1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Cash Shop Functions
//================= Description ===========================================
//= Used explicitly in the Item Database for Cash shop items
//= - Kafra Card
//= - Giant Fly Wing
//= - Neuralizer
//= - Dungeon Teleport Scroll
//================= Current Version =======================================
//= 1.7
//=========================================================================
//== Kafra Card ============================================
// - Opens player's storage.
// - No arguments.
function script F_CashStore {
cutin "kafra_01",2;
mes "[Kafra Employee]";
mes "Welcome to the Kafra Corporation.";
mes "Here, let me open your Storage for you.";
close2;
openstorage;
cutin "",255;
return;
}
//== Giant Fly Wing ========================================
// - Warps party leader to random spot on the map.
// - Summons Party members on party leader map to that location.
// - No arguments.
function script F_CashPartyCall {
warp "Random",0,0;
if (getpartyleader(getcharid(1),2) == getcharid(0)) {
getmapxy(.@mapl$, .@xl, .@yl, UNITTYPE_PC);
warpparty .@mapl$, .@xl, .@yl, getcharid(1), .@mapl$;
}
return;
}
//== Neuralizer ============================================
// - Resets players skills. Weight must be 0, options must be off.
// - No arguments.
function script F_CashReset {
if (Class != Job_Novice && Weight == 0 && !checkmount() && !checkfalcon() && !checkcart() && !hascashmount()) {
resetskill;
sc_end SC_ALL;
if (countitem(Neuralizer)) delitem Neuralizer,1;
}
return;
}
//== Dungeon Teleport Scroll ===============================
// - Warps player to the selected dungeon.
// - Arguments:
// 0 = type of scroll.
function script F_CashDungeon {
switch(getarg(0)) {
case 1:
switch(select("Nogg Road:Mjolnir Dead Pit:"+(RENEWAL?"":"Umbala Dungeon")+":Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor")) {
case 1: warp "mag_dun01",125,71; end; // Nogg Road
case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
case 3: warp "um_dun02",125,122; end; // Umbala Dungeon (Pre-Renewal only)
case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
case 5: warp "pay_dun03",155,150; end; // Payon Caves
case 6: warp "xmas_dun01",133,130; end; // Toy Factory
case 7: warp "gl_prison",140,15; end; // Glast Heim Prison
case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
case 11: warp "tur_dun02",165,30; end; // Turtle Island
case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
case 13: warp "c_tower3",34,42; end; // Clocktower B3F
case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
}
case 2: // Menu names are not official.
switch(select("Thor Volcano 2f:Ice Dungeon Entrance:Nameless Island Entrance:Niflheim:Labyrinth Forest 2f:Ruins of Juperos Entrance:Ant Hell 2f:Kiel Hyre's Academy Entrance:Thanatos Tower Entrance:Abyss Lake Entrance:Rachel Sanctuary Entrance:Odin Temple 2f")) {
case 1: warp "thor_v02",77,208; end; // Thor Volcano 2F
case 2: warp "ra_fild01",237,333; end; // Ice Dungeon
case 3: warp "ve_fild07",127,131; end; // Nameless Island
case 4: warp "niflheim",206,179; end; // Niflheim
case 5: warp "prt_maze02",100,174; end; // Labyrinth Forest F2
case 6: warp "jupe_cave",36,54; end; // Juperos
case 7: warp "anthell02",36,265; end; // Ant Hell F2
case 8: warp "yuno_fild08",70,171; end; // Kiel Hyre's Academy
case 9: warp "hu_fild01",140,160; end; // Thanatos Tower
case 10: warp "hu_fild05",168,302; end; // Abyss Lake
case 11: warp "ra_temple",117,173; end; // Rachel Sanctuary
case 12: warp "odin_tem02",257,374; end; // Odin Temple F2
}
case 3:
switch(select("Bio Lab (2nd Floor):Ice Dungeon (3rd Floor):Odin Temple (3rd Floor):Thor Volcano (3rd Floor):Abyss Lake (3rd Floor):Juperos Ruins (2nd Floor)")) {
case 1: warp "lhz_dun02",145,149; end; // Somatology Laboratory 2F
case 2: warp "ice_dun03",150,176; end; // Ice Dungeon 3F
case 3: warp "odin_tem03",278,235; end; // Odin Temple 3F
case 4: warp "thor_v03",144,170; end; // Thor Volcano 3F
case 5: warp "abyss_03",97,104; end; // Abyss Lakes 3F
case 6: warp "juperos_02",130,159; end; // Juperos Dungeon 2F
}
}
return;
}
//== Colored Butterly Wings ================================
// - Warps player to different cities according to the scroll.
// - Arguments:
// 0 = type of scroll.
