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//===== rAthena Script =======================================
//= Rare Diamond Merchant
//===== By: ==================================================
//= Z3R0
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Exchanges 17 Carat Diamond
//===== Additional Comments: =================================
//= v1.0 First / Optimized Version
//============================================================
prontera,165,89,6 script Rare Diamond Merchant#1 58,{
// Store NPC Name for Ease of Use
set .@npc$, "[Rare Diamond Merchant]";
// Standard Dialog
mes .@npc$;
mes "Ladies and Gentlemen! ! !";
mes "You've heard rumors but you've never once seen with your own eyes";
mes "the world's rarest diamond!";
mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!";
mes "If valuable diamonds interest you then listen up!";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "You can give the diamond as a gift to your lover.";
mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it";
mes "and treasure you in their heart.";
// Display Emotion
emotion 56;
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "What? You don't have a lover?";
mes "You can still just hang on to it for yourself.";
mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely";
mes "to bring love into your life.";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Known as the captivating diamond of diamonds...";
mes "It is the ^FF82FF'17 Carat Diamond'^000000!";
// Display Next Button
next;
// Store Menu Variable String Object
set .@menu$, "^FF82FF'17 Carat Diamond'^000000?";
// Determine if Item ID 6024 Exists in Inventory
if (countitem(6024)) {
// If Exists (Appends String to Menu)
set .@menu$, .@menu$ + ":Exchange my 17 Carat Diamond for zeny..";
}
// Displays Menu to Client & uses Switch to Determine Option Selected
switch(select(.@menu$)) {
case 1: // Buy Diamond
// Standard Dialog
mes .@npc$;
mes "Yes!";
mes "Hehe, the ^FF82FF'17 Carat Diamond'^000000 you see right now";
mes "is one of the highest quality 17 carat diamonds.";
mes "Comparing it to any pea-sized, colorless rock you may have";
mes "dug up from Morroc is unspeakable!";
// Display Emotion
emotion 23;
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Some claim that this is the very same diamond";
mes "that was seen by Kachua in Comodo!";
// Display Next Button
next;
// Show Menu to Client and Determine if First Option (1) was Chosen
if (select("End Conversation:How much is it?") == 1) {
// Standard Dialog
mes .@npc$;
mes "It's rather inexpensive!";
mes "If you're interested, talk to me any time!";
// Display Close Button
close;
}
// Standard Dialog
mes .@npc$;
mes "Of course! The most important thing is price!";
mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been";
mes "appraised as a 17 carat diamond.";
mes "There aren't many like it in the world.";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "The price is a mere 500 million zeny!";
mes "There is also a 1,000,000z service fee.";
mes "Compared to the quality of the diamond";
mes "this is a small price to pay.";
// Display Next Button
next;
// Show Menu to Client and Determine if First Option (1) was Chosen
if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) {
// Standard Dialog
mes .@npc$;
mes "To say that a diamond such as the";
mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, ";
mes "you leave me speechless.";
// Display Close Button
close;
}
// Standard Dialog
mes .@npc$;
mes "OOOH! I knew from the moment I saw you that you were the rightful";
mes "owner of this wonderful diamond.";
mes "I'm glad I wasn't wrong!";
mes "I believe this diamond will suit you quite well.";
mes "All I need from you is to complete this contract.";
// Display Next Button
next;
// Loop Indefinitely Until Told to Break (1) Always is True
while(1) {
// Show Menu to Client and Determine if Second Option (2) was Chosen
if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) {
// Standard Dialog
mes .@npc$;
mes "I see, that's too bad..";
// Display Close Button
close;
}
// Standard Dialog
mes .@npc$;
mes "What is your name?";
next;
mes "[" + strcharinfo(0) + "]";
mes "My name is " + strcharinfo(0) + ".";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Alright then, please sign here.";
