summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2e/SoulLinker.txt
blob: a5186c4a3b57d52c630e2545fcc654dcadc8628b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
//===== eAthena Script ======================================= 
//= Soul Linker Job Quest
//===== By: ================================================== 
//= Celestria
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena 1.0 +
//===== Description: ========================================= 
//= 
//===== Additional Comments: ================================= 
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0	Optimized and updated [Lupus]
//============================================================ 

morocc_in.gat,174,30,7	script	Little Boy#sltest	716,{
	if(SOUL_Q==1) goto L_Check;
	if(SOUL_Q >= 2) goto L_Warp;
	if(Class==Job_Soul_Linker) goto L_Thanks;
	mes "[Little Boy]";
	mes "*sniff sniff*";
	next;
	if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
	mes "The little boy is crying and";
	mes "it doesn't look like you're";
	mes "going to be able to stop him.";
	close;

L_Thanks:
	mes "[Little Boy]";
	mes "Hey, Thank you for helping";
	mes "me earlier ^_^";
	close;

L_Taekwon:
	mes "[Little Boy]";
	mes "Excuse me. *sniff*";
	mes "I don't suppose you couldvhelp me?";
	next;
	menu "Go on...",L_Goon,"No, I'm busy.",L_No;

L_No:
	mes "[Little Boy]";
	mes "Waaaaaaaaaaaaaah~";
	close;

L_Goon:
	mes "[Little Boy]";
	mes "Well you see, I was doing some";
	mes "shopping for my daddy, who's";
	mes "an alchemist, and on my way home";
	mes "a thief came and took my shopping!";
	next;
	menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
	mes "[Little Boy]";
	mes "Really!?";
	mes "You'll do that for me?";
	set SOUL_Q,1;
	next;
	mes "[Little Boy]";
	mes "Ok, what I need is:";
	mes "^0000FF- 1 Witherless Rose^000000";
	mes "^0000FF- 1 3-Carat Diamond^000000";
	mes "^0000FF- 1 Immortal Heart^000000";
	next;
	mes "[Little Boy]";
	mes "Please find these things quickly...";
	close;

L_Check:
	if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
	delitem 748,1;
	delitem 732,1;
	delitem 929,1;
	set SOUL_Q,2;
	if(SkillPoint) goto L_Skill;
	mes "[Little Boy]";
	mes "Wow, Thank you so much!";
	mes "You're so helpful, I think I";
	mes "know of a few other people";
	mes "who could use your help.";
	next;
	menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
	mes "[Little Boy]";
	mes "Okay, come back when you change your mind.";
	close;

L_Noitem:
	mes "[Little Boy]";
	mes "Awww... you haven't found all the items yet.";
	next;
	mes "[Little Boy]";
	mes "Remember, it was:";
	mes "^0000FF- 1 Witherless Rose^000000";
	mes "^0000FF- 1 3-Carat Diamond^000000";
	mes "^0000FF- 1 Immortal Heart^000000";
	next;
	mes "[Little Boy]";
	mes "Please find these things quickly...";
	close;

L_Warp:
	if(SkillPoint) goto L_Skill;
	mes "[Little Boy]";
	mes "Okay, here we go";
	warp "job_soul.gat",30,30;
	close;

L_Skill:
	mes "[Little Boy]";
	mes "It seems you have some skill";
	mes "points left. I can't warp you";
	mes "to my friends until you use them.";
	close;
}

job_soul.gat,30,35,2	script	Lost Soul#1	827,{
	if(SOUL_Q==2) goto L_Talk1;
	mes "[Lost Soul]";
	mes "I have said all I have needed to say. Thank you.";
	close;

L_Talk1:
	mes "[Lost Soul]";
	mes "Welcome to the lost plane";
	mes "This is where souls of";
	mes "those who have passed on";
	mes "go if they have not yet";
	mes "let go of what they believe";
	mes "they were meant to do.";
	next;
	mes "[Lost Soul]";
	mes "I am here because I wanted";
	mes "to protect people with my";
	mes "strong arms.";
	next;
	mes "[Lost Soul]";
	mes "Yet they were not strong";
	mes "enough to protect myself";
	mes "and those I truly loved...";
	next;
	mes "[Lost Soul]";
	mes "So now I float here in";
	mes "death, reflecting on the past";
	mes "and how it could have been";
	mes "different had I been stronger.";
	next;
	mes "[Lost Soul]";
	mes "But with time I have decided";
	mes "that dwelling on the past";
	mes "accomplishes nothing.";
	mes "Only actions can protect";
	mes "those around you.";
	next;
	mes "[Lost Soul]";
	mes "You!!";
	mes "You seem strong.";
	mes "I shall join you, and add";
	mes "My strength to yours so";
	mes "that you might protect others.";
	set SOUL_Q,3;
	next;
	mes "[Lost Soul]";
	mes "Thank you for hearing me out.";
	close;
}

job_soul.gat,25,30,3	script	Lost Soul#2	744,{
	if(SOUL_Q==3) goto L_Talk2;
	if(SOUL_Q < 3) goto L_Notyet2;
	mes "[Lost Soul]";
	mes "I have said all I have";
	mes "needed to say. Thank you.";
	close;

