1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
|
////===== eAthena Script =======================================
//= Crusader Quest
//===== By: ==================================================
//= Made by: Black Dragon
//= Converted by: Shin
//=
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Need optimalization and fixing
//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
//= just a temp Job Quest
//= 1.2 minor fix of announcement by Freya people
//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
//= also fixed too common script names [Lupus]
//= 1.3a fixed "dead lock" bugs [Lupus]
//= 1.3b changed monsters ID in patience test [Komurka]
//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.7 Updated names and required items, Chivalry Emblem +
//= Hand of God allow to skip item gathering [DracoRPG]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Fixed endless loop, wrong condition check [Lupus]
//= also changed all job numbers to constants, fixed logic
//============================================================
prt_castle,45,169,4 script Senior Crusader 752,{
callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
mes "[^000080Michael Halig^000000]";
if (BaseJob > Job_Swordman) goto NEXT0;
if (BaseJob == Job_Novice){
mes "Hello there.";
next;
mes "[^000080Michael Halig^000000]";
mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
next;
mes "[^000080Michael Halig^000000]";
mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
close;
}
mes "Hello "+ strcharinfo(0);
mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
if (CRUS_Q == 1) goto CONT;
if (CRUS_Q == 2) goto CONT0;
if (CRUS_Q == 3) goto L_GETITM1;
if (CRUS_Q == 4) goto L_GETITM2;
if (CRUS_Q > 4) goto CONT3;
mes "Welcome, can I help you with something?";
next;
menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
mes "[^000080Michael Halig^000000]";
mes "Oh, all right.";
next;
mes "[^000080Michael Halig^000000]";
mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
close;
JOB:
mes "[^000080Michael Halig^000000]";
mes "All right, let me take a look at you first.";
next;
if (JobLevel != 50) goto SKIP;
set JBLVL,50;
set CRUS_Q,5;
goto TEST1;
SKIP:
if (JobLevel > 39) goto OKAY;
mes "[^000080Michael Halig^000000]";
mes "I'm sorry, but you need to be at least at a job level of 40.";
next;
mes "[^000080Michael Halig^000000]";
mes "All 2nd jobs require that.";
close;
OKAY:
if (SkillPoint == 0) goto OKAY0;
JOB0:
mes "[^000080Michael Halig^000000]";
mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
close;
OKAY0:
mes "[^000080Michael Halig^000000]";
mes "Everything looks all right.";
set CRUS_Q,1;
next;
mes "[^000080Michael Halig^000000]";
mes "All right, shall we begin the tests?";
next;
menu "Yes, of course.",OKAY1,"Not yet.",-;
mes "[^000080Michael Halig^000000]";
mes "Oh, all right. Come back when you're ready.";
close;
OKAY1:
if (SkillPoint != 0) goto JOB0;
set CRUS_Q,rand (3,4);
mes "[^000080Michael Halig^000000]";
mes "All right, the first test requires you to collect items.";
next;
mes "[^000080Michael Halig^000000]";
mes "Bring back the following items:";
if (CRUS_Q == 3){
mes "- 10 ^FF0000Decayed Nails^000000";
mes "- 10 ^FF0000Daenggies^000000";
mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
mes "- 10 ^FF0000Stinky Scales^000000";
close;
}
mes "- 10 ^FF0000Lanterns^000000";
mes "- 10 ^FF0000Horrendous Mouths^000000";
mes "- 10 ^FF0000Rotten Bandages^000000";
mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
close;
ASK:
mes "[^000080Michael Halig^000000]";
mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
mes "Not always those who are in power, but rather for the justly cause.";
next;
mes "[^000080Michael Halig^000000]";
mes "I hope that you consider to become one.";
mes "To fight for good is a job that should be done by everyone to some extent.";
close;
ASK0:
mes "[^000080Michael Halig^000000]";
mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
mes "A ^800000Crusader^000000 is a person of righteousness at work.";
close;
CONT:
mes "Have you changed your mind?";
next;
menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
mes "[^000080Michael Halig^000000]";
mes "I see... That's a shame.";
next;
mes "[^000080Michael Halig^000000]";
mes "Come back if you do want to.";
close;
CONT0:
mes "Well, hm...";
next;
mes "[^000080Michael Halig^000000]";
mes "I was expecting that someone like you would pass.";
next;
mes "[^000080Michael Halig^000000]";
mes "Mind to try again?";
next;
menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
mes "[^000080Michael Halig^000000]";
mes "Oh, all right.";
close;
L_GETITM1:
set @item,0;
if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
mes "- 10 ^FF0000Decayed Nails^000000";
set @item, @item +1;
ITEM7:
if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
mes "You still miss the this item";
mes "- 10 ^FF0000Danggies^000000";
set @item, @item +1;
ITEM8:
if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
mes "You still miss the this item";
mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
set @item, @item +1;
ITEM9:
if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
mes "You still miss the this item";
mes "- 10 ^FF0000Stinky Scales^000000";
set @item, @item +1;
ITEM10:
if(@item) close;
mes "Good job!";
mes "You collected everything!";
delitem 957,10;//Items: Decayed_Nail,
delitem 901,10;//Items: Daenggie,
delitem 1099,10;//Items: Worn-out_Prison_Uniform,
delitem 959,10;//Items: Stinky_Scale,
set CRUS_Q,5;
TEST1:
next;
mes "[^000080Michael Halig^000000]";
mes "All right, let's move on to the 2nd test.";
next;
mes "[^000080Michael Halig^000000]";
mes "Go to the prison, it's in the basement";
mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
close;
L_GETITM2:
set @item, 0;
if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
mes "You still miss the this item";
mes "- 10 ^FF0000Lanterns^000000";
set @item, @item +1;
ITEM11:
if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
mes "You still miss the this item";
mes "- 10 ^FF0000Horrendous Mouths^000000";
set @item, @item +1;
ITEM12:
if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
mes "You still miss the this item";
mes "- 10 ^FF0000Rotten Bandages^000000";
set @item, @item +1;
ITEM13:
if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
mes "You still miss the this item";
mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
set @item, @item +1;
ITEM14:
if(@item) close;
mes "Good job!";
mes "You collected everything!";
delitem 1041,10;//Items: Lantern,
delitem 958,10;//Items: Horrendous_Mouth,
delitem 930,10;//Items: Rotten_Bandage,
delitem 1062,10;//Items: Jack_'o_Pumpkin,
set CRUS_Q,5;
goto TEST1;
CONT3:
if (CRUS_Q == 8) goto CONT4;
if (CRUS_Q > 8) goto CONT5;
mes "Please talk to the man in the prison to continue.";
mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
close;
CONT4:
mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
next;
mes "[^000080Michael Halig^000000]";
mes "Now to move on to the ^FF8000Knowledge Test^000000.";
mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
set CRUS_Q,9;
close;
CONT5:
if (CRUS_Q == 13) goto CONT6;
if (CRUS_Q == 14) goto CONT7;
mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
close;
CONT6:
mes "Excellent work in completing all the necessary tests!";
mes "Now let me examine you before you become a ^800000Crusader^000000.";
next;
set CRUS_Q,14;
mes "[^000080Michael Halig^000000]";
CONT7:
if (SkillPoint == 0) goto GOOD;
mes "I'm sorry, but you'll need to use up all your skill points first.";
close;
GOOD:
mes "This is to compliment your job change.";
if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
callfunc "Job_Change",Job_Crusader;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
close;
