summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2/crusader.txt
blob: c713194de9eafd75c6513b9f2d76af3d257fdad2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
//===== Hercules Script ======================================
//= Crusader Job Quest
//===== By: ==================================================
//= Made by: Black Dragon
//= Converted by: Shin
//===== Current Version: =====================================
//= 3.3
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Crusader classes
//===== Additional Comments: =================================
//= 2.2 Updated All NPCs to the officials one [Samuray22]
//=     -Based on the ASB 4.0 Package.
//=-Maybe need be checked the monsters in the test 2 and 4.
//= 2.3 Fixed some bugs that prevented from going further. [SinSloth]
//= 2.4 Updated NPC dialogs using Aegis 10.3 files. [L0ne_W0lf]
//=    - Fixed logic error with job change reward for job 50 swordies.
//=    - Completely redid the 1st and third tests.
//=    - Optimized first four NPC scripts slightly.
//=    - Temporary character variables "@" are now ".@"
//=    - Fixed some indentation.
//= 2.5 Fixed some spelling and grammar in crusader quest. [L0ne_W0lf]
//= 2.6 Fixed bug (about totally blocked baby class), optimized,
//=     made some NPC more unique names: Monster Summon#cr1 [Lupus]
//= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22]
//= 2.8 Fixed a little minor bug. [Samuray22]
//= 2.9 Minor fixes, typos, an incorrect answer. Thanks to yyCC. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
//= 3.0 Updated waiting room. (Removes global var) [L0ne_W0lf]
//= 3.1 Adding Hermemton's changes. [L0ne_W0lf]
//= 3.2 Added Quest Log commands. [Kisuka]
//= 3.3 Removed the need for use of 'goto.' [L0ne_W0lf]
//============================================================

