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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) Lupus
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Shop
//================= Description ===========================================
//= Merchants for Alchemist Materials and Manuals.
//================= Current Version =======================================
//= 1.9
//=========================================================================
alde_alche,24,188,3 script Guild Dealer 2_M_ALCHE,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
mes "[Gever Al Sharp]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "How can I assist you today?";
next;
switch (select("Purchase materials.:Purchase a production manual.:Quit.")) {
case 1:
mes "[Gever Al Sharp]";
mes "What would you like?";
next;
if (select("Medicine Bowl - " + (RENEWAL ? "250z" : "8 Zeny") +":Cancel.") == 1) {
mes "[Gever Al Sharp]";
mes "How many do you want?";
mes "Enter '0' if you want to quit.";
next;
while(1) {
input .@input, 0, 2001;
if (.@input == 0) {
mes "[Gever Al Sharp]";
mes "The deal was cancelled.";
mes "Come again next time.";
close;
}
else if (.@input < 1 || .@input > 2000) {
mes "[Gever Al Sharp]";
mes "The number must";
mes "be less than 2000.";
next;
}
else {
break;
}
}
if (RENEWAL) {
.@sell = .@input * 250;
} else {
.@sell = .@input * 8;
}
.@item_weight = .@input * 10;
if (Zeny < .@sell) {
mes "[Gever Al Sharp]";
mes "You don't";
mes "have enough zeny.";
mes "Check how much zeny";
mes "you have first.";
close;
}
if ((MaxWeight - Weight) < .@item_weight) {
mes "[Gever Al Sharp]";
mes "It doesn't seem like";
mes "you can carry everything.";
mes "Please check the space";
mes "in your inventory.";
close;
}
Zeny -= .@sell;
getitem Medicine_Bowl,.@input;
mes "[Gever Al Sharp]";
mes "Thank you.";
mes "Come again.";
close;
}
mes "[Gever Al Sharp]";
mes "Well then,";
mes "come again when";
mes "you need to purchase";
mes "materials related to";
mes "Alchemy, alright?";
close;
case 2:
mes "[Gever Al Sharp]";
mes "What do you need?";
mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
next;
switch (select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
case 1:
callsub S_SellManual, Normal_Potion_Book, 100000;
break;
case 2:
callsub S_SellManual, Alcol_Create_Book, 100000;
break;
case 3:
callsub S_SellManual, FireBottle_Create_Book, 100000;
break;
case 4:
callsub S_SellManual, Acid_Create_Book, 100000;
break;
case 5:
callsub S_SellManual, Plant_Create_Book, 100000;
break;
case 6:
callsub S_SellManual, Mine_Create_Book, 100000;
break;
case 7:
callsub S_SellManual, Coating_Create_Book, 100000;
break;
case 8:
callsub S_SellManual, Slim_Potion_Create_Book, 240000;
break;
case 9:
mes "[Gever Al Sharp]";
mes "Well then...";
mes "Come back if you";
mes "ever need to buy";
mes "a production manual.";
close;
}
case 3:
mes "[Gever Al Sharp]";
mes "Alright then,";
mes "have a good day.";
close;
}
S_SellManual:
if (Zeny < getarg(1)) {
mes "[Gever Al Sharp]";
mes "You don't";
mes "have enough zeny.";
mes "Check how much zeny";
mes "you have first.";
close;
}
mes "[Gever Al Sharp]";
mes ""+ getitemname(getarg(0)) +"?";
mes "That'll be "+ getarg(1) +" zeny.";
next;
if (select("Purchase.:Quit.") == 1) {
Zeny -= getarg(1);
getitem getarg(0),1;
mes "[Gever Al Sharp]";
mes "Thank you for";
mes "your patronage.";
close;
}
mes "[Gever Al Sharp]";
mes "Come again";
mes "next time.";
close;
}
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