NEXT0:
if (BaseJob != Job_Mage) goto NEXT1;
mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
mes "Hope you have a good day!";
close;
NEXT1:
if (BaseJob != Job_Archer) goto NEXT2;
mes "Good luck in your hunting.";
close;
NEXT2:
if (BaseJob != Job_Acolyte) goto NEXT3;
mes "Good day to you!";
mes "Hope you do well to find your path.";
close;
NEXT3:
if (BaseJob != Job_Merchant) goto NEXT4;
mes "Hello, we don't currently need anything, sorry about that.";
close;
NEXT4:
if (BaseJob != Job_Thief) goto NEXT5;
mes "Better watch yourself.";
close;
NEXT5:
if (BaseJob != Job_Knight) goto NEXT6;
mes "Good day to you, " + strcharinfo(0);
close;
NEXT6:
if (BaseJob != Job_Priest) goto NEXT7;
mes "Good day, "+ strcharinfo(0);
mes "I would hope to believe that all is going well.";
close;
NEXT7:
if (BaseJob != Job_Wizard) goto NEXT8;
mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
mes "Nice to have you wish us.";
close;
NEXT8:
if (BaseJob != Job_Blacksmith) goto NEXT9;
mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
close;
NEXT9:
if (BaseJob != Job_Hunter) goto NEXT10;
mes "Hello, wish you luck for your success.";
close;
NEXT10:
if (BaseJob != Job_Assassin) goto NEXT11;
mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
close;
NEXT11:
if (BaseJob != Job_Crusader) goto NEXT12;
mes "Good day, "+ strcharinfo(0);
close;
NEXT12:
if (BaseJob != Job_Monk) goto NEXT13;
mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
close;
NEXT13:
if (BaseJob != Job_Sage) goto NEXT14;
mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
close;
NEXT14:
if (BaseJob != Job_Rogue) goto NEXT15;
mes "Stay out of trouble if you know what's good for you.";
close;
NEXT15:
if (BaseJob != Job_Alchem) goto NEXT16;
mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
close;
NEXT16:
if (BaseJob != Job_Bard) goto NEXT17;
mes "Welcome to the castle, good sir.";
close;
NEXT17:
if (BaseJob != Job_Dancer) goto NEXT18;
mes "Good day, miss.";
close;
NEXT18:
if (BaseJob != Job_Wedding) goto NEXT19;
if (Sex){
mes "Well done, sir!";
} else {
mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
}
close;
NEXT19:
mes "Hello and good day!";
close;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Man in Anguish - Crusader Job Quest - 2nd Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_castle,164,32,0 script Man in Anguish 733,{
if (CRUS_Q == 7) goto CONT;
if (CRUS_Q > 7) goto CONT0;
mes "[^000080Murnak Mijoul^000000]";
mes "Who... who are you?";
next;
if (CRUS_Q == 5) goto CHECK;
OTHER:
if (CRUS_Q == 6) goto EXIT1;
mes "[^000080Murnak Mijoul^000000]";
mes "What do you want?";
mes "Leave me alone~!";
close;
CHECK:
if (countitem(2608) == 0) goto NOT;//Items: Rosary,
mes "[^000080Murnak Mijoul^000000]";
mes "I see, you're here for the job.";
next;
mes "[^000080Murnak Mijoul^000000]";
mes "It's torture.";
mes "They send me to that room time and time again.";
next;
mes "[^000080Murnak Mijoul^000000]";
mes "I've grown awefully weak from it.";
next;
mes "[^000080Murnak Mijoul^000000]";
mes "But if it's your wish, I will send to there.";
next;
menu "Yes.",-,"On second thought...",EXIT;
mes "[^000080Murnak Mijoul^000000]";
mes "All right then... I'll tell you where to go.";
GO:
next;
savepoint "prt_castle",162,27;
if (getmapusers("job_cru") > 0) goto EXIT0;
set CRUS_Q,6;
warp "job_cru",23,42;
EXIT0:
mes "[^000080Murnak Mijoul^000000]";
mes "I'm sorry, there's already another person there right now.";
mes "Please wait a little longer.";
close;
EXIT:
mes "[^000080Murnak Mijoul^000000]";
mes "Please do not disturb me then!";
close;
NOT:
mes "[^000080Murnak Mijoul^000000]";
mes "Leave me alone!";
mes "Can't you leave someone in pain alone ?";
close;
CONT:
mes "[^000080Murnak Mijoul^000000]";
mes "I see you've passed. Good work.";
set CRUS_Q,8;
close;
EXIT1:
mes "[^000080Murnak Mijoul^000000]";
mes "Sorry but you're going to need to go again.";