// Senior Crusader: 1st Collect Items Test
//============================================================
prt_castle,45,169,5	script	Senior Crusader	4_M_CRU_OLD,{
	mes "[Michael Halig]";
	if (Upper == 1) { //the baby classes were totally blocked... due to missing == 1
		mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
		next;
		mes "[Michael Halig]";
		mes "You don't belong here, my friend.";
		mes "Be advised to continue practicing yourself.";
		close;
	}
	else if(BaseJob != Job_Swordman) {
		if(BaseJob == Job_Crusader) {
			mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
			next;
			mes "[Michael Halig]";
			mes "Chaos will one day arise to challenge our principles of peace, justice and order. Until we have eliminated evil and created our ideal world, we must not cease training.";
			close;
		}
		else if(BaseJob == Job_Novice) {
			mes "We are Crusaders,";
			mes "warriors preparing";
			mes "to fight in the Holy War.";
			next;
			mes "[Michael Halig]";
			mes "If you wish to join us, you must first learn the Swordsman discipline and train yourself thoroughly...";
			close;
		}
		mes "We are Crusaders,";
		mes "warriors preparing";
		mes "to fight in the Holy War.";
		next;
		mes "[Michael Halig]";
		mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
		close;
	}
	else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) {
		mes "Ah...";
		mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
		next;
		mes "[Michael Halig]";
		mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
		next;
		delitem 1004, 1;
		delitem 1009, 1;
		CRUS_Q = 4;
		mes "[Michael Halig]";
		mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
		close;
	}
	else if(CRUS_Q == 0) {
		mes "We are Crusaders, warriors preparing for the Holy War.";
		mes "What brings you";
		mes "to this place?";
		next;
		if (select("I want to prepare for the Holy War!:Nothing in particular.") == 1) {
			mes "[Michael Halig]";
			mes "You wish to become";
			mes "a Crusader...?";
			mes "Joining us is not as";
			mes "easy as it sounds.";
			next;
			mes "[Michael Halig]";
			mes "I am Michael Halig. I am one of but many Crusaders preparing for the Holy War. We continuously train ourselves with sincere faith and endless loyalty.";
			next;
			mes "[Michael Halig]";
			mes "We recruit Swordsmen that express exceptional faith, or those who were born as warriors";
			mes "by Odin's will.";
			next;
			mes "[Michael Halig]";
			mes "Possessing the ^3355FFChivalry Emblem^000000 and ^3355FFHand of God^000000 is seen as a sign that you have been called to become a Crusader.";
			next;
			mes "[Michael Halig]";
			mes "After obtaining those items and passing our tests, you too, can become a Crusader.";
			next;
			mes "[Michael Halig]";
			mes "I don't know what type of person you are right now though. But";
			mes "I shall test you if you desire. Are you willing to endure these tests in preparation for the Holy War?";
			next;
			if (select("Yes, I do.:I'd like to think about it.") == 1) {
				if(JobLevel < 40) {
					mes "[Michael Halig]";
					mes "Wait...";
					mes "You're not ready yet.";
					mes "You need to be at least";
					mes "Job Level 40 to become";
					mes "a Crusader.";
					next;
					mes "[Michael Halig]";
					mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us.";
					close;
				}
				if (SkillPoint) {
					mes "[Michael Halig]";
					mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
					close;
				}
				mes "[Michael Halig]";
				mes "Then...";
				mes "I shall test you to see if you are fit to become a Crusader.";
				next;
				mes "[Michael Halig]";
				mes "Your name is";
				mes "" + strcharinfo(0) + "...?";
				mes "Let's see...";
				next;
				if (countitem(1004) && countitem(1009)) {
					mes "[Michael Halig]";
					mes "Ah...";
					mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
					next;
					mes "[Michael Halig]";
					mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
					next;
					delitem 1004, 1;
					delitem 1009, 1;
					CRUS_Q = 4;
					setquest 3009;
					mes "[Michael Halig]";
					mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
					close;
				}
				mes "[Michael Halig]";
				mes "Mmm. I can't discern whether or not you have the heart to become a Crusader. However, if you have the will and put forth the effort, you may have what it takes.";
				next;
				mes "[Michael Halig]";
				mes "Now...";
				mes "This is my test for you. Bring me the following items and prove your determination to me.";
				next;
				mes "[Michael Halig]";
				.@cru_m1 = rand(1,3);
				if(.@cru_m1 == 1) {
					CRUS_Q = 1;
					setquest 3006;
					mes "10 ^3355FF"+getitemname(957)+"^000000";
					mes "10 ^3355FF"+getitemname(959)+"^000000";
					mes "10 ^3355FF"+getitemname(1099)+"^000000";
					mes "10 ^3355FF"+getitemname(901)+"^000000";
					next;
				}
				else if(.@cru_m1 == 2) {
					CRUS_Q = 2;
					setquest 3007;
					mes "10 ^3355FF"+getitemname(932)+"^000000";
					mes "10 ^3355FF"+getitemname(1043)+"^000000";
					mes "10 ^3355FF"+getitemname(1098)+"^000000";
					mes "10 ^3355FF"+getitemname(1094)+"^000000";
					next;
				}
				else {
					CRUS_Q = 3;
					setquest 3008;
					mes "10 ^3355FF"+getitemname(958)+"^000000";
					mes "10 ^3355FF"+getitemname(930)+"^000000";
					mes "10 ^3355FF"+getitemname(1041)+"^000000";
					mes "10 ^3355FF"+getitemname(1062)+"^000000";
					next;
				}
				mes "[Michael Halig]";
				mes "Show me the strength of your will by gathering these items. If you prove successful, you will progress to the next test. May Odin protect you.";
				close;
			}
			mes "[Michael Halig]";
			mes "Nobody knows when the Holy War will come. We must prepare in advance and cannot afford to slacken";
			mes "our training.";
			next;
			mes "[Michael Halig]";
			mes "If you feel that participating in the Holy War is your calling, please come back right away and take the test to become";
			mes "a Crusader.";
			close;
		}
		mes "[Michael Halig]";
		if (Sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
		else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
		close;
	}
	else if(CRUS_Q >= 1 && CRUS_Q <= 3) {
		mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
		next;
		switch(CRUS_Q) {
		case 1:
			.@item1 = 957;
			.@item2 = 959;
			.@item3 = 1099;
			.@item4 = 901;
			break;
		case 2:
			.@item1 = 932;
			.@item2 = 1043;
			.@item3 = 1098;
			.@item4 = 1094;
			break;
		case 3:
			.@item1 = 958;
			.@item2 = 930;
			.@item3 = 1041;
			.@item4 = 1062;
			break;
		}
		if (countitem(.@item1) > 9 && countitem(.@item2) > 9 && countitem(.@item3) > 9 && countitem(.@item4) > 9) {
			mes "[Michael Halig]";
			mes "Ah, well done.";
			mes "I must acknowledge your efforts and determination. You may now proceed to take the next test.";
			next;
			mes "[Michael Halig]";
			mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
			next;
			delitem .@item1, 10;
			delitem .@item2, 10;
			delitem .@item3, 10;
			delitem .@item4, 10;
			CRUS_Q = 4;
			if (questprogress(3006)) {
				changequest 3006,3009;
			}
			else if (questprogress(3007)) {
				changequest 3007,3009;
			}
			else {
				changequest 3008,3009;
			}
			mes "[Michael Halig]";
			mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
			close;
		}
		mes "[Michael Halig]";
		mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me...";
		next;
		mes "[Michael Halig]";
		mes "10 ^3355FF"+getitemname(.@item1)+"^000000";
		mes "10 ^3355FF"+getitemname(.@item2)+"^000000";
		mes "10 ^3355FF"+getitemname(.@item3)+"^000000";
		mes "10 ^3355FF"+getitemname(.@item4)+"^000000";
		next;
		mes "[Michael Halig]";
		mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys.";
		close;
	}
	else if(CRUS_Q == 10) {
		if(SkillPoint) {
			mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
			close;
		}
		mes "Congratulations on completing all of your tests. You are truly worthy of fighting alongside side us in the Holy War as a Crusader.";
		next;
		mes "[Michael Halig]";
		mes "Together, let us ready ourselves and be victorious over evil and tyranny!";
		next;
		.@Joblevel = JobLevel;
		completequest 3015;
		callfunc "Job_Change",Job_Crusader;
		callfunc "F_ClearJobVar";		//clears all job variables for the current player
		mes "[Michael Halig]";
		mes "Behold...!";
		mes "You are now a Crusader!";
		mes "When the Holy War comes, we shall fight side by side against the forces of evil.";
		next;
		mes "[Michael Halig]";
		mes "Now you are";
		mes "one of us!";
		if (Sex) mes "...Brother.";
		else mes "...Comrade.";
		next;
		if(.@Joblevel != 50) getitem 504, 6;
		else getitem 504, 12;
		mes "[Michael Halig]";
		mes "And use this in times of dire peril. It will give you strength when your wounds are most grievous.";
		next;
		mes "[Michael Halig]";
		mes "Never forget that the Holy War is approaching. We must be prepare for the inevitable tide of evil that will sweep this world. Now, go forth and fight for the principles of freedom and justice!";
		close;
	}
	mes "It seems that you have not yet completed all of the testing. You will not be ready to become a Crusader until you have completed the tests set before you.";
	next;
	mes "[Michael Halig]";
	mes "Return to me when you have completed all of your tests. When you finally prove eligible, you will join the proud ranks of the mighty Crusaders.";
	close;
}