function script F_CashCity {
switch(getarg(0)) {
case 1: // Yellow - Rune-Midgart
switch(select("Prontera:Izlude:Geffen:Payon:Morroc:Alberta:Al de Baran")) {
case 1: warp "prontera",122,87; end;
case 2: if (RENEWAL) warp "izlude",130,90; else warp "izlude",91,105; end;
case 3: warp "geffen",128,48; end;
case 4: warp "payon",164,123; end;
case 5: warp "morocc",160,100; end;
case 6: warp "alberta",117,50; end;
case 7: warp "aldebaran",140,110; end;
}
case 2: // Green - Schwartzvalt
switch(select("Juno:Lighthalzen:Einbroch:Einbech:Hugel")) {
case 1: warp "yuno",160,170; end;
case 2: warp "lighthalzen",190,310; end;
case 3: warp "einbroch",230,190; end;
case 4: warp "einbech",187,120; end;
case 5: warp "hugel",92,165; end;
}
case 3: // Red - Arunafeltz
switch(select("Rachel:Veins")) {
case 1: warp "rachel",120,125; end;
case 2: warp "veins",215,105; end;
}
case 4: // Blue - Islands
switch(select("Amatsu:Kunlun:Ayotaya:Louyang")) {
case 1: warp "amatsu",110,140; end;
case 2: warp "gonryun",160,115; end;
case 3: warp "ayothaya",220,170; end;
case 4: warp "louyang",217,95; end;
}
case 5: // Blue - Islands (Renewal)
switch(select("Amatsu:Kunlun:Ayotaya:Louyang:Moscovia:Dewata:Brasilis")) {
case 1: warp "amatsu",110,140; end;
case 2: warp "gonryun",160,115; end;
case 3: warp "ayothaya",220,170; end;
case 4: warp "louyang",217,95; end;
case 5: warp "moscovia",224,195; end;
case 6: warp "dewata",200,107; end;
case 7: warp "brasilis",196,181; end;
}
}
return;
}
//== Teleport Scrolls ======================================
// - Warps player to save point or city according to the scroll.
// - Arguments:
// 0 = type of scroll.
function script F_CashTele {
switch(getarg(0)) {
case 1:
switch(select("Prontera:Geffen:Al de Baran:Izlude:Savepoint")) {
case 1: warp "prontera",119,77; end;
case 2: warp "geffen",119,39; end;
case 3: warp "aldebaran",165,107; end;
case 4: if (RENEWAL) warp "izlude",128,105; else warp "izlude",91,105; end;
case 5: warp "SavePoint",0,0; end;
}
case 2:
switch(select("Payon:Alberta:Morroc:Comodo:Savepoint")) {
case 1: warp "payon",158,55; end;
case 2: warp "alberta",115,57; end;
case 3: warp "morocc",158,48; end;
case 4: warp "comodo",217,148; end;
case 5: warp "SavePoint",0,0; end;
}
case 3:
switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya:Savepoint")) {
case 1: warp "louyang",214,101; end;
case 2: warp "amatsu",112,145; end;
case 3: warp "gonryun",160,118; end;
case 4: warp "ayothaya",216,175; end;
case 5: warp "SavePoint",0,0; end;
}
case 4:
switch(select("Lutie Field:Umbala:Niflheim:Savepoint")) {
case 1: warp "xmas",148,131; end;
case 2: warp "umbala",93,154; end;
case 3: warp "niflheim",187,189; end;
case 4: warp "SavePoint",0,0; end;
}
case 5:
switch(select("Juno:Einbroch:Lighthalzen:Hugel:Savepoint")) {
case 1: warp "yuno",157,124; end;
case 2: warp "einbroch",230,192; end;
case 3: warp "lighthalzen",158,94; end;
case 4: warp "hugel",93,159; end;
case 5: warp "SavePoint",0,0; end;
}
case 6:
switch(select("Rachel:Veins:Savepoint")) {
case 1: warp "rachel",118,132; end;
case 2: warp "veins",214,125; end;
case 3: warp "SavePoint",0,0; end;
}
}
return;
}
//== Siege Teleport Scroll =================================
// - Warps player to selected guild castle.
// - No arguments.
function script F_CashSiegeTele {
switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
case 1: warp "alde_gld",48,91; end;
case 2: warp "alde_gld",103,245; end;
case 3: warp "alde_gld",142,87; end;
case 4: warp "alde_gld",236,243; end;
case 5: warp "alde_gld",269,90; end;
case 6: warp "gef_fild13",217,75; end;
case 7: warp "gef_fild13",307,237; end;
case 8: warp "gef_fild13",77,297; end;
case 9: warp "gef_fild13",190,276; end;
case 10: warp "gef_fild13",312,91; end;
case 11: warp "pay_gld",121,232; end;
case 12: warp "pay_gld",297,116; end;
case 13: warp "pay_gld",318,293; end;
case 14: warp "pay_gld",140,164; end;
case 15: warp "pay_gld",202,264; end;
case 16: warp "prt_gld",141,64; end;
case 17: warp "prt_gld",240,131; end;
case 18: warp "prt_gld",153,133; end;
case 19: warp "prt_gld",126,240; end;
case 20: warp "prt_gld",195,240; end;
}
return;
}
//== Curious Snowball ======================================
// - You can get an effect of Restore, Endure, or Wing of Butterfly.
// - No arguments.
function script F_Snowball {
cutin "rutie_snownow03",2;
mes "[Snowman]";
mes "Merry Christmas!";
switch(select("Restore Some HP/SP:Strengthen My Body!:Restore My SP Fully.:Return to Savepoint")) {
case 1:
mes "Aha!";
mes "Quiet night~";
percentheal 70,70;
close2;
cutin "",255;
break;
case 2:
mes "Blessings.";
mes "Holy night~";
unitskilluseid getcharid(3),"SM_ENDURE",10;
close2;
cutin "",255;
break;
case 3:
mes "Hey!";
mes "White Christmas~";
percentheal 0,100;
close2;
cutin "",255;
break;
case 4:
mes "Jingle Bells~";
mes "Jingle Bells~ Jingle Bells!";
close2;
cutin "",255;
warp "SavePoint",0,0;
break;
}
end;
}
|