goto GO;
CONT0:
mes "[^000080Murnak Mijoul^000000]";
mes "There is nothing else you need from me.";
mes "Let me be...";
close;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Gabriel Valentine - Crusader Job Quest - Knowledge Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_church,94,116,0 script Gabriel Valentine 745,{
mes "[^000080Gabriel Valentine^000000]";
if (BaseJob == Job_Novice){
mes "Hello young traveler.";
close;
}
if (BaseJob != Job_Swordman) goto NEXT0;
mes "Hello, " + strcharinfo(0);
next;
if (CRUS_Q != 9) goto EXIT;
BEGIN:
menu "Take the Knowledge test.",-,"Nothing.",EXIT;
mes "[^000080Gabriel Valentine^000000]";
mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
mes "Okay...";
next;
START:
set @Q , 0;
set @Q1 , 0;
set @Q2 , 0;
set @Q3 , 0;
set @Q4 , 0;
set @Q5 , 0;
set @Q6 , 0;
set @Q7 , 0;
set @Q8 , 0;
set @Q9 , 0;
set @Q10 , 0;
set @Q11 , 0;
set @Q12 , 0;
set @Q13 , 0;
set @Q14 , 0;
set @Q15 , 0;
set @Q16 , 0;
set @Q17 , 0;
set @Q18 , 0;
set @Q19 , 0;
set @Q20 , 0;
set @ANS , 0;
RND:
if (@Q > 10) goto L_DONE;
set @RND, rand(20);
if (@RND > 9) goto G1;
if (@RND > 4) goto G1A;
if (@RND > 3) goto G1A1;
if (@RND == 0) goto Q1;
if (@RND == 1) goto Q2;
if (@RND != 1) goto Q3;
G1A1:
if (@RND == 3) goto Q4;
if (@RND != 3) goto Q5;
G1A:
if (@RND > 8) goto G1A2;
if (@RND == 5) goto Q6;
if (@RND == 6) goto Q7;
if (@RND != 6) goto Q8;
G1A2:
if (@RND == 8) goto Q9;
if (@RND != 8) goto Q10;
G1:
if (@RND > 14) goto G2A;
if (@RND > 13) goto G2A1;
if (@RND == 10) goto Q11;
if (@RND == 11) goto Q12;
if (@RND == 12) goto Q13;
G2A1:
if (@RND == 13) goto Q14;
if (@RND == 14) goto Q15;
G2A:
if (@RND > 18) goto G2A2;
if (@RND == 15) goto Q16;
if (@RND == 16) goto Q17;
if (@RND == 17) goto Q18;
G2A2:
if (@RND == 18) goto Q19;
if (@Q20 != 0) goto RND;
set @Q20,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Are you willing to risk your life to save someone else?";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q1:
if (@Q1 != 0) goto RND;
set @Q1,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "If someone asks you to help them for a good cause, will you oblige?";
next;
menu "Yes",-,"No",RND;
set @ANS, @ANS + 1;
goto RND;
Q2:
if (@Q2 != 0) goto RND;
set @Q2, 1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Would you allow a robber to get away with stolen goods?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q3:
if (@Q3 != 0) goto RND;
set @Q3,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Do you wish that the world was at harmony?";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q4:
if (@Q4 != 0) goto RND;
set @Q4,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Will you ever attempt suicide?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q5:
if (@Q5 != 0) goto RND;
set @Q5,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Will you intoxicate yourself at parties?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q6:
if (@Q6 != 0) goto RND;
set @Q6,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Will you openly massacre?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q7:
if (@Q7 != 0) goto RND;
set @Q7,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Will you hold your temper during arguments?";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q8:
if (@Q8 != 0) goto RND;
set @Q8,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "Would you allow alchemists to perform illegal experiments?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q9:
if (@Q9 != 0) goto RND;
set @Q9,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "If someone threw a stone at you, you'd become furious.";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q10:
if (@Q10 != 0) goto RND;
set @Q10,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "If someone offered you money that belongs to someone poor, would you take it?";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q11:
if (@Q11 != 0) goto RND;
set @Q11,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You think highly of yourself.";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q12:
if (@Q12 != 0) goto RND;
set @Q12,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You are humble before others.";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q13:
if (@Q13 != 0) goto RND;
set @Q13,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You answer people full of respect and with kindness.";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q14:
if (@Q14 != 0) goto RND;
set @Q14,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You fight when you feel like it.";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q15:
if (@Q15 != 0) goto RND;
set @Q15,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You go to the pub every night.";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q16:
if (@Q16 != 0) goto RND;
set @Q16,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You believe in the Father, Son and Holy Spirit.";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
Q17:
if (@Q17 != 0) goto RND;
set @Q17,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You believe that the Devil is evil and cruel and should be treated the same way.";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q18:
if (@Q18 != 0) goto RND;
set @Q18,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "You believe that talk is for wimps and that action plays the main role in peace-making";
next;
menu "Yes",RND,"No",-;
set @ANS,@ANS + 1;
goto RND;
Q19:
if (@Q19 != 0) goto RND;
set @Q19,1;
set @Q,@Q + 1;
mes "[^000080Gabriel Valentine^000000]";
mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
next;
menu "Yes",-,"No",RND;
set @ANS,@ANS + 1;
goto RND;
L_DONE:
mes "[^000080Gabriel Valentine^000000]";
mes "You got "+ @ANS +" / 10 questions correct.";
next;
if (CRUS_Q != 10) goto secND;
if (@ANS < 8) goto NO;
PASS:
mes "[^000080Gabriel Valentine^000000]";
mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
set CRUS_Q, 11;
close;
NO:
set CRUS_Q, 10;
mes "[^000080Gabriel Valentine^000000]";
mes "I'm sorry, you didn't get enough to qualify.";
next;
mes "[^000080Gabriel Valentine^000000]";
mes "Try giving it another go when you feel you're ready.";
mes "I'll only expect you to get at least 8 correct from now on.";
close;
secND:
if (@ANS > 7) goto PASS;
mes "[^000080Gabriel Valentine^000000]";
mes "I'm sorry, you didn't get enough correct.";
close;
EXIT:
if (CRUS_Q == 10) goto BEGIN;
if (CRUS_Q > 10) goto FINISH;
close;
FINISH:
mes "[^000080Gabriel Valentine^000000]";
mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
close;
NEXT0:
if (BaseJob != Job_Mage) goto NEXT1;
mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
mes "Hope you have a good day!";
close;
NEXT1:
if (BaseJob != Job_Archer) goto NEXT2;
mes "Good luck in your hunting.";
close;
NEXT2:
if (BaseJob != Job_Acolyte) goto NEXT3;
mes "Good day to you!";
mes "Hope you do well to find your path.";
close;
NEXT3:
if (BaseJob != Job_Merchant) goto NEXT4;
mes "Hello, we don't currently need anything, sorry about that.";
close;
NEXT4:
if (BaseJob != Job_Thief) goto NEXT5;
mes "Better watch yourself.";
close;
NEXT5:
if (BaseJob != Job_Knight) goto NEXT6;
mes "Good day to you, "+ strcharinfo(0);
close;
NEXT6:
if (BaseJob != Job_Priest) goto NEXT7;
mes "Good day, " + strcharinfo(0);
mes "I would hope to believe that all is going well.";
close;
NEXT7:
if (BaseJob != Job_Wizard) goto NEXT8;
mes "Hello! Nice to have you wish us.";
close;
NEXT8:
if (BaseJob != Job_Blacksmith) goto NEXT9;
mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
close;
NEXT9:
if (BaseJob != Job_Hunter) goto NEXT10;
mes "Hello, wish you luck for your success.";
close;
NEXT10:
if (BaseJob != Job_Assassin) goto NEXT11;
mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