// Display Next Button
next;
// Ask Client to Type Value, Store into Variable
input .@charname$;
// Determine if Typed Value equals Character Name
if (.@charname$ == strcharinfo(0)) {
// Standard Dialog
mes .@npc$;
mes "Okay, good.";
mes "All that is left now is payment.";
// Display Next Button
next;
// Determine if Client Zeny is Greater or Equal to Value (501000000)
if (Zeny >= 501000000) {
// Standard Dialog
mes .@npc$;
mes ". . . . . .";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Calculating the price and service fee..";
mes "501,000,000 zeny.";
mes "Amount has been confirmed.";
// Display Emotion
emotion 56;
// Change Zeny to Itself Minus Value (501000000)
set Zeny, Zeny - 501000000;
// Give Client One (1) of Item ID 6024
getitem 6024, 1;
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "You may exchange the diamond back for zeny at any time.";
mes "However, there will be a 1,000,000z service fee.";
mes "Thank you for your business.";
// Display Emotion
emotion 15;
// Display Close Button
close;
}
else { // The Zeny Check Failed
// Standard Dialog
mes .@npc$;
mes "Hm?";
mes "I'm sorry, but you don't have sufficient funds.";
mes "Including the service fee, a total of 501,000,000z is required.";
mes "Please check your zeny balance and try again.";
// Display Emotion
emotion 20;
// Display Close Button
close;
}
}
else { // Signature Check (Typed Value Did Not Equal Character Name)
// Standard Dialog
mes .@npc$;
mes "Is this really your signature?";
mes "Will sign again to confirm?";
// Display Next Button
next;
}
}
case 2: // Exchange Diamond (Only Available if Diamond is in Inventory)
// Standard Dialog
mes .@npc$;
mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?";
// Display Emotion
emotion 0;
// Display Next Button
next;
// Show Menu to Client and Determine if Second Option (2) was Chosen
if (select("Yes:No") == 2) {
// Standard Dialog
mes .@npc$;
mes "Then, what is it you desire?..";
mes ". . . . . ....";
// Display Emotion
emotion 9;
// Display Close Button
close;
}
// Standard Dialog
mes .@npc$;
mes "I see. After I receive your signature, ";
mes "You must offer your ^FF82FF'17 Carat Diamond'^000000.";
mes "Also don't forget there is a 1,000,000z service fee!";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "What is your name?";
// Display Next Button
next;
// Standard Dialog
mes "[" + strcharinfo(0) + "]";
mes "My name is " + strcharinfo(0) + ".";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Alright then, please sign here.";
// Display Next Button
next;
// Loop Indefinitely Until Told to Break (1) Always is True
while (1) {
// Show Menu to Client and Determine if Second Option (2) was Chosen
if (select("Sign:Don't Sign") == 2) {
// Standard Dialog
mes .@npc$;
mes "The trade cannot be completed without your signature.";
// Display Close Button
close;
}
// Ask Client to Type Value, Store into Variable
input .@charname$;
// Determine if Typed Value equals Character Name
if (.@charname$ == strcharinfo(0)) {
// Standard Dialog
mes .@npc$;
mes "Your signature has been received.";
mes "I will now take your ^FF82FF'17 Carat Diamond'^000000..";
mes "You will receive ^0000FF499,000,000z^000000 afterwards.";
// Display Next Button
next;
// Standard Dialog
mes .@npc$;
mes "Thank you for your business.";
mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,";
mes "come back anytime with 500 million zeny.";
// Display Emotion
emotion 15;
// Delete One (1) of Item ID 6024 from Client
delitem 6024, 1;
// Change Zeny to Itself Plus Value (499000000)
set Zeny, Zeny + 499000000;
// Display Close Button
close;
}
else { // Signature Check (Typed Value Did Not Equal Character Name)
// Standard Dialog
mes .@npc$;
mes "Is this really your signature?";
mes "Will sign again to confirm?";
// Display Next Button
next;
}
}
}
}
geffen,106,63,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#2 58
morocc,146,100,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#3 58
alberta,129,60,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#4 58
lighthalzen,163,65,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#5 58
rachel,106,142,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#6 58
payon,180,130,6 duplicate(Rare Diamond Merchant#1) Rare Diamond Merchant#7 58
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