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|
//===== eAthena Script =======================================
//= Wizard Job Quest
//===== By: ==================================================
//= (Aegis) Translated by yoshiki, converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.2a
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Wizard job quest converted from aegis script, plus my own RO screenies.
//===== Additional Comments: =================================
//= 1.1 Now using the initnpctimer command, donpcevent,
//= and new waitingroom event commands. No more addtimer spamming.
//= No longer have to talk to the npc to take the test. Just enter the chat room.
//= 1.2 Changed global variable names to unique ones.
//= 1.2a Rollback from the wrong Kashy's fix
//= 1.2b Fixed issue with duplicating monsters thx to Bison.[kobra_k88]
//= 1.2c changed one Horong to Frilldora (now 3rd room contains 1 agressive mob.)
//= 1.2d more simplified fire room - removed agressive Desert Wolf [Lupus]
//= 1.3 Added Baby Class support. 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
//= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus]
//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.1 Changed numbers to constants. [Vicious]
//= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT
//============================================================
//<=================== Some dog =========================>
gef_tower,107,35,5 script Some Dog 81,{
callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard","Dog";
mes "[Dog]";
if(baseJob == Job_Mage) goto L_JobMage;
if(baseClass == Job_Mage){
mes "Ah! High level magic users, welcome. It's always nice to see experienced magic users around here.";
mes "Actually it's nice to see them anywhere! ~Woof!~";
close;
}
if(baseClass == Job_Acolyte){
mes "Eeek! What's a holy type person doing up here? I thought you people didn't like magic....";
mes "You religious types are always calling it the 'dark arts'......... ooooh scary!!!...... ~grrr!~WOOF!~";
close;
}
mes "Sheesh....... Why would someone who can't even cast a single spell come all the way up here???";
next;
mes "[Dog]";
mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics....";
emotion e_pif;
next;
mes "[Dog]";
mes "~WOOF~ Get lost! I don't have time for people like you!!";
emotion e_go;
close;
L_JobMage:
mes "Ah... I know what you're about to say.... You want to become a Wizard right?";
next;
mes "[Dog]";
mes "Speak with Catherine. She'll help you out.";
next;
mes "[Dog]";
mes "If you want to know more about the job change process for Wizards, I can be of help.";
next;
menu "..................",M_0, "A dog is talking to me......",M_1;
M_0:
mes "[Dog]";
mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?";
emotion e_what;
next;
mes "[Dog]";
mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually.....";
next;
mes "[Dog]";
mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~";
emotion e_an;
next;
L_Cont:
mes "[Dog]";
mes "My name is Maria Splodofska. Just call me Maria. I'm assisting candidates for the Wizard class.";
next;
mes "[Maria]";
mes "~Woof~ You see, the reason I became a dog was.... I was helping my boyfriend with his experiment in preperation for his Final.";
mes "He is studying for a Magic Degree. Well, before I knew what happened he accidentally turned me into a dog.....";
next;
mes "[Maria]";
mes "~Grrrrr~ In a couple of months the chemicals should wear off and I should return to normal. Well theoretically speaking anyhow.";
next;
mes "[Maria]";
mes "Uh, anyways..... where were we?";
emotion e_hmm;
next;
mes "[Maria]";
mes "Like I said before, if you want to become a Wizard you must first speak with Catherine.";
mes "She just recently became a Wizard so she should be a great help.";
next;
mes "[Maria]";
mes "I can tell you more about the job changing process, but I wouldn't want to take up anymore of your time.";
mes "That is unless, you want me to go on about what's in store for Wizards to be?.........";
next;
menu "Yes, please continue.",sM_0, "No, it's ok.",sM_1, "A talking dog......",sM_2;
sM_0:
mes "[Maria]";
mes "Ok then. Let me explain the process for becoming a Wizard to you....";
next;
mes "[Maria]";
mes "There are 3 Tests in the Wizard job change process. The ^5555FF1st Test^000000 will require you to collect a number of ^FF5555magic items^000000.";
next;
mes "[Maria]";
mes "Catherine will give you that test. She will ask to you collect either a variety of ^5555FFGemstones^000000, or ^5555FFElemental Ores^000000.";
next;
mes "[Maria]";
mes "The ^5555FF2nd Test^000000 will be administered by the, ever gloomy Raul, in the corner over there.";
mes "It is a multiple choice Q&A exam about the different aspects of magic.";
next;
mes "[Maria]";
mes "The exam will consist of 10 questions. If you miss any of those questions you will fail the exam.";
next;
mes "[Maria]";
mes "Raul will also administer the ^5555FF3rd Test^000000. This is the last test and it requires that defeat a series of monsters.";
mes "There will be three rooms each filled with monsters of a specific elemental attribute.";
next;
mes "[Maria]";
mes "It is up to you to figure what spells work best on which monsters.";
next;
mes "[Maria]";
mes "Well, that's all I can tell you. Go ahead and apply now.";
close;
sM_1:
mes "[Maria]";
mes "Oh, ok. Go ahead and apply and do your best.";
