1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
|
//===== rAthena Script =======================================
//= Cash Shop Functions
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Used explicitly in the Item Database for Cash shop items
//= - Kafra Card
//= - Giant Fly Wing
//= - Neuralizer
//= - Dungeon Teleport Scroll
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= F_CashPartyCall Optimized by Trancid.
//= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf]
//= Added Town Teleport Scroll Function
//= Added Seige Teleport Scroll Function
//= 1.2 Updated the dungeon teleport scroll menu. [L0ne_w0lf]
//= 1.3 Implemented Aozi Giant Flywing Fix. (bugreport:4242) [L0ne_w0lf]
//= 1.4 Simplified Giant Flywing function using warpparty. [L0ne_w0lf]
//============================================================
// Kafra Card
//============================================================
// - Open player's storage.
// - No arguments.
function script F_CashStore {
cutin "kafra_01",2;
mes "[Kafra Employee]";
mes "Welcome to the Kafra Corporation.";
mes "Here, let me open your Storage for you.";
close2;
openstorage;
cutin "",255;
return;
}
// Giant Fly Wing
//============================================================
// - Warp party leader to random spot on the map.
// - Summon Party members on party leader map to that location.
// - No arguments.
function script F_CashPartyCall {
warp "Random",0,0;
if(getpartyleader(getcharid(1),2) == getcharid(0)) {
getmapxy .@mapl$, .@xl, .@yl, 0;
warpparty .@mapl$, .@xl, .@yl, getcharid(1), .@mapl$;
}
return;
}
/*
function script F_CashPartyCall2 {
warp "Random",0,0;
if(getpartyleader(getcharid(1),2) == getcharid(0)) {
getmapxy .@mapl$, .@xl, .@yl, 0;
getpartymember getcharid(1),2;
set .@partymembercount, $@partymembercount;
copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount;
for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) {
if(attachrid(.@partymemberaid[.@i])) {
if(strcharinfo(3) == .@mapl$ && HP > 0) {
warp .@mapl$, .@xl, .@yl;
}
}
}
}
return;
}
*/
// Neuralizer
//============================================================
// - Reset players skills. Weight must be 0, options must be off.
// - No arguments.
function script F_CashReset {
if (Class != Job_Novice) {
if (Weight < 1) {
if (checkriding() || checkfalcon() || checkcart()) return;
else {
resetskill;
sc_end SC_ALL;
}
}
}
return;
}
// Dungeon Teleport Scroll
//============================================================
// - Warp player to random location of selected dungeon
// due to lack of information.
// - No arguments.
function script F_CashDungeon {
switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor"))
{
case 1: warp "mag_dun01",125,71; end; // Nogg Road
case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
case 3: warp "um_dun02",125,122; end; // Umbala Dungeon
case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
case 5: warp "pay_dun03",155,150; end; // Payon Caves
case 6: warp "xmas_dun01",133,130; end; // Toy Factory
case 7: warp "gl_prison",140,15;end; // Glast Heim Prison
case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
case 11: warp "tur_dun02",165,30; end; // Turtle Island
case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
case 13: warp "c_tower3",34,42; end; // Clocktower B3F
case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
}
return;
}
// Coloured Butterly Wings
//============================================================
// - Warp player to differents Citys acording to the Scroll
// - Arg(0) = type of scroll.
function script F_CashCity {
switch(getarg(0))
{
// Yellow
case 1: switch(select("Prontera:Geffen:Payon:Morroc:Aldebaran:Alberta")) {
case 1: warp "prontera",0,0; end;
case 2: warp "geffen",0,0; end;
case 3: warp "payon",0,0; end;
case 4: warp "morocc",0,0; end;
case 5: warp "aldebaran",0,0; end;
case 6: warp "alberta",0,0; end;
}
break;
// Green
case 2: switch(select("Juno:Lighthalzen:Einbroch:Hugel")) {
case 1: warp "yuno",0,0; end;
case 2: warp "lighthalzen",0,0; end;
case 3: warp "einbroch",0,0; end;
case 4: warp "hugel",0,0; end;
}
break;
// Red
case 3: switch(select("Rachel:Veins")) {
case 1: warp "rachel",0,0; end;
case 2: warp "veins",0,0; end;
}
break;
// Blue
case 4: switch(select("Ayothaya:Amatsu:Louyang:Gonryun")) {
case 1: warp "ayothaya",0,0; end;
case 2: warp "amatsu",0,0; end;
case 3: warp "louyang",0,0; end;
case 4: warp "gonryun",0,0; end;
}
break;
}
return;
}
// Teleport Scrolls
//============================================================
// - Warp player to save point or City acording to the Scroll
// - Arg(0) = type of scroll.
function script F_CashTele {
switch(getarg(0)) {
case 1:
switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "prontera",167,68; end;
case 3: warp "geffen",121,147; end;
case 4: warp "aldebaran",168,112; end;
case 5: warp "izlude",128,105; end;
}
case 2:
switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "payon",172,101; end;
case 3: warp "alberta",117,56; end;
case 4: warp "morocc",165,255; end;
case 5: warp "comodo",193,148; end;
}
case 3:
switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "louyang",216,40; end;
case 3: warp "amatsu",197,83; end;
case 4: warp "gon_fild01",258,82; end;
case 5:warp "ayothaya",149,71; end;
}
case 4:
switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "xmas_fild01",78,68; end;
case 3: warp "umbala",100,154; end;
case 4: warp "niflheim",49,146; end;
}
case 5:
switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "yuno",158,39; end;
case 3: warp "einbroch",240,200; end;
case 4: warp "lighthalzen",214,311; end;
case 5: warp "hugel",95,43; end;
}
case 6:
switch(select("Savepoint:Rachel:Veins")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "rachel",115,125; end;
case 3: warp "veins",205,102; end;
}
}
return;
}
function script F_CashSeigeTele {
switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
case 1: warp "alde_gld",48,91; end;
case 2: warp "alde_gld",103,245; end;
case 3: warp "alde_gld",142,87; end;
case 4: warp "alde_gld",236,243; end;
case 5: warp "alde_gld",269,90; end;
case 6: warp "gef_fild13",217,75; end;
case 7: warp "gef_fild13",307,237; end;
case 8: warp "gef_fild13",77,297; end;
case 9: warp "gef_fild13",190,276; end;
case 10: warp "gef_fild13",312,91; end;
case 11: warp "pay_gld",121,232; end;
case 12: warp "pay_gld",297,116; end;
case 13: warp "pay_gld",318,293; end;
case 14: warp "pay_gld",140,164; end;
case 15: warp "pay_gld",202,264; end;
case 16: warp "prt_gld",141,64; end;
case 17: warp "prt_gld",240,131; end;
case 18: warp "prt_gld",153,133; end;
case 19: warp "prt_gld",126,240; end;
case 20: warp "prt_gld",195,240; end;
}
return;
}
|