// Suffering Man: 2nd Endurance Test
//============================================================
prt_castle,164,32,1	script	Man in Anguish	4_M_JOB_KNIGHT1,{
	mes "[Murnak Mijoul]";
	if(BaseJob != Job_Swordman) {
		if (BaseJob == Job_Crusader) {
			mes "Don't linger around in a place like this and forge your own path towards discovering your own strengths. The day that we will join hands in battle will come soon.";
			close;
		}
		else if(BaseJob == Job_Novice) {
			mes "A Novice...?";
			mes "So green, and yet,";
			mes "so much potential.";
			next;
			mes "[Murnak Mijoul]";
			mes "Let me assure you that I'm no criminal. I'm here merely to train myself. Perhaps as you become stronger, you will understand.";
			close;
		}
		mes "Hm. You have no business in a place like this. Please leave, and do not interrupt my training.";
		close;
	}
	else if(CRUS_Q >= 0 && CRUS_Q <= 3) {
		mes "What do you want...?";
		mes "If you have no business here,";
		mes "then please leave. A tranquil state of mind is essential in self training...";
		next;
		mes "[Murnak Mijoul]";
		mes "I wish to improve the sense of serenity in my heart in preparation for the Holy War that is to come. So please, do not disturb me.";
		close;
	}
	else if(CRUS_Q == 4) {
		mes "What is it...?";
		mes "Do you have business";
		if (Sex) mes "with me, man of the sword?";
		else mes "with me, woman of the sword?";
		next;
		if (select("I'd like to take the Crusader test.:Nothing.") == 1) {
			mes "[Murnak Mijoul]";
			mes "You wish to become a Crusader...? Hm, fighting in the Holy War is an admirable goal we may both share.";
			next;
			mes "[Murnak Mijoul]";
			mes "Your name is";
			mes "" + strcharinfo(0) + "...?";
			mes "Let me take";
			mes "a look at your face.";
			next;
			if(getequipid(7) != 2608 && getequipid(8) != 2608) {
				mes "[Murnak Mijoul]";
				mes "Hmm. You wish to become a Crusader, but do not wear a Rosary? I have no business with you if you cannot uphold our customs.";
				close;
			}
			mes "[Murnak Mijoul]";
			mes "Hmm...";
			mes "You seem so-so, but also young and ambitious. Ambition may work against you if it is not tempered with patience.";
			next;
			mes "[Murnak Mijoul]";
			mes "Don't give me a reason to doubt you, and show me your patience. You must endure my test with your patience if you wish to become a Crusader.";
			next;
			mes "[Murnak Mijoul]";
			mes "You may take my test right away. It's actually quite simple. All you must do is walk to the end of the corridor.";
			next;
			mes "[Murnak Mijoul]";
			mes "But...";
			mes "You must keep one thing in mind. Under no condition are you allowed to kill the monsters.";
			next;
			CRUS_Q = 5;
			changequest 3009,3010;
			mes "[Murnak Mijoul]";
			mes "Well then...";
			mes "Good luck.";
			close2;
			warp "job_cru",98,40;
			end;
		}
		mes "[Murnak Mijoul]";
		mes "You seem to have a lot of time on your hands. Why don't you do something more productive, like pick Jellopy off the streets or something?";
		close;
	}
	else if(CRUS_Q == 5) {
		mes "What is it...?";
		mes "You're the Swordman from before. What happened, did you fail?";
		next;
		if (select("Let me retake the test.:What kind of test was that?!") == 1) {
			mes "[Murnak Mijoul]";
			mes "I'll let you retake the test as much as you like. But if you continuously fail, there's an inherent problem with your";
			mes "state of mind.";
			next;
			if(getequipid(7) != 2608 && getequipid(8) != 2608) {
				mes "[Murnak Mijoul]";
				mes "Wait...";
				mes "Where have you left your Rosary? You can't let that lie around just anywhere. We are supposed to be warriors of holiness.";
				next;
				mes "[Murnak Mijoul]";
				mes "Carelessly losing things is an attitude for mere Swordsmen. If you really want to retake the test, you must respect the Crusader traditions.";
				close;
			}
			mes "[Murnak Mijoul]";
			mes "Your problem is your habit of hitting monsters the moment you see one. You must develop your patience and endurance.";
			next;
			mes "[Murnak Mijoul]";
			mes "Just focus...";
			mes "Your only goal is to walk from one end of the corridor to the other. It's simple when you think";
			mes "about it.";
			next;
			mes "[Murnak Mijoul]";
			mes "No matter what you do, do not kill any of the monsters. This time, think carefully before you draw your sword.";
			next;
			CRUS_Q = 5;
			mes "[Murnak Mijoul]";
			mes "Well then...";
			mes "Good luck.";
			close2;
			warp "job_cru",98,40;
		}
		mes "[Murnak Mijoul]";
		mes "Who are you to say that you don't like my test? With that kind of attitude, you'll never become a Crusader.";
		next;
		mes "[Murnak Mijoul]";
		mes "I can understand if you are easily frustrated, but you must overcome your frustration to pass this test.";
		close;
	}
	else if(CRUS_Q == 6) {
		mes "Hmm, seems like you did well. It shouldn't have been too hard. You no longer have any business";
		mes "with me.";
		next;
		mes "[Murnak Mijoul]";
		mes "For your next test, go look for Gabriel Valentine in the Prontera Sanctuary. Well then, I'll see you around.";
		close;
	}
	mes "Hmmm...";
	mes "You still have tests to complete if you want to become a Crusader, don't you?";
	close;
}

