summaryrefslogtreecommitdiff
path: root/npc/jobs/novice/novice.txt
blob: d690db69de87990e92523170a20f6e3245287b41 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
//===== rAthena Script =======================================
//= New Novice Training Grounds
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= New Novice Training Grounds
//= [Hand Scripted (No Programs or AEGIS Scripts)]
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka]
//============================================================

//============================================================================
// Sprakki (Start of Novice Training Ground, Outside Castle)
//============================================================================
new_1-1,53,114,4	script	Sprakki#nv1	90,{
	if(job_novice_q < 1) {
		mes "[Sprakki]";
		mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
		mes "Click on the [Next] button or press [Enter] to continue.";
		next;
		mes "[Sprakki]";
		mes "First you need to learn the very basics of controlling your character.";
		mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
		next;
		cutin "tutorial01",3;
		mes "-! Info !-";
		mes "Click on the ground to move the character.";
		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "First off, try moving around.";
		mes "Do you see that wooden bridge to the right?";
		next;
		setquest 7117;
		set job_novice_q,1;
		mes "[Sprakki]";
		mes "Walk over that bridge and there's a castle used as the Training Center.";
		mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
		next;
		cutin "tutorial02",3;
		mes "-! Info !-";
		mes "You've received a quest from Sprakki.";
		mes "You can check the contents of the quest in the Quest Info Window.";
		next;
		mes "[Sprakki]";
		mes "I will wait inside the Training Center across the bridge.";
		next;
		mes "-! Info !-";
		mes "You can open the Quest Info Window by pressing the ^4A4AFFALT + U^000000 keys at the same time.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "Have you checked the Quest Info Window?";
		mes "I'll be waiting in the castle across the bridge.";
		close;
	} else {
		mes "[Sprakki]";
		mes "I will be waiting for you across the Bridge to the east.";
		close;
	}
}

//============================================================================
// Sprakki (Inside Castle)
//============================================================================
new_1-2,100,29,4	script	Sprakki#nv2	90,{
	if(job_novice_q < 1) {
		mes "[Sprakki]";
		mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
		mes "Click on the [Next] button or press [Enter] to continue.";
		next;
		mes "[Sprakki]";
		mes "First you need to learn the very basics of controlling your character.";
		mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
		next;
		cutin "tutorial01",3;
		mes "-! Info !-";
		mes "Click on the ground to move the character.";
		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
		next;
		cutin "",255;
		setquest 7117;
		set job_novice_q,1;
		mes "[Sprakki]";
		mes "Well then, I will give you a quest to talk to me.";
		mes "After the conversation is over, talk to me again by left-clicking on me.";
		next;
		cutin "tutorial02",3;
		mes "-! Info !-";
		mes "You've received a quest from Sprakki.";
		mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4A4AFFAlt + U^000000 keys at the same time.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "Have you checked the Quest Info Window?";
		mes "Well, talk to me again.";
		close;
	} else {
		if(job_novice_q == 1) {
			getexp 300,0;
			getexp 300,5;
			completequest 7117;
			set job_novice_q,2;
			mes "[Sprakki]";
			mes "Great!";
			mes "Now you know how to move and talk to others, right?";
			next;
		}
		mes "[Sprakki]";
		mes "The training Center is prepared for novices just like you.";
		mes "You are going to be trained to get used to the basics of the Game.";
		next;
		select("Begin Training.");
		mes "[Sprakki]";
		mes "I will guide you to the Novice Training Center.";
		mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
		next;
		setquest 7118;
		set job_novice_q,3;
		mes "[Sprakki]";
		mes "Instructor 'Brade' will help you afterwards.";
		mes "Please, Go see him.";
		next;
		mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000";
		mes "^4A4AFFPlease check the Quest Info Window.-^000000";
		close2;
		savepoint "new_1-2",100,100;
		warp "new_1-2",100,100;
		end;
	}
}


//============================================================================
// Instructor Brade
//============================================================================
new_1-2,100,105,4	script	Brade#nv	733,{
	if(job_novice_q < 3) {
		mes "[Instructor Brade]";
		mes "How did you get here?";
		close2;
		warp "new_1-1",53,111;
		end;
	}
	else if(job_novice_q == 3) {
		getexp 300,0;
		getexp 300,0;
		getexp 300,10;
		completequest 7118;
		set job_novice_q,4;
		mes "[Instructor Brade]";
		mes "Great.";
		mes "You've completed the given quest successfully, so I will reward you with experience points.";
		next;
		mes "[Instructor Brade]";
		mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at the upper-left side of the display.";
		next;
		mes "[Instructor Brade]";
		mes "Sigh... I will just talk roughly.";
		mes "...I just can't get used to";
		mes "'politeness' you know.";
		mes "Don't look at me like that!";
		next;
		mes "[Instructor Brade]";
		mes "Ok look alive you maggot.";
		mes "Next up is items and equipment.";
		next;
		mes "[Instructor Brade]";
		mes "First, take these.";
		mes "These are very basic equipments and recovery potions.";
		getitem 2352,1;	// Novice_Plate
		getitem 2510,1;	// Novice_Hood
		getitem 2414,1;	// Novice_Boots
		getitem 5055,1;	// Novice_Egg_Cap
		getitem 1243,1;	// Novice_Knife
		getitem 2112,1;	// Novice_Guard
		getitem 569,300;	// Novice_Potion
		setquest 7119;
		set job_novice_q,5;
		next;
		mes "[Instructor Brade]";
		mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window.";
		mes "The item window has 3 sections...";
		next;
		mes "[Instructor Brade]";
		mes "consumable items, equipment and other items.";
		mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window.";
		next;
		mes "[Instructor Brade]";
		mes "You can see detailed info of each item by right-clicking on the item.";
		mes "Do that and the info will pop-up in a separate window.";
		next;
		cutin "tutorial04",3;
		mes "!- Info -!";
		mes "Double-click on the item to see the detailed information.";
		next;
		mes "!- Info -!";
		mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc.";
		next;
		cutin "",255;
		mes "[Instructor Brade]";
		mes "Why don't you equip the items I gave you earlier?";
		mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
		next;
		cutin "tutorial03",3;
		mes "!- Info -!";
		mes "Items can be easily equipped or used by simply clicking on them.";
		mes "The Hot Key to open the Item Window is Alt + E.";
		next;
		mes "!- Info -!";
		mes "To check on the items that are currently equipped, use the hot key Alt + Q.";
		mes "Or, drag the item on to the item slot you want the item to be equipped.";
		next;
		mes "!- Info -!";
		mes "Equip all of the equipment given by Instructor Brade.";
		close2;
		cutin "",255;
		end;
	}
	else if(job_novice_q == 4) {
		mes "[Instructor Brade]";
		mes "Uh... Where were we? Oh right, let's continue.";
		mes "It's about items and equipments.";
		next;
		mes "[Instructor Brade]";
		mes "Take these.";
		mes "Basic equipments and recovery potions.";
		getitem 2352,1;	// Novice_Plate
		getitem 2510,1;	// Novice_Hood
		getitem 2414,1;	// Novice_Boots
		getitem 5055,1;	// Novice_Egg_Cap
		getitem 1243,1;	// Novice_Knife
		getitem 2112,1;	// Novice_Guard
		getitem 569,300;	// Novice_Potion
		setquest 7119;
		set job_novice_q,5;
		next;
		mes "[Instructor Brade]";
		mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window.";
		mes "The item window is divided into...";
		next;
		mes "[Instructor Brade]";
		mes "3 sections: consumable items, equipment and other items.";
		mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window.";
		next;
		mes "[Instructor Brade]";
		mes "You can see detailed info of each item by right-clicking on the item.";
		mes "Do that and the info will pop-up in a separate window.";
		next;
		cutin "tutorial04",3;
		mes "!- Info -!";
		mes "Double-click on the item to see the detailed information.";
		next;
		mes "!- Info -!";
		mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc.";
		next;
		cutin "",255;
		mes "[Instructor Brade]";
		mes "Why don't you equip the items I gave you earlier?";
		mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
		next;
		cutin "tutorial03",3;
		mes "!- Info -!";
		mes "Items can be easily equipped or used by simply clicking on them.";
		mes "The Hot Key to open the Item Window is Alt + E.";
		next;
		mes "!- Info -!";
		mes "To check on the items that are currently equipped, use the hot key Alt + Q.";
		mes "Or, drag the item on to the item slot you want the item to be equipped.";
		next;
		mes "!- Info -!";
		mes "Equip all of the equipment given by Instructor Brade.";
		close2;
		cutin "",255;
		end;
	}
	else if(job_novice_q == 5 || job_novice_q == 6) {
		set .@EquipCheck,0;
		if (getequipisequiped(EQI_SHOES)) { set .@EquipCheck,.@EquipCheck+1; }
		if (getequipisequiped(EQI_ARMOR)) { set .@EquipCheck,.@EquipCheck+1; }
		if (getequipisequiped(EQI_GARMET)) { set .@EquipCheck,.@EquipCheck+1; }
		if (getequipisequiped(EQI_HEAD_TOP)) { set .@EquipCheck,.@EquipCheck+1; }
		if (getequipisequiped(EQI_HAND_L)) { set .@EquipCheck,.@EquipCheck+1; }
		if (getequipisequiped(EQI_HAND_R)) { set .@EquipCheck,.@EquipCheck+1; }
		if(.@EquipCheck >= 4) {
			if(job_novice_q == 5) {
				mes "[Instructor Brade]";
				mes "You are all set.";
				mes "You are coming along just fine.";
				getexp 300,0;
				getexp 300,0;
				getexp 300,0;
				getexp 300,15;
				getitem 12323,50;	// N_Fly_Wing
				getitem 12324,20;	// N_Butterfly_Wing
				completequest 7119;
				set job_novice_q,6;
				next;
				mes "[Instructor Brade]";
				mes "Here's some Fly Wings and Butterfly Wings as a reward.";
				mes "You don't need these in the Training Ground, but they will come in handy later.";
				next;
			}
			mes "[Instructor Brade]";
			mes "Next, are Hot Keys.";
			mes "Press the ^4A4AFF12 key^000000 on your keyboard.";
			mes "A box with 9 slots will pop up.";
			next;
			mes "[Instructor Brade]";
			mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key.";
			next;
			mes "[Instructor Brade]";
			mes "The F1 to F9 keys are the designated hotkeys.";
			mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away.";
			next;
			cutin "tutorial05",3;
			mes "!- Info -!";
			mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot.";
			next;
			mes "!- Info -!";
			mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key.";
			next;
			mes "!- Info -!";
			mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu.";
			next;
			mes "!- Info -!";
			mes "Register skills and items that you use often so that you can use them easily";
			next;
			cutin "",255;
			mes "[Instructor Brade]";
			mes "The last part is how to use Skills.";
			mes "But before that, you need to learn something first.";
			next;
			setquest 7120;
			set job_novice_q,7;
			mes "[Instructor Brade]";
			mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000.";
			mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him.";
			next;
			mes "[Instructor Brade]";
			mes "Your lesson is after that.";
			mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me.";
			close;
		}else{
			mes "[Instructor Brade]";
			mes "Try to put on at least 4 of the equipment I gave you.";
			mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
			close;
		}
	}
	else if(job_novice_q == 7) {
		mes "[Instructor Brade]";
		mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000.";
		mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him.";
		close;
	}
	else if(job_novice_q == 8) {
		mes "[Instructor Brade]";
		mes "Now you've learned the [Firdt Aid] Skill.";
		mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy.";
		next;
		mes "[Instructor Brade]";
		mes "And that's it, that's all I can teach you.";
		mes "You see that exit to the west?";
		mes "Move on to the next room and there will be another instructor waiting for you.";
		next;
		mes "[Instructor Brade]";
		mes "We will be seeing each other soon enough.";
		mes "But for now, go to the room to the west and get more information.";
		next;
		mes "[Instructor Brade]";
		mes "You've come along fine this far.";
		mes "This is not much, but that this as a reward.";
		getitem 2393,1;	// N_Adventurer's_Suit
		completequest 7120;
		set job_novice_q,9;
		close;
	}
	else if(job_novice_q > 8) {
		mes "[Instructor Brade]";
		mes "Next step of the Training is done in the room west of here.";
		mes "If you are lost, I can send you there.";
		next;
		if(select("I can get there by myself.:Please, send me to the next room.") == 2) {
			mes "[Instructor Brade]";
			mes "Oh well.";
			mes "I think it's better than seeing you lost and wandering about.";
			mes "Hahahaha...";
			close2;
			warp "new_1-2",41,172;
			end;
		}
		mes "[Instructor Brade]";
		mes "Good. That's the attitude you must have.";
		mes "You can't just lean on others to help you.";
		mes "Now, go ahead.";
		close;
	}
	else {
		mes "[Instructor Brade]";
		mes "Why are you still here?";
		close2;
		warp "prontera",156,90;
		end;
	}
}