L_Notyet2:
	mes "[Lost Soul]";
	mes "Please talk to the others first.";
	close;

L_Talk2:
	mes "[Lost Soul]";
	mes "It seems that you already know where you are.";
	next;
	mes "[Lost Soul]";
	mes "I am here because I wanted";
	mes "to cure the sick an injured";
	mes "with my herbs and potions.";
	next;
	mes "[Lost Soul]";
	mes "But I was inexperienced";
	mes "and accidentally mixed";
	mes "ingrediants I should not have...";
	next;
	mes "[Lost Soul]";
	mes "Those I was trying to save,";
	mes "myself, and families in the";
	mes "close vicinity all in flames";
	mes "because of my incompetance.";
	next;
	mes "[Lost Soul]";
	mes "I've spent years here furious";
	mes "at myself for making that one";
	mes "simple mistake.";
	next;
	mes "[Lost Soul]";
	mes "Sure, lots of people make";
	mes "mistakes, but seldom on that scale.";
	mes "And so I shall join you, so as to";
	mes "be a guiding voice, reminding you";
	mes "that you should always prethink";
	mes "your own actions.";
	set SOUL_Q,4;
	next;
	mes "[Lost Soul]";
	mes "Thank you for hearing me out.";
	close;
}

job_soul.gat,30,25,0	script	Lost Soul#3	754,{
	if(SOUL_Q==4) goto L_Talk3;
	if(SOUL_Q < 4) goto L_Notyet3;
	mes "[Lost Soul]";
	mes "I have said all I have needed to say. Thank you.";
	close;

L_Notyet3:
	mes "[Lost Soul]";
	mes "Please talk to the others first.";
	close;

L_Talk3:
	mes "[Lost Soul]";
	mes "I guess it's time for my story...";
	next;
	mes "[Lost Soul]";
	mes "Study. Study. Study.";
	mes "All I ever did was study.";
	next;
	mes "[Lost Soul]";
	mes "Oh! The things I learnt.";
	mes "My vocabulary was larger than";
	mes "others, I new the names of all";
	mes "the local plants, I even helped";
	mes "in the writing of the code for";
	mes "the AI Guardian, Apocolypse.";
	next;
	mes "[Lost Soul]";
	mes "But in all my time studying";
	mes "I never made any time for";
	mes "friends, and never spent any";
	mes "time with my family.";
	next;
	mes "[Lost Soul]";
	mes "It wasn't until one day when I got sick from lack of sleep and";
	mes "no one came to my aid, that I realised just how lonely I was.";
	next;
	mes "[Lost Soul]";
	mes "So I wish to join with you.";
	mes "I shall be that gentle reminder";
	mes "that no matter how important";
	mes "something is to you, you must";
	mes "always make time for friends and family.";
	set SOUL_Q,5;
	next;
	mes "[Lost Soul]";
	mes "Thank you for hearing me out.";
	close;
}

job_soul.gat,35,30,3	script	Little Boy#4	716,{
	if(SOUL_Q < 5) goto L_Notyet4;
	mes "[Little Boy]";
	mes "So you have listened to the tales of my friends?";
	next;
	mes "[Little Boy]";
	mes "They aren't bad people they've just been depressed for so very long.";
	next;
	mes "[Little Boy]";
	mes "But they seem to have renewed vigour since they talked to you.";
	mes "I haven't seen them this lively ever.";
	next;
	mes "[Little Boy]";
	mes "You seem to have a gift with people, so with your permisson,";
	mes "I would like to make you a Soul Linker.";
	next;
	menu "Yes",-,"No",L_Warpout;

	mes "[Little Boy]";
	mes "Very Well then.";
	mes "You are now a Soul Linker.";
	jobchange Job_Soul_Linker;
	callfunc "F_ClearJobVar";
	misceffect 247;
	next;
	mes "[Little Boy]";
	mes "Please try to help others.";
	next;
	warp "morocc_in.gat",175,31;
	close;

L_Warpout:
	mes "[Little Boy]";
	mes "If you change your mind come and talk to me.";
	next;
	warp "morocc_in.gat",175,31;
	close;

L_Notyet4:
	mes "[Little Boy]";
	mes "Please talk to the others first.";
	close;	
}