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|
//===== eAthena Script =======================================
//= Alchemist Job Quest
//===== By: ==================================================
//= nestor_zulueta (Fusion), converted by Darkchild
//===== Current Version: =====================================
//= 3.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job quest for Alchemist classes
//===== Additional Comments: =================================
//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_BlockHigh"
//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
//= 2.7 Added missing checkweights. [L0ne_W0lf]
//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
//= 2.9 Added Quest Log commands. [Kisuka]
//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
//============================================================
alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "[Parmy Gianino]";
if (Upper == 1) {
mes "Welcome to the";
mes "Alchemist Unio--";
mes "I-Impossible! How c-can";
mes "something like this happen?";
next;
mes "[Parmy Gianino]";
mes "Wait, wait...";
mes "I'm sorry. I was confused,";
mes "that's all. You look just like";
mes "someone I used to know. ";
mes "Still, I get this weird";
mes "feeling about you...";
close;
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Welcome, " + strcharinfo(0) + ".";
mes "The Alchemist Union";
mes "is busy today, like always.";
next;
mes "[Parmy Gianino]";
mes "Everyone is busy with their";
mes "own research, but recently, some headway has been made in the field of biotechnology.";
next;
mes "[Parmy Gianino]";
mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
close;
}
else if (BaseClass == Job_Novice) {
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
mes "talented people";
mes "with novel ideas.";
next;
mes "[Parmy Gianino]";
mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
next;
mes "[Parmy Gianino]";
mes "Just one thing:";
mes "You've got to have";
mes "knowledge of items";
mes "as a Merchant first.";
close;
}
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
mes "talented people";
mes "with novel ideas.";
next;
mes "[Parmy Gianino]";
mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
close;
}
if (ALCH_Q == 0) {
mes "Welcome to the";
mes "Alchemist Union.";
mes "How may I help you?";
next;
switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
case 1:
mes "[Parmy Gianino]";
mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
next;
mes "[Parmy Gianino]";
mes "Most people think our final goal";
mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
mes "and new materials.";
next;
mes "[Parmy Gianino]";
mes "A few of us research the";
mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
next;
mes "[Parmy Gianino]";
mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
next;
mes "[Parmy Gianino]";
mes "Whether or not you try to become";
mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
close;
case 2:
mes "[Parmy Gianino]";
mes "Is that so?";
mes "Nice to meet you.";
mes "My name is Parmy Gianino";
mes "of the Alchemist Union.";
next;
mes "[Parmy Gianino]";
mes "If you join our Union and";
mes "complete the training, you";
mes "will be officially recognized";
mes "as an Alchemist and be able";
mes "to contribute to our research.";
next;
mes "[Parmy Gianino]";
mes "But we don't accept everyone.";
mes "You must have a lot of tenacity";
mes "and sincere devotion in exploring";
mes "the various fields of science.";
next;
mes "[Parmy Gianino]";
mes "There are a couple";
mes "of requirements to join";
mes "the Alchemist Union, but";
mes "we'll discuss that";
mes "after you apply.";
next;
mes "[Parmy Gianino]";
mes "Well then, would";
mes "you like to apply";
mes "for registration?";
next;
if (select("I would like to apply.:I'll do it later.") == 1) {
if (JobLevel < 40) {
mes "[Parmy Gianino]";
mes "Hmmm...";
mes "Just a moment.";
mes "I'm sorry to say that";
mes "you're not experienced";
mes "enough as a Merchant to";
mes "join us right now.";
next;
mes "[Parmy Gianino]";
mes "You must be at least";
mes "^551A8BJob Level 40^000000 to become";
mes "an Alchemist. Come back";
mes "later when you meet the";
mes "Job Level requirement, okay?";
close;
}
mes "[Parmy Gianino]";
mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
next;
mes "[Parmy Gianino]";
mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
mes "we will accept that as a substitute for the item requirement.";
next;
mes "[Parmy Gianino]";
mes "Now...";
mes "Please sign";
mes "the application.";
next;
select(strcharinfo(0));
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have";
mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
next;
if (Zeny < 50000) {
mes "[Parmy Gianino]";
mes "Uh oh. You don't";
mes "seem to have enough Zeny.";
mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
close;
}
set zeny,zeny-50000;
mes "[Parmy Gianino]";
mes "Let's see.";
mes "" + strcharinfo(0);
mes "needs to bring...";
switch(rand(1,3)) {
case 1:
set ALCH_Q,1;
setquest 2028;
mes "^551A8B7 Berserk Potions^000000.";
break;
case 2:
set ALCH_Q,2;
setquest 2029;
mes "^551A8B100 Mini Furnaces^000000.";
break;
case 3:
set ALCH_Q,3;
setquest 2030;
mes "^551A8B7,500 Fire Arrows^000000.";
}
next;
mes "[Parmy Gianino]";
mes "Once you've gathered";