//============================================================================
// Instructor Jinha
//============================================================================
new_1-2,115,120,4	script	Jinha#nv	59,{
	if(job_novice_q < 7) {
		mes "[Jinha]";
		mes "What can I help you with?";
		mes "Hmm? You haven't followed the curriculum correctly.";
		next;
		mes "[Jinha]";
		mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade.";
		close2;
		warp "new_1-2",100,100;
		end;
	}
	else if(job_novice_q == 7) {
		mes "[Jinha]";
		mes "Hello!";
		mes "How can I help you?";
		next;
		select("I want to learn the use the [First Aid] Skill.");
		mes "[Jinha]";
		mes "That's right.";
		mes "First Aid is the skill used to convert SP into HP when you are in danger.";
		next;
		specialeffect2 58;
		specialeffect2 234;
		mes "[Jinha]";
		mes "It's recovery amount is small.";
		mes "Still, it will help you not to faint from a critical hit.";
		next;
		skill "NV_FIRSTAID",1,0;	// NV_FIRSTAID
		set job_novice_q,8;
		mes "[Jinha]";
		mes "You can open the Skill Window by pressing the ^4A4AFFskill^000000 button in the Basic Window.";
		mes "Hot Key is ^4A4AFFALT + S^000000.";
		mes "Why don't you try the skill?";
		next;
		mes "[Jinha]";
		mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step.";
		mes "Go back to Instructor Brade and show him what you've learned here.";
		close;
	}
	else if(job_novice_q == 8) {
		mes "[Jinha]";
		mes "Didn't you learn the First Aid Skill already?";
		mes "Have it checked by Instructor Brade.";
		mes "If you don't know how to get to him, I will send you to him.";
		next;
		if(select("I'm good by myself.:Please, send me to him.") == 2) {
			mes "[Jinha]";
			mes "I will send you to Instructor Brade.";
			close2;
			warp "new_1-2",100,100;
			end;
		}
		mes "[Jinha]";
		mes "Very Good!";
		mes "That's the right attitude!";
		mes "You will be a great adventurer in the future.";
		close;
	}
	else if(job_novice_q > 8) {
		mes "[Jinha]";
		mes "What can I do for you?";
		mes "Next course will be continued in the West Room.";
		mes "Go on to the west room.";
		close;
	}
	else {
		mes "[Jinha]";
		mes "Why are you still here?";
		close2;
		warp "prontera",156,90;
		end;
	}
}

