1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Silent
//= Copyright (C) Vicious
//= Copyright (C) Zephiris
//= Copyright (C) Yor
//= Copyright (C) Lupus
//= Copyright (C) Celest
//= Copyright (C) Dino9021
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Monk Job Quest
//================= Description ===========================================
//= Job quest for Monk classes
//================= Current Version =======================================
//= 2.5
//=========================================================================
prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{
if (Upper == 1) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "you must give me your name and job level!";
next;
mes "[Tohobu]";
mes "....Eh?";
mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know.";
next;
mes "[Tohobu]";
mes ".......";
mes "........";
next;
mes "[Tohobu]";
mes "It is odd...I never misunderstand people...oh, well. Have a good day.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 0) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "you must give me your name and job level!";
next;
mes "[Tohobu]";
mes "Now, please tell me your name and job level.";
next;
if (select("Ignore him.:Tell him.") == 1) {
mes "[Tohobu]";
mes "To ignore another is disrespectful, get out!";
close2;
warp "prt_fild03",357,256;
end;
}
mes "[Tohobu]";
mes "Hmm... " + strcharinfo(0) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Very well... why have you come here";
mes "" + strcharinfo(0) + "?";
next;
switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see...";
mes "We monks live our lives for spiritual enlightenment.";
mes "We improve our bodies as well as our minds to reach true inner peace.";
mes "May you find your inner peace as well.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him.";
mes "He will help you start your training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us on our";
mes "path of inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
else {
if (MONK_Q == 1 && BaseJob == Job_Acolyte) {
mes "[Tohobu]";
mes "What do you think? Did your visit reveal anything to your spirit?";
next;
switch(select("No...:I wish to become a monk.:I need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see, there is no shame in that.";
mes "I hope that your experience here with";
mes "our brothers has helped you become one";
mes "step closer to true enlightenment.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him.";
mes "He will help you start your training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more on your own";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us in our";
mes "path to inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
if (MONK_Q == 0) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "You must give me your name, job level, and level!";
next;
mes "[Tohobu]";
mes "Now, please tell me your name as well as your job level!";
next;
if (select("Ignore.:Tell him.") == 1) {
mes "[Tohobu]";
mes "To ignore another is disrespectful, get out!";
close2;
warp "prt_fild03",357,256;
end;
}
mes "[Tohobu]";
mes "Hmm... " + strcharinfo(0) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Okay, Now, why have you come here";
mes "" + strcharinfo(0) + "?";
next;
switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see...";
mes "We monks live our lives for God and spiritual enlightenment.";
mes "We improve our bodies as well as our minds to reach true inner peace.";
mes "May you find your inner peace as well.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae, speak with him";
mes "and he will help you start new training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more on your own";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us in our";
mes "path to inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
else if (MONK_Q == 1) {
mes "[Tohobu]";
mes "Listen carefully on your journey.";
mes "There is much to learn.";
close;
}
else if (BaseJob == Job_Acolyte && MONK_Q == 2) {
mes "[Tohobu]";
mes "Hmm... would you like to meet sensei Moohae?";
mes "He is in the south east area in 'The Hall of Monks'.";
close;
}
else if (BaseJob == Job_Acolyte && MONK_Q > 2) {
mes "[Tohobu]";
mes "I hope you do well in your training and I look forward to seeing you again.";
close;
}
else {
mes "[Tohobu]";
mes "Welcome to the central chamber of our Church.";
mes "Please, try not to disturb the other monks.";
mes "Even if you are a monk yourself.";
close;
}
}
OnTouch:
if (MONK_Q == 0) {
mes "[Tohobu]";
mes "How dare you set foot in";
mes "this holy building! ! !";
mes "Where is your respect?!";
next;
mes "[Tohobu]";
mes "Leave this place ! ! !";
close;
}
if (MONK_Q == 1) {
mes "[Tohobu]";
mes "Hmmm... come in.";
mes "You may learn something...";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 2) {
mes "[Tohobu]";
mes "Hmm.....you wish to see our sensei Moohae?";
mes "He is in the south east section of this building.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q > 2) {
mes "[Tohobu]";
mes "I look forward to seeing you become a monk and joining us.";
close;
}
end;
}
monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Greetings, you seem to be on a pure path.";
mes "Come in, come in, what can I do for you today?";
next;
if (SkillPoint) {
mes "[Sensei Moohae]";
mes "If you have free skill points, you will lose them during a job change.";
mes "Make sure to use any skill points you have.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) {
mes "[Sensei Moohae]";
mes "I sense a fighting spirit, do you wish to become a monk? ";
next;
if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "My apologies... It has been some time since";
mes "I have sensed someone with your strength.";
mes "I hope you find your path young one.";
close;
}
mes "[Sensei Moohae]";
mes "There are still those who wish to follow the old ways.";
if (Sex)
mes "A strong young man. I am pleased of your will to join us.";
else
mes "Such a delicate flower. I am pleased to see your will to join us.";
next;
mes "[Sensei Moohae]";
mes "Oh, you are the new pupil that wishes to join us...";
mes "Well there are a few things that you should know prior to beginning your training.";
next;
mes "[Sensei Moohae]";
mes "We monks are on a path of inner peace and enlightenment.";
mes "We strive to bring such peace to all others with great care.";
next;
mes "[Sensei Moohae]";
mes "We monks achieve this from mental and physical training.";
mes "We search for enlightenment in our surroundings and in nature.";
next;
mes "[Sensei Moohae]";
mes "It is, of course, important to always keep our original faith in God.";
next;
mes "[Sensei Moohae]";
mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said...";
mes "The life of a monk is not for everybody, only those strong enough can become a monk.";
next;
mes "[Sensei Moohae]";
mes "Now, that you understand all of this,";
mes "prepare yourself to train";
