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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Vicious
//= Copyright (C)  Lupus
//= Copyright (C)  Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Cross Jobchanger
//================= Description ===========================================
//= Advance Class jobchanger after kRO Normals.
//================= Current Version =======================================
//= 1.3
//=========================================================================

valkyrie,44,58,5	script	Assassin Cross#Valkyrie	4_F_JOB_ASSASSIN,{
	if (ADVJOB == 0 || Upper != 1) {
		.@karma_d = rand(1,10);
		if (.@karma_d > 4) {
			mes "[Assassin Cross]";
			mes "Congratulations...";
			next;
			mes "[Assassin Cross]";
			mes "...";
			next;
			mes "[Assassin Cross]";
			mes "...";
			mes "......";
			next;
			mes "[Assassin Cross]";
			mes "...";
			mes "......";
			mes "Honor to";
			mes "the warriors.";
			close;
		}
		mes "[Assassin Cross]";
		mes "We are the warriors";
		mes "of the desert. Nobody";
		mes "looks down upon us.";
		mes "Nobody...";
		close;
	}
	else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
		mes "[Assassin Cross]";
		mes "The time has come.";
		mes "The world needs you...";
		mes "More than ever.";
		next;
		mes "[Assassin Cross]";
		mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
		next;
		mes "[Assassin Cross]";
		mes "Will you become";
		mes "an Assassin Cross?";
		next;
		if (select("No.:Yes.") == 1) {
			mes "[Assassin Cross]";
			mes "When you are";
			mes "ready, come back.";
			next;
			mes "[Assassin Cross]";
			mes "Honor to";
			mes "the warriors.";
			close;
		}
		if (SkillPoint) {
			mes "[Assassin Cross]";
			mes "You still haven't";
			mes "learned everything";
			mes "that you can.";
			next;
			mes "[Assassin Cross]";
			mes "Use all your";
			mes "Skill Points";
			mes "and then come back.";
			close;
		}
		jobchange Job_Assassin_Cross;
		ADVJOB = 0;
		mes "[Assassin Cross]";
		mes "Congratulations.";
		mes "As an Assassin Cross,";
		mes "I hope that you fight for a brighter future within the darkness.";
		close;
	}
	mes "[Assassin Cross]";
	mes "Welcome";
	mes "to Valhalla,";
	mes "the Hall of Honor.";
	next;
	mes "[Assassin Cross]";
	mes "Please make";
	mes "yourself comfortable";
	mes "while you are here.";
	mes "Honor to the warriors.";
	close;
}