// Gabriel Valentine: 3rd Knowledge Test
//============================================================
prt_church,95,127,3	script	Crusader	4_F_CRU,{
	mes "[Gabriel Valentine]";
	if(BaseJob != Job_Swordman) {
		if (BaseJob == Job_Crusader) {
			mes "Welcome, fellow Crusader.";
			mes "How is your training";
			mes "coming along?";
			next;
			mes "[Gabriel Valentine]";
			mes "You must not forget to train everyday, and prepare for the day the Holy War will come upon us.";
			close;
		}
		else if(BaseJob == Job_Novice) {
			mes "Welcome, I am a Crusader.";
			mes "I am preparing for the";
			mes "foretold Holy War";
			mes "that is to come.";
			next;
			mes "[Gabriel Valentine]";
			mes "If you are interested in becoming a Crusader, you must train first as a Swordman. Come and visit us again when you believe that you have learned enough as a Swordman...";
			next;
			mes "[Gabriel Valentine]";
			mes "We are located in the Prontera Central Palace, so if you have time, it wouldn't hurt to stop by.";
			close;
		}
		mes "Welcome, we are Crusaders.";
		mes "We are preparing for the";
		mes "foretold Holy War";
		mes "that is to come.";
		next;
		mes "[Gabriel Valentine]";
		mes "I hope you will train yourself in preparation for the future as well.";
		close;
	}
	else if(CRUS_Q == 0) {
		mes "Welcome. We are Crusaders.";
		mes "We are preparing for the";
		mes "foretold Holy War";
		mes "that is to come.";
		next;
		mes "[Gabriel Valentine]";
		mes "If you would like to become a Crusader, please speak with our leader in the Prontera Central Palace.";
		close;
	}
	else if((CRUS_Q == 6) || (CRUS_Q == 7)) {
		if(CRUS_Q == 6) {
			mes "Welcome.";
			mes "Did you do well";
			mes "on those painful tests?";
			mes "I will be conducting your next test.";
			next;
			mes "[Gabriel Valentine]";
			mes "My name is Gabriel Valentine. I, too, am preparing for the Holy War. For the time being, I act as guard for this church.";
			next;
			mes "[Gabriel Valentine]";
			mes "I will test to see if you have acquired the knowledge that is necessary to become a Crusader.";
			mes "We can't very well win the Holy War just by swinging a sword.";
			next;
			mes "[Gabriel Valentine]";
			mes "I will give";
			mes "you 10 questions.";
			mes "Answer them correctly.";
			next;
		}
		else if(CRUS_Q == 7) {
			mes "Welcome back~";
			mes "Did you prepare";
			mes "well for this test?";
			mes "Let's try again,";
			mes "shall we...?";
			next;
			mes "[Gabriel Valentine]";
			mes "Once again, I'm going";
			mes "to give you 10 questions";
			mes "Listen carefully, and";
			mes "choose the correct answer.";
			next;
		}
		.@cru_m = rand(1,3);
		if (.@cru_m == 1) {
			mes "[Gabriel Valentine]";
			mes "1. Which attribute is the most effective in atttacking the Undead?";
			next;
			if (select("Neutral:Earth:Undead:Holy") == 4)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "2. If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to Fire?";
			next;
			if (select("25 %:50 %:75 %:100 %") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "3. What item can you not get from an Evil Druid?";
			next;
			if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "4. Which Undead monster";
			mes "has the highest HP?";
			next;
			if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "5. Which of the following monsters is a different size than the others?";
			next;
			if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "6. Which card grants you tolerance to Undead property attacks?";
			next;
			if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "7. What was the relationship between Munak and Bongun before they passed away?";
			next;
			if (select("Big Brother and Little Sister:Childhood friends in the same village:Stepbrother and sister:Complete strangers") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "8. Which of the following monsters is not aggressive?";
			next;
			if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "9. What is the name of the shield in which a Munak Card has been inserted?";
			next;
			if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "10. Which of the following monsters does not drop Memento?";
			next;
			if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1)
				.@cru_t += 10;
		}
		else if (.@cru_m == 2) {
			mes "[Gabriel Valentine]";
			mes "1. Which of the following monsters is a different attribute than the others?";
			next;
			if (select("Carat:Wind Ghost:Isis:Wanderer") == 3)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "2. Which sword is effective in attacking Demon monsters?";
			next;
			if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "3. Which item is NOT dropped by Dokebi?";
			next;
			if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "4. Which Demon monster has the most HP?";
			next;
			if (select("Giearth:Magnolia:Dokebi:Marionette") == 4)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "5. Which Demon monster is a different size than the others?";
			next;
			if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "6. Which shield reduces damage inflicted by Demon monsters?";
			next;
			if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "7. Which attribute is the most effective on the Wind Ghost?";
			next;
			if (select("Water:Earth:Fire:Wind") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "8. Which monster is different from the other Demon monsters?";
			next;
			if (select("Sohee:Isis:Dokebi:Whisper") == 4)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "9. What effect does the Marionette Card have?";
			next;
			if (select("Increase defense against Shadow attacks by 30 %:Increase defense against poison attacks by 30 %:Increase defense against Ghost attacks by 30 %:Increase defense against Neutral attacks by 30 %") == 3)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "10. Which of the following is an effective way to react when encountering a demon monster?";
			next;
			if (select("Scream, 'Evil one, go away!':Offer your soul and get a deal.:Put Holy Water on a weapon and attack.:Put on a Deviruchi hat.") == 3)
				.@cru_t += 10;
		}
		else {
			mes "[Gabriel Valentine]";
			mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane?'";
			next;
			if (select("Level 1:Level 2:Level 3:Level 4") == 3)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "2. If your INT is 30, including INT bonuses from quipment, at level 55, how much HP does Level 5 Heal recover?";
			next;
			if (select("396:440:484:528") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "3. With Level 7 Divine Protection, by how much is your defense against the Undead increased?";
			next;
			if (select("21:22:23:24") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "4. Which of the following spears can attack Nightmare, which is endowed with the Ghost attribute?";
			next;
			if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "5. What level of 'Heal' do you need to learn 'Cure?'";
			next;
			if (select("Level 1:Level 2:Level 3:Level 4") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "6. What is the attack speed when Level 3 Cavalier Mastery is learned?";
			next;
			if (select("70 % of normal speed:80 % of normal speed:90 % of normal speed:100 % of normal speed") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "7. Which of the following is not correct of the Demon Bane skill?";
			next;
			if (select("Increase attack on Undead:Only Acolytes can learn the skill:When mastered, + 30 increase:Passive Skill") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "8. How much SP does Level 7 Heal use?";
			next;
			if (select("30:31:33:35") == 2)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "9. What status cannot be";
			mes "cured with the Cure skill?";
			next;
			if (select("Curse:Silence:Chaos:Blind") == 1)
				.@cru_t += 10;