//============================================================================
// People/Services in Ragnarok
//============================================================================
// ---------- Chocolat ----------
new_1-2,32,172,4	script	Chocolat#nv	96,{
	if(job_novice_q < 9) {
		mes "[Chocolat]";
		mes "Hmm? Strange.";
		mes "Let me see that Traniee ID for a sec.";
		next;
		mes "[Chocolat]";
		mes "You were still on the basic course.";
		mes "You should go back to Instructor Brade or Jinha.";
		next;
		mes "[Chocolat]";
		mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
		next;
		if(select("I will go myself.:Will you do that for me?") == 2) {
			mes "[Chocolat]";
			mes "Sure.";
			mes "I will see you later.";
			close2;
			warp "new_1-2",100,100;
			end;
		}
		mes "[Chocolat]";
		mes "Sure. Go out to the door to the right.";
		close;
	}
	else if(job_novice_q == 9) {
		mes "[Chocolat]";
		mes "I will tell you about the people you will be seeing in Town.";
		mes "There are many kinds of people in town and some of them will be helpful to know.";
		next;
		mes "[Chocolat]";
		mes "There are a lot of people in town, but among them, these people are the most important to know.";
		next;
		mes "[Chocolat]";
		mes "They are [Kafra] Agents standing right behind me and their rival company the [Cool Event].";
		mes "When you visit a town for the first time, you should talk to Information [Soldier].";
		next;
		mes "[Chocolat]";
		mes "Well then, let's hear from each of them.";
		mes "Start by talking to the [Kafra] agent.";
		setquest 7121;
		set job_novice_q,10;
		close;
	}
	else if(job_novice_q == 10) {
		mes "[Chocolat]";
		mes "Here, talk to these guys standing behind me.";
		mes "Start with the [Kafra] gal behind me.";
		close;
	}
	else if(job_novice_q == 11) {
		mes "[Chocolat]";
		mes "You've learned a lot about Kafra service huh?";
		mes "From now on, you can use the Kafra Server.";
		next;
		mes "[Chocolat]";
		mes "Next is Kafra's rival, [Cool Event] Staff!";
		mes "[Cool Event] Staff specialize in events.";
		mes "Well, why don't you talk to him yourself?";
		close;
	}
	else if(job_novice_q == 12) {
		mes "[Chocolat]";
		mes "After [Kafra] and [Cool Event], are the Information [Soldier]s.";
		mes "They can seem insignificant but they can help you greatly when the time comes.";
		next;
		mes "[Chocolat]";
		mes "I've brought the Information Soldier from the City of Prontera.";
		mes "Ask him what he actually does in town.";
		close;
	}
	else if(job_novice_q == 13) {
		mes "[Chocolat]";
		mes "How was the guide of the Information [Soldier]?";
		mes "Last is about using [Inn]s.";
		mes "There's an Inn located in each town.";
		next;
		mes "[Chocolat]";
		mes "You can rest at Inns or Hotels for a small fee.";
		mes "Your HP and SP will be recovered completely by resting there.";
		mes "Can't hurt to use one, eh?";
		next;
		mes "[Chocolat]";
		mes "Besides these guys, there's many merchants selling various kind of items, so go check them out.";
		completequest 7121;
		getexp 300,0;
		getexp 300,0;
		getexp 300,0;
		getexp 300,0;
		getexp 300,0;
		getexp 300,20;
		getitem 7059,20;	// Cargo_Free_Ticket
		getitem 7060,30;	// Warp_Free_Ticket
		set job_novice_q,14;
		next;
		mes "[Chocolat]";
		mes "You've completed all the quests I gave you.";
		mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service.";
		mes "They will come in handy.";
		next;
		mes "[Chocolat]";
		mes "That's all for me.";
		mes "Now, it's time for real combat!";
		next;
		mes "[Chocolat]";
		mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
		mes "I will send you to the Real Combat Training Field.";
		close2;
		savepoint "new_1-3",96,21;
		warp "new_1-3",96,21;
		end;
	}
	else if(job_novice_q > 13) {
		mes "[Chocolat]";
		mes "What can I do for you?";
		next;
		select("");
		mes "[Chocolat]";
		mes "I will send you to the Real Combat Training Field right away.";
		close2;
		savepoint "new_1-3",96,21;
		warp "new_1-3",96,21;
		end;
	}
	else {
		mes "[Chocolat]";
		mes "Why are you still here?";
		close2;
		warp "prontera",156,90;
		end;		
	}
}


// ---------- Kafra ----------
new_1-2,29,176,4	script	Kafra#nv	117,{
	if(job_novice_q < 10) {
		mes "[Kafra Agent]";
		mes "Hello.";
		mes "I don't think it's my turn yet.";
		mes "Please talk to 'Chocolat' first.";
		close;
	}
	else if(job_novice_q == 10) {
		mes "[Kafra Agent]";
		mes "Hello.";
		mes "I've been dispatched by the Kafra Head Office to help Trainees.";
		mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune Midgard continent.";
		mes "It's important for you adventurers to be close with us.";
		next;
		mes "[Kafra Agent]";
		mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage], and [Teleport] Services.";
		next;
		mes "[Kafra Agent]";
		mes "When you talk to a Kafra Agent and ask for the Save Service, the location of where you will revive, after being defeated in battle, will be changed.";
		next;
		mes "[Kafra Agent]";
		mes "Your Respawn Point is always the last place where you have saved.";
		mes "Using a Butterfly Wing will return you to the place where you last saved.";
		mes "This service is free to use, so feel free to use the Save Service anytime you like.";
		next;
		mes "[Kafra Agent]";
		mes "Next is the Storage Service.";
		mes "You can store and retrieve your items in any town at your convenience.";
		next;
		mes "[Kafra Agent]";
		mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
		mes "Please use our Storage and keep your items safe and secure.";
		next;
		mes "[Kafra Agent]";
		mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town.";
		mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage.";
		next;
		mes "[Kafra Agent]";
		mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
		next;
		mes "[Kafra Agent]";
		mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage.";
		next;
		mes "[Kafra Agent]";
		mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
		mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
		mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
		next;
		mes "[Kafra Agent]";
		mes "Storage is shared by everyone character on one account.";
		mes "Storage Fees can vary for each Town.";
		mes "So please keep that in mind when you are using our storage service.";
		next;
		mes "[Kafra Agent]";
		mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
		next;
		mes "[Kafra Agent]";
		mes "With our veteran teleporter's skill, your trip will be safer and more comfortable.";
		mes "Oh and remember that the places you can teleport to vary from town to town.";
		next;
		mes "[Kafra Agent]";
		mes "This is all for your never ending support. We are working hard to repay our debt to our customers.";
		next;
		mes "[Kafra Agent]";
		mes "Do you want to hear another explanation?";
		set job_novice_q,11;
		next;
		goto L_ServiceMenu;
	}
	else {
		mes "[Kafra Agent]";
		mes "Kafra Service at your service";
		mes "What can I do for you?";
		next;
		select("About Kafra Service");
		mes "[Kafra Agent]";
		mes "I will explain about the Kafra Service.";
		mes "Which service do you want to be informed about?";
		next;
		goto L_ServiceMenu;
	}
	
	L_ServiceMenu:
		while(1) {
			switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) {
			case 1:
				mes "[Kafra Agent]";
				mes "When you are killed in battle, you can revive in the location you saved with this service.";
				mes "If you save at a Kafra in a village, you can revive in the village you saved.";
				next;
				mes "[Kafra Agent]";
				mes "Saved location is always where you saved last, and by using a Butterfly Wing, you can teleport directly to your saved point.";
				mes "So feel free to use this service.";
				next;
				break;
			case 2:
				mes "[Kafra Agent]";
				mes "Next is the Storage Service.";
				mes "You can store and retrieve your items in any town at your convenience.";
				next;
				mes "[Kafra Agent]";
				mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
				mes "Please use our Storage and keep your items safe and secure.";
				next;
				mes "[Kafra Agent]";
				mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town.";
				mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage.";
				next;
				mes "[Kafra Agent]";
				mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
				next;
				mes "[Kafra Agent]";
				mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage.";
				next;
				mes "[Kafra Agent]";
				mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
				mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
				mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
				next;
				mes "[Kafra Agent]";
				mes "Storage is shared by everyone character on one account.";
				mes "Storage Fees can vary for each Town.";
				mes "So please keep that in mind when you are using our storage service.";
				next;
				break;
			case 3:
				mes "[Kafra Agent]";
				mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
				next;
				mes "[Kafra Agent]";
				mes "With our veteran teleporter's skill, your trip will be safer and more comfortable.";
				mes "Oh and remember that the places you can teleport to vary from town to town.";
				next;
				mes "[Kafra Agent]";
				mes "This is all for your never ending support. We are working hard to repay our debt to our customers.";
				next;
				break;
			case 4:
				mes "[Kafra Agent]";
				mes "The Kafra corporation provides Cart rental services to customers engaged in commercial business.";
				mes "Originally this cart rental service had been only provided by the merchant guild in Alberta.";
				next;
				mes "[Kafra Agent]";
				mes "However, since we took over this service, our merchant customers have been able to rent carts from almost anywhere.";
				mes "The cart rental service is available only for job classes engaged in commercial business such as ^4A4AFFMerchants, Blacksmiths, Alchemists, and Super Novices^000000.";
				next;
				mes "[Kafra Agent]";
				mes "Of course you should learn the 'Pushcart' skill beforehand, otherwise you will not be able to rent a cart from us.";
				mes "The rental fee varies by town, please keep that in mind.";
				next;
				break;
			case 5:
				mes "[Kafra Agent]";
				mes "I hope you are satisfied with my explanation about the Kafra Service.";
				close;
			}
		}
}

// ---------- Cool Event Staff ----------
new_1-2,32,176,4	script	Cool Event Staff#nv	874,{
	if(job_novice_q < 11) {
		mes "[Cool Event Staff]";
		mes "This is not my turn.";
		mes "You finished talking to Kafra yet?";
		close;
	}
	else if(job_novice_q == 11) {
		mes "[Cool Event Staff]";
		mes "Hello.";
		mes "We are working hard to provide events on Rune Midgard similar to the Kafra service.";
		next;
		mes "[Cool Event Staff]";
		mes "Our staff is here to support you with [storage], [save], and [teleport] services.";
		next;
		mes "[Cool Event Staff]";
		mes "If there's no Kafra around you, we're around to help you.";
		next;
		mes "[Cool Event Staff]";
		mes "We are working hard on a network of Events to make your life better.";
		mes "I hope that you can meet our staff in Alberta.";
		next;
		mes "[Cool Event Staff]";
		mes "Who knows, we might meet outside of this academy.";
		next;
		mes "[Cool Event Staff]";
		mes "Mostly all of us wear red coats in the places that the Kafra Staff don't work for.";
		set job_novice_q,12;
		close;
	}
	else {
		mes "[Cool Event Staff]";
		mes "Most of our services are similar to those of Kafra.";
		close;
	}
}