close;
sM_2:
mes "[Maria]";
mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~";
emotion e_an;
next;
mes "[Maria]";
mes "Dang it! I hope you FAIL!! Now go get lost!";
emotion e_go;
next;
warp "gef_dun00",54,23;
end;
M_1:
mes "[Dog]";
mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!";
emotion e_pif;
next;
goto L_Cont;
}
//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\
gef_tower,111,37,4 script Catherine Medichi 68,{
callfunc "F_BlockHigh",26,"High Mage",33,"High Wizard","Catherine Medichi";
mes "[Catherine Medichi]";
if(BaseJob == Job_Mage) goto L_Mage;
if(BaseJob == Job_Wizard){
mes "What do you need fellow Wizard? If it's nothing, please leave...";
next;
mes "[Catherine Medichi]";
if(sex){
mes "... Of course, if your here to ask me out... (*giggles*)....";
} else {
mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD";
}
emotion e_lv;
close;
}
if(BaseJob == Job_Novice){
mes "Awwww, a little novice! How cute! This place is for Wizards only though.";
emotion e_lv2;
next;
mes "[Catherine Medichi]";
mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you.";
close;
}
mes "Hmm? What brings you all the way up here? If you have nothing to do here, please leave.";
mes "This place is for wizards only. =P";
next;
mes "[Catherine Medichi]";
mes "Try not to fall as you go back down....";
close;
L_Mage:
if(WIZ_Q == 2) goto L_Test2;
if(WIZ_Q == 3) goto L_Test3;
if(WIZ_Q == 4) goto L_Done;
if(WIZ_Q2 > 0) goto L_Test1;
mes "My name's Catherine Medichi, and I just became a Wizard. Relax, you can call me Catherine.";
next;
mes "[Catherine Medichi]";
mes "What brings you all the way up here? You want to be a wizard, right?";
next;
menu "Of course!",M_0a, "The requirements",M_0b,"Not really",M_0End;
M_0a:
mes "[Catherine Medichi]";
mes "Please fill out this application form first.";
next;
mes "(you fill out the form and hand it back)";
next;
if(JobLevel < 40) goto sL_JobLvl;
if(JobLevel == 50) goto sL_Job50;
mes "[Catherine]";
mes "Alright ^ff0000"+strcharinfo(0)+"^000000, it looks like you have everything in order.";
next;
mes "[Catherine Medichi]";
mes "Now let me tell you about the test. It is divided into 3 parts.";
mes "- The 1st part involves the collecting of a number of magical items,";
mes "- the 2nd part is a Q&A exam,";
mes "- and the 3rd section is our favorite, the field exam.";
next;
mes "[Catherine Medichi]";
mes "People with a job lvl of 50 can skip the first test. They have already worked hard enough.";
next;
mes "[Catherine Medichi]";
mes "Now for the first part of the test. This requires the gathering of a number of magic items.";
next;
set WIZ_Q2, rand(1,2);
mes "[Catherine Medichi]";
mes "The items you need to bring are:";
if(WIZ_Q2 == 2) goto R_2;
R_1:
mes "- 10 ^ff0000Red gemstones^000000";
mes "- 10 ^0000ffBlue gemstones^000000";
mes "- and 10 ^ddcc11Yellow gemstones^000000.";
goto L_Cont0;
R_2:
mes "5 ^0000ffCrystal Blues^000000,";
mes "5 ^009900Green Lives^000000,";
mes "5 ^ff0000Red Bloods^000000,";
mes "and 5 ^ddcc11Wind of Verdures^000000.";
L_Cont0:
next;
mes "[Catherine Medichi]";
mes "This test isn't THAT hard, so get going!";
next;
mes "[Catherine Medichi]";
mes "Good luck! I'll be waiting!";
set WIZ_Q, 1;
close;
sL_JobLvl:
mes "[Catherine Medichi]";
mes "Hey, I told you already. You have to have at least job lvl 40.";
mes "Don't you remember me telling you that?";
close;
sL_Job50:
mes "[Catherine Medichi]";
mes "Wow! You're at job level 50! You must have worked really hard! I'm impressed!";
next;
mes "[Catherine Medichi]";
mes "Okay, I'll record that you're job 50. You get to skip the first test, but you still got 2 left.";
next;
mes "[Catherine Medichi]";
mes "Now, talk to that man in the corner for the test. It's hard, so be careful.";
set WIZ_Q, 2;
close;
M_0b:
mes "[Catherine Medichi]";
mes "Even though many people want to become Wizards, only those with a job level of 40 can qualify.";
mes "Anyone with a job level less then that wouldn't have enough magic power to become a Wizard.";
next;
mes "[Catherine Medichi]";
mes "Then there is the matter of the Wizard's Test. The test is made up of 3 sections.";
mes "Each section focuses on different asspects of Wizardry.";
next;
mes "[Catherine Medichi]";
mes "Once you pass the test you'll be a Wizard just like me. Yay!";
mes "Unfortunately a lot people have trouble with the test and never quite make it.(*sighs*)";
next;
mes "[Catherine Medichi]";
mes "Maybe you'll have better luck.";
close;
M_0End:
mes "[Catherine Medichi]";
mes "What? You came up here for nothing!?";
emotion e_what;
close;
L_Test1:
mes "Did you get all of the items? Let's see......";
next;
mes "[Catherine Medichi]";
if(WIZ_Q2 == 1) goto sL_Gems;
if(WIZ_Q2 == 2) goto sL_Ores;
sL_Gems:
if (countitem(716)<10 || countitem(717)<10 || countitem(715)<10) goto ssL_NotDone;
mes "Great! You've brought everything! The guild will use these well.";
next;
delitem 716, 10;
delitem 717, 10;
delitem 715, 10;
goto ssL_Done;
sL_Ores:
if (countitem(991)<4 || countitem(993)<4 || countitem(990)<4 || countitem(992)<4) goto ssL_NotDone;
mes "Great! You've found them all! The guild will use them well.";
next;
delitem 991, 5;
delitem 993, 5;
delitem 990, 5;
delitem 992, 5;
ssL_Done:
mes "[Catherine Medichi]";
mes "Congrats, you passed the first test.";
mes "Don't relax yet, you still got 2 tests left.";
emotion e_no1;
next;
mes "[Catherine Medichi]";
