summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1e/StarGladiator.txt
blob: e926bcdc4020d7c4b71c0adc28fa354e76bdc473 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
//===== eAthena Script ======================================= 
//= Star Gladiator Job Quest
//===== By: ================================================== 
//= Celestria
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena 1.0 +
//===== Description: ========================================= 
//= 
//===== Additional Comments: ================================= 
//= A temp Star Gladiator Job Changer based on the kRO quest.
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.
//= 1.0 Optimized, updated [Lupus]
//============================================================ 


payon,215,102,2	script	MooHyun	828,{
	mes "[MooHyun]";
	if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
	if(STGL_Q) goto L_Quest;
	mes "Aaaah, it's such lovely weather today, don't you think?";
	close;

L_Taekwon:
	mes "Oooh, a Taekwon!";
	mes "I don't see many of those around.";
	mes "I don't suppose you're interested in becoming even stronger?";
	next;
	menu "Oh..?",-,"No, not really.",L_No;

	mes "[MooHyun]";
	mes "Well, there are these dedicated";
	mes "fighters who are known as Star Gladiators.";
	mes "I just so happen to know someone who";
	mes "can warp to their meditation spot.";
	next;
	menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
	mes "[MooHyun]";
	mes "What a coincidence!";
	mes "However he does need some rare";
	mes "materials to form the warp.";
	set STGL_Q,1;
	next;
	mes "[MooHyun]";
L_Quest:
	mes "You will need to take him:";
	mes "^0000FF- 1 Flame Heart^000000";
	mes "^0000FF- 1 Mystic Frozen^000000";
	mes "^0000FF- 1 Rough Wind^000000";
	mes "^0000FF- 1 Great Nature^000000";
	next;
	mes "[MooHyun]";
	mes "You can find him in Comodo.";
	mes "He normally like to hang out at";
	mes "the top of the mountain there.";
	//mes "Write this down, because I won't tell you again.";
	close;
L_No:
	mes "[MooHyun]";
	mes "I see. Well, if that's how you feel...";
	close;
}

comodo,172,231,2	script	Man#SKTest	730,{
	if(STGL_Q==1) goto L_Talk;
	if(STGL_Q>=2) goto L_Needwarp;
	mes "[Man]";
	mes "...";
	close;

L_Talk:
	mes "[Man]";
	mes "...";
	next;
	mes "[Warper Man]";
	mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
	mes "Did you want me to warp you?";
	next;
	menu "Yes",L_Warp,"No",-;
	mes "[Warper Man]";
	mes "Hmph, wasting my time...";
	mes "Come back when you actually";
	mes "DO want me to warp you.";
	close;

L_Warp:
	if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
	delitem 994,1;
	delitem 995,1;
	delitem 996,1;
	delitem 997,1;
	set STGL_Q,2;
	mes "[Warper Man]";
	mes "Great! With these items I can create a warp at any time.";
	mes "so if you need to warp again just ask me, okay?";;
	next;
	warp "job_star",33,41;
	close;

L_Noitem:
	mes "[Warper Man]";
	mes "In order to warp you, I need rare magical items.";
	next;
	mes "[Warper Man]";
	mes "Bring me:";
	mes "^0000FF- 1 Flame Heart^000000";
	mes "^0000FF- 1 Mystic Frozen^000000";
	mes "^0000FF- 1 Rough Wind^000000";
	mes "^0000FF- 1 Great Nature^000000";
	close;

L_Needwarp:
	mes "[Warper Man]";
	mes "Did you need me to warp you again?";
	next;
	menu "Yes",L_Again,"No",-;
	close;

L_Again:
	warp "job_star",33,41;
	close;
}

job_star,29,33,4	script	Gladiator of the Sun	823,{
	if(STGL_Q==3) goto L_Warpnow1;
	if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
	mes "[Gladiator of the Sun]";
	mes "How did you get in here!?";
	mes "Get out at once!";
	next;
	warp "payon",256,242;
	close;

