1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
|
//===== eAthena Script =======================================
//= Priest Quest
//===== By: ==================================================
//= Translated By: Pgro Team (OwNaGe)(Aegis)
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Official RO Priest Quest converted from Aegis script.
//===== Additional Comments: =================================
//= Fully working. Changed the way Priests enter the test room to help Acos.
//= Must use this with the included Acolyte quest to work properely.
//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Merged JFunc [Lupus]
==========================================================
//*********************************************************************************************************************************************************************************\\
//============================================ Father Thomas: Job changer, Test 1 =============================================\\
//*********************************************************************************************************************************************************************************\\
prt_church.gat,16,41,4 script Father Thomas 60,{
callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas";
mes "[Father Thomas]";
if(BaseJob == Job_Acolyte) goto L_Start;
if(BaseJob == Job_Novice){
mes "May God bless you, child. This is the Prontera Church. What are you here for?";
next;
menu "I want to become an Acolyte.",-, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End;
mes "[Father Thomas]";
mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here.";
close;
M_0b:
mes "[Father Thomas]";
mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here.";
close;
M_0End:
mes "[Father Thomas]";
mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world.";
next;
mes "[Father Thomas]";
mes "May God be with you in your thoughts and prayers.";
close;
}
if(BaseJob == Job_Priest){
mes "God bless you, child. You are here again because you listened to God's orders.";
next;
mes "[Father Thomas]";
mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best.";
next;
mes "[Father Thomas]";
mes "So why are you here today?";
next;
menu "I just wanted to see how you were.",-, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End;
mes "[Father Thomas]";
mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess.";
next;
mes "[Father Thomas]";
mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders.";
mes "If you come across anyone who needs help, please remember to assist them in any way you can...";
close;
M_1b:
mes "[Father Thomas]";
mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it.";
emotion e_ic;
next;
mes "[Father Thomas]";
mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training ";
next;
mes "[Father Thomas]";
mes "In order to go in and help you'll need a ^5533FFROSARY^000000.";
mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed.";
next;
mes "[Father Thomas]";
mes "Are you prepared to help?";
next;
menu "Yes, i will help them with all my might.",-, "I will come back later.",sM_1End;
mes "[Father Thomas]";
if (countitem(2608) < 1){
mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you.";
next;
mes "[Father Thomas]";
mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000.";
mes "Please come back when you have one.";
close;
}
mes "Very well then. I will send you to an Acolyte in just a moment.";
next;
mes "[Father Thomas]";
mes "I hope you will also take this opportunity to teach them what it means to be a good Priest.";
next;
if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44;
if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40;
if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17;
mes "[Father Thomas]";
mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out.";
mes "In any case please check with me again later.";
close;
sM_1End:
mes "[Father Thomas]";
mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back.";
close;
M_1End:
mes "[Father Thomas]";
mes "Keep up the good work. I will ask God to ease your pain.";
next;
mes "[Father Thomas]";
mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body.....";
next;
mes "[Father Thomas]";
mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith";
percentheal 100,100;
next;
mes "[Father Thomas]";
mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you.";
close;
}
mes "May God bless you my child.";
next;
mes "[Father Thomas]";
mes "Please feel free to rest, the church is the safest place in this world.";
next;
mes "[Father Thomas]";
mes "I hope God will bless you.";
close;
L_Start:
if (PRIEST_Q == 1) goto L_Test1;