mes "your strength and spirit.";
next;
mes "[Sensei Moohae]";
mes "Let us start with a simple task.";
next;
switch(rand(1,7)) {
case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break;
case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break;
case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break;
case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break;
case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break;
case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break;
case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break;
}
mes "[Sensei Moohae]";
mes .@items[1]+" "+getitemname(.@items[0])+",";
mes .@items[3]+" "+getitemname(.@items[2])+",";
mes .@items[5]+" "+getitemname(.@items[4])+".";
mes "Find these items and return to me.";
MONK_Q = .@items[6];
next;
mes "[Sensei Moohae]";
switch (.@items[6]) {
case 3: mes "Why the face? This is a test of your abilities."; break;
case 4: mes "What's wrong? This is a test of your abilities."; break;
case 5: mes "You do understand don't you? This is a test of your abilities."; break;
case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
}
next;
mes "[Sensei Moohae]";
mes "If you are unable to return with these items, you are not yet ready to become a monk.";
mes "Be sure to collect all the items I listed.";
mes "May God be with you.";
close;
}
else if (MONK_Q == 3) {
mes "[Sensei Moohae]";
mes "You are back, did you bring what I asked?";
next;
if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) {
mes "[Sensei Moohae]";
mes "Well done, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3017,3024;
delitem Sticky_Mucus,5;
delitem Earthworm_Peeling,10;
delitem Green_Herb,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Sticky Mucus,";
mes "10 Earthworm Peeling,";
mes "20 Green Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 4) {
mes "[Sensei Moohae]";
mes "...eh?";
next;
if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) {
mes "[Sensei Moohae]";
mes "Very good, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3018,3024;
delitem Yoyo_Tail,20;
delitem Iron_Ore,5;
delitem Blue_Herb,3;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "Why did you return?";
mes "You do not have what I asked for!";
mes "20 Yoyo Tail,";
mes "5 Iron Ore,";
mes "3 Blue Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 5) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) {
mes "[Sensei Moohae]";
mes "See, that wasn't so bad you real found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3019,3024;
delitem Stem,30;
delitem Jellopy,5;
delitem Worm_Peelings,10;
next;
mes "[Sensei Moohae]";
mes "The next step will be given";
mes "to you by Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "30 Stem,";
mes "5 Jellopy";
mes "10 Worm Peelings";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 6) {
mes "[Sensei Moohae]";
mes "I have been waiting for you.";
next;
if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) {
mes "[Sensei Moohae]";
mes "Impressive, you really found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3020,3024;
delitem Solid_Shell,5;
delitem Shell,20;
delitem Zargon,5;
next;
mes "[Sensei Moohae]";
mes "Your next step will be with..";
mes "elder Touha. Go find him.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Solid Shell,";
mes "20 Shell,";
mes "5 Zargon.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 7) {
mes "[Sensei Moohae]";
mes "Hello again. Back so soon?";
next;
if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) {
mes "[Sensei Moohae]";
mes "Very nice, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3021,3024;
delitem Cyfar,5;
delitem White_Herb,10;
delitem Yellow_Herb,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "Where are the items...?";
mes "You do not have what I asked for!";
mes "5 Cyfar,";
mes "10 White Herb,";
mes "10 Yellow Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 8) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) {
mes "[Sensei Moohae]";
mes "Excellent, all the items I asked for.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3022,3024;
delitem Tooth_Of_Bat,10;
delitem Bear's_Foot,5;
delitem Poison_Spore,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "10 Tooth of Bat,";
mes "5 Bear's Foot skin";
mes "20 Poison Spore";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 9) {
mes "[Sensei Moohae]";
mes "Welcome back.";
next;
if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) {
mes "[Sensei Moohae]";
mes "Wow, you found all the items!!";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3023,3024;
delitem Porcupine_Spike,5;
delitem Spiderweb,20;
delitem Short_Leg,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Porcupine Quill,";
mes "20 Cobweb,";
mes "10 Bug Leg.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q > 9 && MONK_Q < 14) {
mes "[Sensei Moohae]";
mes "I told you already.";
mes "Go find ^CC0000Touha^000000.";
mes "He is a little north west of here.";
close;
}
else if (MONK_Q > 13 && MONK_Q < 26) {
mes "[Sensei Moohae]";
mes "Oh, are you still in the process of training?";
mes "Hurry and finish!";
close;
}
else if (MONK_Q > 25 && MONK_Q < 27) {
mes "[Sensei Moohae]";
mes "I hear good things coming from your training.";
mes "Good luck and work hard. You will do great things as a monk.";
close;
}
else if (MONK_Q == 27 && BaseJob == Job_Acolyte) {
mes "[Sensei Moohae]";
mes ".......Hmmm.....";
mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me...";
close;
}
else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
if (countitem(Green_Potion) > 0) {
mes "[Sensei Moohae]";
mes "Do you still have the medicine you were supposed to bring?";
mes "You must drink that green potion to strengthen yourself for becoming a monk.";
}
else if (countitem(Green_Potion) == 0) {
mes "[Sensei Moohae]";
mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
mes "You didn't throw away the precious potion did you?";
next;
mes "[Sensei Moohae]";
mes "The potion you drank earlier must be taking its effect by now.";
mes "Now that you drank the potion your training to become a monk will begin shortly...";
next;
mes "[Sensei Moohae]";
mes "But first, answer me these questions.";
mes "Do you dedicate the remainder of your life to the pursuit of purity?";
next;
if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "....with that kind of reply...";
mes "Have you not enough heart to become a monk?";
mes "Do you feel you have not suffered enough?";
next;
mes "[Sensei Moohae]";
mes "Think about it a little more and return!";
mes "We cannot accept a monk who is tainted with doubt...";
close;
}
mes "[Sensei Moohae]";
mes "Will you take advantage of the abilities gained through our training to use for personal benefit?";
next;
if (select("Yes.:No.") == 1) {
mes "[Sensei Moohae]";
mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit.";
mes "We lead our lives honorably and as holy executioners to the damned.";
next;
mes "[Sensei Moohae]";