mes "those items, come back";
mes "to me and your training";
mes "as an Alchemist will begin.";
mes "See you soon~";
close;
}
mes "[Parmy Gianino]";
mes "Talented Merchants";
mes "are always welcome here.";
mes "Please come back soon.";
close;
case 3:
mes "[Parmy Gianino]";
mes "Umm...";
mes "Please let me know";
mes "if you need anything.";
close;
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
if (countitem(1006) > 0 && countitem(1005) > 0) {
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
mes "a Hammer of Blacksmith.";
mes "We'll put these items";
mes "to good use.";
next;
delitem 1006,1; //Old_Magic_Book
delitem 1005,1; //Hammer_Of_Blacksmith
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
if(checkquest(2028) != -1) {
changequest 2028,2031;
}
else if(checkquest(2029) != -1) {
changequest 2029,2031;
}
else {
changequest 2030,2031;
}
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
next;
mes "[Parmy Gianino]";
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
switch(ALCH_Q) {
case 1: setarray .@items[0],657,7; break;
case 2: setarray .@items[0],612,100; break;
case 3: setarray .@items[0],1752,7500; break;
}
if (countitem(.@items[0]) >= .@items[1]) {
mes "Seems like";
mes "you're all ready.";
mes "The Union will put";
mes "these items to good use.";
next;
delitem .@items[0],.@items[1];
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
if(checkquest(2028) != -1) {
changequest 2028,2031;
}
else if(checkquest(2029) != -1) {
changequest 2029,2031;
}
else {
changequest 2030,2031;
}
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
next;
mes "[Parmy Gianino]";
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
mes "Aren't you ready?";
mes "Like I said before,";
mes "you must bring";
mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
next;
mes "[Parmy Gianino]";
mes "Come back when you";
mes "have prepared the";
mes "required items.";
close;
}
else if (ALCH_Q == 4) {
mes "Go and talk to";
mes "Mr. Raspuchin.";
mes "He's involved in the";
mes "Alchemist selection process, whatever that might mean.";
next;
mes "[Parmy Gianino]";
mes "Hopefully, it";
mes "won't be too much of";
mes "a problem. I guess he'll just interview you, and ask you";
mes "some simple questions.";
close;
}
else {
mes "Ah, I'm sorry, but";
mes "I'm busy right now~";
next;
mes "[Parmy Gianino]";
mes "Why don't you ask";
mes "someone else if you're";
mes "not sure who to visit";
mes "next? Good luck~";
close;
}
}
alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "[Raspuchin Gregory]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Heeheehee";
mes "keheheh~!";
mes "Eh? What do you want?!";
next;
mes "[Raspuchin Gregory]";
mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
next;
mes "[Raspuchin Gregory]";
mes "You're not, are you?";
mes "Well, as a colleague,";
mes "let me just warn you";
mes "that such tricks aren't";
mes "tolerated here in the";
mes "Alchemist Union!";
close;
}
else if (BaseClass == Job_Novice) {
mes "Heeheehee";
mes "keheheh~!";
mes "How cute, you've come";
mes "all this way just to play...";
next;
mes "[Raspuchin Gregory]";
mes "I'll let you";
mes "go this time...";
mes "But next time, don't";
mes "expect to leave so easily...";
close;
}
else {
mes "What is it?!";
mes "You're curious as";
mes "to what I'm doing?";
next;
mes "[Raspuchin Gregory]";
mes "Heehee";
mes "keheheh~!";
mes "Why, I'm busy";
mes "researching,";
mes "of course!";
next;
mes "[Raspuchin Gregory]";
mes "Once this";
mes "potion is complete...";
mes "You can use it to take";
mes "over an entire nation!";
next;
mes "[Raspuchin Gregory]";
mes "Hee hee hee!";
mes "Something this";
mes "dangerous has to";
mes "be kept a secret!";
mes "Understand?";
close;
}
}
if (ALCH_Q == 0) {
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
mes "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
next;
mes "[Raspuchin Gregory]";
mes "Heheheh~!";
mes "Go vend somwhere else!";
mes "And leave me to my";
mes "dark enterprise!";
close;
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
mes "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
mes "Learn Alchemy?!";
mes "Don't even speak";
mes "such nonsense!";
next;
mes "[Raspuchin Gregory]";
mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
close;
}
else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
if (ALCH_Q == 4) {
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
mes "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
mes "Join the Union!?";
mes "I don't like it...";
mes "I just don't...!";
next;
mes "[Raspuchin Gregory]";
mes "Nowadays, anyone thinks they can";
mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
next;
mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "I plan on weeding out all the dumb and incompetent, and chase them";
mes "all away! We don't need morons!";
next;
if (JobLevel == 50) {
mes "[Raspuchin Gregory]";
mes "Wait...";
mes "Maybe I've";
mes "misjudged you.";
if (sex == 1) {
mes "You might be a pretty boy,";
mes "but I can tell you're smart";
mes "from your eyes.";
}
else {
mes "Huh. You're a cutie alright,";
mes "but I can tell you've got brains.";
}
next;
mes "[Raspuchin Gregory]";
mes "You're not just some stupid kid.";
mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
next;
mes "[Raspuchin Gregory]";
mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