if (PRIEST_Q == 2) goto L_Test2;
if (PRIEST_Q == 3) goto L_Test3;
if (PRIEST_Q == 4) goto L_Change;
mes "God bless you, child. What brings you here?";
next;
menu "I want to become a priest.",M_2a, "Can you please tell me about Priests.",M_2b, "I just wanted to see how you were doing.",M_2End;
M_2a:
mes "[Father Thomas]";
mes "Oh... so you want to become a priest? God bless you for your determination.";
next;
mes "[Father Thomas]";
mes "I'm Father Thomas. I'm in charge of protecting Prontera from the evil spirits that plague the lands of Rune Midgard.";
next;
mes "[Father Thomas]";
mes "Please fill out this application form so that I can review your qualifications for becoming a Priest.";
next;
mes "(you fill out the form and hand it back)";
next;
mes "[Father Thomas]";
if (JobLevel < 40) goto sL_LowLvl;
if (JobLevel == 50) goto sL_HighLvl;
mes "Ah, very good " + strcharinfo(0) + ". Let me now tell you about the tasks you will have to fullfill in order to become a Priest.";
next;
mes "[Father Thomas]";
mes "The first task will be to find and speak with 3 very wise Clerics. They are located in various parts of Rune Midgard.";
next;
mes "[Father Thomas]";
mes "The second task will consist of 3 trials. In the first trial you must face the undead.";
mes "The second trial will test your ability to resist temptation and avoid corruption. The third trial you will have to figure out for yourself.";
next;
mes "[Father Thomas]";
mes "After you finish the 2 tasks, there will be a final test with Sister Cecile. Pass it and you can become a Priest.";
next;
mes "[Father Thomas]";
set JBLVL, 40;
goto L_Test1;
sL_LowLvl:
mes "I'm sorry but you cannot become a Priest at this moment. You need to have a job level of at least 40.";
next;
mes "[Father Thomas]";
mes "Please strengthen your faith in God by performing more good deeds.";
mes "I hope when the time is right, you'll be back... I will be waiting for you here.";
close;
sL_HighLvl:
mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!";
emotion e_gasp;
next;
mes "[Father Thomas]";
mes "Because of this I will allow you to skip the first task. How about we start the second task instead?";
next;
mes "[Father Thomas]";
mes "I believe with your power, you can overcome this task easily...";
mes "But if you work with a Priest, i think you will learn more and do a lot better.";
next;
mes "[Father Thomas]";
set PRIEST_Q, 2;
set JBLVL, 50;
goto L_Test2;
M_2b:
mes "[Father Thomas]";
mes "Priests are also followers of God. They are highly trained and are much more powerful than Acolytes.";
next;
mes "[Father Thomas]";
mes "To become a priest, you must have at least a job lvl 40. You will then have to pass a series of tests in order to prove yourself.";
next;
mes "[Father Thomas]";
mes "If you become a Priest, you will become very important to evey other job class.";
next;
mes "[Father Thomas]";
mes "You must NEVER help someone for any sort of profit or self gain. To be a Priest is to be selfless.";
next;
mes "[Father Thomas]";
mes "We Priest have only one objective, and that is to help others...";
close;
M_2End:
mes "[Father Thomas]";
mes "Oh is that the case?... Well I'm fine thank you.";
mes "Please don't forget your duties as an Acolyte, and be carefull not to stray off the path to salvation.";
next;
mes "[Father Thomas]";
mes "I hope you will visit again soon, and please tell me how the other Acolytes are doing. May God be by your side...";
close;
L_Test1:
if (PRIEST_Q2 == 1) goto L_NotDone1a;
if (PRIEST_Q2 == 2) goto L_NotDone1b;
if (PRIEST_Q2 == 3) goto L_NotDone1c;
if (PRIEST_Q2 == 4) goto L_Done1;
mes "Okay, let me tell you what you have to do for the first task.";
next;
mes "[Father Thomas]";
mes "First you will have to find ^5533FFFather Rubalkubara^000000, he is located 1 map North and 2 maps East of Prontera, near St. Capitolina Abbey.";
next;
mes "[Father Thomas]";
mes "Next you will have to find ^5533FFMother Matilda^000000. She is located somewhere 1 map North of Morroc.";
next;
mes "[Father Thomas]";
mes "Last but not least, you will have to find ^5533FFFather Yosuke^000000.";
mes "I heard that Father Yosuke is often seen on an tiny island 2 maps West and 1 map North of Prontera.";
next;
mes "[Father Thomas]";
mes "Please becareful on your journey. If you have any questions you may speak with me again.";
mes "Remeber to check back with me when you have completed the first task.";
next;
mes "[Father Thomas]";
mes "May God Be with you...";
set PRIEST_Q, 1;
set PRIEST_Q2, 1;
close;
L_NotDone1a:
mes "What? Why are you still here? Did you forget the first task?";
next;
menu "Yes, can you please tell me about the first task again?",sM_3a, "NO! how can I forget.",sM_3End;
