1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
|
//===== eAthena Script =======================================
//= Refining NPCs
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
//= 2.7a
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Refining NPCs and Metal Salesmen.
//===== Additional Comments: =================================
//= 1.0 - by A bunch of people!
//= Syrus22 - Completely redid the script using functions... also
//= added the option for auto safe refining and multiple refining.
//= 1.1 - Negative input bug fixed [Lupus]
//= 1.2 - Added additional reparimen in morroc and payon. Added
//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88]
//= 1.3 - New Payon Locations [Darkchild]
//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88]
//= 1.3a - Temporary corrected an exploit. Need to check sources
//= to fully fix bug [Shinigami]
//= Fixed repairman prices [shadowlady]
//= Fixed bug that skips requirements thanks to sir_loon [massdriller]
//= Fixed itemid error thanks to -Vitamin- [massdriller]
//= 1.4 - check again item in refining procedure to avoid
//= hacker that can change item [dafide18]
//= 1.5 - Fixed crashing due to badly used callfunc's [Skotlex]
// Lupus, don't rollback this important fix again! >.<
//= 1.5a - Corrected an unneeded callfunc, fixed the anti-bot
//= exploit ruining the safe refine loop. [Skotlex]
//= 1.5b - Fixed Spelling mistakes. [Nexon]
//= 1.6 - Replaced all breaks for ends as per the new script engine [Skotlex]
//= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
//= 1.8a - Fixed wrong indication thanks to NeoSaro [Lupus]
//= 1.9 - Rewrote repairman, removed the Steel from repair cost [DracoRPG]
//= 2.0 - Fixed missed equppment presence check. Thx2 Coltaro [Lupus]
//= 2.0a - Added weight checks thanks to Neouni [Playtester]
//= 2.0b - Fixed the names of Lighthalzen and Einbroch refiners thanks to Maud_Dib [Kargha]
//= 2.1 - Removed Duplicates [Silent]
//= 2.2 - Changed name from "Emvertacon" to "Emveretarcon". [Samuray22]
// - Thanks to Barron-Monster.
//= 2.2b - Changed name from "Pharacon" to "Phracon". [Samuray22]
// - Thanks to Barron-Monster.
//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.4 Updated Refiner function. cleaner, and less dated. [L0ne_w0lf]
//= 2.5 Rather large update to the refiner and merchants. :D [L0ne_W0lf]
//= 2.6 Fixed a few bugs with creating pure stones. [L0ne_W0lf]
//= 2.7 Refiner function accepts additional paramater. [L0ne_W0lf]
//= 0 = No special features; 1 = new refining features
//= Updated Repairmen and function. No longer shows menu.
//= 2.76a A couple touch-ups to the repairman function. [L0ne_w0lf]
//============================================================
//=========================================================
// Christopher: Geffen Blacksmith
//=========================================================
geffen_in,110,172,0 script Christopher#1::Chrisbs 63,{
mes "[Christopher Guillenrow]";
mes "Welcome to Christopher's Workshop. Ye can get all yer stuff for forging here. What business";
mes "brings ye to me?";
next;
switch(select("Purchase Anvil:Purchase Forging Item:Purchase Metal:Purify Rough Ores:Cancel")) {
case 1:
mes "[Christopher Guillenrow]";
mes "A better Anvil gives ye a greeeater chance to make better weapons, ye know? But they'll cost ye more zeny. Just get it off yer chest and buy what fits your purposes best, laddy.";
next;
switch(select("Anvil - 30,000 zeny:Oridecon Anvil - 120,000 zeny:Golden Anvil - 300,000 zeny:Better Anvil than the others.:Cancel.")) {
case 1:
if (Zeny < 30000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 986,1; // Anvil
set Zeny,Zeny-30000;
mes "[Christopher Guillenrow]";
mes "This is the cheapest one, but efficient enough to forge most items. Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 2:
if (Zeny < 120000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 987,1; // Oridecon_Anvil