next;
mes "[Raspuchin Gregory]";
mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
mes "He'll teach you how to do the experiments. Just tell him that";
mes "I sent you.";
set ALCH_Q,6;
close;
}
else {
mes "[Raspuchin Gregory]";
mes "Surprised, are you?";
mes "Keheheh~ If you thought";
mes "becoming an Alchemist was";
mes "just a matter of changing";
mes "your clothes, then you're";
mes "sadly mistaken.";
next;
mes "[Raspuchin Gregory]";
mes "Now, try solving";
mes "all these problems.";
mes "Let's see how smart";
mes "really are.";
}
}
else if (ALCH_Q == 5) {
mes "What...?!";
mes "You want to take";
mes "the test again?!";
mes "I thought I told";
mes "you to leave!";
next;
mes "[Raspuchin Gregory]";
mes "I don't like it...";
mes "I don't like this!";
next;
mes "[Raspuchin Gregory]";
mes "Fine...";
mes "I'll try to overlook your pitiful performance last time and give";
mes "you another chance. Don't screw";
mes "up again, got it?";
next;
mes "[Raspuchin Gregory]";
mes "Now then,";
mes "give me all the";
mes "^551A8Bright^000000 answers";
mes "this time.";
}
next;
switch(rand(1,3)) {
case 1:
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
if (.@input != 114) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "1000 - 36 - 227 - 348 = ?";
next;
input .@input;
if (.@input != 389) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
if (.@input != 714) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "9765 / 3 / 5 / 7 = ?";
next;
input .@input;
if (.@input != 93) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
if (.@input != 972) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "How much do";
mes "12 Red Potions,";
mes "1 Butterfly Wing";
mes "and 5 Fly Wings cost";
mes "after a 24 % discount?";
next;
input .@input;
if (.@input != 909) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
mes "3 Scimiters, 2 Helms";
mes "and 1 Long Coat?";
next;
input .@input;
if (.@input != 450) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
mes "a Biretta, Mantle,";
mes "Opera Mask, Ribbon,";
mes "Muffler, Boots, and";
mes "Ear Muffs?";
next;
input .@input;
if (.@input != 20) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "If you buy 5 Helms";
mes "with a 24 % discount";
mes "and sell it at 20";
mes "how much profit";
mes "do you earn?";
next;
input .@input;
if (.@input != 8800) set .@w_point,.@w_point+1;
break;
case 2:
mes "[Raspuchin Gregory]";
mes "13 + 25 + 37 + 48 = ?";
next;
input .@input;
if (.@input != 123) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
if (.@input != 312) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "12 * 24 * 3 = ?";
next;
input .@input;
if (.@input != 864) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
if (.@input != 351) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(35 * 19) - (1792 / 7) = ?";
next;
input .@input;
if (.@input != 409) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(2368 / 8) + (24 * 17) = ?";
next;
input .@input;
if (.@input != 704) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total price of";
mes "15 Green Potions,";
mes "6 Magnifiers and";
mes "4 Traps after";
mes "a 24 % discount?";
next;
input .@input;
if (.@input != 934) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
mes "3 Ring Pommel Sabers,";
mes "4 Caps, and 2 Boots?";
next;
input .@input;
if (.@input != 550) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
mes "a Buckler, Long Coat,";
mes "Gas Mask, Big Ribbon,";
mes "Cute Ribbon, Sakkat,";
mes "and Glasses?";
next;
input .@input;
if (.@input != 16) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "How much profit do you";
mes "make if you buy Tights";
mes "at a 24 % discount and";
mes "sell it at 20 % of";
mes "the normal price?";
next;
input .@input;
if (.@input != 8520) set .@w_point,.@w_point+1;
break;
case 3:
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
if (.@input != 114) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
if (.@input != 312) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
if (.@input != 714) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
if (.@input != 351) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
if (.@input != 972) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total cost of";
mes "6 Red Potions,";
mes "7 Green Potions,";
mes "and 8 Fly Wings";
mes "after a 24 % discount?";
next;
input .@input;
if (.@input != 798) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
mes "2 Ring Pommel Sabers,";
mes "3 Caps, and 3 boots?";
next;
input .@input;
if (.@input != 480) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
next;
input .@input;
if (.@input != 12) set .@w_point,.@w_point+1;
mes "[Raspuchin Gregory]";
mes "If you buy 4 Padded Armors";
mes "at a 24% discount and sell";
mes "them at 20% of the original";
mes "price, how much profit would";
mes "you make from this sale?";
next;
input .@input;
if (.@input != 7680) set w_point,w_point+1;
}
if (.@w_point == 0) {
mes "[Raspuchin Gregory]";
mes "Ooh...";
mes "Excellent! Great!";
mes "You got them all correct!?";
mes "Keheheh, I have no choice but to acknowledge you...";
next;
}
else if (.@w_point == 1) {
mes "[Raspuchin Gregory]";
mes "You got one wrong!";
mes "But I'll let it slide.";
mes "You pass the interview!";
next;
}
else if (.@w_point == 2 && ALCH_Q == 5) {