sM_3a:
mes "[Father Thomas]";
mes "Hmm... if you're having trouble with this task, I fear that you will have an even harder time with the others....";
next;
mes "[Father Thomas]";
mes "Please visit ^5533FFFather Rubalkubara^000000. He is located 1 map North and 2 maps East of Prontera near St. Capitolina Abbey.";
close;
sM_3End:
mes "[Father Thomas]";
mes "Oh if you have any questions, please speak with Sister Cecila near the entrance.";
next;
mes "[Father Thomas]";
mes "Please hurry and becareful on your journey. May the lord look down and smile upon you....";
close;
L_NotDone1b:
mes "Hmmm??";
emotion e_what;
next;
mes "[Father Thomas]";
mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert.";
mes "Even though Morroc is far away, I know you will be able to find her.";
close;
L_NotDone1c:
mes "Have you seen Mother Marthilda in Morroc? In that case you must now go see ^5533FFFather Yosuke^000000.";
mes "He is located on tiny island 2 maps West and 1 map North of Prontera. You must go and speak with him!.";
close;
L_Done1:
mes "So you spoken with all of the Clerics? Good job, you just completed the first task.";
next;
mes "[Father Thomas]";
mes "Now lets start the second task. Be prepared to face great evils.. If you want, you can ask a Priest to assist you with this test.";
set PRIEST_Q, 2;
set PRIEST_Q2, 0;
next;
mes "[Father Thomas]";
L_Test2:
if(PRIEST_Q2 == 1) goto L_ReTest2;
if(PRIEST_Q2 == 2) goto L_Done2;
mes "So are you ready to start the second task?";
M_Menu:
next;
menu "Yes, lets start.",M_4a, "Let me get ready, i'll be back later.",M_4End;
M_4a:
mes "[Father Thomas]";
mes "Very well. Let me send you to ^5544FFFather Peter^000000. Once there speak to him about the second task.";
next;
set PRIEST_Q2, 1;
warp "job_prist.gat", 24, 180;
savepoint "prt_church.gat", 16, 37;
end;
M_4End:
mes "[Father Thomas]";
mes "Okay, please get ready and come back soon. I hope you will be able to make it through the trials without many problems.";
close;
L_ReTest2:
mes "You look really tired... but guess what, you'll be even more tired when you've become a Priest.";
mes "Please don't give up. Do you want to try the task again?";
goto M_Menu;
L_Done2:
mes "Great job. If have endured all of the trials and have passed the second test.";
mes "If you can pass the last test, I trully belive that you will be one of the best Priests ever!";
next;
mes "[Father Thomas]";
mes "Now, for the final test, please go speak with ^5533FFSister Cecile^000000. Once you have passed it come see me.";
next;
mes "[Father Thomas]";
mes "I'll be waiting here. Good luck my child.";
set PRIEST_Q, 3;
set PRIEST_Q2, 0;
close;
L_Test3:
mes "Go speak with ^5533FFSister Cecile^000000 and complete the last test.";
next;
mes "[Father Thomas]";
mes "Good luck. I'll be waiting to hear the good news..";
close;
L_Change:
if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest.";
if (SkillPoint > 0) close;
mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest.";
emotion e_no1;
next;
mes "[Father Thomas]";
mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind.";
next;
callfunc "Job_Change",Job_Priest;
mes "[Father Thomas]";
mes "You are now a Priest. As a Priest, you can now help a lot of people in the name of God.";
next;
if (JBLVL != 50) getitem 1550, 1;
if (JBLVL == 50) getitem 1551, 1;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Father Thomas]";
mes "Here, take this book as a reward for successfully completing the tests. This book will help you understand more about God.";
next;
mes "[Father Thomas]";
mes "I hope you can help serve as a role model for young Acolytes all over Rune Midgard.";
mes "Please be a good Priest and help bring peace to this world!";
close;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
// Test 1 \\
//********************************************************************************************************************************\\
// Function: Father Rubalkabara --------------------------------------------------------------------------
function script F_FatherRub {
if(PRIEST_Q == 1 && PRIEST_Q2==1) goto L_Test;
if(PRIEST_Q==1 && PRIEST_Q2 > 1) goto L_Done;
mes "It's good to see you again. I expect all is well? Continue on your path of helping others and serving God, and let us pray for humanities salvation.";
close;
L_Test:
mes "Ah hello there....";
next;
mes "[Father Rubalkabara]";
mes "What's this? You're here because you wish to serve God in an even greater capacity?";
emotion e_what;
next;
menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No;
mes "[Father Rubalkabara]";
mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it.";
emotion e_no1;