// ---------- Soldier ----------
new_1-2,35,176,4	script	Soldier#nv	105,{
	if(job_novice_q < 12) {
		mes "[Soldier]";
		mes "It isn't my turn yet.";
		mes "Listen to Chocolat.";
		close;
	}
	else if(job_novice_q == 12) {
		mes "[Soldier]";
		mes "Soldiers are in each town to guide you to useful places.";
		mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
		mes "Don't hesitate to ask us questions.";
		next;
		mes "[Soldier]";
		mes "We all don't look the same in every town but our roles are the same.";
		mes "Take note of this whenever you go to a new town.";
		next;
		mes "[Soldier]";
		mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
		set job_novice_q,13;
		close;
	}
	else {
		mes "[Soldier]";
		mes "What can I help you with?";
		mes "Need me to explain what I do again?";
		next;
		if(select("Yes, I need an explanation.:Nope") == 2) {
			mes "[Soldier]";
			mes "Ok well talk to Chocolat if you're done talking with us.";
			close;
		}
		mes "[Soldier]";
		mes "Soldiers are in each town to guide you to useful places.";
		mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
		mes "Don't hesitate to ask us questions.";
		next;
		mes "[Soldier]";
		mes "We all don't look the same in every town but our roles are the same.";
		mes "Take note of this whenever you go to a new town.";
		next;
		mes "[Soldier]";
		mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
		close;
	}
}

//============================================================================
// Instructor Brade (Real Combat Training)
//============================================================================
-	script	Brade#nv::NvBrade	733,{
	if(job_novice_q < 14) {
		mes "[Brade]";
		mes "How did you get here?";
		close2;
		warp "new_1-2",100,100;
		end;
	}
	else if(job_novice_q == 14) {
		mes "[Brade]";
		mes "Welcome.";
		mes "Now this is real practice.";
		mes "We can practive real battle here.";
		next;
		mes "[Brade]";
		mes "As I explained the first time, we can click on the monsters.";
		mes "One attack per click.";
		next;
		mes "[Brade]";
		mes "For convenience,";
		mes "^4A4AFFIf you hold down the Ctrl key,^000000";
		mes "while attacking, you will automatically attack.";
		next;
		mes "[Brade]";
		mes "You can also set this mode before battle by typing ^4A4AFF[ /nc ]^000000.";
		next;
		mes "[Brade]";
		mes "Then, let's go Poring hunting.";
		mes "Please hunt Poring's on Level 1 of the training grounds.";
		setquest 7122;
		set job_novice_q,15;
		getitem 569,100;	// Novice_Potion
		next;
		mes "^4A4AFF- You've received a quest from Instructor Brade.^000000";
		mes "^4A4AFFPlease check the quest information window. -^000000";
		close;
	}
	else if(job_novice_q == 15) {
		if(checkquest(7122,HUNTING) == 2) {
			mes "[Brade]";
			mes "You can see it is not so hard, right?";
			mes "Nice job.";
			getitem 13040,1;	// N_Cutter
			getexp 1000,0;
			getexp 1000,0;
			getexp 1000,30;
			completequest 7122;
			set job_novice_q,16;
			next;
			mes "[Brade]";
			mes "Now all of the courses are almost done.";
			mes "You are a Novice, and you can't get any jobs yet.";
			next;
			mes "[Brade]";
			mes "If you acquire all of basic skills with Job Level 10, you can change your job.";
			next;
			mes "[Brade]";
			mes "The first job classes are defined into 6 classes.";
			next;
			mes "[Brade]";
			mes "The 6 basic jobs are";
			mes "Swordman, Thief,";
			mes "Acolyte, Mage,";
			mes "Archer and Merchant.";
			next;
			mes "[Brade]";
			mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do.";
			next;
			mes "[Brade]";
			mes "Behind me, there are people dispatched from each of the basic Job Guilds.";
			mes "These people will give you instruction manuals that allow you to experience some limited skills of each job.";
			next;
			mes "[Brade]";
			mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
			mes "Try those skills and decide which job to choose.";
			close;
		}else{
			mes "[Brade]";
			mes "Kill enough Porings.";
			mes "Porings are easy to deal with, so cheer up.";
			mes "Try again.";
			percentheal 100,100;
			skilleffect 28,9999;
			close;
		}
	}
	else {
		mes "[Brade]";
		mes "Have you tried the skills in the Manuals?";
		mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
		next;
		mes "[Brade]";
		mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers.";
		next;
		mes "[Brade]";
		mes "Try using the job manuals to find out the characteristics of each job's skills.";
		mes "I will restore your HP and SP...Keep it up.";
		percentheal 100,100;
		skilleffect 28,9999;
		close;
	}
}

new_1-3,96,30,4	duplicate(NvBrade)	Brade#nv1	733
new_2-3,96,30,4	duplicate(NvBrade)	Brade#nv2	733
new_3-3,96,30,4	duplicate(NvBrade)	Brade#nv3	733
new_4-3,96,30,4	duplicate(NvBrade)	Brade#nv4	733
new_5-3,96,30,4	duplicate(NvBrade)	Brade#nv5	733

//============================================================================
// Job Guides (Real Combat Training)
//============================================================================
// ---------------------------- Swordman Guide -------------------------------
-	script	Swordman Guide#nv::NvSwd	728,{
	if(job_novice_q < 16) {
		mes "[Swordman Guildsman]";
		mes "I won't help you until you finish Brade's intructions.";
		close;
	}
	else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
		mes "[Swordman Guildsman]";
		mes "Hunt two Picky monsters.";
		mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
		close2;
	}
	else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) {
		mes "[Swordman Guildsman]";
		mes "Great.";
		mes "I think that you're good enough to be a Swordman.";
		mes "I'll give you some potions as a reward.";
		completequest 7123;
		getitem 569,200;	// Novice_Potion
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,100;
		close2;
	}
	mes "[Swordman Guildsman]";
	mes "Can I help you?";
	next;
	switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
	case 1:
		mes "[Swordman Guildsman]";
		mes "Literally, Swordman means one, who is specialized in wielding swords.";
		mes "But they can also choose to use spears if they so choose.";
		next;
		mes "[Swordman Guildsman]";
		mes "We possess strong physical strength.";
		mes "So naturally we can equip heavy armors and weapons.";
		mes "Most weapon classes, except for bows and rods, are equippable by our class.";
		next;
		mes "[Swordman Guildsman]";
		mes "The only weakness of the Swordman class is that they cannot use magic spells.";
		mes "But we've compensated for that by using elemental weapons.";
		next;
		mes "[Swordman Guildsman]";
		mes "The merits of being a Swordman is the enormous amount of HP we have.";
		mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
		next;
		mes "[Swordman Guildsman]";
		mes "And we are unrivaled when it comes to one-on-one melee combat.";
		next;
		mes "[Swordman Guildsman]";
		mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
		next;
		mes "[Swordman Guildsman]";
		mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession.";
		mes "And just recently third professions have been discovered.";
		if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) {
			next;
			mes "[Swordman Guildsman]";
			mes "If you're interested in being a Swordman, I'll offer you this manual.";
			mes "Do you want to try the skills of a Swordman?";
			next;
			if(select("I'll try the Swordman skills.:No Thanks.") == 2) {
				mes "[Swordman Guildsman]";
				mes "Hum. Do you think so?";
				mes "Ok, I agree with you. Choosing a job is very important in our lives.";
				mes "Just talk to me whenever you want to experience Swordman skills.";
				close;
			}
			mes "[Swordman Guildsman]";
			mes "Here is the Swordman manual.";
			mes "I'll just take any manuals from any other classes you have.";
			next;
			mes "[Swordman Guildsman]";
			mes "Here is the Swordman manual.";
			mes "I'll just take any manuals from any other classes you have.";
			nude;
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			getitem 2819,1;	// Swordsman_Manual
			next;
			mes "[Swordman Guildsman]";
			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
		}
		close;
	case 2:
		mes "[Swordman Guildsman]";
		mes "Do you really want to change your job to Swordman?";
		mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately.";
		next;
		mes "[Swordman Guildsman]";
		mes "I think you have enough job levels, of course, right?";
		mes "Do you want to stop your training now and go to the Swordman Guild?";
		next;
		if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) {
			mes "[Swordman Guildsman]";
			mes "I see.";
			mes "Then I'll end your training process and send you to the Swordman Guild.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "izlude",94,103;
			warp "izlude_in",74,167;
			end;
		}
		mes "[Swordman Guildsman]";
		mes "Please try enough instruction manuals from each job class and consider it carefully.";
		mes "Of course, you're always welcomed.";
		close;
	case 3:
		if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
			mes "[Swordman Guildsman]";
			mes "Hunt two Picky monsters.";
			mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
			close;
		}
		else if(checkquest(7123) == 2) {
			mes "[Swordman Guildsman]";
			mes "I think you finished that quest already, right?";
			mes "You'll experience more of these quests as you grow as an adventurer in the world.";
			next;
			mes "[Swordman Guildsman]";
			mes "Your training is now complete.";
			mes "If you choose to become a Swordman I wish you goodluck.";
			close;
		}
		else{
			mes "[Swordman Guildsman]";
			mes "You want me to give you a quest?";
			mes "Umm. Let me see.";
			mes "Ok! Hunt a couple of Picky monsters around here.";
			next;
			mes "^4A4AFFYou received a hunting request from a staff of the Swordman Guild.^000000";
			mes "^4A4AFFYou can check the contents of the quest from the quest information window.^000000";
			setquest 7123;
			next;
			mes "[Swordman Guildsman]";
			mes "Use the 'Bash' skill in the Swordman manual.";
			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills.";
			next;
			mes "[Swordman Guildsman]";
			mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
			mes "I'll wait for you here.";
			mes "Wish you a good luck.";
			close;
		}		
	case 4:
		mes "[Swordman Guildsman]";
		mes "If you have any questions about the Swordman class, please ask me.";
		mes "The Swordman Guild is waiting for novices like you.";
		close;
	}
}