close;
NEXT11:
if (BaseJob != Job_Crusader) goto NEXT12;
mes "Good day, " + strcharinfo(0);
close;
NEXT12:
if (BaseJob != Job_Monk) goto NEXT13;
mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
close;
NEXT13:
if (BaseJob != Job_Sage) goto NEXT14;
mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
close;
NEXT14:
if (BaseJob != Job_Rogue) goto NEXT15;
mes "Stay out of trouble if you know what's good for you.";
close;
NEXT15:
if (BaseJob != Job_Alchem) goto NEXT16;
mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
close;
NEXT16:
if (BaseJob != Job_Bard) goto NEXT17;
mes "Welcome to the castle, good sir.";
close;
NEXT17:
if (BaseJob != Job_Dancer) goto NEXT18;
mes "Good day, miss.";
close;
NEXT18:
if (BaseJob != Job_Wedding) goto NEXT19;
if (Sex != 0){
mes "Well done, sir!";
} else {
mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
}
close;
NEXT19:
mes "Hello and good day!";
close;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Bliant Piyord - Crusader Job Quest - Purification Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_in,83,97,0 script Patron Knight 734,{
mes "[^000080Bliant Piyord^000000]";
if (BaseJob == Job_Novice){
mes "Hello, young traveler.";
mes "Welcome.";
close;
}
if (BaseJob != Job_Swordman) goto NEXT0;
if (CRUS_Q == 11) goto PART1;
if (CRUS_Q == 12) goto PART2;
if (CRUS_Q != 13) goto EXIT;
mes "Well done!";
mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
close;
PART2:
if (@CRU2 == 43) goto EXIT2;
PART2A:
mes "So, do you want to try again?";
next;
menu "Yes",TEST,"No",-;
mes "[^000080Bliant Piyord^000000]";
mes "Oh, okay then.";
close;
PART1:
mes "Hello, " + strcharinfo(0);
mes "I see that you've passed thus far.";
next;
mes "[^000080Bliant Piyord^000000]";
mes "Don't let me down in this test.";
mes "This is the ^FF8000Purification Test^000000.";
mes "I will take you to the proper location when you are ready.";
next;
menu "I want to go now.",-,"All right, just a second.",EXIT0;
TEST:
mes "[^000080Bliant Piyord^000000]";
mes "Let me make sure it's empty first.";
next;
if( getmapusers("job_cru")>0 ) goto EXIT1;
killmonster "job_cru","CR_KILL::OnStart";
savepoint "prt_in",81,100;
set CRUS_Q, 12;
warp "job_cru",167,175;
EXIT1:
mes "[^000080Bliant Piyord^000000]";
mes "I'm sorry, but someone else is inside at the moment.";
close;
EXIT0:
mes "[^000080Bliant Piyord^000000]";
mes "No problem, take as long as you need.";
close;
EXIT:
mes "Hello, " + strcharinfo(0);
mes "So how are things coming along with building up your abilities?";
mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
next;
mes "[^000080Bliant Piyord^000000]";
mes "If you do, you'll find yourself coming back to me for one of the tests.";
close;
EXIT2:
mes "Well done!";
set CRUS_Q,13;
next;
mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
close;
NEXT0:
if (BaseJob != Job_Mage) goto NEXT1;
mes "It's nice to see you.";
mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
close;
NEXT1:
if (BaseJob != Job_Archer) goto NEXT2;
mes "Welcome, I hope you have a great day!";
close;
NEXT2:
if (BaseJob != Job_Acolyte) goto NEXT3;
mes "Good day to you!";
close;
NEXT3:
if (BaseJob != Job_Merchant) goto NEXT4;
mes "Hello, sorry but I'm not in need of anything.";
close;
NEXT4:
if (BaseJob != Job_Thief) goto NEXT5;
mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
close;
NEXT5:
if (BaseJob != Job_Knight) goto NEXT6;
mes "Welcome!";
mes "I hope you have a great day!";
close;
NEXT6:
if (BaseJob != Job_Priest) goto NEXT7;
mes "Welcome to ^00FF00Prontera^000000!";
mes "Hope you have a good day!";
close;
NEXT7:
if (BaseJob != Job_Wizard) goto NEXT8;
mes "Hello! Glad to see people of your stature here!";
close;
NEXT8:
if (BaseJob != Job_Blacksmith) goto NEXT9;
mes "I appreciate your presence, but I don't need anything at the moment.";
mes "Sorry about that.";
close;
NEXT9:
if (BaseJob != Job_Hunter) goto NEXT10;