mes "Go back where you're from and reconsider what it means to be a monk...";
mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil...";
close;
}
mes "[Sensei Moohae]";
mes "Will you punishing those who are against";
mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000";
next;
if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "Who do you think we, the monks are for!";
mes "Any creature that is against the will of such spawns from the dregs of the world!";
mes "They are not worthy to exist!";
next;
mes "[Sensei Moohae]";
mes "Return when you are ready to face and eliminate that which is evil.";
mes "Then you will know what you have to do next without my instructions.";
close;
}
mes "[Sensei Moohae]";
mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?";
next;
if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "Did you say no...? This is unacceptable...";
mes "If you can help your comrades by sacrificing yourself that is a true display of purity.";
next;
mes "[Sensei Moohae]";
mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for.";
mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being.";
close;
}
mes "[Sensei Moohae]";
mes "Will you assist your comrades by gathering monsters to follow you?";
next;
if (select("Yes.:No.") == 1) {
mes "[Sensei Moohae]";
mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk.";
mes "... that behavior is regarded as careless and is not tolerated.";
next;
mes "[Sensei Moohae]";
mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!";
next;
mes "[Sensei Moohae]";
mes "You might feel that's helping others, but it's not true.";
mes "Consider what it is you must do as a monk for others again.";
close;
}
mes "[Sensei Moohae]";
mes "Will you yell and shout the same things over and over again in towns or in fields?";
next;
if (select("Yes.:No.") == 1) {
mes "[Sensei Moohae]";
mes "You are not allowed to do so. This doesn't apply only to monks but to everyone.";
mes "Nobody wants their peace disturbed!";
mes "Even if you mean well by it, it is disrespectful and not allowed.";
close;
}
mes "[Sensei Moohae]";
mes "Are you willing to die for others on your monk's path of being a holy executioner?";
next;
if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "You cannot become a monk with such an attitude!!!";
mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be.";
next;
mes "[Sensei Moohae]";
mes "If you are unwilling to sacrifice yourself for those you care about,";
mes "how can you expect to reach true enlightenment?";
mes "Ponder upon the real meaning of life and death!!";
close;
}
mes "Lastly, make your oath that you will keep these vows.";
next;
if (select(" I vow to keep these oaths.:...eh...no...") == 2) {
mes "[Sensei Moohae]";
mes "..............";
next;
mes "[Sensei Moohae]";
mes "Then your training isn't completed.";
if (Sex)
mes "You will not be accepted as a monk my boy.";
else
mes "You will not be accepted as a monk little girl.";
next;
mes "[Sensei Moohae]";
mes "In light of this, your training will start again from the beginning....";
next;
mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet.";
mes "Come back later when you're ready...";
next;
mes "[Sensei Moohae]";
if (Sex)
mes "I hope that you are able to realize what you are to become soon my boy...";
else
mes "I hope that you are able to realize what you are to become soon my girl...";
close;
}
mes "[Sensei Moohae]";
mes "Then your training is complete...";
mes "Please come closer.";
if (Sex)
mes "We welcome you brother, in our holy battle against evil!";
else
mes "We welcome you sister, in our holy battle against evil!";
next;
mes "[Sensei Moohae]";
if (Sex)
mes "My brother, your oath has been heard by all around us.";
else
mes "My sister, your oath has been heard by all around us.";
next;
mes "[Sensei Moohae]";
mes "I will now perform the ultimate techniques upon your body...";
next;
mes "[Sensei Moohae]";
mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body.";
next;
mes "[Sensei Moohae]";
mes "Close your eyes.........";
next;
mes "[Sensei Moohae]";
mes "And relax your body.......";
next;
mes "["+ strcharinfo(0) +"]";
mes "^00CCCC- You breathe in deeply -^000000";
next;
mes "["+ strcharinfo(0) +"]";
mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000";
next;
mes "[Sensei Moohae]";
mes "Kiiii~~~Yahahhhhhhh!!!";
next;
mes "[Sensei Moohae]";
mes "Ooooohaaa!!!";
next;
mes "[Sensei Moohae]";
mes "Kiii~~~Yahahhhhhhh!!!";
next;
mes "[Sensei Moohae]";
mes "Haa~ Haa~ Haa~!!!!!";
next;
mes "[Sensei Moohae]";
mes ".... now open your eyes......";
next;
mes "[Sensei Moohae]";
mes "....and see life through the eyes of a monk.";
next;
.@jlevel = JobLevel;
completequest 3032;
callfunc "Job_Change",Job_Monk;
callfunc "F_ClearJobVar";
mes "[Sensei Moohae]";
mes "....You are a monk.";
next;
mes "[Sensei Moohae]";
mes "...heh.";
next;
mes "[Sensei Moohae]";
mes "Well...I guess I am too old to do that anymore...I was better when I was younger...";
next;
mes "[Sensei Moohae]";
mes "...anyways, you are a monk now.";
mes "Welcome!";
next;
mes "[Sensei Moohae]";
mes "I hope you will keep your vow..";
next;
mes "[Sensei Moohae]";
mes "continue your training on your path and practice harder.";
next;
mes "[Sensei Moohae]";
mes "Now...you may leave where the wind may take you.";
mes "Oh and I have a gift for you before you leave.";
if (.@jlevel == 50)
getitem Knuckle_Duster_,1;
else
getitem Waghnakh,1;
}
close;
}
else if (BaseJob == Job_Acolyte) {
mes "[Sensei Moohae]";
mes "You are...an acolyte..?";
mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you.";
mes "Unless you intend to become a monk....please leave.";
close;
}
else if (BaseJob == Job_Monk) {
mes "[Sensei Moohae]";
mes "How's your practice going?";
mes "I hope you are still training and keeping your vows.";
next;
mes "[Sensei Moohae]";
mes "We must always continue our training in life and stay true to our path.";
mes "Otherwise evil will come and taint our mind with impurities.";
next;
mes "[Sensei Moohae]";
mes "Don't forget your vows, stay on your path and";
mes "do not let any evil taint your pure heart.";
close;
}
else {
mes "[Sensei Moohae]";
mes "If you seek consultation, go to the Sanctuary in Prontera.";
mes "We do not have anything of interest to you here, please leave and do not disturb the other monks.";
close;
}
}
prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
if (MONK_Q >= 10 && MONK_Q < 14) {
if (MONK_Q == 10) {
mes "[Touha]";
mes "What brings you to me.";
mes "Do you wish to share a conversation with me?";
next;
mes "[Touha]";
mes "Oh, I see. You're on the monk in training.";
mes "You already possess a similar spirit as a monk's.";
next;
mes "[Touha]";
mes "By the looks of you, it seems, you";
mes "have already visited Sensei Moohae. Good.";
next;
mes "[Touha]";
mes "Let me inform you about certain things you must know as a monk.";
mes "Then I will help you to strengthen your body so that you can bear your next training.";