new_1-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv1	728
new_2-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv2	728
new_3-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv3	728
new_4-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv4	728
new_5-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv5	728

// ---------------------------- Mage Guide ----------------------------------
-	script	Mage Guide#nv::NvMag	123,{
	if(job_novice_q < 16) {
		mes "[Mage Guide]";
		mes "You are still in the process of training with Instructor Brade.";
		close;
	}
	else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
		mes "[Mage Guide]";
		mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
		close2;
	}
	else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) {
		mes "[Mage Guide]";
		mes "You have done an excellent job.";
		mes "So, did you find any interests about Mages?";
		mes "Alright. I will give something...";
		mes "Here are Novice Butterfly Wings, please take them.";
		completequest 7124;
		getitem 12324,30;	// N_Butterfly_Wing
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,100;
		close2;
	}
	mes "[Mage Guide]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
	case 1:
		mes "[Mage Guide]";
		mes "Mages are those who can use magic when they need to protect their friends.";
		mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic.";
		next;
		mes "[Mage Guide]";
		mes "However they cannot equip other weapons but staffs and books.";
		mes "Because they are too delicate to carry heavy weapons.";
		next;
		mes "[Mage Guide]";
		mes "But they can cover this weakness by their remarkable magic skills.";
		mes "That is why many people want to become a Mage!";
		next;
		mes "[Mage Guide]";
		mes "Mages have to be in their guild for guild's power and honor.";
		mes "This is one of the reasons why Mages are popular in any parties and guilds.";
		mes "Why don't you become a Mage?";
		next;
		mes "[Mage Guide]";
		mes "^8C2121Mages can transform to Wizards or Sages as their second job.^000000";
		if(countitem(2824) == 0 && (getequipid(EQI_ACC_L) != 2824 || getequipid(EQI_ACC_R) != 2824)) {
			next;
			mes "[Mage Guide]";
			mes "Do you want to register to experience how it is to be a Mage?";
			mes "Would you like to test Mage skills?";
			next;
			if(select("I want to test Mage skills.:I don't want to test it.") == 2) {
				mes "[Mage Guide]";
				mes "Hum. Do you think so.";
				mes "Ok, I agree with you. Choosing a job is very important in our life.";
				mes "Just talk to me whenever you want to experience Mage skills.";
				close;
			}
			mes "[Mage Guide]";
			mes "Here is the Mage Manual.";
			mes "I will take the other job registration forms and manuals from you.";
			next;
			mes "[Mage Guide]";
			mes "Here is the Mage Manual.";
			mes "I will take the other job registration forms and manuals from you.";
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			getitem 2824,1;	// Mage_Manual
			next;
			mes "[Mage Guide]";
			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
		}
		close;
	case 2:
		mes "[Mage Guide]";
		mes "You want to be a Mage?";
		mes "Ok, then, I will send you to the Mage Guild union in Geffen right away.";
		next;
		mes "[Mage Guide]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
		next;
		if(select("I will think about it again.:Yes, complete my training.") == 2) {
			mes "[Mage Guide]";
			mes "Welcome!!";
			mes "I will send you to the Mage Guilds union after you complete your Novice training.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "geffen",119,38;
			warp "geffen_in",163,98;
			end;
		}
		mes "[Mage Guide]";
		mes "Please test what Mage skills are all about before you decide.";
		mes "We are always welcome to have you!";
		close;
	case 3:
		if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
			mes "[Mage Guide]";
			mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
			close;
		}
		else if(checkquest(7124) == 2) {
			mes "[Mage Guide]";
			mes "You have already completed the quest.";
			mes "Once you enter the main world, you can get various exciting quests there!";
			next;
			mes "[Mage Guide]";
			mes "This should be enough for your training.";
			close;
		}
		else {
			mes "[Mage Guide]";
			mes "Huh? Quest?";
			mes "Hmm... What would be suited for you...?";
			mes "Would you like to hunt Lunatics by using Bolt skills?";
			next;
			mes "^4A4AFFYou have received a Hunting quest from the Mage Guide.^000000";
			mes "^4A4AFFYou can get more information about the quest from the quest window.^000000";
			setquest 7124;
			next;
			mes "[Mage Guide]";
			mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual.";
			mes "I will wait for you here.";
			mes "Good luck!";
			close;
		}
	case 4:
		mes "[Mage Guide]";
		mes "If you have any questions about Mages, feel free to ask me.";
		mes "I think you could be a intelligent Mage...";
		close;
	}
}

new_1-3,101,41,4	duplicate(NvMag)	Mage Guide#nv1	123
new_2-3,101,41,4	duplicate(NvMag)	Mage Guide#nv2	123
new_3-3,101,41,4	duplicate(NvMag)	Mage Guide#nv3	123
new_4-3,101,41,4	duplicate(NvMag)	Mage Guide#nv4	123
new_5-3,101,41,4	duplicate(NvMag)	Mage Guide#nv5	123

// ---------------------------- Thief Guide ---------------------------------
-	script	Thief Guide#nv::NvThf	118,{
	if(job_novice_q < 16) {
		mes "[Thief Guild Member]";
		mes "You look like you are not done with Instructor Brade's lessons.";
		close;
	}
	else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
		mes "[Thief Guild Member]";
		mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
		close2;
	}
	else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) {
		mes "[Thief Guild Member]";
		mes "You are very strong.";
		mes "These are not many but let me give you a reward for your effort.";
		completequest 7127;
		getitem 12323,50;	// N_Fly_Wing
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,100;
		close2;
	}
	mes "[Thief Guild Member]";
	mes "How can I help you?";
	next;
	switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) {
	case 1:
		mes "[Thief Guild Member]";
		mes "Thieves are experts at using Dagger class weapons.";
		mes "They strike quickly and easily evade attacks from their enemies.";
		next;
		mes "[Thief Guild Member]";
		mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters.";
		mes "They are also feared for their use of poison, which slowly weakens their enemies.";
		next;
		mes "[Thief Guild Member]";
		mes "In jeopardy, or in the case that thieves do not want to reveal themselves, they can use their skill to hide themselves easily.";
		next;
		mes "[Thief Guild Member]";
		mes "Thieves can change their jobs to ^8C2121Assasins^000000 or ^8C2121Rogues.^000000";
		if(countitem(2820) == 0 && (getequipid(EQI_ACC_L) != 2820 || getequipid(EQI_ACC_R) != 2820)) {
			next;
			mes "[Thief Guild Member]";
			mes "If you want, I'll give you a Thief skill manual.";
			mes "Would you like to experience the skills of a Thief?";
			next;
			if(select("Yes, I would.:No, I don't.") == 2) {
				mes "[Thief Guild Member]";
				mes "Oh, are you sure?";
				mes "Class selection is very important so please consider it carefully.";
				mes "If you want to ask about Thieves, please talk to me any time.";
				close;
			}
			mes "[Thief Guild Member]";
			mes "Here, please take the Thief manual.";
			mes "I'll just take the other class manuals while I'm at it.";
			next;
			mes "[Thief Guild Member]";
			mes "Here, please take the Thief manual.";
			mes "I'll just take the other class manuals while I'm at it.";
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			getitem 2820,1;	// Thief_Manual
			next;
			mes "[Thief Guild Member]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
		}
		close;

