1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
//===== eAthena Script =======================================
//= Kunai "Trader" @ que_ng
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPC that trades you a few shurikens + ninja stones for
//= elemental kunais.
//===== Additional Comments: =================================
//= 1.0 Added the npc. It uses a function that sends the item
//= id of the 2 required items plus the amount. Can trade
//= up to 500 units (5,000 kunais) at once. [erKURITA]
//= 1.1 Officialized script [Playtester]
//============================================================
que_ng,72,29,3 script Kunai Merchant Kashin 83,{
if(BaseJob != Job_Ninja){
mes "[Kashin]";
mes "I am Kashin of the Wind. I distribute trade items to the shadows.";
next;
mes "[Kashin]";
mes "It doesn't seem like you are a Ninja... Just take a good look around and be on your way.";
close;
}
mes "[Kashin]";
mes "I'm Kashin!";
mes "If you're ever short on Shurikens, come and see me.";
next;
mes "[Kashin]";
mes "What will it be?";
mes "Choose what you want.";
next;
switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel")) {
//Callfunc usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade;
case 1:
callfunc "Kunai_Trade",13250,20,7524,1,13259;
case 2:
callfunc "Kunai_Trade",13251,8,7522,2,13255;
case 3:
callfunc "Kunai_Trade",13252,4,7523,2,13257;
case 4:
callfunc "Kunai_Trade",13253,2,7524,1,13256;
case 5:
callfunc "Kunai_Trade",13254,1,7521,2,13258;
case 6:
goto L_Bye;
}
L_Bye:
mes "[Kashin]";
mes "Hmm~ Ok~";
mes "Come again~";
mes "I, Kashin of the Wind, will always be at this place.";
close;
}
function script Kunai_Trade {
mes "[Kashin]";
mes "If you give me "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+", I'll give you a pack of 10 "+getitemname(getarg(4))+".";
next;
mes "[Kashin]";
mes "You can trade up to 500 packs at a time.";
mes "If you don't want to trade, just enter 0 as the amount.";
next;
input @trade;
if(@trade < 1){
mes "[Kashin]";
mes "Hmm~ Ok~";
mes "Come again~";
mes "I, Kashin of the Wind, will always be at this place.";
close;
}
if(@trade > 500){
mes "[Kashin]";
mes "You've exceeded the input amount!";
mes "Enter a valid number next time~!";
close;
}
if(countitem(getarg(0)) < @trade*getarg(1) || countitem(getarg(2)) < @trade*getarg(3)){
mes "[Kashin]";
mes "Hmm... this is no good~";
mes "You don't have enough materials to trade in for the amount of Kunai's that you want.";
mes "Bring some more if you want this amount.";
close;
}
if(checkweight(getarg(4),@trade*10) == 0){
mes "[Kashin]";
mes "Your bag is too full to carry the trade items. Come back after you made room for the traded items.";
close;
}
mes "[Kashin]";
mes "Ok~ Very well!";
mes "Amount verified!";
mes "Here are your traded items.";
delitem getarg(0),getarg(1)*@trade;
delitem getarg(2),getarg(3)*@trade;
getitem getarg(4),10*@trade;
close;
}
|