next;
mes "[Touha]";
mes "Calm your mind.";
mes "Relax your body...are you ready?";
next;
if (select("Yes.:No.") == 2) {
mes "[Touha]";
mes "Please come back when you're ready.";
close;
}
mes "[Touha]";
mes "Ok...then.";
next;
mes "[Touha]";
mes "Please repeat after me.";
next;
changequest 3024,3025;
}
else {
mes "[Touha]";
mes "Now, pay attention this time...";
next;
}
mes "[Touha]";
.@rand = rand(1,3);
if ((.@rand == 1) || (MONK_Q == 11)) {
MONK_Q = 11;
mes "I seek the path";
next;
mes "[Touha]";
mes "of enlightenment.";
next;
mes "[Touha]";
mes "We monks";
next;
mes "[Touha]";
mes "shall hold true";
next;
mes "[Touha]";
mes "to what we believe";
next;
mes "[Touha]";
mes "and will help protect others";
next;
mes "[Touha]";
mes "through the teachings";
next;
mes "[Touha]";
mes "we learn through our lives.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
else if ((.@rand == 2) || (MONK_Q == 12)) {
MONK_Q = 12;
mes "I commit myself to";
next;
mes "[Touha]";
mes "veritas and aequitas.";
next;
mes "[Touha]";
mes "I will follow my path";
next;
mes "[Touha]";
mes "to enlightenment and purity.";
next;
mes "[Touha]";
mes "I will protect my";
next;
mes "[Touha]";
mes "brothers with my life.";
next;
mes "[Touha]";
mes "Evil shall never be";
next;
mes "[Touha]";
mes "victorious while I breathe.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
else if ((.@rand == 3) || (MONK_Q == 13)) {
MONK_Q = 13;
mes "And shepherds we shall be,";
next;
mes "[Touha]";
mes "for thee my lord for thee.";
next;
mes "[Touha]";
mes "Power hath descended forth";
next;
mes "[Touha]";
mes "from the hand";
next;
mes "[Touha]";
mes "so our feet may swiftly carry";
next;
mes "[Touha]";
mes "out thy command. And we shall";
next;
mes "[Touha]";
mes "flow a river forth to thee and";
next;
mes "[Touha]";
mes "teeming with souls shall it ever be";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
next;
if (MONK_Q == 10) {
mes "[Touha]";
mes "Ok, that is all. Now repeat what I have spoken.";
mes "" + strcharinfo(0) + ", your turn.";
next;
}
if (MONK_Q == 11) {
switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "shall hold true";
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "We monks";
break;
case 3:
mes "[" + strcharinfo(0) + "]";
mes "and will help protect others";
break;
case 4:
mes "[" + strcharinfo(0) + "]";
mes "through the teachings";
break;
case 5:
mes "[" + strcharinfo(0) + "]";
mes "In nomine Patris, et Filii";
break;
case 6:
mes "[" + strcharinfo(0) + "]";
mes "to what we believe";
break;
case 7:
.@monk_t += 10;
mes "[" + strcharinfo(0) + "]";
mes "I seek the path";
break;
case 8:
mes "[" + strcharinfo(0) + "]";
mes "we learn through our lives.";
break;
case 9:
mes "[" + strcharinfo(0) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
mes "[" + strcharinfo(0) + "]";
mes "of enlightenment.";
break;
}
switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) {
case 1: mes "We monks"; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "I seek the path"; break;
case 4: mes "shall hold true"; break;
case 5:
.@monk_t += 10;
mes "of enlightenment.";
break;
case 6: mes "and will help protect others"; break;
case 7: mes "we learn through our lives."; break;
case 8: mes "through the teachings"; break;
case 9: mes "to what we believe"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) {
case 1: mes "to what we believe"; break;
case 2:
.@monk_t += 10;
mes "We monks";
break;
case 3: mes "I seek the path"; break;
case 4: mes "shall hold true"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "we learn through our lives."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "and will help protect others"; break;
case 9: mes "through the teachings"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) {
case 1:
.@monk_t += 10;
mes "shall hold true";
break;
case 2: mes "I seek the path"; break;
case 3: mes "We monks";
break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "to what we believe"; break;
case 8: mes "we learn through our lives."; break;
case 9: mes "and will help protect others"; break;
case 10: mes "through the teachings"; break;
}
switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) {
case 1: mes "of enlightenment."; break;
case 2: mes "I seek the path"; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "and will help protect others"; break;
case 6: mes "through the teachings"; break;
case 7: mes "we learn through our lives."; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9:
.@monk_t += 10;
mes "to what we believe";
break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) {
case 1: mes "I seek the path"; break;
case 2: mes "through the teachings"; break;
case 3:
.@monk_t += 10;
mes "and will help protect others";
break;
case 4: mes "of enlightenment."; break;
case 5: mes "shall hold true"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "to what we believe"; break;
case 9: mes "We monks"; break;
case 10: mes "we learn through our lives."; break;
}
switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) {
case 1: mes "we learn through our lives."; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "et Spiritus Sancti."; break;
case 4: mes "I seek the path"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "to what we believe"; break;
case 7: mes "We monks"; break;
case 8: mes "shall hold true"; break;
case 9: mes "and will help protect others"; break;
case 10:
.@monk_t += 10;
mes "through the teachings";
break;
}
switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "we learn through our lives.";
break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "through the teachings"; break;
case 4: mes "I seek the path"; break;
case 5: mes "We monks"; break;
case 6: mes "shall hold true"; break;
case 7: mes "to what we believe"; break;
case 8: mes "and will help protect others"; break;
case 9: mes "of enlightenment."; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "to what we believe"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "and will help protect others"; break;
case 8: mes "through the teachings"; break;
case 9: mes "we learn through our lives."; break;
case 10:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
}
switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "to what we believe"; break;
case 6: mes "and will help protect others"; break;
case 7: mes "through the teachings"; break;
case 8: mes "we learn through our lives."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
else if (MONK_Q == 12) {
switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "I will follow my path";
break;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "veritas and aequitas.";
break;
case 3:
mes "[" + strcharinfo(0) + "]";
mes "to enlightenment and purity.";
break;
case 4:
mes "[" + strcharinfo(0) + "]";
.@monk_t += 10;
mes "I commit myself to";
break;
case 5:
mes "[" + strcharinfo(0) + "]";
mes "I will protect my";
break;
case 6:
mes "[" + strcharinfo(0) + "]";