mes "Now talk to the man in the corner for the tests.";
mes "It's pretty hard, so be carefull.";
set WIZ_Q, 2;
set WIZ_Q2, 0;
close;
ssL_NotDone:
mes "It seems you didn't bring everything that's needed.";
next;
mes "[Catherine Medichi]";
mes "It's hard work to get all the way up here so make sure you have all of the right items okay?";
next;
mes "[Catherine Medichi]";
mes "You need:";
if(WIZ_Q2 == 1) goto R_1;
if(WIZ_Q2 == 2) goto R_2;
close;
L_Test2:
if(WIZ_Q2 == 1)goto sL_Failed2;
mes "Hey, did you go talk to the man? No? You can't just become a wizard by getting items.";
next;
mes "[Catherine Medichi]";
mes "There are 2 more tests left. I'll be waiting, so go finish them.";
close;
sL_Failed2:
mes "Huh?? You failed the Q&A test!?";
emotion e_what;
next;
mes "[Catherine Medichi]";
mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh.";
emotion e_swt;
next;
mes "[Catherine Medichi]";
mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P";
next;
menu "Can I have a hint?",M_1a, "I can pass on my own!",M_1b;
M_1a:
if (countitem(531) < 1) goto sL_NoJuice;
delitem 531, 1;
mes "[Catherine Medichi]";
mes "Mmmmmmmmmmmmm, apple juice. ~gulp~gulp~";
next;
mes "[Catherine Medichi]";
mes "Thanks, I'll give you the hint now.";
next;
mes "[Catherine Medichi]";
mes "The man gives you 3 major types of questions, about:";
mes "- ^ff0000spells^000000,";
mes "- ^ff0000monsters^000000,";
mes "- and ^ff0000the caster^000000.";
next;
mes "[Catherine Medichi]";
mes "It's up to him to pick the questions.";
next;
mes "[Catherine Medichi]";
mes "Ya know... if he got a hair cut and shaved, he might look cool...";
mes "But obviously he wouln't do it....";
next;
mes "[Catherine Medichi]";
mes "Anyways, about his questions on spells, there are obviously some on spells you've learned.";
next;
mes "[Catherine Medichi]";
mes "There are also questions about spells you DON'T know much about, so go ask some Wizards for that info.";
next;
mes "[Catherine Medichi]";
mes "There are also places out there with lots of information about spells, such as www.emperium.org.";
mes "You can probably find other sites as well.";
next;
mes "[Catherine Medichi]";
mes "As far as the questions on monsters go, you COULD fight them to learn about them... OR...";
next;
mes "[Catherine Medichi]";
mes "... If I remember correctly, there's a libary in Prontera that has lots of information on monsters.";
mes "You could just go there and read about them.";
next;
mes "[Catherine Medichie]";
mes "Now, about the questions about the caster.... You're on your own for this one..";
mes "Why? Because YOU ARE the caster!";
next;
mes "[Catherine Medichi]";
mes "If you don't know anything about yourself, how would a stranger like me know?";
next;
mes "[Catherine Medichi]";
mes "Well good luck! Mister Examiner is waiting!";
close;
sL_NoJuice:
mes "[Catherine Medichi]";
mes "Well, if you want hints, I need apple juice!. Otherwise, you're on your own =P.";
close;
M_1b:
mes "[Catherine Medichi]";
mes "That's right! Tests are meant to be done alone! That's definatly the way a Wizard should think!";
next;
mes "[Catherine Medichi]";
mes "Good luck! Mister Examiner is waiting!";
close;
L_Test3:
if(WIZ_Q2 == 1) goto sL_Failed3;
mes "He he, I could hear you in there working hard on those questions.";
next;
mes "[Catherine Medichi]";
mes "Good job, only one test left! Finish that and you'll be a wizard!";
next;
mes "[Catherine Medichi]";
mes "Good luck! The examiner's waiting!";
close;
sL_Failed3:
mes "Why did you come out during the test? I never thought you were that weak...";
next;
if(sex==1) goto ssL_M3;
if(sex==0) goto ssL_F3;
ssL_M3:
mes "[Catherine Medichi]";
mes "How could a powerful mage like you get beaten so easily!! Go back in and try harder.";
close;
ssL_F3:
mes "[Catherine Medichi]";
mes "You can't act all weak, just because you're a girl! If you want to be a wizard, go and pass the test!";
next;
mes "[Catherine Medichi]";
mes "I thought it was hard too, but it wasn't enough to make me quit! You just have to face hardship sometimes!";
close;
L_Done:
if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Wizard.";
if(SkillPoint > 0) close;
mes "Great! You finished all of the tests! Congrats, congrats, congrats!!";
emotion e_no1;
next;
mes "[Catherine Medichi]";
mes "Ack, I'm wasting time, I better change you!";
next;
callfunc "Job_Change",Job_Wizard;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Catherine Medichi]";
mes "Now you're a wizard! Act responsibly!";
next;
mes "[Catherine Medichi]";
mes "Make sure when you cast a spell, you know exactly what's going to happen!";
next;
mes "[Catherine Medichi]";
mes "Don't do stupid things like casting in the middle of town!";
mes "It causes lag and magic is supposed to be used on monsters anyways!";
next;
mes "[Catherine Medichi]";
mes "Become mightier by partying with others! Oh yea, here's a present!";
next;
mes "[Catherine Medichi]";
mes "(Rustle Rustle)";
next;
getitem 505, 6;
mes "[Catherine Medichi]";
mes "Use them wisely. It's a present from me, so you better use them all!";
next;
mes "[Catherine Medichi]";
mes "Well my fellow Wizard, take care and have a great life!";
close;
}
//<================================================ Examiner: Raul Expagarus ==================================================>\\
gef_tower,102,24,3 script Raul Expagarus 735,{
mes "[Raul Expagarus]";
