summaryrefslogtreecommitdiff
path: root/npc/merchants/novice_exchange.txt
blob: aed36912489690d06e6e28e1fd17edf424502177 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
//===== eAthena Script ========================================
//= Novice Goods Exchanger
//===== By: ==================================================
//= ???, eAthena Team
//===== Current Version: =====================================
//= 1.1a
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Exchanges your cheap loot to Red Potions.
//= Official NPC.
//===== Additional Comments: =================================
//= 1.1 Made it as a function. U can add your own Merchs [Lupus]
//= 1.1a Fixed item select [KarLaeda]
//============================================================

function	script	F_NMerch	{
	mes "["+getarg(0)+"]";
	if((Weight*100)/MaxWeight >= 90){
		mes "You will exceed your weight limit if you exchange for the Red Potions.";
		close;
	}
	mes "Good day!";
	mes "Do you have any collection items such as "+getitemname(getarg(1))+" or "+getitemname(getarg(3))+"?";
	if(getarg(5))
		mes "...how about "+getitemname(getarg(5))+"?..";
	mes "Oh, yeah, I need those for something.";
	next;
	mes "["+getarg(0)+"]";
	mes "Of course I am not asking you to give those for free!";
	mes "How about... if I give you 1 Red";
	mes "Potion for "+getarg(2)+" "+getitemname(getarg(1))+" or "+getarg(4)+" "+getitemname(getarg(3))+"?";
	if(getarg(5))
		mes "Or "+getarg(6)+" "+getitemname(getarg(5))+"?";
	next;
	switch (select("Sure!:Think you're ripping me off...:No, thanks")) {
	case 1:
		mes "["+getarg(0)+"]";
		mes "So which item do you bring me?";
		mes ""+getitemname(getarg(1))+"?  "+getitemname(getarg(3))+"?";
		if(getarg(5))
			mes "Or "+getitemname(getarg(5))+"?";
		next;
		if(getarg(5))
			set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"",""+getitemname(getarg(5))+"","Cancel");
		else
			set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"","Cancel");
		if(@i==4 || (@i==3 && !getarg(5))) {
			mes "["+getarg(0)+"]";
			mes "Sure, no problem.";
			close;
		}
		set @item,getarg(@i*2-1);
		set @amount,getarg(@i*2);
		set @have,countitem(@item);
		if(@have < @amount) {
			mes "["+getarg(0)+"]";
			mes "Hey, where are all those";
			mes getitemname(@item)+" you promised?";
			close;
		}
		mes "["+getarg(0)+"]";
		mes "Okay, let me take a look at the stuff you brought.";
		next;
		set @max,@have / @amount;
		mes "["+getarg(0)+"]";
		mes "You have total "+@have+" "+getitemname(@item)+"...";
		mes "I can give you";
		mes "total "+@max+" Red Potion for those.";
		next;
		mes "["+getarg(0)+"]";
		mes "What do you say? Deal?";
		next;
		if(select("Deal.:No deal.")==2) {
			mes "["+getarg(0)+"]";
			mes "Bah~ whatever.";
			mes "Bah!";
			close;
		}
		mes "["+getarg(0)+"]";
		mes "You know the exact number of Red Potions";
		mes "you can receive for "+getitemname(@item)+", don't you?";
		next;
		mes "["+getarg(0)+"]";
		mes "You can get Red Potions";
		mes "from minimum 1 to maximum 100 at once.";
		mes "If you change your mind, enter '0'";
		mes "to cancel.";
		while(1) {
			next;
			input @val;
			if(@val<0 || @val>100) {
				mes "["+getarg(0)+"]";
				mes "Uh oh, the number you entered";
				mes "seemed incorrect.";
				mes "You'd better check how many Red";
				mes "Potions you can get.";
				continue;
			}
			break;
		}
		mes "["+getarg(0)+"]";
		if(@val == 0) {
			mes "What...how the hell did you even";
			mes "bother to talk to me?";
			mes "Leave, I don't deal with whimsical";
			mes "people.";
			close;
		}
		if(@val > @max) {
			mes "Uh oh, the number you entered";
			mes "seemed incorrect.";
			mes "You'd better check how many Red";
			mes "Potions you can get.";
			close;
		}
		delitem @item,@amount*@val;
		getitem 501,@val;
		mes "There you go!";
		mes "Thanks, it was a good deal.";
		close;
	case 2:
		mes "["+getarg(0)+"]";
		mes "Did you say I am ripping you off?!";
		mes "You got to know how ignorant that comment was!";
		next;
		mes "["+getarg(0)+"]";
		mes "When you check the price of each item,";
		mes "I am doing a losing business.";
		mes "If you don't want to do then, fine!";
		close;
	case 3:
		mes "["+getarg(0)+"]";
		mes "Hah, no problem.";
		mes "Bah!";
		close;
	case 255:
		end;
	}
}

prontera.gat,123,102,5	script	Merchant#1	85,{
	callfunc "F_NMerch","Merchant",935,5,914,10,909,10;
}

geffen.gat,173,88,5	script	Merchant#2	85,{
	callfunc "F_NMerch","Merchant",935,5,915,6,909,10;
}

morocc.gat,180,259,3	script	Merchant#3	85,{
	callfunc "F_NMerch","Merchant",935,5,916,7,909,10;
}

aldebaran.gat,152,63,5	script	Merchant#4	85,{
	callfunc "F_NMerch","Merchant",955,1,916,7,909,10;
}

payon.gat,200,134,5	script	Merchant#5	85,{
	//we remove 3rd item, by adding 0,0
	callfunc "F_NMerch","Merchant",902,6,909,10,0,0;
}