mes "victorious while I breathe.";
break;
case 7:
mes "[" + strcharinfo(0) + "]";
mes "brothers with my life.";
break;
case 8:
mes "[" + strcharinfo(0) + "]";
mes "Evil shall never be";
break;
case 9:
mes "[" + strcharinfo(0) + "]";
mes "In nomine Patris, et Filii";
break;
case 10:
mes "[" + strcharinfo(0) + "]";
mes "et Spiritus Sancti.";
break;
}
switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) {
case 1: mes "I will follow my path"; break;
case 2: mes "I will protect my"; break;
case 3: mes "brothers with my life."; break;
case 4: mes "to enlightenment and purity."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "victorious while I breathe."; break;
case 7: mes "et Spiritus Sancti."; break;
case 8: mes "I commit myself to"; break;
case 9:
.@monk_t += 10;
mes "veritas and aequitas.";
break;
case 10: mes "In nomine Patris, et Filii"; break;
}
switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) {
case 1:
.@monk_t += 10;
mes "I will follow my path";
break;
case 2: mes "veritas and aequitas."; break;
case 3: mes "I commit myself to"; break;
case 4: mes "et Spiritus Sancti."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "to enlightenment and purity."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "I will protect my"; break;
case 9: mes "brothers with my life."; break;
case 10: mes "victorious while I breathe."; break;
}
switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2: mes "Evil shall never be"; break;
case 3: mes "I will follow my path"; break;
case 4: mes "I will protect my"; break;
case 5: mes "victorious while I breathe."; break;
case 6:
.@monk_t += 10;
mes "to enlightenment and purity.";
break;
case 7: mes "brothers with my life."; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) {
case 1: mes "victorious while I breathe."; break;
case 2: mes "I commit myself to"; break;
case 3: mes "to enlightenment and purity."; break;
case 4: mes "brothers with my life."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "In nomine Patris, et Filii"; break;
case 7: mes "et Spiritus Sancti."; break;
case 8: mes "I will follow my path"; break;
case 9: mes "veritas and aequitas."; break;
case 10:
.@monk_t += 10;
mes "I will protect my";
break;
}
switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
case 1: mes "to enlightenment and purity."; break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
case 4: mes "I commit myself to"; break;
case 5:
.@monk_t += 10;
mes "brothers with my life.";
break;
case 6: mes "I will protect my"; break;
case 7: mes "victorious while I breathe."; break;
case 8: mes "Evil shall never be"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "In nomine Patris, et Filii"; break;
}
switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2:
.@monk_t += 10;
mes "Evil shall never be";
break;
case 3: mes "brothers with my life."; break;
case 4: mes "victorious while I breathe."; break;
case 5: mes "I will follow my path"; break;
case 6: mes "to enlightenment and purity."; break;
case 7: mes "I will protect my"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "victorious while I breathe.";
break;
case 2: mes "to enlightenment and purity."; break;
case 3: mes "I will protect my"; break;
case 4: mes "veritas and aequitas."; break;
case 5: mes "brothers with my life."; break;
case 6: mes "I will follow my path"; break;
case 7: mes "Evil shall never be"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "I commit myself to"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
case 4: mes "I will protect my"; break;
case 5: mes "to enlightenment and purity."; break;
case 6: mes "brothers with my life."; break;
case 7: mes "Evil shall never be"; break;
case 8:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
case 9: mes "victorious while I breathe."; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "veritas and aequitas."; break;
case 3: mes "I will follow my path"; break;
case 4: mes "to enlightenment and purity."; break;
case 5: mes "I will protect my"; break;
case 6: mes "brothers with my life."; break;
case 7: mes "Evil shall never be"; break;
case 8: mes "victorious while I breathe."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
else if (MONK_Q == 13) {
switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "for thee my lord for thee.";
break;
case 2:
mes "[" + strcharinfo(0) + "]";
.@monk_t += 10;
mes "And shepherds we shall be,";
break;
case 3:
mes "[" + strcharinfo(0) + "]";
mes "Power hath descended forth";
break;
case 4:
mes "[" + strcharinfo(0) + "]";
mes "out thy command. And we shall";
break;
case 5:
mes "[" + strcharinfo(0) + "]";
mes "from the hand";
break;
case 6:
mes "[" + strcharinfo(0) + "]";
mes "flow a river forth to thee and";
break;
case 7:
mes "[" + strcharinfo(0) + "]";
mes "so our feet may swiftly carry";
break;
case 8:
mes "[" + strcharinfo(0) + "]";
mes "teeming with souls shall it ever be";
break;
case 9:
mes "[" + strcharinfo(0) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
mes "[" + strcharinfo(0) + "]";
mes "In nomine Patris, et Filii";
break;
}
switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) {
case 1: mes "teeming with souls shall it ever be"; break;
case 2: mes "flow a river forth to thee and"; break;
case 3: mes "so our feet may swiftly carry"; break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "et Spiritus Sancti."; break;
case 6: mes "Power hath descended forth"; break;
case 7: mes "And shepherds we shall be,"; break;
case 8:
.@monk_t += 10;
mes "for thee my lord for thee.";
break;
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3:
.@monk_t += 10;
mes "Power hath descended forth";
break;
case 4: mes "from the hand"; break;
case 5: mes "teeming with souls shall it ever be"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "so our feet may swiftly carry"; break;
case 9: mes "out thy command. And we shall"; break;
case 10: mes "flow a river forth to thee and"; break;
}
switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "And shepherds we shall be,"; break;
case 3: mes "Power hath descended forth"; break;
case 4: mes "so our feet may swiftly carry"; break;
case 5:
.@monk_t += 10;
mes "from the hand";
break;
case 6: mes "flow a river forth to thee and"; break;
case 7: mes "out thy command. And we shall"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4:
.@monk_t += 10;
mes "so our feet may swiftly carry";
break;
case 5: mes "from the hand"; break;
case 6: mes "so our feet may swiftly carry"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "Power hath descended forth"; break;
case 3: mes "And shepherds we shall be,"; break;
case 4: mes "from the hand"; break;
case 5: mes "so our feet may swiftly carry"; break;
case 6: mes "flow a river forth to thee and"; break;
case 7:
.@monk_t += 10;
mes "out thy command. And we shall";
break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "teeming with souls shall it ever be"; break;
case 3:
.@monk_t += 10;
mes "flow a river forth to thee and";