mes "[Raspuchin Gregory]";
mes "You've got serious";
mes "weaknesses in math,";
mes "but I'll let you go this time...";
next;
}
else {
set ALCH_Q,5;
mes "[Raspuchin Gregory]";
mes "Keheheh! Idiot!";
mes "Just listening to your";
mes "answers is making me feel";
mes "stupider! You might as well";
mes "have got them all wrong!";
next;
mes "[Raspuchin Gregory]";
mes "How can a person that";
mes "can't even answer all of";
mes "these simple questions think";
mes "of becoming an Alchemist?!";
next;
mes "[Raspuchin Gregory]";
mes "Hm...?";
mes "Did you get";
mes "any right?";
next;
mes "[Raspuchin Gregory]";
mes "Fool! Even if you make one little mistake, everything goes wrong";
mes "in Alchemy! Now get out of here!";
mes "You make me sick!";
close;
}
mes "[Raspuchin Gregory]";
mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
mes "He'll teach you how to do the experiments. Just tell him that";
mes "I sent you.";
set ALCH_Q,6;
changequest 2031,2032;
close;
}
else if (ALCH_Q == 6) {
mes "What are you doing?";
mes "Go and find Darwin now.";
next;
mes "[Raspuchin Gregory]";
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
alde_alche,13,15,7 script Studying Man#am 750,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
mes "[Darwin]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Ah...";
mes "You...";
mes "You've become";
mes "an Alchemist.";
next;
mes "[Darwin]";
mes "Remember...";
mes "In your quest";
mes "to make your";
mes "dreams come true,";
mes "do not lose what";
mes "you cherish.";
next;
mes "[Darwin]";
mes "Ah...";
mes "Harmona...";
mes "My love...";
close;
}
else {
mes "When you have";
mes "your dreams, you";
mes "have everything.";
mes "Without them, you have";
mes "nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
mes "They've lost sight of";
mes "my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
mes "Does paradise";
mes "really exist...?";
mes "Not without my love...";
mes "Not without Harmona...";
close;
}
}
if (ALCH_Q == 6) {
mes "...";
next;
mes "[Darwin]";
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "...";
mes "......";
mes "Who is it...?";
next;
monster "alde_alche",13,15,"Wolf",1013,1;
killmonsterall "alde_alche";
mes "[Darwin]";
mes "A wolf?";
mes "Or a human?";
mes "You must be seeking";
mes "something, are you not?";
next;
mes "[Darwin]";
mes "After all...";
mes "Everyone has desires";
mes "to fulfill. Be be careful.";
mes "Do not be like the wild";
mes "wolf drawn to the flowers.";
next;
mes "[Darwin]";
mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
next;
mes "[Darwin]";
mes "Cultivating joy and happiness";
mes "is much like cultivating flowers.";
mes "If something is missing, the";
mes "flower will wilt away...";
next;
mes "[Darwin]";
mes "What brings you";
mes "to this kind of place?";
next;
switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
case 1:
mes "[Darwin]";
mes "You wish to";
mes "learn Alchemy?";
mes "Everything I know,";
mes "I've learned for the";
mes "sake of making my";
mes "dream come true...";
next;
mes "[Darwin]";
mes "I'll teach";
mes "you the basics...";
mes "But everything you";
mes "learn afterwards must";
mes "be directed through";
mes "your own motivations.";
next;
mes "[Darwin]";
mes "I will teach you";
mes "how to make simple";
mes "medicine. So please";
mes "bring the following";
mes "materials right away.";
next;
mes "[Darwin]";
mes "^551A8B3 Medicine Bowls^000000,";
mes "^551A8B3 Empty Bottles^000000,";
mes "^551A8B1 Red Herb^000000,";
mes "^551A8B1 Yellow Herb^000000 and";
mes "^551A8B1 White Herb^000000.";
set ALCH_Q,7;
changequest 2032,2033;
next;
mes "[Darwin]";
mes "Once you have";
mes "prepared everything,";
mes "return to me.";
close;
case 2:
mes "[Darwin]";
mes "Flowers...?";
mes "In the darkest";
mes "recesses of my mind,";
mes "there is a blossum";
mes "that I faintly remember...";
next;
mes "[Darwin]";
mes "For the one that";
mes "I love, I put all";
mes "of my efforts into";
mes "researching that one thing.";
next;
mes "[Darwin]";
mes "I won't tell you the details,";
mes "but I was basically researching";
mes "the relationship between";
mes "wolves and flowers.";
next;
mes "[Darwin]";
mes "But yes...";
mes "It was a flower.";
mes "With its shine, it was said";
mes "to let you see paradise.";
mes "The ^551A8BIllusion Flower^000000...";
next;
mes "[Darwin]";
mes "I even made";
mes "a Homunculus,";
mes "but no one believed that I could create new life from a flower...";
next;
mes "[Darwin]";
mes "Then...";
mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
next;
mes "[Darwin]";
mes "Ahh...";
mes "Harmona...";
mes "Where have you gone?";
mes "I hope you're in a field";
mes "of beautiful flowers...";
close;
case 3:
mes "[Darwin]";
mes "Consider what";
mes "is most precious";
mes "to you. It cannot";
mes "be protected if you";
mes "do not recognize it.";
close;
}
}
else if (ALCH_Q == 7) {
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "...";
mes "......";
mes "Who is it...?";
next;
mes "[Darwin]";
mes "Ah...";
mes "You are the one who";
mes "wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
if (countitem(710) > 0) {
mes "[Darwin]";
mes "Wait.";
mes "That Illusion Flower.";
mes "How did you get that?";
next;
mes "[Darwin]";
mes "Where did you find it?!";
mes "The flower that slowly";
mes "blooms under the";
mes "moonlight?";
