mes "calls out a number, make sure";
mes "that you mark the corresponding";
mes "numbered square on your bingo";
mes "board. Now, these are the";
mes "conditions for winning...";
next;
mes "[Arcade Owner]";
mes "If you can make a line of";
mes "5 squares in a row, horizontally, vertically, or diagonally, using";
mes "the numbers called out by the";
mes "coordinator, you quickly yell";
mes "the word, ''Bingo.''";
next;
mes "[Arcade Owner]";
mes "If you are the first to yell";
mes "the word, ''Bingo,'' you'll";
mes "win! But if someone beats you";
mes "to it, then it can't be helped.";
mes "Anyway, it costs 1,000 zeny";
mes "to play each bingo game~";
close;
case 2:
mes "[Arcade Owner]";
mes "Ah, if you want to join a";
mes "bingo game, enter the right";
mes "door. There must be at least";
mes "5 people to play a game, so";
mes "you may need to wait until";
mes "that requirement is fulfilled.";
next;
mes "[Arcade Owner]";
mes "If you just want to";
mes "watch the bingo game,";
mes "then you may enter the";
mes "left door as a spectator";
mes "in the Bingo Room.";
close;
case 3:
mes "[Arcade Owner]";
mes "When you win a bingo";
mes "game, you will be rewarded";
mes "with ''Marvelous Medals,''";
mes "which can only be used within";
mes "this arcade. You also can't trade medals with other players.";
next;
mes "[Arcade Owner]";
mes "You usually get 1 Marvelous";
mes "Medal for winning a bingo game,";
mes "but you can win 50 at one time";
mes "under special conditions. You";
mes "can also play Monster Racing";
mes "games to win more medals.";
next;
mes "[Arcade Owner]";
mes "Collect as many Marvelous";
mes "Medals as you can, and trade";
mes "them for products in the Monster Racing Arena. I hear there's also";
mes "a place in Einbroch where you can use them, but I wouldn't know.";
close;
}
}
|