break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "et Spiritus Sancti."; break;
case 6: mes "Power hath descended forth"; break;
case 7: mes "And shepherds we shall be,"; break;
case 8: mes "so our feet may swiftly carry"; break;
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "teeming with souls shall it ever be";
break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "And shepherds we shall be,"; break;
case 4: mes "for thee my lord for thee."; break;
case 5: mes "Power hath descended forth"; break;
case 6: mes "from the hand"; break;
case 7: mes "so our feet may swiftly carry"; break;
case 8: mes "out thy command. And we shall"; break;
case 9: mes "flow a river forth to thee and"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) {
case 1: mes "Power hath descended forth"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "And shepherds we shall be,"; break;
case 4:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
case 5: mes "so our feet may swiftly carry"; break;
case 6: mes "from the hand"; break;
case 7: mes "teeming with souls shall it ever be"; break;
case 8: mes "flow a river forth to thee and"; break;
case 9: mes "out thy command. And we shall"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4: mes "from the hand"; break;
case 5: mes "out thy command. And we shall"; break;
case 6: mes "so our feet may swiftly carry"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
next;
mes "[Touha]";
mes "...";
next;
mes "[Touha]";
mes "Hmm...";
next;
if (.@monk_t > 90) {
MONK_Q = 14;
changequest 3025,3026;
mes "[Touha]";
mes "...well done, that was perfect. You pay attention well...";
next;
mes "[Touha]";
mes "However, now is not the time to relax. Your path is still long ahead of you.";
next;
mes "[Touha]";
mes "Now as I promised, I will help strengthen your body.";
next;
mes "Focus your mind and do not move.";
next;
mes "^33CCFFYou feel wind all around your body.^000000";
next;
mes "^33CCFFAn energy within you grows.^000000";
next;
mes "[Touha]";
mes "I feel what grows within you.";
mes "You may now continue on...";
next;
mes "[Touha]";
mes "...the next course will be with Boohae.";
next;
mes "[Touha]";
mes "I wish you well on your journey.";
mes "Don't forget, his name is ^CC0000Boohae^000000.";
close;
}
else {
mes "[Touha]";
mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
next;
mes "[Touha]";
mes "Perhaps the path of a monk is too difficult for you?";
mes "You must take this seriously if you wish to continue...";
next;
mes "[Touha]";
mes "I will give you another chance.";
next;
mes "[Touha]";
mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
close;
}
}
else if (MONK_Q == 14) {
mes "[Touha]";
mes "Hmm... did you forget who to visit?";
next;
mes "[Touha]";
mes "I wonder about your abilities if you cannot remember such a simple thing.";
next;
mes "[Touha]";
mes "...are you testing my patience?";
next;
mes "[Touha]";
mes "You wear my patience thin...";
mes "... go visit Boohae.";
close;
}
else if (MONK_Q > 14 && BaseJob == Job_Acolyte) {
mes "[Touha]";
mes "...do your best for the final test.";
close;
}
else {
mes "[Touha]";
mes "Never shall innocent blood be shed.";
next;
mes "[Touha]";
mes "Yet the blood of the wicked shall flow like a river.";
next;
mes "[Touha]";
mes "We shall spread our blackened wings and be the vengeful striking hammer of god.";
next;
mes "[Touha]";
mes "We shall flow a river forth to thee, and teeming with souls shall it ever be.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii, et Spiritus Sancti.";
next;
mes "[Touha]";
mes "...You don't have to be afraid of me...";
close;
}
}
prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{
if (MONK_Q == 14 && BaseJob == Job_Acolyte) {
mes "[Boohae]";
mes "...";
next;
mes "[Boohae]";
mes "......";
next;
mes "[Boohae]";
mes ".........";
next;
mes "[Boohae]";
mes "............";
next;
select("...excuse me...?");
mes "[Boohae]";
mes "...";
mes "You just interrupted my meditation, I should break your legs...";
next;
mes "[Boohae]";
mes "........";
mes "I will give you a chance to explain why you interrupted me.";
next;
mes "[Boohae]";
mes ".....";
next;
mes "[Boohae]";
mes "Well, start explaining... or you'll be crawling soon...";
next;
if (select("Touha sent me.:Sorry, nothing.") == 2) {
mes "[Boohae]";
mes "........";
mes "...you must have a death wish to have interrupted me intentionally...";
close;
}
mes "[Boohae]";
mes "I see...";
mes "Well then, let's see....";
next;
mes "[Boohae]";
mes "....your body seems..";
mes "strengthened. Good...";
next;
mes "[Boohae]";
mes "What did you do with Touha?";
next;
switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
mes "cannot answer a simple question.";
mes "Leave me to my prayers.";
close;
case 2:
mes "[Boohae]";
mes "... I see...";
mes "Didn't he do anything for you?";
next;
switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
mes "cannot answer a simple question.";
mes "Leave me to my prayers.";
close;
case 2:
mes "[Boohae]";
mes "That is unimportant to me...";
mes "Stop disturbing me and go away!";
close;
case 3:
mes "[Boohae]";
mes "The teachings of becoming a monk are learned after becoming one.";
mes "This is not what I am looking for...";
close;
case 4:
mes "[Boohae]";
mes "Very well, you seem to realize your body has something new inside.";
mes "Well then, we shall move on to the next step...";
next;
break;
}
break;
case 3:
mes "[Boohae]";
mes "...You interrupted me to tell me that...?";
mes "Get lost before I break your legs...";
close;
}
mes "[Boohae]";
mes "Alright... well we have two tests...";
mes "Choose which one you want to do...";
next;
if (select("Gathering mushrooms:Marathon") == 1) {
MONK_Q = 15;
changequest 3026,3027;
mes "[Boohae]";
mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?";
mes "Go prepare and come back later when you're ready.";
close;
}
MONK_Q = 16;
changequest 3026,3028;
mes "[Boohae]";
mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control.";
mes "Go prepare and come back later when you're ready.";
close;
}
if (MONK_Q == 15) {
mes "[Boohae]";
mes "So, are you ready? You won't need anything but a great deal of determination.";
next;
mes "[Boohae]";
mes "The gathering mushroom test is intended,";
mes "to test your patience.";
next;
mes "[Boohae]";
mes "Go inside the building near this abbey.";
next;
mes "[Boohae]";
mes "Other monk candidates will be with you for the same test,";
next;
mes "[Boohae]";
mes "The more people that are there, the less mushrooms they'll find.";
mes "So I hope you will understand that they are testing their patience, just like you.";
close;
}
if (MONK_Q == 16) {
mes "[Boohae]";
mes "Welcome back, did you prepare? You won't need anything except strong legs.";
next;
mes "[Boohae]";
mes "The marathon is intended,";
mes "to test your self-control ability.";
next;
mes "[Boohae]";
mes "Go inside the building near this abbey.";
next;
mes "[Boohae]";