set Zeny,Zeny-120000;
mes "[Christopher Guillenrow]";
mes "Aye, friend ye have an eye for the anvil. This must be the proper anvil for a Blacksmith, eh? Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 3:
if (Zeny < 300000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 988,1; // Golden_Anvil
set Zeny,Zeny-300000;
mes "[Christopher Guillenrow]";
mes "This one is the best among all me stuffs in me workshop! With this, ye can rule the Blacksmith world! Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 4:
mes "[Christopher Guillenrow]";
mes "Well, sorry. But I don't have anythin' harder' than the Golden Anvil.";
next;
mes "[Christopher Guillenrow]";
mes "Me thinks 'Ringgel,' the Legendary Anvil Maker would have one. But, I don't think ye can find him, though he be somewhere in this world.";
close;
case 5:
mes "[Christopher Guillenrow]";
mes "Okay, feel free to come anytime, whenever ye need. Fare ye well.";
close;
}
case 2:
mes "[Christopher Guillenrow]";
mes "A respectable blacksmith uses fine tools. Ye can become one o'those with me Stuff. Choose anything ye want.";
next;
switch(select("Mini-Furnace - 150 zeny:Iron Hammer - 1000 zeny:Golden Hammer - 3000 zeny:Oridecon Hammer - 5000 zeny:Cancel.")) {
case 1:
mes "[Christopher Guillenrow]";
mes "It's a much needed tool fer refining metal! So, How many do ye wish to buy? If ye want to quit, just type the number '0.'";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Christopher Guillenrow]";
mes "Aye, the deal is canceled. Fare ye well.";
close;
}
else if ((.@input < 0) || (.@input > 500)) {
mes "[Christopher Guillenrow]";
mes "Ye can buy 500, er less.";
next;
}
else {
break;
}
}
set .@sell,.@input * 150;
if (Zeny < .@sell) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
if (checkweight(612,.@input) == 0) {
mes "[Christopher Guillenrow]";
mes "Ye look like you don't got enough room in yer inventory. Put some stuff into your Kafra Storage, why don't ye?";
close;
}
getitem 612,.@input; // Portable_Furnace
set Zeny,Zeny-.@sell
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 2:
if (Zeny < 1000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 613,1; // Iron_Hammer
set Zeny,Zeny-1000;
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 3:
if (Zeny < 3000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 614,1; // Golden_Hammer
set Zeny,Zeny-3000;
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 4:
if (Zeny < 5000) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
getitem 615,1; // Oridecon_Hammer
set Zeny,Zeny-5000;
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 5:
mes "[Christopher Guillenrow]";
mes "Feel free to come anytime, whenever ye need. Fare ye well.";
close;
}
case 3:
mes "[Christopher Guillenrow]";
mes "I prepare every Metal, and only the high quality ones o'course. Now then, which one do ye need?";
next;
switch(select("Phracon - 200z.:Emveretarcon - 1000z.:Cancel.")) {
case 1:
mes "[Christopher Guillenrow]";
mes "So, How many do ye wish to buy? If ye dont want anything, just type the number as '0.'";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Christopher Guillenrow]";
mes "Deal has";
mes "been canceled.";
mes "Fare ye well.";
close;
}
else if ((.@input < 0) || (.@input > 500)) {
mes "[Christopher Guillenrow]";
mes "Ye can buy 500, er less.";
next;
}
else {
break;
}
}
set .@sell,.@input * 200;
if (Zeny < .@sell) {
mes "[Christopher Guillenrow]";
mes "Ye don't have enough money. Ye know I can't sell this at a lower price... You know how the wifey nags about Zeny.";
close;
}
if (checkweight(1010,.@input) == 0) {
mes "[Christopher Guillenrow]";
mes "Ye look like you don't have the room to carry anythin' new. Why don't ye put some things into Kafra Storage n' come back.";
close;
}
getitem 1010,.@input; // Phracon
set Zeny,Zeny-.@sell
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need.";