if(BaseJob == Job_Mage) goto L_Mage;
if(BaseJob == Job_Wizard) goto L_Wizard;
if(baseClass == Job_Acolyte) goto L_Holy;
if(BaseJob == Job_Novice) goto L_Novice;
L_Other:
mes "Ugh, I don't feel good....I feel like I'm trapped in ice........";
next;
mes "[Raul Expagarus]";
mes "Who're you?! Leave!";
emotion e_gasp;
close;
L_Novice:
mes "What's a little kid like you doing here? Get out!!";
emotion e_gasp;
next;
warp "geffen",120,110;
close;
L_Holy:
mes "Leave holy ones!";
mes "Magic is considered to be a power that is not from God.......";
next;
mes "[Raul Expagarus]";
mes "Besides, I'm not feeling too good. So Leave now!";
close;
L_Wizard:
mes "Cough Cough, what can I do for you? Hmmm... you're a magic user too...";
next;
mes "[Raul Expagarus]";
if(sex==1) goto L_M;
if(sex==0) goto L_F;
L_M:
mes "If you're not responsible, you might accidently learn useless spells.";
mes "Instead of that, you might want to focus on learning spells you'll be using now.";
next;
mes "[Raul Expagarus]";
mes "In a fight for love, you might become crippled hehe.";
close;
L_F:
mes "If you're not responsible, you might accidently learn useless spells.";
mes "You should learn a spell with all of your heart or not learn it at all.";
next;
mes "[Raul Expagarus]";
mes "If you don't wish to study like that............... Heh, then go be a housewife.";
close;
L_Mage:
if(WIZ_Q == 1) goto L_NotRdy;
if(WIZ_Q == 2) goto L_Test2;
if(WIZ_Q == 3) goto L_Test3;
if(WIZ_Q == 4) goto L_Done;
mes "Cough, I don't have any time to talk.";
next;
mes "[Raul Expagarus]";
mes "Sorry, but please leave.";
close;
L_NotRdy:
mes "Heh, a wizard trainee eh?!";
next;
mes "[Raul Expagarus]";
mes "You COULD just stay as a mage and live a pretty decent life.....";
next;
mes "[Raul Expagarus]";
mes "Then again, wizards ARE much more high class.....";
close;
L_Done:
mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!";
emotion e_no1;
next;
mes "[Raul Expagarus]";
mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!";
close;
L_Test2:
if(WIZ_Q2 == 1) goto sL_ReTest2;
mes "I see you've passed the 1st test. My name is Raul Expagarus, I'm your test examiner.";
next;
mes "[Raul Expagarus]";
mes "It's not too late! You can still return to a peaceful life in town if you wish.";
next;
mes "[Raul Expagarus]";
mes "You probably have no clue how dangerous it is to use magic.";
next;
menu "You're right. I quit.",M_0a, "I want to take test!",M_0b;
sL_ReTest2:
mes "Hmph, you want to try again?";
next;
mes "[Raul Expagarus]";
mes "How can you hate a peaceful life so much?";
next;
mes "[Raul Expagarus]";
mes "Be that way! If you miss one question, you fail! What do you say!?";
emotion e_pif;
next;
menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b;
M_0a:
mes "[Raul Expagarus]";
mes "Good choice, cough cough. Being a Wizard is a difficult job, and magic is not meant to be used by mere mortals.........";
next;
mes "[Raul Expagarus]";
mes "Go down the tower and don't look back. Use the magic you have now and live a peaceful life.";
close;
M_0b:
mes "[Raul Expagarus]";
mes "Hmph, we'll see how GREAT you do.";
next;
mes "[Raul Expagarus]";
mes "Lets start the test! If you miss one question, you're screwed! HA!";
emotion e_gg;
next;
mes "[Raul Expagarus]";
mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss.";
next;
set @SCORE,0;
set @temp,rand(0,2);
if(@temp == 1) goto R_1;
if(@temp == 2) goto R_2;
//Spell Quiz
R_0:
mes "[Raul Expagarus]";
mes "Cough, here are the questions!";
next;
mes "[Raul Expagarus]";
mes "1. Which of the following is not";
mes "necessary to learn Fire Wall?";
next;
menu "Fire Bolt Lv 4",sM0_0b, "Fire Ball Lv 5",sM0_0b, "Sight Lv 1",sM0_0b, "Napalm Beat Lv 4",sM0_0a;
sM0_0a:
set @SCORE, @SCORE + 10;
sM0_0b:
mes "[Raul Expagarus]";
mes "2. Regardless of it's previous";
mes "attribute. What does the monster's";
mes "attribute change to when you cast";
mes "Frost Diver on it?";
next;
menu "Water",sM0_1a, "Earth",sM0_1b, "Fire",sM0_1b, "Wind",sM0_1b;
sM0_1a:
set @SCORE, @SCORE + 10;
sM0_1b:
mes "[Raul Expagarus]";
mes "3. When you completely master";
mes "Napalm Beat, what is the ratio of";
mes "the increased MATK using that";
mes "spell?";
next;
menu "1.6 times",sM0_2b, "1.7 times",sM0_2a, "2 times",sM0_2b, "20 times",sM0_2b;
sM0_2a:
set @SCORE, @SCORE + 10;
sM0_2b:
mes "[Raul Expagarus]";
mes "4. What item do you need when";
mes "casting Stone Curse?";
next;
menu "Red Blood",sM0_3b, "Blue Gemstone",sM0_3b, "Yellow Gemstone",sM0_3b, "Red Gemstone",sM0_3a;
sM0_3a:
set @SCORE, @SCORE + 10;
sM0_3b:
mes "[Raul Expagarus]";
mes "5. Which of the following is not";
mes "required to master Safety Wall?";
next;
menu "Napalm Beat Lv 4",sM0_4b, "Soul Strike Lv 5",sM0_4b, "SP Recovery Lv 6",sM0_4a, "Safety Wall Lv 7",sM0_4b;
sM0_4a:
set @SCORE, @SCORE + 10;
sM0_4b:
mes "[Raul Expagarus]";
mes "6. Without the INT bonus, what";
mes "amount of SP is recovered every 10";
mes "seconds when you have learned";
mes "Increase SP Recovery Lv 7?";
next;
menu "14",sM0_5b, "21",sM0_5a, "28",sM0_5b, "35",sM0_5b;
sM0_5a:
set @SCORE, @SCORE + 10;
sM0_5b:
mes "[Raul Expagarus]";
mes "7. Using Energy Coat, when you have";
mes "50% of your SP remaining, how much";
mes "SP is used when hit, and what";
mes "percentage is damage reduced by?";
next;
menu "Damage 18% SP1.5%",sM0_6b, "Damage 18% SP2%",sM0_6a, "Damage 24% SP1.5%",sM0_6b, "Damage 24% SP2%",sM0_6b;