			mes "[Gabriel Valentine]";
			mes "10. What best describes a Crusader?";
			next;
			if (select("One preparing for matrimony.:One preparing for the Holy War.:One preparing consummation.:One preparing potions.") == 2)
				.@cru_t += 10;

		}
		mes "[Gabriel Valentine]";
		mes "Good work~";
		mes "Well, first let me";
		mes "look at your results.";
		next;
		mes "[Gabriel Valentine]";
		mes " " + strcharinfo(0) + "'s score";
		mes "is " + .@cru_t + " points...";
		if(.@cru_t == 100) {
			CRUS_Q = 8;
			changequest 3011,3013;
			mes "Superb! Now, it's time for";
			mes "you to take the next test.";
			next;
			mes "[Gabriel Valentine]";
			mes "Go to Prontera Castle";
			mes "and meet Bliant Piyord.";
			mes "I will inform him that";
			mes "he will be testing you next.";
			close;
		}
		else if(.@cru_t == 90) {
			CRUS_Q = 8;
			changequest 3011,3013;
			mes "Well done~ Now, it's time for";
			mes "you to take the next test.";
			next;
			mes "[Gabriel Valentine]";
			mes "Go to Prontera Castle";
			mes "and meet Bliant Piyord.";
			mes "I will inform him that";
			mes "he will be testing you next.";
			close;
		}
		else if (.@cru_t == 80 && CRUS_Q == 7) {
			CRUS_Q = 8;
			changequest 3011,3013;
			mes "Seems like you prepared a lot so I'll let you pass this time.";
			mes "Hurry now and go take the next test.";
			next;
			mes "[Gabriel Valentine]";
			mes "Go to the Prontera Castle and meet Bliant Piyord.";
			mes "I will inform him to prepare the next test.";
			close;
		}
		CRUS_Q = 7;
		if (questprogress(3011)) {
			changequest 3011,3012;
		}
		mes "Hmmm... What a pity.";
		mes "Go study some more and";
		mes "take this test again, okay?";
		next;
		mes "[Gabriel Valentine]";
		mes "Don't stress, you need to know a lot in order to pass this test. In any case, I'll be waiting right here. When you think you're ready, come back, alright?";
		close;
	}
	else if(CRUS_Q == 8 || CRUS_Q == 9) {
		mes "Like I mentioned before, you should go to Prontera Castle and meet with Bliant Piyord to take your next test. Good luck, and become a Crusder soon, alright?";
		close;
	}
	else if(CRUS_Q == 10) {
		mes "What are you still doing here? You've already completed all the tests. Go talk to our leader, you're pretty much ready to become a Crusader now.";
		next;
		mes "[Gabriel Valentine]";
		mes "You will soon join us in our preparations for the Holy War. Continue to live with faith after becoming a Crusader.";
		close;
	}
	mes "Mmm...?";
	mes "It seems that you're";
	mes "an aspiring Crusader...";
	mes "But, it's not my turn";
	mes "to test you quite yet.";
	next;
	mes "[Gabriel Valentine]";
	mes "Finish those other tests,";
	mes "and come to me once you're";
	mes "instructed. Until then,";
	mes "I'll see you later~";
	close;
}