close;
case 2:
mes "[Christopher Guillenrow]";
mes "So, how many do ye wish to buy? If ye dont want anything at all, just type the number as '0.'";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Christopher Guillenrow]";
mes "Deal has";
mes "been canceled.";
mes "Fare ye well.";
close;
}
else if ((.@input < 0) || (.@input > 500)) {
mes "[Christopher Guillenrow]";
mes "Ye can buy 500, er less.";
next;
}
else {
break;
}
}
set .@sell,.@input * 1000;
if (Zeny < .@sell) {
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye.";
close;
}
if (checkweight(1011,.@input) == 0) {
mes "[Christopher Guillenrow]";
mes "Me friend... Seems to me ye don't have Inventory space. Why doncha put some things into Kafra Storage first?";
close;
}
getitem 1011,.@input; // Emveretarcon
set Zeny,Zeny-.@sell
mes "[Christopher Guillenrow]";
mes "Thank ye fer shopping at me workshop. Feel free to come anytime, whenever ye need, whenever ye want.";
close;
case 3:
mes "[Christopher Guillenrow]";
mes "Feel free to come anytime, whenever ye need. Fare ye well.";
close;
}
case 4:
mes "[Christopher Guillenrow]";
mes "I can purify yer Oridecon and Elunium. I make a refined Ore out of 5 o'each rough ones. Well... Which one do ye want to make?";
next;
switch(select("Make Oridecon:Make Elunium:Cancel.")) {
case 1:
if (countitem(756) < 5) {
mes "[Christopher Guillenrow]";
mes "I told ye, I need 5 o'the rough Oridecons fer one Oridecon.";
close;
}
else {
delitem 756,5; //Oridecon_Stone
getitem 984,1; // Oridecon
mes "[Christopher Guillenrow]";
mes "Here's an Oridecon fer ye. Ye will be always welcome here, I'll be waitin' for ye.";
close;
}
case 2:
if (countitem(757) < 5) {
mes "[Christopher Guillenrow]";
mes "I told ye, I need 5 rough Eluniums fer one Elunium.";
close;
}
else {
delitem 757,5; //Elunium_Stone
getitem 985,1; // Elunium
mes "[Christopher Guillenrow]";
mes "Arrr, here's yer Elunium. Yer business is always welcome here, so feel free to come again.";
close;
}
case 3:
mes "[Christopher Guillenrow]";
mes "Feel free to come anytime, whenever ye need. Fare ye well.";
close;
}
case 5:
mes "[Christopher Guillenrow]";
mes "Feel free to come anytime, whenever ye need and whenever ye want. Fare ye well.";
close;
}
}
ein_in01,38,29,6 duplicate(Chrisbs) Christopher#2 63
//=====================================================================================
// Weapon/Armor Refiners
//=====================================================================================
prt_in,63,60,4 script Hollengrhen 85,{
callfunc "refinemain","Hollengrhen",0;
end;
}
morocc_in,73,38,4 script Aragham 99,{
callfunc "refinemain","Aragham",0;
end;
}
payon,144,173,4 script Antonio 88,{
callfunc "refinemain","Antonio",0;
end;
}
alberta_in,28,58,4 script Fredrik 85,{
callfunc "refinemain","Fredrik",0;
end;
}
yuno_in01,164,26,6 script Disturb 88,{
callfunc "refinemain","Disturb",0;
end;
}
ein_in01,24,87,6 script Manthasman 826,{
callfunc "refinemain","Manthasman Pruhag",0;
end;
}
lhz_in02,282,20,7 script Fulerr 869,{
callfunc "refinemain","Fulerr",0;
end;
}
//============================================================
//= Main Refiner Function
//============================================================
//= To allow auto safe refining/multiple refining set the
//= .@features variable to 1
//============================================================
function script refinemain {
set .@features,getarg(1);
mes "[" + getarg(0) + "]";
mes "I'm the Armsmith.";
mes "I can refine all kinds of weapons, armor and equipment, so let me";
mes "know what you want me to refine.";
next;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
if( getequipisequiped(.@i) )
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
mes "[" + getarg(0) + "]";
mes "You're not wearing";
mes "anything there that";
mes "I can refine.";
emotion 6;
close;
}
//Check if the item is refinable...