mes "How goes the hunting campaign?";
mes "Hope everything is going all right.";
close;
NEXT10:
if (BaseJob != Job_Assassin) goto NEXT11;
mes "Stay out of trouble, you hear me?";
close;
NEXT11:
if (BaseJob != Job_Crusader) goto NEXT12;
mes "Welcome! Good day to you!";
close;
NEXT12:
if (BaseJob != Job_Monk) goto NEXT13;
mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
close;
NEXT13:
if (BaseJob != Job_Sage) goto NEXT14;
mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
close;
NEXT14:
if (BaseJob != Job_Rogue) goto NEXT15;
mes "Be careful if you don't want to get caught.";
mes "I don't want to have to hang you or something.";
close;
NEXT15:
if (BaseJob != Job_Alchem) goto NEXT16;
mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
close;
NEXT16:
if (BaseJob != Job_Bard) goto NEXT17;
mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
close;
NEXT17:
if (BaseJob != Job_Dancer) goto NEXT18;
mes "Welcome, good day to you!";
close;
NEXT18:
if (BaseJob != Job_Wedding) goto NEXT19;
if (Sex){
mes "Well done! I congratulate you upon your marriage!";
} else {
mes "Wow! Congratulations on your marriage!";
}
close;
NEXT19:
mes "Good day to you!";
close;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Entry A - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,23,42,0 script CR_DEAD -1,{
OnStart:
killmonster "job_cru","CR_DEAD::OnStart";
set @CRU1,0;
enablenpc "CR_TST_2";
warp "prt_castle",162,27;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Entry - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,23,42,0 script CR_TST_2 139,8,8,{
if (CRUS_Q != 6) goto EXIT;
set @CRU1,1;
mapannounce "job_cru","Please endure here and go to the exit.",8;
monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart";
monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart";
monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart";
monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart";
monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart";
monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart";
monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
disablenpc "CR_TST_2";
end;
EXIT:
warp "prt_castle",162,27;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Exit - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,23,109,0 script CR_EXT_1 139,1,1,{
if (@CRU1 == 0) goto JUMP;
set CRUS_Q,7;
killmonster "job_cru","CR_DEAD::OnStart";
enablenpc "CR_TST_2";
JUMP:
warp "prt_castle",162,28;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Fighting Area - Crusader Job Quest - 4th Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,167,175,0 script CR_KILL -1,{
OnStart:
if (@CRU2 == 43) goto good;
set @CRU2,@CRU2 +1;
announce "You killed another monster.",3;
end;
good:
announce "You killed all monsters, you may go to the exit.",3;
end;
}
job_cru,167,175,0 script CR_TST_4 139,1,1,{
if(CRUS_Q != 12) goto EXIT;
set @CRU2,1;
announce "Defeat all the enemies.",3;
monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart";
monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart";
monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart";
monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart";
monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart";
disablenpc "CR_TST_4";
EXIT:
end;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Test 4 Exit - Crusader Job Quest - 4th Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,167,17,0 script CR_EXT_4 139,2,2,{
enablenpc "CR_TST_4";
warp "prt_in",81,100;
}
//==============================================================================
// mapflag
//==============================================================================
job_cru mapflag nomemo
job_cru mapflag noteleport
job_cru mapflag nosave SavePoint
job_cru mapflag nopenalty
job_cru mapflag nobranch
job_cru mapflag noexp
job_cru mapflag noloot
|