1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Vicious
//= Copyright (C) Lupus
//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Champion Jobchanger
//================= Description ===========================================
//= Advance Class jobchanger after kRO Normals.
//================= Current Version =======================================
//= 1.3
//=========================================================================
valkyrie,53,42,3 script Champion#Valkyrie 1_M_HOF,{
if (ADVJOB == 0 || Upper != 1) {
.@karma_d = rand(1,10);
if (.@karma_d > 4) {
mes "[Champion]";
mes "Congratulations.";
mes "Honor to the warriors!";
close;
}
mes "[Champion]";
mes "Skill.";
mes "Speed.";
mes "Strength.";
mes "Agility.";
next;
mes "[Champion]";
mes "A Champion can";
mes "benefit from all";
mes "these things. But";
mes "one can only master";
mes "so much in life...";
close;
}
else if (ADVJOB == Job_Champion && Class == Job_Acolyte_High && JobLevel > 39) {
mes "[Champion]";
mes "It's time.";
mes "Time for great heroes";
mes "to stand up against the";
mes "forces of evil which plague";
mes "the world of Rune-Midgard!";
next;
mes "[Champion]";
mes "Would you like";
mes "to become a Champion?";
next;
if (select("No.", "Yes.") == 1) {
mes "[Champion]";
mes "When you're ready,";
mes "feel free to come back.";
mes "Honor to the warriors!";
close;
}
if (SkillPoint) {
mes "[Champion]";
mes "It is still possible for you to learn more skills. Please use";
mes "all of your remaining Skill Points before returning to me.";
close;
}
jobchange Job_Champion;
ADVJOB = 0;
mes "[Champion]";
mes "Congratulations!";
mes "Live as a Champion,";
mes "and bring light into";
mes "the world through the";
mes "strength of your fists.";
close;
}
mes "[Champion]";
mes "Welcome";
mes "to Valhalla,";
mes "the Hall of Honor.";
next;
mes "[Champion]";
mes "Please make";
mes "yourself comfortable";
mes "while you are here.";
mes "Honor to the warriors!";
close;
}
|