if(!getequipisenableref(.@part)) {
mes "[" + getarg(0) + "]";
mes "I don't think I can";
mes "refine this item at all...";
close;
}
//Check if the item is identified... (Don't know why this is in here... but kept it anyway)
if(!getequipisidentify(.@part)) {
mes "[" + getarg(0) + "]";
mes "You can't refine this";
mes "if you haven't appraised";
mes "it first. Make sure your";
mes "stuff is identified before";
mes "I can refine it.";
close;
}
//Check to see if the items is already +10
if(getequiprefinerycnt(.@part) >= 10) {
mes "[" + getarg(0) + "]";
mes "I can't refine this";
mes "any more. This is as";
mes "refined as it gets!";
close;
}
set .@refineitemid, getequipid(.@part); // save id of the item
set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
switch(getequipweaponlv(.@part)){
case 0: //Refine Armor
set .@price,2000;
set .@material,985;
set .@safe,4;
break;
case 1: //Refine Level 1 Weapon
set .@price,50;
set .@material,1010;
set .@safe,7;
break;
case 2: //Refine Level 2 Weapon
set .@price,200;
set .@material,1011;
set .@safe,6;
break;
case 3: //Refine Level 3 Weapon
set .@price,5000;
set .@material,984;
set .@safe,5;
break;
case 4: //Refine Level 4 Weapon
set .@price,20000;
set .@material,984;
set .@safe,4;
break;
case 5: //Refine other stuff?
set .@price,2000;
set .@material,985;
set .@safe,4;
break;
}
if(.@features != 1) {
mes "[" + getarg(0) + "]";
mes "To refine this I need";
mes "one ^003366"+getitemname(.@material)+"^000000 and";
mes "a service fee of " + .@price + " Zeny.";
mes "Do you really wish to continue?";
next;
if(select("Yes:No") == 2){
mes "[" + getarg(0) + "]";
mes "Yeah...";
mes "There's no need to";
mes "rush. Take your time.";
close;
}
if(getequippercentrefinery(.@part) < 100) {
mes "[" + getarg(0) + "]";
mes "Oh no! If I continue to";
mes "refine this, there's a risk it could";
switch(.@material) {
case 985:
mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000.";
break;
default:
mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,";
mes "or any added special properties.";
break;
}
next;
mes "["+getarg(0)+"]";
mes "I can't make it any clearer.";
mes "Once a weapon is destroyed,";
mes "there's no getting it back.";
mes "You really have a chance to";
mes "^FF0000lose this weapon^000000 forever.";
mes "Do you still want to refine?";
next;
if(select("Yes:No") == 2){
mes "[" + getarg(0) + "]";
mes "I completely agree...";
mes "I might be a great refiner, but sometimes even I make mistakes.";
close;
}
}
if((countitem(.@material) < 1) || (Zeny < .@price)) {
mes "[" + getarg(0) + "]";
mes "You don't seem to have";
mes "enough Zeny or "+getitemname(.@material)+"...";
mes "Go get some more. I'll be";
mes "here all day if you need me.";
close;
}
set Zeny,Zeny-.@price;
delitem .@material,1;
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any Items on...";
close;
}
if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
mes "[" + getarg(0) + "]";
Emotion e_an;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if(getequippercentrefinery(.@part) <= rand(100)) {
failedrefitem .@part;
mes "[" + getarg(0) + "]";
set .@emo,rand(1,5);
if (.@emo == 1) {
Emotion e_cash;
} else {
Emotion e_swt;
}
set .@lose,rand(1,3);
if (.@lose == 1) {
mes "OH! MY GOD!";
mes "Damn it! Not again!";
mes "I'm terribly sorry, but you know practice does make perfect.";
mes "Um, right? Heh heh...";
} else if(.@lose == 2) {
mes "Nooooooo!";
mes "It broke!";
mes "I-I'm sorry!";
} else {
mes "Crap!";
mes "It couldn't take";
mes "much more tempering!";
mes "Sorry about this...";
}
close;
}
mes "["+getarg(0)+"]";
successrefitem .@part;
Emotion e_heh;
set .@win,rand(1,3);
if (.@win == 1) {
mes "Perfect!";