sM0_6a:
set @SCORE, @SCORE + 10;
sM0_6b:
mes "[Raul Expagarus]";
mes "8. How much SP is consumed and how";
mes "many times can you avoid attacks";
mes "when using Safety Wall Lv 6?";
next;
menu "SP 40, 6hits",sM0_7b, "SP 35, 6hits",sM0_7b, "SP 40, 7hits",sM0_7b, "SP 35, 7hits",sM0_7a;
sM0_7a:
set @SCORE, @SCORE + 10;
sM0_7b:
mes "[Raul Expagarus]";
mes "9. How much SP is needed when using";
mes "Lv 10 Thunderstorm?";
next;
menu "84",sM0_8b, "74",sM0_8a, "64",sM0_8b, "54",sM0_8b;
sM0_8a:
set @SCORE, @SCORE + 10;
sM0_8b:
mes "[Raul Expagarus]";
mes "10. Which skill is most useful";
mes "training in the Byalan Dungeon?";
next;
menu "Lightning Bolt",sM0_9a, "Fire Bolt",sM0_9b, "Ice Bolt",sM0_9b, "Sight",sM0_9b;
sM0_9a:
set @SCORE, @SCORE + 10;
sM0_9b:
goto L_Cont0;
//Monster Quiz
R_1:
mes "[Raul Expagarus]";
mes "1. Which monster can you obtain a";
mes "slotted Guard from?";
next;
menu "Thief Bug",sM1_0b, "Peco Peco",sM1_0b, "Pupa",sM1_0a, "Kobold (Hammer)",sM1_0b;
sM1_0a:
set @SCORE, @SCORE + 10;
sM1_0b:
mes "[Raul Expagarus]";
mes "2. Which of the following is the";
mes "easiest monster for a low level";
mes "Mage to hunt?";
next;
menu "Flora",sM1_1a, "Gierth",sM1_1b, "Golem",sM1_1b, "Myst",sM1_1b;
sM1_1a:
set @SCORE, @SCORE + 10;
sM1_1b:
mes "[Raul Expagarus]";
mes "3. Which monster will not be";
mes "affected by Stone Curse?";
next;
menu "Elder Willow",sM1_2b, "Evil Druid",sM1_2a, "Magnolia",sM1_2b, "Marc",sM1_2b;
sM1_2a:
set @SCORE, @SCORE + 10;
sM1_2b:
mes "[Raul Expagarus]";
mes "4. When attacking a Lv 3 water";
mes "attribute monster with a wind";
mes "attribute weapon, what is the";
mes "damage percentage?";
next;
menu "125%",sM1_3b, "150%",sM1_3b, "175%",sM1_3b, "200%",sM1_3a;
sM1_3a:
set @SCORE, @SCORE + 10;
sM1_3b:
mes "[Raul Expagarus]";
mes "5. If a Baby Desert Wolf and a";
mes "Familiar fought, which one would";
mes "win?";
next;
menu "Baby Desert Wolf",sM1_4a, "Familiar",sM1_4b, "Neither",sM1_4b, "I don't know",sM1_4b;
sM1_4a:
set @SCORE, @SCORE + 10;
sM1_4b:
mes "[Raul Expagarus]";
mes "6. Which of the following cannot be";
mes "a Cute Pet?";
next;
menu "Poporing",sM1_5b, "Roda Frog",sM1_5a, "Smokie",sM1_5b, "Poison Spore",sM1_5b;
sM1_5a:
set @SCORE, @SCORE + 10;
sM1_5b:
mes "[Raul Expagarus]";
mes "7. Choose the monster that is weak";
mes "against a fire attribute attack.";
next;
menu "Dagger Goblin",sM1_6b, "Mace Goblin",sM1_6b, "Morningstar Goblin",sM1_6b, "Hammer Goblin",sM1_6a;
sM1_6a:
set @SCORE, @SCORE + 10;
sM1_6b:
mes "[Raul Expagarus]";
mes "8. Which of the following monsters";
mes "has the highest defence?";
next;
menu "Horn",sM1_7b, "Chonchon",sM1_7b, "Andre",sM1_7b, "Caramel",sM1_7a;
sM1_7a:
set @SCORE, @SCORE + 10;
sM1_7b:
mes "[Raul Expagarus]";
mes "9. Choose the monster that's a";
mes "different species.";
next;
menu "Poring",sM1_8b, "Mastering",sM1_8b, "Ghostring",sM1_8a, "Spore",sM1_8b;
sM1_8a:
set @SCORE, @SCORE + 10;
sM1_8b:
mes "[Raul Expagarus]";
mes "10. Which of the following is not";
mes "an Undead monster?";
next;
menu "Drake",sM1_9b, "Megalodon",sM1_9b, "Deviace",sM1_9a, "Khalitzburg",sM1_9b;
sM1_9a:
set @SCORE, @SCORE + 10;
sM1_9b:
goto L_Cont0;
//Wizard Quiz
R_2:
mes "[Raul Expagarus]";
mes "1. Which stat is most important";
mes "for a Mage?";
next;
menu "INT",sM2_0a, "AGI",sM2_0b, "DEX",sM2_0b, "VIT",sM2_0b;
sM2_0a:
set @SCORE, @SCORE + 10;
sM2_0b:
mes "[Raul Expagarus]";
mes "2. Which attribute does not have a";
mes "'Bolt' type attack?";
next;
menu "Water",sM2_1b, "Earth",sM2_1a, "Fire",sM2_1b, "Wind",sM2_1b;
sM2_1a:
set @SCORE, @SCORE + 10;
sM2_1b:
mes "[Raul Expagarus]";
mes "3. Choose the one that does not";
mes "relate to a mage.";
next;
menu "Weak physical strength.",sM2_2b, "Attacks at a distance.",sM2_2b, "Good at selling stuff.",sM2_2a, "Magic Defense is high.",sM2_2b;
sM2_2a:
set @SCORE, @SCORE + 10;
sM2_2b:
mes "[Raul Expagarus]";
mes "4. Which town is the home of the";
mes "Mages?";
next;
menu "Prontera",sM2_3b, "Morroc",sM2_3b, "Alberta",sM2_3b, "Geffen",sM2_3a;
sM2_3a:
set @SCORE, @SCORE + 10;
sM2_3b:
mes "[Raul Expagarus]";
mes "5. Which of the following cards has?";
mes "nothing to do with INT?";
next;
menu "Andre Larva Card",sM2_4b, "Soldier Andre Card",sM2_4a, "Baby Desert Wolf Card",sM2_4b, "Elder Willow Card",sM2_4b;
sM2_4a:
set @SCORE, @SCORE + 10;
sM2_4b:
mes "[Raul Expagarus]";
mes "6. What is the Mage good at";
mes "compared to other job classes?";
next;
menu "Exceptional Vocal Ability",sM2_5b, "Exceptional Acting Ability",sM2_5b, "Exceptional Dance Skills",sM2_5b, "Exceptional Magic Skills",sM2_5a;
sM2_5a:
set @SCORE, @SCORE + 10;
sM2_5b:
mes "[Raul Expagarus]";
mes "7. What is the INT bonus at Job Lv";
mes "40 for a mage?";
next;
menu "8",sM2_6b, "7",sM2_6b, "6",sM2_6b, "5",sM2_6a;
sM2_6a:
set @SCORE, @SCORE + 10;
sM2_6b:
mes "[Raul Expagarus]";
mes "8. Which item can't be equipped by mages?";
next;
menu "Knife",sM2_7b, "Cap",sM2_7a, "Sandals",sM2_7b, "Eye of Dullahan",sM2_7b;
sM2_7a:
set @SCORE, @SCORE + 10;
sM2_7b:
mes "[Raul Expagarus]";
mes "9. Which of the following is the";
mes "catalyst when making the Mage test";
mes "solution 3?";
next;
menu "Blue Gemstone",sM2_8a, "Red Gemstone",sM2_8b, "Yellow Gemstone",sM2_8b, "Red Blood",sM2_8b;
sM2_8a:
set @SCORE, @SCORE + 10;
sM2_8b:
mes "[Raul Expagarus]";
mes "10. Which card is irrelevant to";
mes "magic?";
next;