// Crusader: 4th Purification Test
//============================================================
prt_castle,35,151,5	script	Patron Knight	4_M_CRU,{
	mes "[Bliant Piyord]";
	mes "Welcome.";
	if(BaseJob != Job_Swordman) {
		if(BaseJob == Job_Crusader) {
			mes "How goes";
			mes "your training?";
			next;
			mes "[Bliant Piyord]";
			mes "Develop your faith. From faith springs strength and discipline. Day after day, train yourself and become a great Crusader.";
			close;
		}
		else if(BaseJob == Job_Novice) {
			mes "We are Crusaders,";
			mes "warriors of holiness preparing for the great Holy War that is to come.";
			next;
			mes "[Bliant Piyord]";
			mes "Are you interested";
			mes "in becoming a Crusader?";
			mes "We are always waiting";
			mes "for more capable men and";
			mes "women to join our ranks.";
			next;
			mes "[Bliant Piyord]";
			mes "Train as a Swordsman and come to us when you think you are ready. If you have been called by Odin to become a Crusader, that would be even better.";
			close;
		}
		mes "We are Crusaders,";
		mes "warriors of holiness preparing for the great Holy War that is to come.";
		next;
		mes "[Bliant Piyord]";
		mes "Even in these relatively peaceful times, our training is ceaseless. We must be ready for the day with the tides of darkness shall rush against mankind...";
		close;
	}
	else if(CRUS_Q == 0) {
		mes "We are Crusaders,";
		mes "warriors of holiness preparing for the great Holy War that is to come.";
		next;
		mes "[Bliant Piyord]";
		mes "Are you interested";
		mes "in becoming a Crusader?";
		mes "We are always waiting";
		mes "for more capable men and";
		mes "women to join our ranks.";
		next;
		mes "[Bliant Piyord]";
		mes "To become a Crusader, you must train until you are Job Level 40. For more details, please speak with our leader inside.";
		next;
		mes "[Bliant Piyord]";
		mes "May Odin";
		mes "be with you...";
		close;
	}
	else if(CRUS_Q == 8 || CRUS_Q == 9) {
		if (CRUS_Q == 8) {
			mes "It's nice";
			mes "to meet you.";
			mes "It is now time";
			mes "for your final test.";
			next;
			mes "[Bliant Piyord]";
			mes "My name is Bliant Piyord and I too, am preparing for the Holy War. It must've been quite a hassle to come all this way.";
			next;
			mes "[Bliant Piyord]";
			mes "This test will gauge your skills in battle. Only those with great fighting ability can become Crusaders.";
			next;
			mes "[Bliant Piyord]";
			mes "To take the battle test, bring";
			mes "1 ^3355FFHoly Water^000000. This will be used to purify you prior to taking the test.";
			if (questprogress(3013)) {
				changequest 3013,3014;
			}
			next;
			mes "[Bliant Piyord]";
			mes "Well then...";
			mes "Shall we";
			mes "begin right away?";
			mes "Or do you need time";
			mes "to prepare yourself?";
		}
		else {
			mes "Are you prepared";
			mes "for the test now?";
			next;
			mes "[Bliant Piyord]";
			mes "Would you like to begin now, or do you still need time to make preparations?";
		}
		next;
		if (select("I would like to begin.:Give me some time to prepare.") == 1) {
			if(getequipid(7) != 2608 && getequipid(8) != 2608) {
				mes "[Bliant Piyord]";
				mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person.";
				next;
				mes "[Bliant Piyord]";
				mes "Come back and take";
				mes "the test after you";
				mes "have a Rosary.";
				close;
			}
			else if(countitem(523) < 1) {
				mes "[Bliant Piyord]";
				mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
				mes "I told you just to purify the candidates.";
				next;
				mes "[Bliant Piyord]";
				mes "Get prepares and come back to here.";
				mes "I will wait for you.";
				close;
			}
			delitem 523, 1; //Holy Water
			mes "[Bliant Piyord]";
			mes "Then, I'll start";
			mes "the test. You will";
			mes "be purified with the";
			mes "Holy Water you prepared.";
			next;
			mes "[Bliant Piyord]";
			mes "...............";
			next;
			mes "[Bliant Piyord]";
			mes "Let's begin.";
			mes "Go and enter";
			mes "the waiting room.";
			mes "Defeat the monsters";
			mes "that appear in";
			mes "the 4 stages.";
			close2;
			warp "job_cru",24,169;
			end;
		}
		mes "[Bliant Piyord]";
		mes "Prepare 1 ^3355FFHoly Water^000000 to take the battle test. As I've said, it will be used to purify you prior to taking the test.";
		next;
		mes "[Bliant Piyord]";
		mes "Come back and take";
		mes "the test after you";
		mes "have prepared";
		mes "1 Holy Water.";
		mes "I shall be";
		mes "waiting.";
		close;
	}
	else if(CRUS_Q == 10) {
		mes "Congratulations.";
		mes "You have completed";
		mes "all the tests to";
		mes "become a Crusader.";
		next;
		mes "[Bliant Piyord]";
		mes "Go talk to our";
		mes "leader inside.";
		mes "We welcome you into";
		mes "the ranks of those";
		mes "preparing for the";
		mes "coming Holy War.";
		close;
	}
	mes "Are you not one of the ones in the process of becoming a Crusader?";
	next;
	mes "[Bliant Piyord]";
	mes "It's not your turn";
	mes "to take my test yet.";
	mes "Come back after taking";
	mes "all the other tests.";
	next;
	mes "[Bliant Piyord]";
	mes "I'll see you soon.";
	mes "May Odin's blessings";
	mes "be with you.";
	close;
}



// Actual tests
//============================================================

//----------------------------------------------------------------------------
// Endurance Test
//----------------------------------------------------------------------------
job_cru,1,1,1	script	Summoner#cr1	-1,{
OnTimer300000:
	donpcevent "Summoner#cr1::OnReset";
	end;

OnTimer300500:
	donpcevent "Summoner#cr1::OnEnd";
	end;

OnTimer301000:
	donpcevent "Summoner#cr1::OnStart";
	stopnpctimer;
	end;

OnInit:
	enablenpc "Summoner#cr1";
	monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	initnpctimer;
	end;

OnStart:
	enablenpc "Summoner#cr1";
	monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
	initnpctimer;
	end;

OnReset:
	killmonster "job_cru","Summoner#cr1::OnDead";
	end;