mes "Heh heh!";
mes "Once again,";
mes "flawless work";
mes "from the master~";
} else if(.@win == 2) {
mes "Success...!";
mes "Yet again, my amazing";
mes "talent truly dazzles";
mes "and shines today.";
} else {
mes "Heh heh!";
mes "I'm all done.";
mes "No doubt, my work is";
mes "to your satisfaction.";
mes "Sheer, utter perfection~";
}
close;
}
// New Refining Functions ========================
if(getequiprefinerycnt(.@part) < .@safe) {
mes "[" + getarg(0) + "]";
mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
next;
set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind...");
} else set .@menu2,2;
switch(.@menu2){
case 1:
set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
break;
case 2:
next;
mes "[" + getarg(0) + "]";
mes "So how many times would you like me to refine your item?";
next;
input .@refinecnt;
set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
if (.@refinecnt < 1 || .@refinecheck > 10) {
mes "[" + getarg(0) + "]";
mes "I can't refine this item that many times.";
close;
}
if(.@refinecheck > .@safe) {
set .@refinecheck,.@refinecheck - .@safe;
mes "[" + getarg(0) + "]";
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
if(select("Yes...","No...") == 2){
mes "[" + getarg(0) + "]";
mes "You said so..Hmm so be it...";
close;
}
}
break;
case 3:
next;
mes "[" + getarg(0) + "]";
mes "You said so..Hmm so be it...";
close;
}
set .@fullprice,.@price * .@refinecnt;
mes "[" + getarg(0) + "]";
mes "That will cost you " + .@refinecnt + " " + .@matname$ + " and " + .@fullprice + " Zeny. Is that ok?";
next;
if(select("Yes","No...") == 2){
mes "[" + getarg(0) + "]";
mes "You said so..Hmm so be it...";
close;
}
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
mes "[" + getarg(0) + "]";
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
close;
}
set Zeny,Zeny - .@fullprice;
delitem .@material,.@refinecnt;
while(.@refinecnt){
if (getequipisequiped(.@part) == 0) {
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any Items on...";
close;
}
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
mes "[" + getarg(0) + "]";
mes "Clan... No, but Did you imagine I could be so stupid !?!";
mes "You have changed it...";
mes "Go out before I stun you with my Hammer!!!";
close;
}
mes "Clang, clang!!!";
if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) {
failedrefitem .@part;
emotion 23;
mes "[" + getarg(0) + "]";
mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
set .@refinecnt,.@refinecnt - 1;
if(.@refinecnt == 0) close;
mes "Here's the unused Zeny and Material back...";
getitem .@material,.@refinecnt;
set .@fullprice,.@refinecnt * .@price;
set Zeny,Zeny + .@fullprice;
close;
}
successrefitem .@part;
emotion 21;
set .@refinecnt,.@refinecnt - 1;
next;
}
mes "[" + getarg(0) + "]";
mes "All finished... Come again soon.";
close;
}
//==============================================================================
// Material Salesmen
//==============================================================================
prt_in,56,69,4 script Vurewell 86,{
callfunc "phramain","Vurewell";
end;
}
payon,145,178,4 script Begnahd 88,{
callfunc "phramain","Begnahd";
end;
}
morocc_in,65,37,4 script Sade 99,{
callfunc "phramain","Sade";
end;
}
alberta_in,18,59,5 script Kahlamanlith 86,{
callfunc "phramain","Kahlamanlith";
end;
}
yuno_in01,171,26,6 script Dillemat 88,{
callfunc "phramain","Dillemat";
end;
}
ein_in01,15,87,7 script Tirehaus 86,{
callfunc "phramain","Tirehaus";
end;
}
lhz_in02,278,24,3 script Krugg 86,{
callfunc "phramain","Krugg";
end;
}
//============================================================
//= Material Salesmen Functions
//============================================================