mes "It's beautiful...!";
next;
mes "[Darwin]";
mes "Th-That flower...";
mes "Please let me see it.";
mes "The Illusion Flower!";
mes "Uwaaaaaaah!!";
next;
mes "[Darwin]";
mes "Would you be so kind";
mes "as to let me have this flower?";
mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
next;
if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
mes "[Darwin]";
mes "I understand.";
mes "You can't give";
mes "such a precious";
mes "flower to just anyone.";
mes "Well... It's okay.";
next;
mes "[Darwin]";
mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
next;
mes "[Darwin]";
mes "Please leave that flower";
mes "somewhere else. It brings";
mes "back too many memories...";
close;
}
mes "[Darwin]";
mes "Are you";
mes "serious?!";
mes "Thank you!";
mes "Such a precious flower.";
mes "Ah, Harmona, my love...";
next;
mes "[Darwin]";
mes "Yes...";
mes "I shall repay you for this.";
mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
next;
mes "[Darwin]";
mes "Open your eyes wide,";
mes "and look into my eyes!!";
mes "Don't stop until the end!!";
next;
mes "Lorem ipsum dolor sit amet,";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
mes "faucibus orci luctus et ultrices";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
mes "faucibus orci luctus et ultrices";
mes "posuere cubilia Curae; Morbi";
next;
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
mes "faucibus orci luctus et ultrices";
mes "posuere cubilia Curae; Morbi";
mes "massa, fermentum vitae...";
next;
delitem 710,1; //Illusion_Flower
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
mes "You are now";
mes "an Alchemist!!";
mes "Go to the Union";
mes "and cast away the last";
mes "vestiges of Merchant life!!";
set ALCH_Q,40;
close;
}
else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
mes "[Darwin]";
mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
next;
mes "[Darwin]";
mes "Pour small amounts";
mes "of clean water and stir";
mes "the mixture until it thickens.";
mes "Afterwards, add some more Herbs.";
next;
mes "[Darwin]";
mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
delitem 7134,3; //Medicine_Bowl
delitem 713,3; //Empty_Bottle
delitem 507,1; //Red_Herb
delitem 508,1; //Yellow_Herb
delitem 509,1; //White_Herb
next;
mes "[Darwin]";
mes "There you go,";
mes "it's complete.";
mes "Now, make some medicine";
mes "using the simple procedure";
mes "I just explained to you.";
set w_point,0;
next;
switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
case 1:
break;
case 2:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "What...?";
next;
break;
case 3:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "No!";
next;
break;
}
switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
case 1:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "...Eh!?";
mes "That's not";
mes "medicine!";
next;
break;
case 2:
break;
case 3:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "A Harp?";
mes "And how would";
mes "you do that?";
next;
break;
}
switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
case 1:
break;
case 2:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Wh-What are";
mes "you doing!?";
next;
break;
case 3:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Agh...!";
mes "What do you";
mes "think you're";
mes "doing?!";
next;
break;
}
switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
case 1:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Huh?";
mes "What are you doing?";
next;
break;
case 2:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "W-wait...";
mes "Are you";
mes "taking a break?";
next;
break;
case 3:
break;
}
switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
case 1:
break;
case 2:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Eat the Herbs?";
mes "I think you need";
mes "to focus on the";
mes "task at hand...";
next;
break;
case 3:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Singing and";
mes "dancing? Alchemists";
mes "don't do that, have";
mes "you gone crazy?";
next;
break;
}
switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
case 1:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "We're Alchemists,";
mes "not restaurant chefs.";
next;
break;
case 2:
break;
case 3:
set .@w_point,.@w_point+1;
mes "[Darwin]";
mes "Huh...";
mes "Pretty sloppy...";
next;
break;
}
if (.@w_point > 0) {
mes "[Darwin]";
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "You messed up the mixture";
mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
mes "again until you get it right.";
close;
}
getitem 501,1; //Red_Potion
getitem 503,1; //Yellow_Potion
getitem 504,1; //White_Potion
mes "[Darwin]";
mes "Good job.";
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
set ALCH_Q,8;
changequest 2033,2035;
next;
mes "[Darwin]";
mes "Now, go into the next room";
mes "and speak to Van Helmont to";
mes "continue your training.";
next;
mes "[Darwin]";
mes "Never forget...";
mes "You must always protect";
mes "what is most precious to you.";
close;
}
else {
mes "[Darwin]";
mes "Have you forgotten";
mes "what you need to bring?";
mes "Let me remind you once";
mes "again. You must come";
mes "back with...";
next;
mes "[Darwin]";
mes "^551A8B3 Medicine Bowls^000000,";
mes "^551A8B3 Empty Bottle^000000,";
mes "^551A8B1 Red Herb^000000,";
mes "^551A8B1 Yellow Herb^000000 and";