OnEnd:
	disablenpc "Summoner#cr1";
	end;

OnDead:
	warp "prt_fild05",353,251;
	end;
}

job_cru,1,2,1	script	Summoner#cr2	-1,{
OnTimer345000:
	donpcevent "Summoner#cr2::OnReset";
	end;

OnTimer345500:
	donpcevent "Summoner#cr2::OnEnd";
	end;

OnTimer346000:
	donpcevent "Summoner#cr2::OnStart";
	stopnpctimer;
	end;

OnInit:
	enablenpc "Summoner#cr2";
	monster "job_cru",98,50,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",92,60,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",104,60,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",98,70,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",92,80,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",104,90,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",98,90,"Flora",1118,1,"Summoner#cr2::OnDead";
	initnpctimer;
	end;

OnStart:
	enablenpc "Summoner#cr2";
	monster "job_cru",98,50,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",92,60,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",104,60,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",98,70,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",92,80,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",104,90,"Flora",1118,1,"Summoner#cr2::OnDead";
	monster "job_cru",98,90,"Flora",1118,1,"Summoner#cr2::OnDead";
	initnpctimer;
	end;

OnReset:
	killmonster "job_cru","Summoner#cr2::OnDead";
	end;

OnEnd:
	disablenpc "Summoner#cr2";
	end;

OnDead:
	warp "prt_fild05",353,251;
	end;
}

job_cru,1,3,1	script	Summoner#cr3	-1,{
OnTimer345000:
	donpcevent "Summoner#cr3::OnReset";
	end;

OnTimer345500:
	donpcevent "Summoner#cr3::OnEnd";
	end;

OnTimer346000:
	donpcevent "Summoner#cr3::OnStart";
	stopnpctimer;
	end;

OnInit:
	enablenpc "Summoner#cr3";
	monster "job_cru",92,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",92,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",92,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	initnpctimer;
	end;

OnStart:
	enablenpc "Summoner#cr3";
	monster "job_cru",92,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",92,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",92,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	monster "job_cru",104,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
	initnpctimer;
	end;

OnReset:
	killmonster "job_cru","Summoner#cr3::OnDead";
	end;

OnEnd:
	disablenpc "Summoner#cr3";
	end;

OnDead:
	warp "prt_fild05",353,251;
	end;
}

job_cru,1,4,1	script	Summoner#cr4	-1,{
OnTimer345000:
	donpcevent "Summoner#cr4::OnReset";
	end;

OnTimer345500:
	donpcevent "Summoner#cr4::OnEnd";
	end;

OnTimer346000:
	donpcevent "Summoner#cr4::OnStart";
	stopnpctimer;
	end;

OnInit:
	enablenpc "Summoner#cr4";
	monster "job_cru",98,50,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,55,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,60,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,65,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,70,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,75,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,80,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,85,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,90,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
	monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
	initnpctimer;
	end;

OnStart:
	enablenpc "Summoner#cr4";
	monster "job_cru",98,50,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,55,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,60,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,65,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,70,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,75,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,80,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,85,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",98,90,"Familiar",1005,1,"Summoner#cr3::OnDead";
	monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
	monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
	initnpctimer;
	end;

OnReset:
	killmonster "job_cru","Summoner#cr4::OnDead";
	end;

OnEnd:
	disablenpc "Summoner#cr4";
	end;

OnDead:
	warp "prt_fild05",353,251;
	end;
}


job_cru,98,105,4	script	 Summoner#cr5	WARPNPC,3,3,{
OnTouch:
	CRUS_Q = 6;
	changequest 3010,3011;
	warp "prt_castle",164,28;
	end;
}

//----------------------------------------------------------------------------
// Purification Test
//----------------------------------------------------------------------------
job_cru,24,187,4	script	Patron Knight#2	4_M_CRU,{
	mes "[Bliant Piyord]";
	mes "Welcome.";
	mes "You will take";
	mes "the last test here.";
	mes "If you are ready for";
	mes "the test, enter the";
	mes "waiting room.";
	next;
	mes "[Bliant Piyord]";
	mes "Only one person can take the test at a time. If someone else is already testing, please wait until the testing area is made available once again.";
	next;
	mes "[Bliant Piyord]";
	mes "Each person will get 4 minutes to complete the test. If you wish to leave in the middle of the test, please disconnect from the game.";
	close;
}

job_cru,24,187,2	script	Waiting Room#cr1	8_F_GIRL,{
	end;

OnInit:
	disablenpc "Waiting Room#cr1";
	waitingroom "Waiting Room",20,"Waiting Room#cr1::OnStartArena",1;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "job_cru",168,21;
	donpcevent "Monster Summon#cr0::OnStart";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

job_cru,168,17,0	script	Zombie Guide	-1,2,2,{
OnTouch:
	mes "[Bliant Piyord]";
	mes "Go forth and defeat all";
	mes "the monsters that appear.";
	mes "You will not pass if any";
	mes "are remaining.";
	next;
	mes "[Bliant Piyord]";
	mes "You will be given";
	mes "4 minutes. Go forth";
	mes "and do your best...";
	close;
}

job_cru,2,1,1	script	Monster Summon#cr0	-1,{
OnInit:
	disablenpc "Monster Summon#cr0";
	end;

OnStart:
	.MyMonsterCount = 0;
	enablenpc "Monster Summon#cr0";
	donpcevent "Monster Summon#cr1::OnStart";
	donpcevent "Monster Summon#cr2::OnStart";
	donpcevent "Monster Summon#cr3::OnStart";
	donpcevent "Monster Summon#cr4::OnStart";
	donpcevent "Monster Summon#cr6::OnStart";
	end;

