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//===== rAthena Script =======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
// The Prometheus Project, rAthena dev team
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= Any Athena
//===== Additional Comments: =================================
//= 08/24/05 : Added 1st version. [Muad_Dib]
//= 1.1: Some corrections to level 1, 2 as pointed out by
//=      MasterofMuppets. [Skotlex]
//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
//=	 I also made the place more Moby ^^
//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
//= 1.6: Official X.3 spawns [Playtester]
//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
//=	- A random 99 will now be spawned when the MVP spawns.
//=	- Spare spawn and MVP spawn now spawn in official locations.
//=	- Expandeded timer to allow for varying spawn times.
//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
//= 1.9 Added Bio4 spawns. [Chilly]
//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
//============================================================

//========================================================================================
// lhz_dun04 - Bio-life Labs 4F
//========================================================================================
lhz_dun04,0,0,0,0	monster	Randel	2221,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Flamel	2222,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Celia	2223,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Chen	2224,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Gertie	2225,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Alphoccio	2226,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Trentini	2227,50,5000,0,0
lhz_dun04,0,0,0,0	monster	Paladin Randel	2228,1,2700000,2400000,1
lhz_dun04,0,0,0,0	monster	Creator Flamel	2229,1,3000000,2700000,1
lhz_dun04,0,0,0,0	monster	Professor Celia	2230,1,2580000,2340000,1
lhz_dun04,0,0,0,0	monster	Champion Chen	2231,1,2700000,2500000,1
lhz_dun04,0,0,0,0	monster	Stalker Gertie	2232,1,3300000,3000000,1
lhz_dun04,0,0,0,0	monster	Clown Alphoccio	2233,1,2580000,2460000,1
lhz_dun04,0,0,0,0	monster	Gypsy Trentini	2234,1,2580000,2460000,1

lhz_dun04,0,0,0	script	mvp_lhz_dun04	-1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
	stopnpctimer;
	sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
	// Select Coordinates to summon a random MVP on
	switch(rand(1,7)) {
		case 1:  set .@x,77;   set .@y,251;  break;
		case 2:  set .@x,147;  set .@y,224;  break;
		case 3:  set .@x,219;  set .@y,219;  break;
		case 4:  set .@x,244;  set .@y,120;  break;
		case 5:  set .@x,149;  set .@y,41;   break;
		case 6:  set .@x,53;   set .@y,109;  break;
		case 7:  set .@x,149;  set .@y,151;  break;
	}
	set .@mob,rand(2235,2241);
	monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";

	// Select Coordinates to summon a random 99 on
	switch(rand(1,7)) {
		case 1:  set .@x2,77;   set .@y2,251;  break;
		case 2:  set .@x2,147;  set .@y2,224;  break;
		case 3:  set .@x2,219;  set .@y2,219;  break;
		case 4:  set .@x2,244;  set .@y2,120;  break;
		case 5:  set .@x2,149;  set .@y2,41;   break;
		case 6:  set .@x2,53;   set .@y2,109;  break;
		case 7:  set .@x2,149;  set .@y2,151;  break;
	}
	set .@mob2,rand(2228,2234);
	monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
	end;

OnMyMVPDead:
	killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
	initnpctimer;
OnMy99Dead:
	end;
}