mes "^551A8B1 White Herb^000000.";
next;
mes "[Darwin]";
mes "Come back";
mes "when you are";
mes "ready...";
close;
}
}
else if (ALCH_Q == 8) {
mes "I said to go";
mes "to Van Helmont.";
mes "I'd like to teach you";
mes "more, but I can't.";
next;
mes "[Darwin]";
mes "Aah...";
mes "Harmona, my love.";
mes "I can't even see the flower anymore. My soul quietly";
mes "withers as well..";
close;
}
else if (ALCH_Q == 40) {
mes "I have already given you all of my knowledge and have nothing more";
mes "to teach you.";
next;
mes "[Darwin]";
mes "Go to the second floor and talk to speak to our Union Leader. Once";
mes "you do that, your life as an Alchemist will begin.";
close;
}
else {
mes "When you have";
mes "your dreams, you";
mes "have everything.";
mes "Without them, you have";
mes "nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
mes "They've lost sight of";
mes "my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
mes "Does paradise";
mes "really exist...?";
mes "Not without my love...";
mes "Not without Harmona...";
close;
}
}
alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "[Van Helmont]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "What do you want?";
mes "I'm busy!! Don't";
mes "bother me and get";
mes "on your way.";
next;
mes "[Van Helmont]";
mes "Now, come on...";
mes "You'll never get";
mes "any research completed if you just slack off. Go out and learn all that you can.";
next;
mes "[Van Helmont]";
mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
mes "Nooo! Just a little";
mes "bit more and it";
mes "would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
mes "My calculations were";
mes "all correct! W-Wait...!";
next;
mes "[Van Helmont]";
mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
close;
}
}
if (ALCH_Q == 8) {
mes "Arrrrgh...!";
mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
next;
mes "[Van Helmont]";
mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
mes "a dumb mistake?! When did these";
mes "get switched?!";
next;
mes "[Van Helmont]";
mes "Okay, okay...";
mes "I just need to fix this part.";
mes "No need to start over. I just";
mes "need to fix it... But wait. Wait...";
next;
mes "[Van Helmont]";
mes ".................";
next;
mes "[Van Helmont]";
mes "Um...";
mes "Who are you?";
next;
if (select("I want to become an Alchemist.:.......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
next;
mes "[Van Helmont]";
mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
mes "You...?";
mes "An Alchemist?";
mes "What a funny Merchant.";
next;
mes "[Van Helmont]";
mes "Well, that's nice, but I have very urgent experiments that require";
mes "my attention, so don't get";
mes "in the way.";
next;
if (select("Teach me something.:...") == 1) {
mes "[Van Helmont]";
mes "Argh...!";
mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
next;
mes "[Van Helmont]";
mes "Fine, fine. I'll give you an assignment. Learn something";
mes "new and come back. Let's see.";
mes "What would be good...";
next;
mes "[Van Helmont]";
mes "Okay, I got it.";
mes "Go learn how to make";
mes "a Counteragent and Mixture";
mes "from Molgenstein.";
next;
mes "[Van Helmont]";
mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
next;
mes "[Van Helmont]";
set ALCH_Q,9;
changequest 2035,2036;
mes "Well then, see you later.";
mes "You'd better get going as";
mes "soon as you can.";
close;
}
mes "[Van Helmont]";
mes "...";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
next;
mes "[Van Helmont]";
mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
next;
mes "[Van Helmont]";
mes "But what am I going to do";
mes "about all of this spontaneous";
mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
next;
mes "[Van Helmont]";
mes "Damn!";
mes "What am";
mes "I going to do?!";
close;
}
else if (ALCH_Q == 9) {
mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
next;
mes "[Van Helmont]";
mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
next;
mes "[Van Helmont]";
mes "...";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
mes "Who are you?";
next;
if (select("I want to become an Alchemist?:.......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
next;
mes "[Van Helmont]";
mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
next;
mes "[Van Helmont]";
mes "Let me ask you";
mes "some questions to";
mes "check what you've";
mes "learned.";
next;
if(MISC_QUEST & 4) {
mes "[Van Helmont]";
mes "Which item is not";
mes "necessary to make";
mes "a Counteragent?";
next;
if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
mes "[Van Helmont]";
mes "What item is not";
mes "necessary to make";
mes "a Mixture?";
next;
if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
if (.@w_point > 0) {
mes "[Van Helmont]";
mes "Weren't you listening to Molgenstein at all? Maybe you";
mes "have to watch him make it again.";
next;
mes "[Van Helmont]";
mes "If you can't tell the exact items that you need in an experiment,";
mes "you might end up hurting yourself!";
close;
}
mes "[Van Helmont]";
mes "Good, you've learned well.";
mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
next;
mes "[Van Helmont]";
mes "Go out and find the room next";
mes "to this one and talk to Nicholas. He'll continue your training.";
next;
set ALCH_Q,20;
changequest 2036,2037;
mes "[Van Helmont]";