function script phramain {
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[" + getarg(0) + "]";
mes "I sell 2 kinds of Metal";
mes "for tempering weaponry.";
mes "I have ^007777Phracon^000000 for Level 1";
mes "Weapons, and ^007777Emveretarcon^000000";
mes "for Level 2 Weapons.";
next;
switch(select("Phracon - 200 Zeny:Emveretarcon - 1000 Zeny:Ask about other Metals")) {
case 1:
set .@material,1010;
set .@price,200;
break;
case 2:
set .@material,1011;
set .@price,1000;
break;
case 3:
mes "[" + getarg(0) + "]";
mes "Other metals?";
mes "Well, you'll need special metals to upgrade higher level weapons, or any kind of armor. But you know, Oridecon and Elunium is really";
mes "hard to just find...";
close;
}
mes "[" + getarg(0) + "]";
mes "So how many do you wish to buy?";
mes "If you don't want any, please enter the number, '0.'";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[" + getarg(0) + "]";
mes "The deal has";
mes "been cancelled.";
close;
}
else if (.@input < 0 || .@input > 500) {
mes "[" + getarg(0) + "]";
mes "Alright, you can";
mes "puchase up to 500.";
mes "No more than that,";
mes "got it? Good.";
next;
}
else {
break;
}
}
set .@sell,.@input * .@price;
if (Zeny < .@sell) {
mes "[" + getarg(0) + "]";
mes "Err...";
mes "You don't have";
mes "enough Zeny to buy";
mes ""+ .@input +" of them.";
close;
}
if (checkweight(.@material,.@input) == 0) {
mes "[" + getarg(0) + "]";
mes "Hmm...";
mes "I can't give you anything if you don't have enough room in your inventory. Why don't you put your extra things in Kafra Storage and try again?";
close;
}
getitem .@material,.@input;
set Zeny,Zeny-.@sell;
mes "[" + getarg(0) + "]";
mes "Here you are!";
mes "Thank you for";
mes "your patronage.";
close;
}
//==============================================================================
// Ori/Elu Refiners
//==============================================================================
prt_in,63,69,4 script Dietrich 84,{
callfunc "orimain","Dietrich";
end;
}
payon,137,178,4 script Hakhim 88,{
callfunc "orimain","Hakhim";
end;
}
morocc_in,72,32,4 script Abdul 99,{
callfunc "orimain","Abdul";
end;
}
alberta_in,21,63,5 script Xenophon 84,{
callfunc "orimain","Xenophon";
end;
}
yuno_in01,171,22,6 script Delayt 88,{
callfunc "orimain","Delayt";
end;
}
ein_in01,18,82,6 script Matestein 84,{
callfunc "orimain","Matestein";
end;
}
lhz_in02,281,24,5 script Fruel 84,{
callfunc "orimain","Fruel";
end;
}
//============================================================
//= Ori/Elu Functions
//============================================================
function script orimain {
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[" + getarg(0) + "]";
mes "I can purify your";
mes "Rough Oridecons or";
mes "Rough Eluniums. I'll need";
mes "5 Rough Stones to make";
mes "1 pure one for you.";
next;
switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) {
case 1:
if (countitem(756) > 4) {
delitem 756,5; //Oridecon_Stone
getitem 984,1; // Oridecon
mes "[" + getarg(0) + "]";
mes "Here's your Oridecon.";
mes "You're welcome to come";
mes "back whenever you want.";
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You're kidding me, right?";
mes "I just told you that I need 5 Rough Oridecons to make a pure Oridecon.";
close;
}
case 2:
if (countitem(757) > 4) {
delitem 757,5; //Elunium_Stone
getitem 985,1; // Elunium
mes "[" + getarg(0) + "]";
mes "Here's your Elunium.";
mes "You're welcome to come";
mes "back whenever you want.";
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You're kidding me, right?";
mes "I just told you that I need 5 Rough Eluniums to make a pure Elunium.";
close;
}
case 3:
