1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
//===== eAthena Script =======================================
//= Inn Npcs
//===== By: ==================================================
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Inn Npcs, Save and Heal
//=====================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: =================================
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//= and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
//============================================================
//======================== Prontera ===================================
// West Side Inn -------------------
prt_in.gat,244,135,2 script Inn Maid::Sammy 53,{
callfunc "F_InnMaid","[Sammy]","West Inn","prt_in.gat",238,130;
warp "prt_in.gat",237,102;
}
// East Side Inn ------------------
prt_in.gat,61,141,2 script Inn Maid::Ahlma#01 53,{
callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136;
warp "prt_in.gat",49,173;
}
//======================== Alberta ====================================
// North --------------------------
alberta_in.gat,32,142,5 script Inn Maid::Moira 53,{
callfunc "F_InnMaid","[Moira]","North Inn","alberta_in.gat",26,138;
warp "alberta_in.gat",18,188;
}
// South -----------------------------
alberta_in.gat,55,142,8 script Inn Maid::Tina 53,{
callfunc "F_InnMaid","[Tina]","South Inn","alberta_in.gat",60,140;
warp "alberta_in.gat",68,188;
}
//====================== Geffen ======================================
geffen_in.gat,70,64,5 script Inn Maid::Betty 53,{
callfunc "F_InnMaid","[Betty]","Geffen Inn","geffen_in.gat",74,60;
warp "geffen_in.gat",106,106;
}
//======================= Payon ======================================
payon_in01.gat,131,62,5 script Inn Maid::SunHee 53,{
callfunc "F_InnMaid","[Sun Hee]","Payon Inn","payon_in01.gat",132,56;
warp "payon_in01.gat",140,15;
}
//======================== Morocc ====================================
// North East --------------------------
morocc_in.gat,147,138,5 script Inn Maid::Suzie 53,{
callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in.gat",142,140;
warp "morocc_in.gat",174,144;
}
// South --------------------------------
morocc_in.gat,80,100,5 script Inn Maid::Shala 53,{
callfunc "F_InnMaid","[Shala]","South Inn","morocc_in.gat",78,95;
warp "morocc_in.gat",74,128;
}
//======================== Rachel ====================================
ra_in01.gat,376,69,4 script Inn Keeper 931,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01.gat",375,58;
warp "ra_in01.gat",384,128;
}
//======================== Hugel ====================================
hu_in01.gat,246,107,3 script Inn Maid::Receptionist 53,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01.gat",263,95;
warp "hu_in01",267,5;
}
//======================= Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
mes "Welcome to '" + getarg(1) + "'.";
mes "How may I help you?";
next;
menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend;
Msave:
mes getarg(0);
mes "Your respawn point";
mes "has been saved.";
mes "Thank you,";
mes "please come again.";
savepoint getarg(2),getarg(3),getarg(4);
close;
Mrent:
mes getarg(0);
if(Zeny < 5000){
mes "I'm sorry, but the service charge";
mes "is 5,000 zeny. Please make sure";
mes "that you have enough money to check";
mes "in next time, okay?";
close;
}
set Zeny,Zeny - 5000;
percentheal 100,100;
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
return;
Mend:
mes getarg(0);
mes "I am waiting for a job to do.";
close;
}
|