mes "All you have to do is run around the building as many times as you're required.";
mes "Well... get going.";
close;
}
if (MONK_Q == 17) {
mes "[Boohae]";
mes "Now, go visit 'Tomoon'. How many times should I tell you this?";
mes "Now you have a lot of chance to damage your body because you're so exhausted right now.";
mes "'Tomoon' is staying in a deepest place inside a building near this abbey.";
close;
}
if (MONK_Q > 17 && MONK_Q < 24) {
mes "[Boohae]";
mes "...........";
next;
mes "-He seems to be in meditation.-";
close;
}
else {
mes "[Boohae]";
mes "Hmmmm....!!";
next;
mes "-He seems to be in meditation.-";
close;
}
}
prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{
mes "[Keeper Chorip]";
mes "....this place is for those";
mes " in testing for becoming a monk.";
next;
if (MONK_Q == 14) {
mes "[Keeper Chorip]";
mes "Huh? Did you just say Boohae?";
next;
mes "[Keeper Chorip]";
mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner...";
close;
}
else if (MONK_Q > 14 && MONK_Q < 25) {
mes "[Keeper Chorip]";
mes "Is your name " + strcharinfo(0) + "?";
next;
if (select("Yes.:No.") == 1) {
mes "[Keeper Chorip]";
mes "Alright you're cool... go on in. Your test is waiting for you. Good luck.";
close;
}
mes "[Keeper Chorip]";
mes "Yeah right, I know who you are... get in there... your test is ready.";
close;
}
else {
mes "[Keeper Chorip]";
mes "...please be quiet inside.";
close;
}
}
monk_test,329,61,3 script Bashu#mk 4_M_MONK,{
if (MONK_Q > 14 && MONK_Q < 25) {
if (MONK_Q == 15) {
mes "[Bashu]";
mes "So, which test do you want to do...?";
next;
mes "[Bashu]";
mes "From what I've heard, you chose the mushroom test...";
mes "Oh well, it's still your choice.";
}
else if (MONK_Q == 16) {
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
next;
mes "[Bashu]";
mes "Well, as far as I've been told, you chose the marathon test...";
mes "Oh well, it's your choice.";
}
else {
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
mes "You can choose which one you want.";
next;
}
next;
if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) {
mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000.";
close2;
warp "job_monk",226,175;
end;
}
mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000.";
close2;
warp "monk_test",386,387;
end;
}
else {
mes "[Bashu]";
mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey.";
mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,";
next;
mes "[Bashu]";
mes "Please be advised and do not touch anything.";
mes "And please avoid talking loud in front of Tomoon.";
next;
mes "[Bashu]";
mes "I hope you will have a great time in here.";
close;
}
}
monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{
mes "[Monk Apprentice]";
mes "W... welcome!";
mes "Th... this place is for testing the tolerance of monk candidates!";
next;
mes "[Monk Apprentice]";
mes "Ju... just run...";
mes "until you're told to stop,";
mes "Ru...ruu....run!";
next;
mes "[Monk Apprentice]";
mes "M... m... me? I'll run one of these days!";
next;
mes "[Monk Apprentice]";
mes "M... monk... are you going to be... a... m...m...monk??";
next;
mes "[Monk Apprentice]";
mes "Ar...are...you...sure you are.. aren't... going to quit?";
next;
if (select("Quit.:Keep running.") == 1) {
mes "[Monk Apprentice]";
mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
close2;
MONK_Q = 15;
changequest 3028,3027;
warp "prt_monk",194,168;
end;
}
mes "[Monk Apprentice]";
mes "Until you're told to stop,";
mes "Ru...ruu....run!";
close;
}
monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{
OnTouch:
if (MONK_Q >= 15 && MONK_Q <= 23) {
MONK_Q += 1;
warp "monk_test",385,388;
end;
}
else if (MONK_Q == 24) {
MONK_Q = 25;
changequest 3028,3029;
mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map;
warp "monk_test",385,388;
end;
}
else if (MONK_Q == 25) {
mes "[Supervisor]";
mes "Now...you may go visit Tomoon.";
mes "Tomoon is in the deepest room inside a building near this abbey.";
mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map;
close2;
warp "prt_monk",194,168;
end;
}
}
monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap FAKE_NPC,{
OnTouch:
mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
warp "monk_test",387,387;
end;
}
monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 FAKE_NPC
monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 FAKE_NPC
monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 FAKE_NPC
monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 FAKE_NPC,0,1
monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 FAKE_NPC,0,1
monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 FAKE_NPC
monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 FAKE_NPC
monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 FAKE_NPC,1,0
monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 FAKE_NPC,1,0
monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 FAKE_NPC
monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 FAKE_NPC
monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 FAKE_NPC,3,0
monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 FAKE_NPC,3,0
monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 FAKE_NPC
monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 FAKE_NPC
monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 FAKE_NPC,0,1
monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 FAKE_NPC,0,1
monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 FAKE_NPC
monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 FAKE_NPC
monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 FAKE_NPC,2,3
monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 FAKE_NPC,0,3
monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 FAKE_NPC,1,0
monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 FAKE_NPC,1,0
monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 FAKE_NPC
monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 FAKE_NPC
job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
next;
mes "[Hyunmoo]";
mes "Or is it you want to quit... do you want to quit?";
next;
switch(select("No.:Yes.") == 1) {
mes "[Hyunmoo]";
mes "Then move!";
close;
}
mes "[Hyunmoo]";
mes ".....I figured as much....you don't have a spirit.";
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
close2;
MONK_Q = 16;
changequest 3027,3028;
warp "prt_monk",194,168;
end;
}
else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) {
mes "[Hyunmoo]";
mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
next;
mes "[Hyunmoo]";
mes "Your task will be to gather mushrooms.";
mes "Understand?";
next;
mes "[Hyunmoo]";
mes "Picking the mushrooms is to train your tolerance.";
mes "We planted a garden in order to survive as well as to discipline our minds.";
next;
mes "[Hyunmoo]";
mes "I believe there is no better way to find true inner peace then to be one with nature.";
mes "So we created our garden, however these mushrooms started sprouting up everywhere!";
next;
mes "[Hyunmoo]";
