summaryrefslogtreecommitdiff
path: root/npc/merchants/inn.txt
blob: dfc0e7c3cded185bd916e35d01a24838af5ff6b1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
//===== eAthena Script ======================================= 
//= Inn Npcs
//===== By: ================================================== 
//= Darkchild (1.1)
//===== Current Version: ===================================== 
//= 1.1a
//===== Compatible With: ===================================== 
//= eAthena 1.0+
//===== Description: ========================================= 
//= Inn Npcs, Save and Heal
//=====================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: ================================= 
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables 
//= to arguments.[kobra_k88]
//============================================================ 


//======================== Prontera ===================================
// West Side Inn -------------------
prt_in.gat,244,135,2	script	Inn Maid::Sammy	53,{

	callfunc "F_InnMaid","[Sammy]","West Inn","prt_in.gat",238,130;
	addtimer 3900, "Sammy::OnTimerWarp";
	close;

OnTimerWarp:
	warp "prt_in.gat",237,102;
	sc_end SC_BLIND;
	end;
}
// East Side Inn ------------------
prt_in.gat,61,141,2	script	Inn Maid::Ahlma	53,{

	callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136;
	addtimer 3900, "Ahlma::OnTimerWarp";
	close;

OnTimerWarp:
	warp "prt_in.gat",49,173;
	sc_end SC_BLIND;
	end;
}

//======================== Alberta ====================================
// North --------------------------
alberta_in.gat,32,142,5	script	Inn Maid::Moira	53,{

	callfunc "F_InnMaid","[Moira]","North Inn","alberta_in.gat",26,138;
	addtimer 3900, "Moira::OnTimerWarp";
	close;

OnTimerWarp:
	warp "alberta_in.gat",18,188;
	sc_end SC_BLIND;
	end;
}
// South -----------------------------
alberta_in.gat,55,142,8	script	Inn Maid::Tina	53,{

	callfunc "F_InnMaid","[Tina]","South Inn","alberta_in.gat",60,140;
	addtimer 3900, "Tina::OnTimerWarp";
	close;

OnTimerWarp:
	warp "alberta_in.gat",68,188;
	sc_end SC_BLIND;
	end;
}

//====================== Geffen ======================================
geffen_in.gat,70,64,5	script	Inn Maid::Betty	53,{

	callfunc "F_InnMaid","[Betty]","Inn","geffen_in.gat",74,60;
	addtimer 3900, "Betty::OnTimerWarp";
	close;

OnTimerWarp:
	warp "geffen_in.gat",106,106;
	sc_end SC_BLIND;
	end;
}

//======================= Payon ======================================
payon_in01.gat,131,62,5	script	Inn Maid::SunHee	53,{

	callfunc "F_InnMaid","[Sun Hee]","Inn","payon_in01.gat",132,56;
	addtimer 3900, "SunHee::OnTimerWarp";
	close;

OnTimerWarp:
	warp "payon_in01.gat",140,15;
	sc_end SC_BLIND;
	close;
}

//======================== Morocc ====================================
// North East --------------------------
morocc_in.gat,147,138,5	script	Inn Maid::Suzie	53,{

	callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in.gat",142,140;
	addtimer 3900, "Suzie::OnTimerWarp";
	close;

OnTimerWarp:
	warp "morocc_in.gat",174,144;
	sc_end SC_BLIND;
	end;
}
// South --------------------------------
morocc_in.gat,80,100,5	script	Inn Maid::Shala	53,{

	callfunc "F_InnMaid","[Shala]","South Inn","morocc_in.gat",78,95;
	addtimer 3900, "Shala::OnTimerWarp";
	close;

OnTimerWarp:
	warp "morocc_in.gat",74,128;
	sc_end SC_BLIND;
	end;
}

//======================= Inn Function ==============================
function	script	F_InnMaid	{
	mes getarg(0);
	mes "Welcome to Nenkaras " + getarg(1) + ".  What can I do for you?";
	next;
	menu "Save",Msave, "Rent a Room",Mrent, "Nothing",Mend;

	Msave:
		mes getarg(0);
		mes "Location Saved.";
		mes "I am waiting for another job to do.";
		savepoint getarg(2),getarg(3),getarg(4);
		close;
	Mrent:
		set @cost,50;
		if(BaseLevel > 15) set @cost,100;
		if(BaseLevel > 30) set @cost,200;
		if(BaseLevel > 50) set @cost,300;
		if(BaseLevel > 75) set @cost,400;
		mes getarg(0);
		mes "It will cost " + @cost + " zeny to rent a room for 1 night.";
		mes "In the morning your HP and SP will be fully recovered.";
		next;
		menu "Ok.",-,"No thanks.",Mend;
		
		mes getarg(0);
		mes "Thank you and enjoy your stay here.";
		emotion 15;
		if(Zeny < @cost) goto NoZeny;
		set Zeny,Zeny - @cost;
		sc_start SC_BLIND,500000,1;
		percentheal 100,100;
		return;

		NoZeny:
			mes getarg(0);
			mes "I'm sorry but you don't have enough money.";
			close;
	Mend:
		mes getarg(0);
		mes "I am waiting for a job to do.";
		close;
}