	case 2:
		mes "[Thief Guild Member]";
		mes "Do you really want to be a Thief?";
		mes "If so, I will send you to the Thief Guild immediately.";
		next;
		mes "[Thief Guild Member]";
		mes "You already reached the required job level, didn't you?";
		mes "Do you want to finish the Novice training and go to the Thief Guild?";
		next;
		if(select("Let me consider it again.:Yes, I do.") == 2) {
			mes "[Thief Guild Member]";
			mes "Ok, I see.";
			mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "morocc",150,100;
			warp "moc_prydb1",99,185;
			end;
		}
		mes "[Thief Guild Member]";
		mes "Have you tried all of the class manuals yet?";
		mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
		close;
	case 3:
		if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
			mes "[Thief Guild Member]";
			mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
			close;
		}
		else if(checkquest(7127) == 2) {
			mes "[Thief Guild Member]";
			mes "I'm sorry but I don't have any quests to give you right now.";
			close;
		}
		else {
			mes "[Thief Guild Member]";
			mes "Quests?";
			mes "Hmm, what will be good for you?";
			mes "How about hunting some Willows.";
			next;
			mes "[Thief Guild Member]";
			mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
			mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
			next;
			mes "[Thief Guild Member]";
			mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
			mes "Double Attack and Hide are the main skills of the Thief.";
			setquest 7127;
			close;
		}
	case 4:
		mes "[Thief Guild Member]";
		mes "If you have something to ask about the Thief job, feel free to ask me.";
		close;
	}
}

new_1-3,105,41,4	duplicate(NvThf)	Thief Guide#nv1	118
new_2-3,105,41,4	duplicate(NvThf)	Thief Guide#nv2	118
new_3-3,105,41,4	duplicate(NvThf)	Thief Guide#nv3	118
new_4-3,105,41,4	duplicate(NvThf)	Thief Guide#nv4	118
new_5-3,105,41,4	duplicate(NvThf)	Thief Guide#nv5	118

// ---------------------------- Merchant Guide ------------------------------
-	script	Merchant Guide#nv::NvMer	97,{
	if(job_novice_q < 16) {
		mes "[Merchant Guide]";
		mes "You are still in the process of training with sir Brade.";
		close;
	}
	else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
		mes "[Merchant Guide]";
		mes "Zeny is the currency of Rune Midgard.";
		mes "You can make zeny by selling loot as well as through making smart business decisions.";
		next;
		mes "[Merchant Guide]";
		mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
		mes "What a valuable job it is! Isn't it?";
		next;
		mes "[Merchant Guide]";
		mes "Why don't you try to be a Merchant?";
		mes "Making money is not easy but it will be a great experience!";
		close2;
	}
	else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny >= 300) {
		mes "[Merchant Guide]";
		mes "Excellent!";
		mes "Zeny is the currency of Rune Midgard.";
		mes "You can make zeny by selling loot as well as through making smart business decisions.";
		next;
		mes "[Merchant Guide]";
		mes "We can use extremely powerful skills with zeny!";
		mes "Mammonite! That is our ultimate attack skill!!";
		mes "We basically paste money on the weapon and then strike the enemy.";
		mes "Death by Zeny! Nyahahahaha!";
		next;
		mes "[Merchant Guide]";
		mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
		mes "Alright! What about Phracon?";
		mes "Phracon is a metallic element which you can use for refining weapons.";
		completequest 7126;
		getitem 1010,7;	// Phracon
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,0;
		getexp 1000,100;
		close2;
	}
	mes "[Merchant Guide]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
	case 1:
		mes "[Merchant Guide]";
		mes "Merchant? Simply put, they sell goods and make money.";
		mes "That's the main focus for any Merchant.";
		next;
		mes "[Merchant Guide]";
		mes "We have special skills for making money.";
		mes "We can buy goods at a lower price and sell them at a higher price.";
		next;
		mes "[Merchant Guide]";
		mes "Also Merchants can have Carts that we can store lots of items in.";
		next;
		mes "[Merchant Guide]";
		mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job.";
		if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) {
			next;
			mes "[Merchant Guide]";
			mes "Do you wan to see what it's like to be a Merchant?";
			next;
			if(select("I want to test Merchant skills.:I don't want to test it.") == 2) {
				mes "[Merchant Guide]";
				mes "Hum. Do you think so?";
				mes "Ok, I agree with you. Choosing a job is very important in our life.";
				mes "Just talk to me whenever you want to experience Merchant skills.";
				close;
			}
			mes "[Merchant Guide]";
			mes "Here is the Merchant skill manual.";
			mes "I will take other job manuals from you while I'm at it.";
			next;
			mes "[Merchant Guide]";
			mes "Here is the Merchant skill manual.";
			mes "I will take other job manuals from you while I'm at it.";
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			getitem 2823,1;	// Merchant_Manual
			next;
			mes "[Merchant Guide]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
		}
		close;

	case 2:
		mes "[Merchant Guide]";
		mes "You want to be a Merchant?";
		mes "Ok, then, I will send you to the Merchant Guild's union right away.";
		next;
		mes "[Merchant Guide]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
		next;
		if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) {
			mes "[Merchant Guide]";
			mes "Welcome!!";
			mes "I will send you to the Merchant Guild's union after you complete your Novice training.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "alberta",29,231;
			warp "alberta_in",62,44;
			end;
		}
		mes "[Merchant Guide]";
		mes "Ok, I hope you consider being a Merchant.";
		mes "We are always welcome to have you!";
		close;
	case 3:
		if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
			mes "[Merchant Guide]";
			mes "Zeny is the currency of Rune Midgard.";
			mes "You can make zeny by selling loot as well as through making smart business decisions.";
			next;
			mes "[Merchant Guide]";
			mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
			mes "What a valuable job it is! Isn't it?";
			next;
			mes "[Merchant Guide]";
			mes "Why don't you try to be a Merchant?";
			mes "Making money is not easy but it will be a great experience!";
			close;
		}
		else if(checkquest(7126) == 2) {
			mes "[Merchant Guide]";
			mes "You have already completed the quest.";
			mes "Once you enter the main world, you can get various exciting quests there!";
			next;
			mes "[Merchant Guide]";
			mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
			close;
		}
		else {
			mes "[Merchant Guide]";
			mes "Huh? Quest??";
			mes "Humm... What would be suited for you...?";
			mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant.";
			next;
			mes "[Merchant Guide]";
			mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
			setquest 7126;
			next;
			mes "[Merchant Guide]";
			mes "Good luck!";
			close;
		}
	case 4:
		mes "[Merchant Guide]";
		mes "If you have any questions about Merchants, feel free to ask me.";
		mes "I think you could be a rich Merchant. AhHahaha.";
		close;
	}
}

new_1-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv1	97
new_2-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv2	97
new_3-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv3	97
new_4-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv4	97
new_5-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv5	97

