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//===== Hercules Script ======================================
//= Acolyte Warpers
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Warpers to various towns.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= Unsure if this is on kRO, so disabled for now.
//============================================================
prontera,98,121,4 script Acolyte#Prtclear 90,{
mes "[Keiki]";
mes "Hello there, adventurer.";
mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class.";
next;
mes "[Keiki]";
mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!";
emotion e_dots,1;
next;
mes "[Keiki]";
mes "That's right! And...";
mes "I promise you that I don't forget locations that I have already memorized.";
mes "One day I will level up my skills to warp to wherever I please~";
next;
mes "[Keiki]";
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Keiki]";
mes "Where would you like to go to?";
mes "I wish you goodluck on your journey.";
next;
setarray .@towns$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno";
setarray .@maps$[0], "izlude", "geffen", "payon", "morocc", "alberta", "aldebaran", "comodo", "umbala", "yuno";
setarray .@cost[0], 600, 1200, 1200, 1200, 1800, 2200, 2200, 2200, 1800;
set .@size, getarraysize(.@towns$);
for(set .@i,0; .@i<.@size; set .@i,.@i+1)
set .@menu$, .@menu$+.@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
set .@i, select(.@menu$+"Cancel")-1;
if (.@i == .@size)
close;
if (Zeny < .@cost[.@i]) {
mes "[Keiki]";
mes "I'm sorry, but you don't have";
mes "enough zeny for the Teleport";
mes "Service. The fee to teleport";
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
specialeffect2 EF_READYPORTAL;
specialeffect2 EF_TELEPORTATION;
specialeffect2 EF_PORTAL;
next;
set Zeny, Zeny - .@cost[.@i];
switch(.@i) {
case 0: if (checkre(0)) warp "izlude",128,98; else warp "izlude",91,105; break;
case 1: warp "geffen",120,39; break;
case 2: warp "payon",161,58; break;
case 3: warp "morocc",156,46; break;
case 4: warp "alberta",117,56; break;
case 5: warp "aldebaran",168,112; break;
case 6: warp "comodo",209,143; break;
case 7: warp "umbala",100,154; break;
case 8: warp "yuno",158,125; break;
}
close;
case 2:
close;
}
}
yuno,142,184,6 script Acolyte#Junoclear 90,{
mes "[Isalei]";
mes "Hello, adventurer.";
mes "My companion Keiki and I have discovered a way to increase our warp portal abilities.";
next;
mes "[Isalei]";
mes "Though I have not mastered up to the level that she has, I have been able to attain Level 5.";
emotion e_dots,1;
next;
mes "[Isalei]";
mes "Maybe one day I can level up my skills enough so that I can use Warp portal to more saved locations.";
next;
mes "[Isalei]";
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Isalei]";
mes "Where would you like to go to?";
mes "I wish you goodluck on your journey.";
next;
setarray .@towns$[0], "Einbroch", "Lighthalzen", "Hugel", "Rachel", "Prontera";
setarray .@maps$[0], "einbroch", "lighthalzen", "hugel", "rachel", "prontera";
setarray .@cost[0], 2200, 2200, 2200, 2200, 1800;
set .@size, getarraysize(.@towns$);
for(set .@i,0; .@i<.@size; set .@i,.@i+1)
set .@menu$, .@menu$+.@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
set .@i, select(.@menu$+"Cancel")-1;
if (.@i == .@size)
close;
if (Zeny < .@cost[.@i]) {
mes "[Isalei]";
mes "I'm sorry, but you don't have";
mes "enough zeny for the Teleport";
mes "Service. The fee to teleport";
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
specialeffect2 EF_READYPORTAL;
specialeffect2 EF_TELEPORTATION;
specialeffect2 EF_PORTAL;
next;
set Zeny, Zeny - .@cost[.@i];
switch(.@i) {
case 0: warp "einbroch",67,195; break;
case 1: warp "lighthalzen",159,90; break;
case 2: warp "hugel",98,150; break;
case 3: warp "rachel",119,135; break;
case 4: warp "prontera",116,72; break;
}
close;
case 2:
close;
}
}
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