next;
mes "[Father Rubalkabara]";
mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next.";
next;
mes "[Father Rubalkabara]";
mes "You can find her in the map just north of the town of Morroc. Have a safe journey and good luck on becoming a Priest.";
set PRIEST_Q2, 2;
close;
M_No:
mes "[Father Rubalkabara]";
mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind.....";
emotion e_swt;
close;
L_Done:
mes "Please see ^5533FFMother Marthilda^000000 next. Good luck with your journey to becoming a Priest";
close;
}
// Function: Mother Marthilda --------------------------------------------------------------------------
function script F_MotherMart {
if(PRIEST_Q==1 && PRIEST_Q2==2) goto L_Test;
if(PRIEST_Q==1 && PRIEST_Q2 > 2) goto L_Done;
mes "Oh my... It's been a while since I've seen you. My how you've grown. It's nice to see one of God servants continuing to improve.";
mes "I wish you continued success child, and always remember to have faith.";
close;
L_Test:
mes "Ah, you're here for the Priest test aren't you? I must say, you did a very good job in comming all this way.";
next;
mes "[Mother Marthilda]";
mes "That shows that you have true faith! It is my pleasure to allow you to continue on with your test.";
next;
mes "[Mother Marthilda]";
mes "You must now go see ^5533FFFather Yosuke^000000. He is 1 map North and 2 maps East of Prontera. I'm sure you will make a fine Priest!";
set PRIEST_Q2, 3;
close;
L_Done:
mes "To complete your task you must go find ^5533FFFather Yosuke^000000. Please be carefull and remeber to pray.";
close;
}
// Function: Father Yosuke --------------------------------------------------------------------------
function script F_FatherYos {
if(PRIEST_Q==1 && PRIEST_Q2==3) goto L_Test;
if(PRIEST_Q==1 && PRIEST_Q2==4) goto L_Done;
mes "Just because you're a servant of God doesn't mean you can come here and bother me. Please leave...";
close;
L_Test:
mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?";
emotion e_what;
next;
mes "[Father Yosuke]";
mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled";
set PRIEST_Q2, 4;
close;
L_Done:
mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now....";
emotion e_what;
close;
}
//**********************************************************************************************************************************************************************************\\
//================================================== Father Peter: Test 2 ====================================================\\
//**********************************************************************************************************************************************************************************\\
job_prist.gat,24,186,4 script Father Peter 110,{
L_Start:
mes "[Father Peter]";
mes "God bless you!! Welcome back!";
mes "First i want to congratulated you for passing the first level.";
next;
mes "[Father Peter]";
mes "My name is Peter.";
mes "Hows, Thomas these days?";
next;
mes "[Father Peter]";
mes "Oh, so he's a father now eh? hahah...";
mes "I think i should call him Father Thomas!";
next;
mes "[Father Peter]";
mes "So you know why your here right? Your next test will be to overcome a series of trials involving the darkest of evils.";
mes "Do you understand what this means?";
next;
menu "Yes, I do.",-, "No, I don't quite know it..?",M_1b;
mes "[Father Peter]";
mes "Wow, your' pretty smart, but i think its better for you to listen to the things i got to say.";
mes "heheh!";
goto L_Cont;
M_1b:
mes "[Father Peter]";
mes "Oh, is that so, i think i'll need to explain it to you.";
mes "After listening to what i have to say, i think you'll understand.";
next;
L_Cont:
mes "[Father Peter]";
mes "What is overcoming evil? its basically destroying it.";
mes "What is evil? its basically devil, ghosts etc...";
next;
mes "[Father Peter]";
mes "There's a lot of evil in this world.";
mes "The evil usually tease people that prey to God.";
next;
mes "[Father Peter]";
mes "We priests are supposed to get rid of all the evil!";
mes "thats the only way we can bring peace to this world!";
next;
mes "[Father Peter]";
mes "If you are trully dedicated, then these trials should not pose that great of a challenge.";
mes "Even so, I you feel it necessary you may ask a Priest to assist you in this test.";
next;
mes "[Father Peter]";
mes "Well, can we start now?";
M_Menu:
next;
menu "Yes.",M_2a, "Wait a minute.",M_2b, "I want to go back to town.",M_2c;
M_2a:
mes "[Father Peter]";
mes "Okay, just enter the waiting room.";
close;
M_2b:
mes "[Father Peter]";
mes "Oh you need to get ready eh?";
mes "No problem you can start the quest when your ready.";
close;
M_2c:
mes "[Father Peter]";