mes "What are you";
mes "still doing here?";
mes "Go! We both have";
mes "more important";
mes "things to do!";
close;
}
else {
mes "[Van Helmont]";
mes "What item do";
mes "you need to make";
mes "a Counteragent?";
next;
select("Feather:Sticky Mucus:Animal Gore");
mes "[Van Helmont]";
mes "What item do";
mes "you need to make";
mes "a Mixture?";
next;
select("Monster Feed:Ancient Lips:Rotten Bandage");
mes "[Van Helmont]";
mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
next;
mes "[Van Helmont]";
mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
close;
}
}
else if (ALCH_Q == 20) {
mes "What...?";
mes "I thought I told you to";
mes "talk to Nicholas next door?";
next;
mes "[Van Helmont]";
mes "I need to continue my research,";
mes "and you need to finish becoming an Alchemist. Come on, get moving!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
mes "Nooo! Just a little";
mes "bit more and it";
mes "would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
mes "My calculations were";
mes "all correct! Wait...";
next;
mes "[Van Helmont]";
mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
close;
}
}
alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "job_alche_vincent",2;
mes "[Vincent Carsciallo]";
if (Upper == 1) {
mes "You have transcended...";
mes "Excellent, excellent.";
next;
mes "[Vincent Carsciallo]";
mes "You don't belong here.";
mes "Go and explore the wide world, my friend.";
close2;
cutin "",255;
end;
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Welcome!";
mes "So how is your";
mes "research coming along?";
next;
mes "[Vincent Carsciallo]";
mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
next;
mes "[Vincent Carsciallo]";
mes "If you discover something new,";
mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
}
else if (BaseClass == Job_Novice) {
mes "Hm...";
mes "A Novice?";
mes "You shouldn't be";
mes "playing in a place";
mes "like this.";
next;
mes "[Vincent Carsciallo]";
mes "There are a lot of volatile chemicals and dangerous";
mes "materials in this building. It'd be a lot better if you just played outside.";
}
else {
mes "Hmm...?";
mes "What's an adventurer";
mes "doing here in the";
mes "Alchemist Union?";
next;
mes "[Vincent Carsciallo]";
mes "I'm afraid there's";
mes "not much we can offer";
mes "you here if you're not";
mes "a member of our Union.";
}
close2;
cutin "",255;
end;
}
if (ALCH_Q == 0) {
mes "Hmm...?";
mes "A Merchant?";
mes "Are you interested";
mes "in learning Alchemy?";
next;
mes "[Vincent Carsciallo]";
mes "This is the Alchemist Union.";
mes "We research and experiment with many different substances in order to create new materials without using magic.";
next;
mes "[Vincent Carsciallo]";
mes "Someday, we hope to unlock";
mes "the secret of life, as well as the other mysteries of science.";
next;
mes "[Vincent Carsciallo]";
mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
close2;
cutin "",255;
end;
}
else if (ALCH_Q == 40) {
if (JobLevel < 40) {
set ALCH_Q,0;
mes "Hmm...you don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become an Alchemist.";
close2;
cutin "",255;
end;
}
if (SkillPoint) {
mes "Ah, you're almost";
mes "ready to become an";
mes "Alchemist, but you must";
mes "first allocate your unused";
mes "Skill Points.";
next;
mes "[Vincent Carsciallo]";
mes "Talk to me again";
mes "once you have spent";
mes "all of your extra";
mes "Skill Points.";
close2;
cutin "",255;
end;
}
if(checkquest(2039) != -1) {
changequest 2039,2040;
}
mes "Ah, well done.";
mes "I can see that you";
mes "have learned all of";
mes "the basics of Alchemy.";
next;
set ALCH_Q,0;
completequest 2040;
set .@jlevel,JobLevel;
callfunc "Job_Change",Job_Alchemist;
callfunc "F_ClearJobVar";
mes "[Vincent Carsciallo]";
mes "Henceforth, you are";
mes "now a member of our";
mes "illustrious Union.";
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
getitem 7133,1; //Slim_Potion_Create_Book
mes "[Vincent Carsciallo]";
mes "Let me give you";
mes "something special.";
mes "You can use this to";
mes "begin your life";
mes "of research.";
}
else {
switch(rand(1,6)) {
case 1:
getitem 7127,1; //Alcol_Create_Book
break;
case 2:
getitem 7128,1; //FireBottle_Create_Book
break;
case 3:
getitem 7129,1; //Acid_Create_Book
break;
case 4:
getitem 7130,1; //Plant_Create_Book
break;
case 5:
getitem 7131,1; //Mine_Create_Book
break;
case 6:
getitem 7144,1; //Normal_Potion_Book
}
mes "[Vincent Carsciallo]";
mes "And...";
mes "Here's a little";
mes "something to help";
mes "you begin your";
mes "research.";
}
next;
mes "[Vincent Carsciallo]";
mes "I'll see";
mes "you later then...";
mes "Remember to carry";
mes "yourself with pride";
mes "as an Alchemist!";
close2;
cutin "",255;
end;
}
else {
mes "Ah...";
mes "I believe you've";
mes "already registered";
mes "for training to become";
mes "an Alchemist.";
next;
mes "[Vincent Carsciallo]";
mes "Please listen to the";
mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
close2;
cutin "",255;
end;
}
}
alde_alche,145,19,1 script Chief Researcher#am 57,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
if (ALCH_Q > 19 && ALCH_Q < 22) {
if (ALCH_Q == 20) {
mes "[Nicholas Flamel]";
mes "Ooh...";
mes "You're the upstart";
mes "Merchant that wants";
mes "to become an Alchemist?";
next;
mes "[Nicholas Flamel]";
mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
