summaryrefslogtreecommitdiff
path: root/npc/other/gympass.txt
blob: 7131b23e740400da2cc6d93c49768fecf2fdbf20 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
//===== eAthena Script ======================================= 
//= Gym Pass Cash Item NPC
//===== By: ================================================== 
//= Kisuka
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: ================================= 
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================ 

payon,173,141,4	script	Ripped Cabus#GymPass	899,{
	mes "[Ripped]";
	mes "Hey, there. People aren't";
	mes "as physically active as they";
	mes "used to be. Even if you fight";
	mes "for a living, your body might";
	mes "be weak and flabby in some";
	mes "areas. Know what I mean?";
	next;
	mes "[Ripped]";
	mes "Hey, train with me, and I can";
	mes "guarantee that you'll be able";
	mes "to lift and carry more of your";
	mes "stuff. Just gimme your";
	mes "^FF0000Gym Pass^000000 each time,";
	mes "and we'll be good to go.";
	next;
	mes "[Ripped]";
	mes "But don't get too excited:";
	mes "no matter how much training";
	mes "I take you through, you can";
	mes "overdo it. You ever hear of";
	mes "anyone that got too buff?";
	mes "That's cuz they're dead. See?";
	next;
	mes "[Ripped]";
	mes "I'd say that it'd be safe";
	mes "for you to seriously train";
	mes "with me and increase your";
	mes "item carrying capacity ^FF000010 times^000000.";
	mes "So... Are you ready to sweat?";
	next;
	switch(select("Yes:No:Um, my workouts wore off.")) {
	case 1:
		if (gympassmemory < 10) {
			set .@add_carry,gympassmemory + 1;
			set .@remain_carry,10 - .@add_carry;
			if (countitem(7776) > 0) {
				mes "[Ripped]";
				mes "Oh, awesome, I see you";
				mes "brought your Gym Pass.";
				mes "Alright, just do what I do,";
				mes "and try to feel the burn.";
				mes "Ready? Let's do this.";
				next;
				specialeffect2 EF_EARTHSPIKE;
				next;
				specialeffect2 EF_DEVIL;
				next;
				specialeffect2 EF_COIN;
				next;
				specialeffect2 EF_SIGHTRASHER;
				next;
				mes "[Ripped]";
				mes "There, you should be able";
				mes "to carry more stuff with you.";
				mes "Let's see, we can increase";
				mes "your item carrying capacity";
				mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
				mes "training together like this.";
				delitem 7776,1; //Max_Weight_Up_Scroll
				set gympassmemory,.@add_carry;
				skill "ALL_INCCARRY",.@add_carry,0;
				close;
			}
			else {
				mes "[Ripped]";
				mes "Dude, what'd I tell you?";
				mes "You gotta bring me your";
				mes "^FF0000Gym Pass^000000 if you wanna";
				mes "work out, and build up your";
				mes "item carrying muscles.";
				close;
			}
		}
		else {
			mes "[Ripped]";
			mes "Dude, I don't think we can";
			mes "build up your item carrying";
			mes "muscles anymore than that.";
			mes "It's too dangerous for your";
			mes "body if we even tried! C'mon,";
			mes "I told you about the limits.";
			close;
		}
	case 2:
		mes "[Ripped]";
		mes "Aw, that's too bad.";
		mes "Well, come back if you";
		mes "change your mind. Tell";
		mes "your friends about me:";
		mes "if they're flabby, I'll help";
		mes "get them in shape.";
		close;
	case 3:
		if (gympassmemory > 0) {
			mes "[Ripped]";
			mes "What happened?";
			mes "You let your item carrying";
			mes "muscles just atrophy? Lucky";
			mes "for you, there's such a thing";
			mes "as muscle memory. It's won't take";
			mes "as long to build 'em back up...";
			next;
			specialeffect2 EF_EARTHSPIKE;
			next;
			specialeffect2 EF_DEVIL;
			next;
			specialeffect2 EF_COIN;
			next;
			specialeffect2 EF_SIGHTRASHER;
			next;
			mes "[Ripped]";
			mes "How about that?";
			mes "Your item carrying";
			mes "muscles grew back,";
			mes "just like that! Try not to";
			mes "wimp out again, okay?";
			skill "ALL_INCCARRY",gympassmemory,0;
			close;
		}
		else {
			mes "[Ripped]";
			mes "Uhh...";
			mes "We didn't work out";
			mes "together before.";
			mes "I'm sure about that.";
			close;
		}
	}
}