menu "Marduk Card",sM2_9b, "Magnolia Card",sM2_9a, "Willow Card",sM2_9b, "Maya Card",sM2_9b;
sM2_9a:
set @SCORE, @SCORE + 10;
sM2_9b:
L_Cont0:
mes "[Raul Expagarus]";
mes "Well that's the end of the test. When you get some time afterwards, go get something to eat okay.";
next;
mes "[Raul Expagarus]";
mes "Anyway, here is your score: ^ff0000"+@SCORE+"^000000 points.";
next;
mes "[Raul Expagarus]";
if(@SCORE == 100) goto sL_Pass100;
if(@SCORE == 90) goto sL_Pass90;
sL_Failed:
set WIZ_Q2, 1;
mes "Hmf... You failed, go study some more.";
next;
mes "[Raul Expagarus]";
mes "You're a long way away. With that low of an intelligence, you have no chance of surviving as a wizard.";
close;
sL_Pass90:
set WIZ_Q, 3;
set WIZ_Q2, 0;
mes "Hmm, you've missed one question, but I'll let you pass.";
next;
mes "[Raul Expagarus]";
mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
close;
sL_Pass100:
set WIZ_Q, 3;
set WIZ_Q2, 0;
mes "Wonderful! You've passed the 2nd test.";
next;
mes "[Raul Expagarus]";
mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
close;
L_Test3:
if(WIZ_Q2 == 1) goto sL_ReTest3;
mes "Got some rest? Good. Now, let's start the last test.";
next;
mes "[Raul Expagarus]";
mes "I'll make a quick explanation of the test, want to hear it?";
next;
menu "No thank you.",M_1a, "Please go on",M_1b;
M_1a:
mes "[Raul Expagarus]";
mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters.";
emotion e_omg;
next;
mes "[Raul Expagarus]";
mes "I'll send you now... By the way, have fun getting slaughtered!";
next;
savepoint "gef_tower",106,29;
warp "job_wiz",57,154;
end;
M_1b:
mes "[Raul Expagarus]";
mes "Good choice. Listen carefully.";
next;
mes "[Raul Expagarus]";
mes "The is a test of your ability to fight monsters of varying elemental properites.";
mes "There will be 3 different rooms, each containing monsters of a different elemental property.";
next;
mes "[Raul Expagarus]";
mes "There will be the Room of Water which will have monsters of the water property, followed by the ";
mes "Room of Earth with earth property monsters, and finally the Room of Fire with fire property monsters.";
next;
mes "[Raul Expagarus]";
mes "You will have 3 minutes for each room. You must kill all of the monsters in the room to be able to advance to the next room.";
next;
mes "[Raul Expagarus]";
mes "If you use that right spells you should be able to finish the test rather easily. That's all there is to it.";
next;
mes "[Raul Expagarus]";
mes "You look a little frightened.... give up now and you can return to town.....";
next;
menu "I have no fear! Give me the test!",sM_a, "... tooo scaaarryy... lemme go home(*sob*sob*)",sM_b;
sM_a:
mes "[Raul Expagarus]";
mes "Kid, you have courage. We'll start right away!";
next;
set WIZ_Q2, 1;
savepoint "gef_tower",106,29;
warp "job_wiz",57,154;
end;
sM_b:
mes "[Raul Expagarus]";
mes "Good choice. Have a nice peaceful life!";
warp "geffen",120,110;
end;
sL_ReTest3:
mes "You want to take the test AGAIN!? You love magic THAT much!?";
emotion e_what;
next;
mes "[Raul Expagarus]";
mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!.";
next;
mes "[Raul Expagarus]";
mes "Let's start.";
next;
set @SCORE, 0;
mes "[Raul Expagarus]";
mes "1. Choose the monster with a";
mes "different attribute than the";
mes "others.";
next;
menu "Mantis",sM_0b, "Cornutus",sM_0a, "Giearth",sM_0b, "Caramel",sM_0b;
sM_0a:
set @SCORE, @SCORE + 20;
sM_0b:
mes "[Raul Expagarus]";
mes "2. Choose the monster that is not a";
mes "looting one.";
next;
menu "Yoyo",sM_1b, "Magnolia",sM_1b, "Metaller",sM_1b, "Zerom",sM_1a;
sM_1a:
set @SCORE, @SCORE + 20;
sM_1b:
mes "[Raul Expagarus]";
mes "3. Which of these monsters does not";
mes "recognize casting?";
next;
menu "Marina",sM_2a, "Vitata",sM_2b, "Scorpion",sM_2b, "Giearth",sM_2b;
sM_2a:
set @SCORE, @SCORE + 20;
sM_2b:
mes "[Raul Expagarus]";
mes "4. Chose the spell that would be";
mes "efficient against a Marine Sphere.";
next;
menu "Cold Bolt",sM_3b, "Fire Bolt",sM_3b, "Lightning Bolt",sM_3a, "Stone Curse",sM_3b;
sM_3a:
set @SCORE, @SCORE + 20;
sM_3b:
mes "[Raul Expagarus]";
mes "5. Choose the monster that can";
mes "move.";
next;
menu "Hydra",sM_4b, "Mandragora",sM_4b, "Greatest General",sM_4b, "Frilldora",sM_4a;
sM_4a:
set @SCORE, @SCORE + 20;
sM_4b:
mes "[Raul Expagarus]";
mes "Your score is ^ff0000" +@SCORE+ "^000000 pts.";
next;
mes "[Raul Expagarus]";
if (@SCORE >= 80) goto sL_Passed3;
sL_Failed3:
mes "You Failed! Go study some more!";
next;
mes "[Raul Expagarus]";
mes "You aren't fit to be a wizard, why do you think you failed!?";
close;
sL_Passed3:
if (@SCORE == 100) mes "If you're so smart, why couldn't you pass the test the first time?";
if (@SCORE == 80) mes "Kehe, almost perfect. I'll let you try again.";
next;
menu "Let's start!",M_2a, "Explain the test again please.",M_1b;
M_2a:
mes "[Raul Expagarus]";
mes "I won't help you even if you die this time. Don't come crying to me if you fail again.... hehe.";
next;
percentheal 100,100;
mes "[Raul Expagarus]";
mes "I'll send you to the arena now. Have fun getting your butt whooped!";
next;
savepoint "gef_tower",106,29;
warp "job_wiz",55,156;
end;
}
//<====================================================== Test Arena ========================================================>\\
// Test Guide ---------------------------------------------------------------------------------
job_wiz,50,165,4 script Wizard Test Guide::WzTG 123,{
mes "[Test Guide]";