mes "[" + getarg(0) + "]";
mes "Enchanted Stones...?";
mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are";
mes "four different kinds.";
next;
mes "[" + getarg(0) + "]";
mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire.";
next;
mes "[" + getarg(0) + "]";
mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone.";
next;
mes "[" + getarg(0) + "]";
mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon.";
close;
}
}
//=====================================================================================
// Equipment Repairmen
//=====================================================================================
alberta_in,31,65,4 script Repairman#alb 86,{
callfunc "repairmain","Repairman";
end;
}
morocc_in,71,41,4 script Repairman#moc 99,{
callfunc "repairmain","Repairman";
end;
}
payon,143,165,4 script Repairman#pay 88,{
callfunc "repairmain","Repairman";
end;
}
prt_in,63,54,2 script Repairman#prt 86,{
callfunc "repairmain","Grendal";
end;
}
yuno_in01,175,28,3 script Repairman#juno 86,{
callfunc "repairmain","Repairman";
end;
}
geffen_in,34,166,3 script Repairman#gef 99,{
callfunc "repairmain","Repairman";
end;
}
aldeba_in,38,60,3 script Repairman#alde 86,{
callfunc "repairmain","Repairman";
end;
}
lhz_in02,284,14,3 script Repairman#lhz 86,{
callfunc "repairmain","Repairman";
end;
}
//============================================================
//= Equipment Repair Function
//============================================================
function script repairmain {
set .@repairprice,5000;
mes "["+getarg(0)+"]";
mes "Hey there!";
mes "Do you want me";
mes "to repair any items?";
mes "You can count on me";
mes "for item repairs!";
next;
switch(select("Actually, I do have some items...:None at the moment.")) {
case 1:
set .@checkitem,1;
while (1) {
if (getbrokenid(.@checkitem) == 0) {
break;
}
set .@checkitem,.@checkitem+1;
}
set .@checkitem,.@checkitem-1;
if (!.@checkitem) {
mes "["+getarg(0)+"]";
mes "Oh wow, this is incredible!";
mes "You must take very good care of your things. None of your items are damaged!";
next;
mes "["+getarg(0)+"]";
mes "If everyone is like you, I'm going to be unemployed!! Haha~!";
close;
}
mes "["+getarg(0)+"]";
mes "Hmm...";
mes "Let's see...";
mes "Out of all your items,";
mes "" + .@checkitem + " are damaged.";
mes "Would you like to repair?";
next;
set .@totalcost,.@repairprice*.@checkitem;
mes "["+getarg(0)+"]";
mes "Each repair costs 5000 Zeny. So to repair all your damaged items would cost " + .@totalcost + " Zeny! Would you like to repair the items?";
next;
switch(select("Yes:No")) {
case 1:
if (Zeny < .@totalcost) {
mes "["+getarg(0)+"]";
mes "Whoa whoa...";
mes "Check your wallet before you receive the repair bill! I can't repair anything because you don't have enough Zeny.";
close;
}
set .@checkitem2,1;
while (1) {
if (getbrokenid(.@checkitem2) == 0) {
break;
}
set .@checkitem2,.@checkitem2+1;
}
set .@checkitem2,.@checkitem2-1;
if (.@checkitem == .@checkitem2) {
set zeny,zeny-.@totalcost;
while (.@checkitem) {
repair(.@checkitem);
set .@checkitem,.@checkitem-1;
}
mes "["+getarg(0)+"]";
mes "Okay! All done. Now, try to be a little more careful. Items have lives too you know.";
close;
}
else {
mes "["+getarg(0)+"]";
mes "Mmm? Something's wrong. Wait... Equip the items you need to repair and then come back to me.";
close;
}
case 2:
mes "["+getarg(0)+"]";
mes "Well, it's no skin off my nose, but it's not good to leave items damaged. You should get them repaired as soon as possible!";
close;
}
case 2:
mes "["+getarg(0)+"]";
mes "Hohoho...";
mes "You don't have";
mes "any business with me";
mes "if you don't have any";
mes "items to repair.";
close;
}
}
|