mes "What? you want to go back? but you just arrived?";
mes ".....";
next;
mes "[Father Peter]";
mes "Maybe because its your first time thats why your scared.";
mes "You can come back when you get more courage.";
next;
warp "prt_church.gat", 16, 37;
close;
OnInit:
waitingroom "Priest Test Waiting Room",8,"Father Peter::OnStart",1;
end;
OnStart:
set $@PrstUsers, getareausers("job_prist.gat", 8, 34, 39,109);
set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 160, 14, 175, 178);
set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 90, 34, 105,105);
if($@PrstUsers > 0) end; // stops the rest of the script from running if there is already another player taking the test
if((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room
disablenpc "prst1_1"; //disables the exit warp
disablenpc "prst2_1";
warpwaitingpc "job_prist.gat", 24, 44;
killmonsterall "job_prist.gat";
donpcevent "PrstTest2_1::OnStart";
end;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
// Test 2, Part 1: Kill the Zombies \\
//********************************************************************************************************************************\\
job_prist.gat,1,1,1 script PrstTest2_1 -1,{
OnStart:
set $@PrstRm, 1; //used to determine what areawarp and areaannounce to use
enablenpc "Zombie1_Trig";
enablenpc "Zombie2_Trig";
enablenpc "Zombie3_Trig";
enablenpc "Zombie4_Trig";
enablenpc "Zombie5_Trig";
set $@mob, 13;
initnpctimer;
end;
OnMobDead:
set $@mob, $@mob - 1;
if($@mob > 0) end;
enablenpc "prst1_1";
areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Well done my child. Enter the warp to start the next test.",8;
initnpctimer "prst1_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
end;
OnTimer500:
areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: In order to pass this trial, you will have to kill all of the zomibes that appear.",8;
end;
OnTimer2500:
stopnpctimer;
initnpctimer "TimerPrst"; // starts the 5 min test timer
areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Move slowly and take your time.",8;
end;
}
// These hidden warps spawn the monsters when you walk
// First set of Zombies------------------------------------------------------------
job_prist.gat,23,52,1 script Zombie1_Trig 139,16,0,{
monster "job_prist.gat",24,52,"Robbery",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",18,52,"Evilness",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",30,52,"Jealousy",1015,1,"PrstTest2_1::OnMobDead";
disablenpc "Zombie1_Trig"; //disables the npc so that it can't spawn the monsters more than once
end;
}
// Second set of Zombies----------------------------------------------------
job_prist.gat,23,62,1 script Zombie2_Trig 139,16,0,{
monster "job_prist.gat",21,62,"Anger",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",27,62,"Wonderness",1015,1,"PrstTest2_1::OnMobDead";
disablenpc "Zombie2_Trig";
end;
}
// Third set of Zombies--------------------------------------------------------
job_prist.gat,23,72,1 script Zombie3_Trig 139,16,0,{
monster "job_prist.gat",24,72,"Cockyness",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",18,72,"Slutty",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",30,72,"Lazyness",1015,1,"PrstTest2_1::OnMobDead";
disablenpc "Zombie3_Trig";
end;
}
// Fourth set of Zombies--------------------------------------------------------
job_prist.gat,23,82,1 script Zombie4_Trig 139,16,0,{
monster "job_prist.gat",21,82,"Greed",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",27,82,"Greedyness",1015,1,"PrstTest2_1::OnMobDead";
disablenpc "Zombie4_Trig";
end;
}
// Fifth set of Zombies ---------------------------------------------------------
job_prist.gat,23,92,1 script Zombie5_Trig 139,16,0,{
monster "job_prist.gat",24,92,"Faithless",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",18,92,"Non-believer",1015,1,"PrstTest2_1::OnMobDead";
monster "job_prist.gat",30,92,"Scaryness",1015,1,"PrstTest2_1::OnMobDead";
disablenpc "Zombie5_Trig";
end;
}
// End warp for 1st part of test--------------------------------------------------------------------
job_prist.gat,24,109,1 script prst1_1 45,3,3,{
if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the aco to step on the warp.
OnTimer30000:
stopnpctimer;
areawarp "job_prist.gat",8,34,39,109,"job_prist.gat",168,17;
killmonsterall "job_prist.gat";
donpcevent "PrstTest2_2::OnStart";
end;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
// Test 2, Part 1: Resist Temptation \\
//********************************************************************************************************************************\\
job_prist.gat,1,1,0 script PrstTest2_2 -1,{
OnStart:
enablenpc "Devi_Trig"; //enables these npc's just in case they were disabled by a previous tester
enablenpc "Deviruchi";
enablenpc "Doppel_Trig";
enablenpc "Doppel";
enablenpc "Dark_Trig";
enablenpc "Dark Lord";
enablenpc "Bapho_Trig";
enablenpc "Baphomet";
set $@PrstRm, 2;
set $PRIEST_Q3, 0;
initnpctimer;
end;
OnCheck:
set $PRIEST_Q3, $PRIEST_Q3 + 1; //this counter checks to see if the player spoke with each devil and answered the questions
if($PRIEST_Q3 < 4) end;
enablenpc "prst2_1";
areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: Excellent! You have shown great courage! Use the warp to move on to the next room.",8;
initnpctimer "prst2_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
end;
OnTimer500:
stopnpctimer;
areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: This trial will test the strength of your will and your commitment to God!",8;
end;
}
// Deviruchi ------------------------------------------------------------------------
job_prist.gat,168,45,4 script Deviruchi 738,{
OnStart:
if(BaseJob == Job_Acolyte) goto L_Aco;
L_Priest:
mes "[Deviruchi]";
mes "Hey, whats priest like you doing in a place like this? go back to town. You like wasting you time here eh?";
next;
mes "[Deviruchi]";
mes "I feel happy today, so i'll spare you, now go. Next time you come, I'm gonna take to you down.";
close;
L_Aco:
mes "[Deviruchi]";
mes "Hey, isn't that a acolyte? i haven't seen one in ages. Looks like you're going to become a priest soon...";
next;
mes "[Deviruchi]";
mes "I can tell how sad it is to become a servant of God. I think its weird that you're here.";
next;
mes "[Deviruchi]";
mes "The path your walking is going to be difficult. Isn't there better jobs you can be?";
next;
mes "[Deviruchi]";
mes "Doesn't matter if its in a town, in a cave, all the people always asks you to help them. Itsn't funny that they never helped you?";
next;
mes "[Deviruchi]";
mes "I'll give you an advice, you should give up now. The tests will be hard, and the path you're gonna walk will be difficult.";
next;
menu "Yea, I'm going to give up.",-, "Devil, Be gone NOW!.",M_1a;
mes "[Deviruchi]";
mes "Yeap thats a good choice, you don't have to come to this place again! Since you decided to give up, i'll give you a present.";
next;
mes "[Deviruchi]";
mes "I'll let you meet my friends...FOR FREE HAHAHAHAH!";
next;
warp "c_tower2.gat", 168, 33;
end;
M_1a:
mes "[Deviruchi]";
mes "Oh.. I'm so scared..hahaha. Don't be like this, listen to what i have to say.";
next;
mes "[Deviruchi]";
mes "If you give up now, i'll give you a nice gift. This gift is so hard to find.";
next;
cutin "�̽�Ʈ����ī��.bmp",4;
mes "[Deviruchi]";
mes "Do you think you can find a card like that? Decide now, don't regret when you become a priest...";
next;
menu "I accept your card.",-, "Devil, Be GONE!!",sM_1a;
mes "[Deviruchi]";
mes "Hahaha all the human beings are like this, good choice! Okay, let me give you this card!";
next;
cutin "�̽�Ʈ����ī��.bmp",255;
mes "[Deviruchi]";
mes "Well, too bad i can't give it to you. Go look for it YOURSELF!";
next;
warp "mjolnir_05.gat", 200, 200;
end;
sM_1a:
cutin "�̽�Ʈ����ī��.bmp",255;
mes "[Deviruchi]";
mes "Wow, your one tough acolyte, if you keep denying you better becareful.";
mes "I will be watching, I'll see if you can become a good priest or not.";
next;
mes "[Deviruchi]";
mes "One day, you'll regret and want to come back to me!";
disablenpc "Devi_Trig"; //disables the trigger npc so you don't accidentally activate it again
disablenpc "Deviruchi";
donpcevent "PrstTest2_2::OnCheck";
close;
}
// Doppelganger ------------------------------------------------------------------------------
job_prist.gat,168,80,4 script Doppelganger::Doppel 739,{
OnStart:
if(BaseJob == Job_Acolyte) goto L_Aco;
L_Priest:
mes "[Doppelganger]";
mes "What good is it to be here?.";
mes "Are you this bored? you're already a priest why are you here?.";
next;
mes "[Doppelganger]";
mes "You don't need to help these acolytes, go home.";
mes "You're doing something that is wasting your time, leave now.";
close;
L_Aco:
mes "[Doppelganger]";
mes "Hey, Acolyte wait, listen to what i have to say.";
next;
mes "[Doppelganger]";
mes "You came here because you want to become a priest eh?";
mes "I don't think you should become a priest.";
next;
mes "[Doppelganger]";
mes "If you want, i can use my powers to let you start over again.";
mes "You can become a novice again, and you can choose what job you want to be.";
next;
mes "[Doppelganger]";
mes "Well, the job you choose depends on your level hhehe.";
mes "Isn't this a good deal? if you want i can help you right now.";
next;
menu "I hope you can help me!",-, "Devil Be gone!",M_1b;