// ---------------------------- Archer Guide --------------------------------
-	script	Archer Guide#nv::NvArc	727,{
	if(job_novice_q < 16) {
		mes "[Archer Guide]";
		mes "You are still in the process of training with sir Brade.";
		close;
	}
	mes "[Archer Guide]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Archers:I want to be an Archer:Cancel")) {
	case 1:
		mes "[Archer Guide]";
		mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
		mes "Archers are good at staying back and picking off their targets.";
		next;
		mes "[Archer Guide]";
		mes "Archers don't have great vitality so they have to keep their distance from enemies.";
		next;
		mes "[Archer Guide]";
		mes "On the other hand, Archers are attentive and have incredibly accurate eyes.";
		mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence.";
		next;
		mes "[Archer Guide]";
		mes "^8C2121Archers can transform to many second jobs like a Hunter.^000000";
		mes "^8C2121Besides Hunters, Archers can transform to a Bard, if they are male.^000000";
		mes "^8C2121They can transform to a Dancer, if they are female.^000000";
		if(countitem(2822) == 0 && (getequipid(EQI_ACC_L) != 2822 || getequipid(EQI_ACC_R) != 2822)) {
			next;
			mes "[Archer Guide]";
			mes "Do you want to register to test skill experience?";
			mes "Would you like to test Archer skills?";			
			next;
			if(select("I want to test Archer skills.:I don't want to test it.") == 2) {
				mes "[Archer Guide]";
				mes "Hum. Do you think so.";
				mes "Ok, I agree with you. Choosing a job is very important in our life.";
				mes "Just talk to me whenever you want to experience Archer skills.";
				close;
			}
			mes "[Archer Guide]";
			mes "Here is the Archer manual.";
			mes "I will take the other job manuals from you while you test the Archer manual out.";
			next;
			mes "[Archer Guide]";
			mes "I will take the other job manuals from you while you test the Archer manual out.";
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			getitem 2822,1;	// Archer_Manual
			next;
			mes "[Archer Guide]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
		}
		close;
	case 2:
		mes "[Archer Guide]";
		mes "You want to be an Archer?";
		mes "Ok, then, I will send you to the Archer Guild right away.";
		next;
		mes "[Archer Guide]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
		next;
		if(select("I will think about it again.:Yes, I want to go to the Archer Guild's union.") == 2) {
			mes "[Archer Guide]";
			mes "Welcome!!";
			mes "I will send you to the Archer Guild after you complete your Novice training.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "payon",256,242;
			warp "payon_in02",64,65;
			end;
		}
		mes "[Archer Guide]";
		mes "Test out all the jobs if you have to but choose Archer because we're the best.";
		mes "We are always welcome to have you!";
		close;
	case 3:
		mes "[Archer Guide]";
		mes "If you have any questions about Archers, feel free to ask me.";
		mes "I think you could be a strong Archer young Novice.";
		close;
	}
}

new_1-3,113,41,4	duplicate(NvArc)	Archer Guide#nv1	727
new_2-3,113,41,4	duplicate(NvArc)	Archer Guide#nv2	727
new_3-3,113,41,4	duplicate(NvArc)	Archer Guide#nv3	727
new_4-3,113,41,4	duplicate(NvArc)	Archer Guide#nv4	727
new_5-3,113,41,4	duplicate(NvArc)	Archer Guide#nv5	727

// ---------------------------- Acolyte Guide -------------------------------
-	script	Acolyte Guide#nv::NvAco	95,{
	if(job_novice_q < 16) {
		mes "[Prontera Acolyte]";
		mes "You look like you are not done with Instructor Brade's lessons.";
		close;
	}
	mes "[Prontera Acolyte]";
	mes "What can I do for you?";
	next;
	switch(select("What is an Acolyte?:Job change to Acolyte.Cancel")) {
	case 1:
		mes "[Prontera Acolyte]";
		mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
		next;
		mes "[Prontera Acolyte]";
		mes "Acolytes use supportive skills to make combat easier.";
		mes "It is essential to have an Acolyte in any successful party.";
		next;
		mes "[Prontera Acolyte]";
		mes "^8C2121As an Acolyte, you can upgrade your future job to Priest or Monk.^000000";
		next;
		mes "[Prontera Acolyte]";
		if(countitem(2821) == 0 && (getequipid(EQI_ACC_L) != 2821 || getequipid(EQI_ACC_R) != 2821)) {
			next;
			mes "[Prontera Acolyte]";
			mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
			mes "Would you like to experience the skills of an Acolyte?";
			next;
			if(select("Yes, please.:No I'm not interested.") == 2) {
				mes "[Prontera Acolyte]";
				mes "Hum. Do you think so.";
				mes "Ok, I agree with you. Choosing a job is very important in our life.";
				mes "Just talk to me whenever you want to know about Acolytes.";
				close;
			}
			mes "[Prontera Acolyte]";
			mes "Here you go, the instruction manual of an Acolyte.";
			mes "I will take away those other job's manuals while you study this one.";
			next;
			mes "[Prontera Acolyte]";
			mes "Here you go, the instruction manual of an Acolyte.";
			mes "I will take away those other job's manuals while you study this one.";
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			getitem 2821,1;	// Acolyte_Manual
			next;
			mes "[Prontera Acolyte]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimizing the window by pressing the '-' button on the top right corner of the window to see the available skills.";
		}
		close;
	case 2:
		mes "[Prontera Acolyte]";
		mes "Of course, I assume you have enough job levels to become an Acolyte right?";
		mes "Would you like to quit the Training Process and go to the Cathedral of Prontera?";
		next;
		if(select("Let me reconsider.:I will go to the Cathedral.") == 2) {
			mes "[Prontera Acolyte]";
			mes "That's great.";
			mes "Then I will completely end the Training Process and send you to the Cathedral of Prtonera.";
			close2;
			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
			nude;
			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
			savepoint "prontera",117,72;
			warp "prt_church",172,19;
			end;
		}
		mes "[Prontera Acolyte]";
		mes "You should try out each job's manuals.";
		mes "Go through them throughly and decide carefully.";
		mes "Of course, I will welcome you anytime.";
		close;
	case 3:
		mes "[Prontera Acolyte]";
		mes "If you have any questions about Acolytes, please ask me anytime.";
		mes "Ou God, Odin awaits adventurers like you";
		close;
	}
}

new_1-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv1	95
new_2-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv2	95
new_3-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv3	95
new_4-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv4	95
new_5-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv5	95

// ---------------------------- Bruce (Extended Jobs) -----------------------
-	script	Bruce#nv::NvBruce	57,{
	mes "[Bruce]";
	mes "Hello?";
	mes "I'm here to guide you about extra jobs and special classes.";
	next;
	mes "[Bruce]";
	mes "For special classes, there are Taekwon, Ninja, Super Novice, and Gunslinger.";
	mes "Which job description do you want to hear?";
	next;
	while(1) {
		switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) {
		case 1:
			mes "[Bruce]";
			mes "It's a job that usually uses a lot of kicking skills.";
			mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills.";
			next;
			mes "[Bruce]";
			mes "There is a secondary class to choose from called Soul Linker which also has strong attacks.";
			mes "You can decide that later when you get stronger.";
			next;
			break;
		case 2:
			mes "[Bruce]";
			mes "Ninja's specialty is rapid movement.";
			mes "They specialize in using throwing weapons.";
			next;
			mes "[Bruce]";
			mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference.";
			next;
			break;
		case 3:
			mes "[Bruce]";
			mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity.";
			mes "They are the proverbial Jack-of-all-Trades but Master of none.";
			next;
			mes "[Bruce]";
			mes "Super Novices can learn most of the 1st job class skills.";
			mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character.";
			next;
			break;
		case 4:
			mes "[Bruce]";
			mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns.";
			next;
			mes "[Bruce]";
			mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel.";
			mes "I recommend this for those who want to become powerful sharpshooters.";
			next;
			break;
		case 5:
			mes "[Bruce]";
			mes "If you need more information, you can always go to";
			mes "'iro.ragnarokonline.com'";
			close;
		}
	}
}

new_1-3,121,41,4	duplicate(NvBruce)	Bruce#nv1	57
new_2-3,121,41,4	duplicate(NvBruce)	Bruce#nv2	57
new_3-3,121,41,4	duplicate(NvBruce)	Bruce#nv3	57
new_4-3,121,41,4	duplicate(NvBruce)	Bruce#nv4	57
new_5-3,121,41,4	duplicate(NvBruce)	Bruce#nv5	57