next;
mes "[Nicholas Flamel]";
mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
next;
mes "[Nicholas Flamel]";
mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
next;
}
mes "[Nicholas Flamel]";
mes "Find the words scrambled";
mes "in the group of letters I give you. They can be made by using some";
mes "or all of the letters.";
next;
mes "[Nicholas Flamel]";
mes "You pass if you";
mes "choose the word";
mes "that is ^551A8BIN^000000 the puzzle.";
next;
switch(rand(1,3)) {
case 1:
mes "t m y a n y e o b n e g p r i";
next;
if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
mes "o n c u t a p j l e r s v m u";
next;
if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
mes "t v a r m e g p h e u b o y l";
next;
if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
mes "q z a h n a i n b r d p t n c";
next;
if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
break;
case 2:
mes "m p d i c f a r o g n k w a s";
next;
if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
mes "g b n o p r e f a r e t a s k";
next;
if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
mes "u g n i s j e k c e o g n d p";
next;
if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
mes "r o e h n r o m c a i n p t t";
next;
if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
break;
case 3:
mes "s m i e x b w u n e t a g l r";
next;
if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
mes "n i e g b o p d s o a u w r v";
next;
if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
mes "l r m g r e x t a v i n e d e";
next;
if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
mes "r o e h n r o m c a i n p t t";
next;
if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
break;
}
mes "[Nicholas Flamel]";
mes "Ah, you finished.";
mes "Now, let's see...";
if (.@alch_t > 30) {
set ALCH_Q,22;
mes "Excellent job!";
next;
mes "[Nicholas Flamel]";
mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
next;
mes "[Nicholas Flamel]";
mes "Come back in a little bit while";
mes "I prepare the next assignment";
mes "for your training.";
next;
mes "[Nicholas Flamel]";
mes "Oh, and before you talk to";
mes "me again, make sure you have";
mes "^551A8Bplenty of room in your inventory^000000.";
close;
}
else {
set ALCH_Q,21;
mes "^666666*Gasp!*^000000 H-horrible!";
next;
mes "[Nicholas Flamel]";
mes "Judging from these results, you obviously have a problem with concentrating.";
next;
mes "[Nicholas Flamel]";
mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
next;
mes "[Nicholas Flamel]";
mes "Why don't you relax";
mes "and rest a bit before";
mes "you take the test again?";
close;
}
}
else if (ALCH_Q == 22) {
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 1370) {
mes "[Nicholas Flamel]";
mes "Whoa...";
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
close;
}
mes "[Nicholas Flamel]";
mes "Alright...";
mes "For your next";
mes "assignment, you'll";
mes "need to travel to ^551A8BJuno^000000.";
next;
mes "[Nicholas Flamel]";
mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
mes "in Juno. You'll learn something by assisting them with their project.";
next;
mes "[Nicholas Flamel]";
mes "Come back here to me after you";
mes "help them out. They'll need all of these items to continue their experiments.";
next;
set ALCH_Q,23;
changequest 2037,2038;
mes "[Nicholas Flamel]";
mes "1 Mixture,";
mes "5 Burnt Tree,";
mes "5 Fine Sand,";
mes "3 Rough Oridecon";
mes "and 3 Rough Elunium.";
getitem 974,1; //Mixture
getitem 7068,5; //Burn_Tree
getitem 7043,5; //Fine_Sand
getitem 756,3; //Oridecon_Stone
getitem 757,3; //Elunium_Stone
next;
mes "[Nicholas Flamel]";
mes "Alright.";
mes "Have a safe trip";
mes "and come back in";
mes "one piece.";
close;
}
else if (ALCH_Q == 23) {
mes "[Nicholas Flamel]";
mes "Didn't I say to";
mes "go to Juno and help";
mes "Bain and Bajin with";
mes "their Alchemy research?";
close;
}
else if (ALCH_Q == 24) {
set ALCH_Q,40;
changequest 2038,2039;
mes "[Nicholas Flamel]";
mes "Ah, you're back!";
mes "I just got a message from Bain";
mes "and Bajin. They let me know that they were very happy with your assistance.";
next;
mes "[Nicholas Flamel]";
mes "If you were good enough";
mes "to help out those brothers,";
mes "you definitely qualify to be";
mes "an Alchemist.";
next;
mes "[Nicholas Flamel]";
mes "Good work!";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
mes "[Nicholas Flamel]";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
else {
mes "[Nicholas Flamel]";
mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit.";
mes "Vivamus sem. Sed metus";
mes "lacus, viverra id, rutrum eget,";
mes "rhoncus sit amet, lectus.";
next;
mes "[Nicholas Flamel]";
mes "Suspendisse sit amet urna in";
mes "nisl fringilla faucibus. Nulla scelerisque eros...";
mes "^666666*Mumble Mumble*^000000";
close;
}
}
//============================================================
// Old changelog
//============================================================
//= v1.0 Working.
//= npc/quests/counteragent_mixture.txt Also Needed
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
//= 1.3 Added Baby Class Support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
//= 2.4 Added alternative prizes according to JobLevel [Lupus]
//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
|