mes "[Doppelganger]";
mes "Yes thats a good choice.";
mes "Let me turn you into a novice now.";
next;
mes "[Doppelganger]";
mes "You know it takes a long time to ressurect when you DIE!!";
next;
warp "gef_dun02.gat", 210, 177;
end;
M_1b:
mes "[Doppelganger]";
mes "I don't think you understand what i mean.";
mes "This is one of the best things that can happen to you.";
next;
mes "[Doppelganger]";
mes "You just need to tell me that you don't want to become a priest.";
mes "If you do that, i can turn you into any job you want, you want to become a swordman like me?";
next;
menu "I don't want to become a priest!",-, "Devil, Be GONE!",sM_1b;
mes "[Doppelganger]";
mes "good choice, you don't need to come back here anymore.";
mes "okay, let me turn you into a novice now...";
next;
mes "[Doppelganger]";
mes "You know its takes a long time to ressurect when you DIE??!!";
next;
warp "gef_dun02.gat", 210, 177;
end;
sM_1b:
mes "[Doppelganger]";
mes "okay fine, i'll spare you today.";
next;
mes "[Doppelganger]";
mes "If i see you next time, I'm gonna make you die painfully.";
disablenpc "Doppel_Trig";
disablenpc "Doppel";
donpcevent "PrstTest2_2::OnCheck";
close;
}
// Dark Lord -------------------------------------------------------------------------------
job_prist.gat,168,115,4 script Dark Lord 737,{
OnStart:
if(BaseJob == Job_Acolyte) goto L_Aco;
L_Priest:
mes "[Dark Lord]";
mes "Let you feel hatred and anger!!";
mes "Let you feel how it feels when your friend betrays you!";
next;
mes "[Dark Lord]";
mes "Stay here, and train with us and next; until you are strong enough then you can go back!";
mes "Stay with us and learn to curse!";
close;
L_Aco:
mes "[Dark Lord]";
mes "Stop right there human!.";
mes "Whose permission do you have to pass through here!";
next;
mes "[Dark Lord]";
mes "If you want to become a priest, you can't pass through here,";
mes "Go now, before i kill you.";
next;
mes "[Dark Lord]";
mes "Even more annoying than ants you humans, leave and stop bothering me!";
next;
menu "I'm sorry, please spare me.",-, "Devil, Be GONE!.",M_1c;
mes "[Dark Lord]";
mes "Don't come here again!";
next;
warp "gl_church.gat", 145, 170;
end;
M_1c:
mes "[Dark Lord]";
mes "Don't try to act like a tough guy.";
mes "I can cut u in many pieces with my pinky.";
next;
mes "[Dark Lord]";
mes "Before i use my dark powers on you, leave!";
next;
menu "Please, Spare me.",-, "Devil, BE GONE!",sM_1c;
mes "[Dark Lord]";
mes "Don't appear here again!";
next;
warp "gl_church.gat", 145, 170;
end;
sM_1c:
mes "[Dark Lord]";
mes "So you decided to stay eh? you pesky human, killing you will dirty my hands.";
next;
mes "[Dark Lord]";
mes "If i see you again, I'm gonna kill you.";
disablenpc "Dark_Trig";
disablenpc "Dark Lord";
donpcevent "PrstTest2_2::OnCheck";
close;
}
// Baphomet -----------------------------------------------------------------------------
job_prist.gat,168,150,4 script Baphomet 736,{
OnStart:
if(BaseJob == Job_Acolyte) goto L_Aco;
L_Priest:
mes "[Baphomet]";
mes "Annoying Priests...";
next;
mes "[Baphomet]";
mes "I have nothing to talk to you about, leave now.";
close;
L_Aco:
mes "[Baphomet]";
mes "Hey, Human.";
next;
mes "[Baphomet]";
mes "You interested in a deal?";
next;
mes "[Baphomet]";
mes "I can get you all the rich and fame in this world.";
mes "Infinite money and weapons which no humans have...";
next;
mes "[Baphomet]";
mes "Also, if you want, you can always summon me.";
mes "If you did that, everyone will be afraid of you hahahaha.";
next;
mes "[Baphomet]";
mes "I think you should give up being a priest and just accept my deal.";
mes "If you accept my deal, the world is yours.";
next;
menu"I give up being a priest.",-, "Devil be GONE!",M_1d;
mes "[Baphomet]";
mes "Okay, let us sign the contract...";
mes "you will not forget this...";
next;
mes "[Baphomet]";
mes "You go find where i live.";
mes "When your there, come and sign the contract.";
next;
warp "glast_01.gat", 200, 203;
end;
M_1d:
mes "[Baphomet]";
mes "Okay fine, i'll leave.";
mes "But, you won't leave that easily.";
next;
mes "[Baphomet]";
mes "I already set up a lot of evil stuff for you...";
mes "I want to see how long you can last.";
next;
mes "[Baphomet]";
mes "OKay go now.";
disablenpc "Bapho_Trig";
disablenpc "Baphomet";
donpcevent "PrstTest2_2::OnCheck";
close;
}
// These hidden warps trigger the npcs when you get near them
// Deviruchi Trigger --------------------------------------------------------------------
job_prist.gat,167,40,1 script Devi_Trig 139,8,0,{
doevent "Deviruchi::OnStart";
end;
}
// Doppleganger Trigger --------------------------------------------------------------------
job_prist.gat,167,77,1 script Doppel_Trig 139,8,0,{