mes "Welcome. I will be your guide for the Wizard Test.";
next;
menu "I would like to take the test.",M_0, "I would like to leave.",M_1;
M_0:
mes "[Test Guide]";
mes "As you have been told you will have 3 minutes to finish each portion of the test.";
mes "I will periodically announce how much time you have left for each room on a minute by minute basis.";
next;
mes "[Test Guide]";
mes "Please enter the 'Wizard Test Waiting Room' when you are ready to take the test.";
mes "When the testing room is ready you will be automatically warped there and the exam will begin.";
next;
mes "[Test Guide]";
mes "Good luck!";
close;
M_1:
mes "[Test Guide]";
mes "I see. I will send you back.";
next;
warp "gef_tower",106, 35;
end;
OnInit:
waitingroom "Wizard Test Waiting Room",8,"WzTG::OnStart",1;
end;
OnStart:
set $@WzUsers, getareausers("job_wiz", 98, 154, 129, 185); // get user count for first lvl
set $@WzUsers, $@WzUsers + getareausers("job_wiz", 100, 82, 131, 113); // get user count for second lvl + first lvl
set $@WzUsers, $@WzUsers + getareausers("job_wiz", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl
if ($@WzUsers > 0) end;
if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room
disablenpc "waterwrp"; //disables the warps
disablenpc "waterwarpW";
disablenpc "waterwarpN";
disablenpc "waterwarpS";
disablenpc "earthwrp";
disablenpc "earthwarpW";
disablenpc "earthwarpN";
disablenpc "earthwarpS";
disablenpc "firewrp";
disablenpc "firewarpN";
disablenpc "firewarpW";
disablenpc "firewarpS";
killmonsterall "job_wiz"; //makes sure there are no left over mobs from other testers
warpwaitingpc "job_wiz",114,169;
donpcevent "WaterRm::OnStart";
end;
}
// Room of Water -----------------------------------------------------------------------------
job_wiz,1,1,1 script WaterRm -1,{
OnStart:
set $@WzRm, 1; // used to determine which map area(room) to make time announcements in
set $@WzMOB, 8; //used as a counter for the monsters that are summoned
monster "job_wiz",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",118,174,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",98,170,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",109,165,"Vadon",1066,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",118,165,"Cornutus",1067,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",101,157,"Marina",1141,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",126,157,"Marin",1242,1,"WaterRm::OnMyMobDead1";
monster "job_wiz",129,170,"Obeaune",1044,1,"WaterRm::OnMyMobDead1";
initnpctimer "TimerWz";
end;
OnMyMobDead1: //when a monster dies this portion of script is run
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
set $@WzMOB, 0;
addtimer 2000, "WaterRm::OnTimer2000";
end;
OnTimer2000:
set $@WzMOB, 5;
areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: You must now defeat the door gaurds! Hurry!",8;
monster "job_wiz",114,169,"Marine Sphere",1142,1,"WaterRm::OnMyMobDead2";
monster "job_wiz",112,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
monster "job_wiz",116,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
monster "job_wiz",114,171,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
monster "job_wiz",114,167,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
setnpctimer 120000, "TimerWz";
startnpctimer "TimerWz";
end;
OnMyMobDead2:
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
set $@WzMOB, 0;
areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: Well done. You have completed the Room of Water. Get ready for the Room of Earth.",8;
percentheal 100,100;
enablenpc "waterwrp";
enablenpc "waterwarpW";
enablenpc "waterwarpN";
enablenpc "waterwarpS";
initnpctimer "waterwrp"; // warps the player after 30 secs even if they don't enter the warps
end;
}
// Room of Earth -----------------------------------------------------------------------------------------------
job_wiz,1,1,1 script EarthRm -1,{
OnStart:
set $@WzRm, 2;
set $@WzMOB, 10;
monster "job_wiz",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",120,102, "Deniro",1105,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",111,102, "Caramel",1103,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",120,102,"Hode",1127,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",111,93,"Savage",1166,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",120,93,"Giearth",1121,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",107,98,"Bigfoot",1160,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",124,98,"Orc Warrior",1023,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",104,86,"Vitata",1176,1,"EarthRm::OnMyMobDead1";
monster "job_wiz",127,86,"Mantis",1139,1,"EarthRm::OnMyMobDead1";
initnpctimer "TimerWz";
end;
OnMyMobDead1:
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
addtimer 2000, "EarthRm::OnTimer2000";
set $@WzMOB, 0;
end;
OnTimer2000:
set $@WzMOB, 7;
areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
monster "job_wiz",116,97,"Flora",1118,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",114,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",118,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",114,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",118,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",116,94,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
monster "job_wiz",116,100,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