mes "What we ask of you as part of your training is to remove these mushrooms.";
mes "Go help the others remove as many mushrooms as you can and bring me back";
mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof.";
next;
mes "[Hyunmoo]";
mes "Now, go get some mushrooms.";
mes "Check back with me when you have picked some, I will tell you if it is enough.";
mes "And remember, find peace when gardening.";
next;
mes "[Hyunmoo]";
mes "...or do you want to quit?";
next;
if (select("No.:Yes.") == 1) {
mes "[Hyunmoo]";
mes "Alright then, keep going.";
close;
}
mes "[Hyunmoo]";
mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
MONK_Q = 16;
changequest 3027,3028;
end;
}
else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) {
mes "[Hyunmoo]";
mes "...hmm... not bad.";
mes "Ok, you passed.";
next;
mes "[Hyunmoo]";
mes "Go meet Tomoon for your next test.";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
MONK_Q = 25;
changequest 3027,3029;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
warp "prt_monk",194,168;
end;
}
else if (MONK_Q > 24) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
close;
}
}
prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{
if (MONK_Q < 25) {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
next;
mes "[Hyunmoo]";
mes "As I see other monks working hard on growing vegetables,";
mes "it warms my heart to see others enjoying gardening as I do.";
next;
mes "[Hyunmoo]";
mes "To be honest with you, I think gardening is the greatest thing ever...";
mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
next;
mes "[Hyunmoo]";
mes "Don't forget to thank them as you go by for their hard work.";
close;
}
else if (MONK_Q > 24 && BaseJob == Job_Acolyte) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
close;
}
else {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
next;
mes "[Hyunmoo]";
mes "As I see other monks working hard on growing vegetables,";
mes "it warms my heart to see others enjoying gardening as I do.";
next;
mes "[Hyunmoo]";
mes "To be honest with you, I think gardening is the greatest thing ever...";
mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
next;
mes "[Hyunmoo]";
mes "Don't forget to thank them as you go by for their hard work.";
close;
}
}
monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{
if (MONK_Q == 25) {
mes "[Tomoon]";
mes "Welcome young one.";
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
next;
mes "[Tomoon]";
mes "Now you don't need to be instructed any more then this:";
mes "^990000Terminate every living thing in your way!^000000 That's all!";
next;
mes "[Tomoon]";
mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!";
next;
mes "[Tomoon]";
mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!";
next;
mes "[Tomoon]";
mes "We are not like priests who cower behind the strength of others!";
next;
mes "[Tomoon]";
mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got.";
next;
mes "[Tomoon]";
mes "Let's see if you got what it takes to be a true monk!!";
close2;
MONK_Q = 26;
changequest 3029,3031;
warp "monk_test",88,74;
end;
}
else if (MONK_Q == 26) {
mes "[Tomoon]";
mes "Hmm... you failed?";
mes "Cheer up! Failure is but a process to success!";
mes "Go! Start again! Kill them all!!";
close2;
warp "monk_test",88,74;
end;
}
else if (MONK_Q == 27) {
mes "[Tomoon]";
mes "Excellent job!!";
mes "I knew you'd make it through!";
mes "Now...I will give you a secret potion which will double your physical strength.";
next;
getitem Green_Potion,1;
mes "Drink this potion and you will be able to become a monk!!!";
mes "... now go back to sensei Moohae!!!";
MONK_Q = 28;
changequest 3031,3032;
close;
}
else if (MONK_Q == 28) {
mes "[Tomoon]";
mes "I already told you, go back to sensei Moohae!!!";
close;
}
else {
mes "[Tomoon]";
mes "....be quiet.";
mes ".....";
next;
mes "[Tomoon]";
mes "I will not allow anyone to cause any trouble in this abbey.";
next;
mes "[Tomoon]";
mes "You'd better not be thinking about causing any trouble.";
close;
}
}
monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{
mes "[Proctor]";
mes "So, are you ready to undergo the spiritual training?";
next;
switch(select("Yes!:No.:What do I have to do?")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",125,277;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,144,277,0 script mob_monk#1_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,134,291,0 script mob_monk#1_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,157,284,0 script mob_monk#1_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",157,284,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,156,261,0 script mob_monk#1_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",156,261,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,149,268,0 script mob_monk#1_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
switch(select("Yes!:No.:Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",125,177;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,140,181,0 script mob_monk#2_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,150,164,0 script mob_monk#2_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,158,192,0 script mob_monk#2_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",158,192,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,165,186,0 script mob_monk#2_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",165,186,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,162,182,0 script mob_monk#2_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
switch(select("Yes!:No.:Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",230,277;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,249,277,0 script mob_monk#3_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
}
monk_test,231,296,0 script mob_monk#3_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,264,292,0 script mob_monk#3_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",264,292,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,252,284,0 script mob_monk#3_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",252,284,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,257,285,0 script mob_monk#3_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#3_5::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,3,3,0 script resetter#monk FAKE_NPC,{
OnTimer500000:
donpcevent "mob_monk#1_1::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_5::OnDisable";
initnpctimer;
end;
OnInit:
OnEnable:
initnpctimer;
end;
}
monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{
mes "Grrrr...";
mes "All monsters in the monk job chance place have been reset.";
mes "Timer's activated.";
donpcevent "mob_monk#1_1::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_5::OnDisable";
donpcevent "resetter#monk::OnEnable";
close;
}
//== Monsters of Mushroom Collecting =======================
job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0
job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0
|