L_Talk1:
	mes "[Gladiator of the Sun]";
	mes "Ah. A Taekwon.";
	mes "It is always good to see a follower of a disciplined art.";
	next;
	mes "[Gladiator of the Sun]";
	mes "I assume you came here to become a Star Gladiator.";
	mes "So allow me to explain...";
	next;
	mes "[Gladiator of the Sun]";
	mes "The Sun, the Moon, and the Stars.";
	mes "All have their own subtle";
	mes "energies. We Star Gladiators use";
	mes "these energies in addition";
	mes "to our own strength to aid us";
	mes "in combat.";
	next;
	mes "[Gladiator of the Sun]";
	mes "In here I teach Taekwons how to";
	mes "tap into the energy of the sun.";
	mes "I shall teach you this now.";
	next;
	mes "^0000FFYou spend several hours meditating^000000";
	mes "^0000FFtogehther under the sun.^000000";
	mes "^0000FFYou do start to feel warm, although^000000";
	mes "^0000FFthat's probably because you aren't^000000";
	mes "^0000FFwearing any suncream.^000000";
	next;
	mes "[Gladiator of the Sun]";
	mes "You have learnt all I can teach you.";
	mes "I shall now send you to your";
	mes "next instructor.";
	next;

L_Warpnow1:
	warp "job_star",99,41;
	close;
}

job_star,95,34,4	script	Gladiator of the Moon	758,{
	if(STGL_Q==3) goto L_Warpnow2;
	if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
	mes "[Gladiator of the Moon]";
	mes "How did you get in here!?";
	mes "Get out at once!";
	next;
	warp "payon",256,242;
	close;

L_Talk2:
	mes "[Gladiator of the Moon]";
	mes "Ah. A Taekwon.";
	mes "It is good that you have";
	mes "managed to come this far.";
	next;
	mes "[Gladiator of the Moon]";
	mes "My job here is to help";
	mes "Taekwons become more in";
	mes "touch with the energies of the Moon.";
	next;
	mes "[Gladiator of the Moon]";
	mes "The Moon has calming energies.";
	mes "So you must be careful not";
	mes "to fall asleep while meditating";
	next;
	mes "[Gladiator of the Moon]";
	mes "Now, sit down.";
	mes "Stare into the Moon and feel.";
	mes "it's light flow through you.";
	next;
	mes "^0000FFAfter a few minutes of meditation^000000";
	mes "^0000FFyour eyes start to grow heavy.^000000";
	mes "^0000FFcomposing yourself you force^000000";
	mes "^0000FFyourself awake, and feel a^000000";
	mes "^0000FFrenewed vigour.^000000";
	next;
	mes "[Gladiator of the Moon]";
	mes "You have learnt all I can teach you.";
	mes "I shall now send you to the";
	mes "final instructor.";
	next;

L_Warpnow2:
	warp "job_star",165,39;
	close;
}

job_star,161,34,4	script	Gladiator of the Stars	77,{
	if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
	if(STGL_Q==3) goto L_Itemcheck;
	mes "[Gladiator of the Stars]";
	mes "How did you get in here!?";
	mes "Get out at once!";
	next;
	warp "payon",256,242;
	close;

L_Talk3:
	mes "[Gladiator of the Stars]";
	mes "Greetings Taekwon.";
	mes "I am here to teach you about";
	mes "the multiple energies that";
	mes "come from the stars.";
	next;

L_Itemcheck:
	if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
	if(SkillPoint) goto L_Skill;
	delitem 1000,1;
	delitem 1001,1;
	mes "[Gladiator of the Stars]";
	mes "Since you have the required items,";
	mes "we shall now begin.";
	next;
	mes "^0000FFAs you meditate you feel a^000000";
	mes "^0000FFpower growing within you.^000000";
	mes "^0000FFThis power does not feel like^000000";
	mes "^0000FFyour own, but like something^000000";
	mes "^0000FFout there is giving you a hand.^000000";
	next;
	jobchange Job_Star_Gladiator;
	callfunc "F_ClearJobVar";
	mes "[Gladiator of the Stars]";
	mes "It seems that you are indeed";
	mes "in touch with the sun, moon, and stars.";
	next;
	mes "[Gladiator of the Stars]";
	mes "I wish you luck on your journey.";
	next;
	warp "payon",256,242;
	close;

L_Skill:
	mes "[Gladiator of the Stars]";
	mes "It would seem you still have";
	mes "some unused skill points.";
	mes "Use these all up, then come";
	mes "talk to me again.";
	close;

L_Noitem3:
	mes "[Gladiator of the Stars]";
	mes "In order to become one with";
	mes "the stars, you will need to bring me:";
	mes "^0000FF- 1 Star Crumb^000000";
	mes "^0000FF- 1 Star Dust^000000";
	next;
	mes "[Gladiator of the Stars]";
	mes "I will now send you back to";
	mes "look for these items.";
	next;
	set STGL_Q,3;
	warp "payon",256,242;
	close;
}