setnpctimer 120000, "TimerWz";
startnpctimer "TimerWz";
end;
OnMyMobDead2:
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
set $@WzMOB, 0;
areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: Well done. You have completed the Room of Earth. Get ready for the Room of Fire.",8;
percentheal 100,100;
enablenpc "earthwrp";
enablenpc "earthwarpN";
enablenpc "earthwarpW";
enablenpc "earthwarpS";
initnpctimer "earthwrp";
end;
}
// Room of Fire ------------------------------------------------------------------------------------------------------------
job_wiz,1,1,1 script FireRm -1,{
OnStart:
set $@WzRm, 3;
set $@WzMOB, 7;
monster "job_wiz",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1";
monster "job_wiz",33,110,"Flail Goblin",1123,1,"FireRm::OnMyMobDead1";
monster "job_wiz",40,103,"Scorpion",1001,1,"FireRm::OnMyMobDead1";
monster "job_wiz",51,103,"Frilldora",1119,1,"FireRm::OnMyMobDead1";
monster "job_wiz",40,92,"Peco Peco",1019,1,"FireRm::OnMyMobDead1";
monster "job_wiz",51,92,"Elder Willow",1033,1,"FireRm::OnMyMobDead1";
monster "job_wiz",37,89,"Metaller",1058,1,"FireRm::OnMyMobDead1";
initnpctimer "TimerWz";
end;
OnMyMobDead1:
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
addtimer 2000, "FireRm::OnTimer2000";
set $@WzMOB, 0;
end;
OnTimer2000:
set $@WzMOB, 3;
areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
monster "job_wiz",44,99,"Greatest General",1277,1,"FireRm::OnMyMobDead2";
monster "job_wiz",43,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
monster "job_wiz",45,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
setnpctimer 120000, "TimerWz";
startnpctimer "TimerWz";
end;
OnMyMobDead2:
set $@WzMOB, $@WzMOB - 1;
if ($@WzMOB > 0) end;
stopnpctimer "TimerWz";
set $@WzMOB, 0;
set WIZ_Q, 4;
set WIZ_Q2, 0;
areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: Well done. You have completed the Room of Fire and the entire test.",0;
enablenpc "firewrp";
enablenpc "firewarpN";
enablenpc "firewarpW";
enablenpc "firewarpS";
initnpctimer "firewrp";
end;
}
// Timer -----------------------------------------------------------------------------------------------
job_wiz,1,1,1 script TimerWz -1,{
OnTimer1000:
if($@WzRm==1) areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8;
if($@WzRm==2) areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: Room of Earth, testing will begin.",8;
if($@WzRm==3) areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: Room of Fire, testing will begin.",8;
end;
OnTimer4000:
set $@WzTime$, "You have 3 minutes to defeat all of the monsters in this room starting now!";
donpcevent "WzTG::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO
callsub AnnounceWz;
OnTimer34000:
donpcevent "WzTG::OnStart";
end;
OnTimer64000:
set $@WzTime$, "You have 2 minutes left!";
donpcevent "WzTG::OnStart";
callsub AnnounceWz;
OnTimer94000:
donpcevent "WzTG::OnStart";
end;
OnTimer124000:
set $@WzTime$, "You have 1 minute left!";
donpcevent "WzTG::OnStart";
callsub AnnounceWz;
OnTimer154000:
set $@WzTime$, "You have 30 seconds left!";
donpcevent "WzTG::OnStart";
callsub AnnounceWz;
OnTimer174000:
set $@WzTime$, "You have 10 seconds left!";
callsub AnnounceWz;
OnTimer184000:
set $@WzTime$, "Time is up. You have failed the test.";
callsub AnnounceWz;
OnTimer188000:
stopnpctimer;
if($@WzRm==1) areawarp "job_wiz", 98, 154, 129, 185, "gef_tower",106, 35;
if($@WzRm==2) areawarp "job_wiz", 100, 82, 131, 113, "gef_tower",106, 35;
if($@WzRm==3) areawarp "job_wiz", 30, 82, 61, 113, "gef_tower",106, 35;
killmonsterall "job_wiz";
donpcevent "WzTG::OnStart";
end;
AnnounceWz:
if($@WzRm==1) areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: "+$@WzTime$+".",8;
if($@WzRm==2) areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: "+$@WzTime$+".",8;
if($@WzRm==3) areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: "+$@WzTime$+".",8;
end;
}
// Warps ------------------------------------------------------------------------------------------
// Water
job_wiz,129,169,1 script waterwarpE::waterwrp 45,1,1,{
OnTimer30000:
stopnpctimer "waterwrp";
areawarp "job_wiz", 98, 154, 129, 185, "job_wiz",116,98;
donpcevent "EarthRm::OnStart";
end;
}
job_wiz,98,169,1 duplicate(waterwrp) waterwarpW 45,1,1
job_wiz,114,185,1 duplicate(waterwrp) waterwarpN 45,1,1
job_wiz,114,154,1 duplicate(waterwrp) waterwarpS 45,1,1
// Earth
job_wiz,131,98,1 script earthwarpE::earthwrp 45,1,1,{
OnTimer30000:
stopnpctimer "earthwrp";
areawarp "job_wiz", 100, 82, 131, 113, "job_wiz",47,98;
donpcevent "FireRm::OnStart";
end;
}
job_wiz,100,98,1 duplicate(earthwrp) earthwarpW 45,1,1
job_wiz,116,82,1 duplicate(earthwrp) earthwarpN 45,1,1
job_wiz,116,113,1 duplicate(earthwrp) earthwarpS 45,1,1
// Fire
job_wiz,61,97,1 script firewarpE::firewrp 45,1,1,{
OnTimer30000:
stopnpctimer "firewrp";
areawarp "job_wiz", 30, 82, 61, 113, "gef_tower",106,35;
donpcevent "WzTG::OnStart";
end;
}
job_wiz,30,97,1 duplicate(firewrp) firewarpW 45,1,1
job_wiz,46,113,1 duplicate(firewrp) firewarpN 45,1,1
job_wiz,46,82,1 duplicate(firewrp) firewarpS 45,1,1
//==============================================================================
// mapflag
//==============================================================================
job_wiz mapflag nomemo
job_wiz mapflag noteleport
job_wiz mapflag nosave SavePoint
job_wiz mapflag nopenalty
job_wiz mapflag nobranch
job_wiz mapflag noexp
job_wiz mapflag noloot
|