OnMonster1:
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
	end;

OnMonster2:
	monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
	end;

OnMonster3:
	monster "job_cru",168,110,"Archer Skeleton",1016,1,"Monster Summon#cr0::OnDead";
	monster "job_cru",168,115,"Mummy",1041,1,"Monster Summon#cr0::OnDead";
	end;

OnDead:
	++.MyMonsterCount;
	if (.MyMonsterCount >= 10) {
		CRUS_Q = 10;
		changequest 3014,3015;
	}
	end;

OnEnd:
	disablenpc "Monster Summon#cr0";
	end;

OnReset:
	killmonster "job_cru","Monster Summon#cr0::OnDead";
	end;
}

job_cru,168,45,0	script	Monster Summon#cr1	-1,15,1,{
OnInit:
	disablenpc "Monster Summon#cr1";
	end;

OnTouch:
	donpcevent "Monster Summon#cr0::OnMonster1";
	donpcevent "Monster Summon#cr1::OnEnd";
	end;

OnStart:
	enablenpc "Monster Summon#cr1";
	end;

OnEnd:
	disablenpc "Monster Summon#cr1";
	end;
}

job_cru,168,80,0	script	Monster Summon#cr2	-1,15,1,{
OnInit:
	disablenpc "Monster Summon#cr2";
	end;

OnTouch:
	donpcevent "Monster Summon#cr0::OnMonster2";
	donpcevent "Monster Summon#cr2::OnEnd";
	end;

OnStart:
	enablenpc "Monster Summon#cr2";
	end;

OnEnd:
	disablenpc "Monster Summon#cr2";
	end;
}

job_cru,165,115,0	script	Monster Summon#cr3	-1,15,1,{
OnInit:
	disablenpc "Monster Summon#cr3";
	end;

OnTouch:
	donpcevent "Monster Summon#cr0::OnMonster3";
	donpcevent "Monster Summon#cr3::OnEnd";
	end;

OnStart:
	enablenpc "Monster Summon#cr3";
	end;

OnEnd:
	disablenpc "Monster Summon#cr3";
	end;
}

job_cru,168,150,0	script	Monster Summon#cr4	-1,15,1,{
OnInit:
	disablenpc "Monster Summon#cr4";
	end;

OnTouch:
	monster "job_cru",168,150,strcharinfo(0),1036,1,"Monster Summon#cr4-a::OnDead";
	donpcevent "Monster Summon#cr4::OnEnd";
	end;

OnDead:
	donpcevent "Monster Summon#cr5::OnStart";
	end;

OnStart:
	enablenpc "Monster Summon#cr4";
	end;

OnReset:
	killmonster "job_cru","Monster Summon#cr4-a::OnDead";
	end;

OnEnd:
	disablenpc "Monster Summon#cr4";
	end;

}

job_cru,168,150,0	script	Monster Summon#cr4-a	-1,{
OnDead:
	donpcevent "Monster Summon#cr5::OnStart";
	end;
}

job_cru,168,180,4	script	Monster Summon#cr5	WARPNPC,3,3,{
OnInit:
	disablenpc "Monster Summon#cr5";
	end;

OnTouch:
	warp "prt_castle",35,147;
	donpcevent "Monster Summon#cr0::OnReset";
	donpcevent "Monster Summon#cr4::OnReset";
	donpcevent "Monster Summon#cr0::OnEnd";
	donpcevent "Monster Summon#cr4::OnEnd";
	donpcevent "Monster Summon#cr5::OnEnd";
	donpcevent "Monster Summon#cr6::OnStop";
	donpcevent "Monster Summon#cr6::OnEnd";
	donpcevent "Waiting Room#cr1::OnStart";
	end;

OnStart:
	enablenpc "Monster Summon#cr5";
	end;

OnEnd:
	disablenpc "Monster Summon#cr5";
	end;
}

job_cru,2,2,1	script	Monster Summon#cr6	-1,{
OnTimer241000:
	areawarp "job_cru",160,14,175,178,"job_cru",24,169;
	donpcevent "Monster Summon#cr0::OnReset";
	donpcevent "Monster Summon#cr4::OnReset";
	donpcevent "Monster Summon#cr0::OnEnd";
	donpcevent "Monster Summon#cr4::OnEnd";
	donpcevent "Monster Summon#cr5::OnEnd";
	donpcevent "Monster Summon#cr6::OnStop";
	donpcevent "Monster Summon#cr6::OnEnd";
	donpcevent "Waiting Room#cr1::OnStart";
	end;

OnInit:
	disablenpc "Monster Summon#cr6";
	end;

OnStart:
	enablenpc "Monster Summon#cr6";
	initnpctimer;
	end;

OnEnd:
	disablenpc "Monster Summon#cr6";
	end;

OnStop:
	stopnpctimer;
	end;
}

//============================================================
// Old changelog
//============================================================
//= Need optimalization and fixing
//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
//= just a temp Job Quest
//= 1.2 minor fix of announcement by Freya people
//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
//=     also fixed too common script names [Lupus]
//= 1.3a fixed "dead lock" bugs [Lupus]
//= 1.3b changed monsters ID in patience test [Komurka]
//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//=     2nd Job Quests again. It also guides adv classes where
//=     to go. [Lupus]
//= 1.7 Updated names and required items, Chivalry Emblem +
//=     Hand of God allow to skip item gathering [DracoRPG]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Fixed endless loop, wrong condition check [Lupus]
//=     also changed all job numbers to constants, fixed logic
//============================================================