//============================================================================
// Eden Group Officer (Real Combat Training)
//============================================================================
-	script	Eden Group Officer#nv::NvEdn	-1,{
	if(BaseLevel < 11) {
		mes "[Eden Group Officer]";
		mes "Hello, I am a representative of the Eden Group.";
		mes "We are here to assist adventurers in Rune Midgard.";
		next;
		mes "[Eden Group Officer]";
		mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests.";
		next;
		mes "[Eden Group Officer]";
		mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training.";
		next;
		mes "[Eden Group Officer]";
		mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds.";
		mes "Have you taken the quests from all of the Guides yet?";
		close;
	}else{
		mes "[Eden Group Officer]";
		mes "Great! You are ready to take on the challenges of the world.";
		mes "What would you like to do?";
		next;
		switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) {
		case 1:
			mes "[Eden Group Officer]";
			mes "Looks like you are ready.";
			mes "I guess you have made up your mind, huh?";
			next;
			mes "[Eden Group Officer]";
			mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
			mes "What town would you like to go to?";
			next;
			switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) {
			case 1:
				mes "[Eden Group Officer]";
				mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
				mes "Take care and may Freya bless you on your journey.";
				close2;
				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
				nude;
				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
				savepoint "prontera",122,77;
				warp "prontera",121,76;
				end;
			case 2:
				mes "[Eden Group Officer]";
				mes "The desert city of Morocc was recently destroyed.";
				mes "I will send you to the camp where the survivors are.";
				close2;
				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
				nude;
				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
				savepoint "moc_ruins",71,157;
				warp "moc_ruins",70,158;
				end;
			case 3:
				mes "[Eden Group Officer]";
				mes "Just north of Payon you'll find the Archer Village.";
				mes "Good luck on your journeys.";
				close2;
				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
				nude;
				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
				savepoint "payon",167,68;
				warp "payon",172,111;
				end;
			case 4:
				mes "[Eden Group Officer]";
				mes "Alberta, the Port City.";
				mes "It's the main hub of all trades.";
				mes "If you want to travel to other civilizations, Alberta is the only outlet.";
				close2;
				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
				nude;
				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
				savepoint "alberta",115,57;
				warp "alberta",116,58;
				end;
			case 5:
				mes "[Eden Group Officer]";
				mes "Geffen, is known as the Magical City of Rune Midgard.";
				mes "I will send you near the Fountains.";
				mes "Goddess Freya bless you.";
				close2;
				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
				nude;
				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
				savepoint "geffen",118,36;
				warp "geffen",128,66;
				end;
			case 6:
				mes "[Eden Group Officer]";
				mes "If you're still not sure what job you want, talk to the Job Guides for more help.";
				close;
			}
		case 2:
			mes "[Eden Group Officer]";
			mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers.";
			next;
			mes "[Eden Group Officer]";
			mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera.";
			next;
			mes "[Eden Group Officer]";
			mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory.";
			next;
			mes "[Eden Group Officer]";
			mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city.";
			next;
			mes "[Eden Group Officer]";
			mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities.";
			next;
			mes "[Eden Group Officer]";
			mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters.";
			next;
			mes "[Eden Group Officer]";
			mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job.";
			close;
		case 3:
			close;
		}
	}
	
OnTouch:
	emotion e_gasp;
	end;
}

new_1-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv1	729,5,5
new_2-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv2	729,5,5
new_3-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv3	729,5,5
new_4-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv4	729,5,5
new_5-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv5	729,5,5

//============================================================================
// Merchant (Real Combat Training)
//============================================================================
-	shop	Merchant#nv::NvPotato	93,516:15

new_1-3,100,50,4	duplicate(NvPotato)	Merchant#nv1	93
new_2-3,100,50,4	duplicate(NvPotato)	Merchant#nv2	93
new_3-3,100,50,4	duplicate(NvPotato)	Merchant#nv3	93
new_4-3,100,50,4	duplicate(NvPotato)	Merchant#nv4	93
new_5-3,100,50,4	duplicate(NvPotato)	Merchant#nv5	93

//============================================================================
// Trainer (Real Combat Training)
//============================================================================
-	script	Level 1 Trainer#nv::NvBrutus	84,{
	mes "[Trainer Brutus]";
	mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!";
	next;
	mes "[Trainer Brutus]";
	mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here.";
	next;
	mes "[Trainer Brutus]";
	mes "So would you like to try?";
	next;
	switch(select("Send me to another Level:What monsters are there?:Cancel")) {
	case 1:
		mes "[Trainer Brutus]";
		mes "I see, then let me guid you to another level. Which level do you want to go to?";
		next;
		for(set .@i,1; .@i<=5; set .@i,.@i+1) {
			if(strnpcinfo(2) == "nv1") {
				set .@select$,"Send me to Level 2:Send me to Level 3:Send me to Level 4:Send me to Level 5";
			}
			if(strnpcinfo(2) == "nv2") {
				set .@select$,"Send me to Level 1:Send me to Level 3:Send me to Level 4:Send me to Level 5";
			}
			if(strnpcinfo(2) == "nv3") {
				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 4:Send me to Level 5";
			}
			if(strnpcinfo(2) == "nv4") {
				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 5";
			}
			if(strnpcinfo(2) == "nv5") {
				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 4";
			}
		}
		switch(select(""+.@select$+":Cancel")) {
		case 1:
			if(strnpcinfo(2) == "nv1") {
				warp "new_2-3",96,21;
			}else{
				warp "new_1-3",96,21;
			}
			end;
		case 2:
			if(strnpcinfo(2) == "nv1" || strnpcinfo(2) == "nv2") {
				warp "new_3-3",96,21;
			}else{
				warp "new_2-3",96,21;
			}
			end;
		case 3:
			if(strnpcinfo(2) == "nv4" || strnpcinfo(2) == "nv5") {
				warp "new_3-3",96,21;
			}else{
				warp "new_4-3",96,21;
			}
			end;
		case 4:
			if(strnpcinfo(2) == "nv5") {
				warp "new_4-3",96,21;
			}else{
				warp "new_5-3",96,21;
			}
			end;
		case 5:
			close;
		}
	case 2:
		mes "[Trainer Brutus]";
		mes "You seem eager to fight.";
		mes "The monster levels increase with each level of the training grounds.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 1 has the weakest monsters.";
		mes "There you'll find Poring, Drops, Lunatics, Fabres, and Chonchons.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 2 is more challenging.";
		mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 3 is pretty much the same as Level 2.";
		mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 4 has stronger monsters.";
		mes "There you'll find Rockers, Spores, and Fabres.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 5 is the same as Level 4.";
		mes "There you'll find Rockers, Spores, and Fabres.";
		close;
	case 3:
		mes "[Trainer Brutus]";
		mes "Hmm...?";
		mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~";
		close;
	}
}

new_1-3,103,50,4	duplicate(NvBrutus)	Level 1 Trainer#nv1	84
new_2-3,103,50,4	duplicate(NvBrutus)	Level 2 Trainer#nv2	84
new_3-3,103,50,4	duplicate(NvBrutus)	Level 3 Trainer#nv3	84
new_4-3,103,50,4	duplicate(NvBrutus)	Level 4 Trainer#nv4	84
new_5-3,103,50,4	duplicate(NvBrutus)	Level 5 Trainer#nv5	84

//============================================================================
// Random Stuff (Guards & Bulletin Board)
//============================================================================
new_1-1,66,114,4	script	Bulletin Board#nv	111,{
	mes "^FF0000=================================^000000";
	mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
	mes "^FF0000=================================^000000";
	close;
}

new_1-1,144,116,2	script	Guard#nv1	105,{
	mes "[Training Grounds Guard]";
	mes "Welcome to the Training Grounds.";
	mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
	close;
}

new_1-1,144,107,2	script	Guard#nv2	105,{
	mes "[Training Grounds Guard]";
	if(rand(2)) {
		mes "Come in!";
		mes "I would like o welcome you to the Training Grounds!";
		next;
		mes "[Training Grounds Guard]";
		mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!";
	}
	else {
		mes "Go, Novice, go!";
		mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
	}
	close;
}

new_1-2,161,182,5	script	Instructor#nv	92,{
	mes "[Edwin]";
	mes "Eh? Why are you still here?";
	mes "There are no more courses that you need to take.";
	next;
	mes "[Edwin]";
	mes "Well, I will let you out of here.";
	mes "Go find the instructor, Brade.";
	close2;
	warp "new_1-2",100,100;
	end;
}

//============================================================================
// Real Combat Training Mobs
//============================================================================
new_1-3,0,0,0,0	monster	ChonChon	1011,10,0,0,0
new_1-3,0,0,0,0	monster	Drops	1113,10,0,0,0
new_1-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_1-3,0,0,0,0	monster	Lunatic	1063,10,0,0,0
new_1-3,0,0,0,0	monster	Poring	1002,10,0,0,0
new_2-3,0,0,0,0	monster	Condor	1009,10,0,0,0
new_2-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_2-3,0,0,0,0	monster	Picky	1050,10,0,0,0
new_2-3,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
new_2-3,0,0,0,0	monster	Willow	1010,10,0,0,0
new_3-3,0,0,0,0	monster	Condor	1009,10,0,0,0
new_3-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_3-3,0,0,0,0	monster	Picky	1050,10,0,0,0
new_3-3,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
new_3-3,0,0,0,0	monster	Willow	1010,10,0,0,0
new_4-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_4-3,0,0,0,0	monster	Rocker	1052,10,0,0,0
new_4-3,0,0,0,0	monster	Spore	1014,10,0,0,0
new_4-3,0,0,0,0	monster	Thief Bug	1051,10,0,0,0
new_4-3,0,0,0,0	monster	Thief Bug	1053,10,0,0,0
new_5-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_5-3,0,0,0,0	monster	Rocker	1052,10,0,0,0
new_5-3,0,0,0,0	monster	Spore	1014,1,0,0,0
new_5-3,0,0,0,0	monster	Thief Bug	1051,1,0,0,0
new_5-3,0,0,0,0	monster	Thief Bug	1053,1,0,0,0