doevent "Doppel::OnStart";
end;
}
// Dark Lord Trigger --------------------------------------------------------------------
job_prist.gat,167,112,1 script Dark_Trig 139,8,0,{
doevent "Dark Lord::OnStart";
end;
}
// Baphomet Trigger --------------------------------------------------------------------
job_prist.gat,167,145,1 script Bapho_Trig 139,8,0,{
doevent "Baphomet::OnStart";
end;
}
// End warp for 2nd part of test ---------------------------------------------------------
job_prist.gat,168,180,0 script prst2_1 45,3,3,{
if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
OnTimer30000:
set $@PrstRm, 3;
set $PRIEST_Q3, 0;
enablenpc "Mummy1_Trig"; //enables the floor triggers for the next test
enablenpc "Mummy2_Trig";
enablenpc "Mummy3_Trig";
stopnpctimer;
initnpctimer "prst3_1";
areawarp "job_prist.gat", 160, 14, 175, 178, "job_prist.gat", 98, 40;
end;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
// Test 2, Part 3: Make it to the exit \\
//******************************************************************************************************************************* *\\
// First set of Mummies --------------------------------------------------------
job_prist.gat,97,50,0 script Mummy1_Trig 139,8,1,{
monster "job_prist.gat", 93, 55, "ca", 1041,1;
monster "job_prist.gat", 102, 55, "ah", 1041,1;
disablenpc "Mummy1_Trig";
end;
}
// Second set of Mummies --------------------------------------------------------
job_prist.gat,97,65,0 script Mummy2_Trig 139,8,1,{
monster "job_prist.gat", 93, 70, "men", 1041,1;
monster "job_prist.gat", 102, 70, "ahke", 1041,1;
disablenpc "Mummy2_Trig";
end;
}
// Third set of Mummies --------------------------------------------------------
job_prist.gat,97,80,0 script Mummy3_Trig 139,8,1,{
monster "job_prist.gat", 93, 85, "mea", 1041,1;
monster "job_prist.gat", 102, 85, "sne", 1041,1;
disablenpc "Mummy3_Trig";
end;
}
// End warp for 3rd part of test ----------------------------------------------
job_prist.gat,98,105,0 script prst3_1 45,2,2,{
if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
stopnpctimer "TimerPrst";
areawarp "job_prist.gat", 90, 34, 105, 105, "prt_church.gat",16, 37;
set PRIEST_Q2, 2;
killmonsterall "job_prist.gat";
donpcevent "Father Peter::OnStart";
end;
OnTimer500:
stopnpctimer;
areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: This is the last trial you must face my child. Have faith, I know you can pass it!",8;
end;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
// Timer \\
//********************************************************************************************************************************\\
job_prist.gat,1,1,0 script TimerPrst -1,{
OnTimer3000:
areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: You will have 5 minutes to pass all 3 trials starting now.",8;
end;
OnTimer33000:
donpcevent "Father Peter::OnStart";
end;
OnTimer63000:
set $@PrstTime$, "You have 4 minutes left!";
donpcevent "Father Peter::OnStart";
goto AnnouncePrst;
OnTimer93000:
donpcevent "Father Peter::OnStart";
end;
OnTimer123000:
set $@PrstTime$, "You have 3 minutes left!";
donpcevent "Father Peter::OnStart";
goto AnnouncePrst;
OnTimer153000:
donpcevent "Father Peter::OnStart";
end;
OnTimer183000:
set $@PrstTime$, "You have 2 minutes left!";
donpcevent "Father Peter::OnStart";
goto AnnouncePrst;
OnTimer213000:
donpcevent "Father Peter::OnStart";
end;
OnTimer243000:
set $@PrstTime$, "You have 1 minute left!";
donpcevent "Father Peter::OnStart";
goto AnnouncePrst;
OnTimer273000:
set $@PrstTime$, "You have 30 seconds left!";
donpcevent "Father Peter::OnStart";
goto AnnouncePrst;
OnTimer293000:
set $@PrstTime$, "You have 10 seconds left!";
goto AnnouncePrst;
end;
OnTimer2970000:
set $@PrstTime$, "You have 5 seconds left.";
goto AnnouncePrst;
end;
OnTimer302000:
set $@PrstTime$, "Time is up. You failed the test.";
goto AnnouncePrst;
OnTimer306000:
stopnpctimer;
if($@PrstRm==1) areawarp "job_prist.gat",8,34,39,109,"prt_church.gat",16, 37;
if($@PrstRm==2) areawarp "job_prist.gat",160, 14, 175, 178,"prt_church.gat",16, 37;
if($@PrstRm==3) areawarp "job_prist.gat", 90, 34, 105,105,"prt_church.gat",16, 37;
killmonsterall "job_prist.gat";
donpcevent "Father Peter::OnStart";
end;
AnnouncePrst:
if($@PrstRm==1) areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: "+$@PrstTime$+".",8;
if($@PrstRm==2) areaannounce "job_prist.gat",160, 14, 175, 178, "[Father Peter]: "+$@PrstTime$+".",8;
if($@PrstRm==3) areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: "+$@PrstTime$+".",8;
end;
}
//**********************************************************************************************************************************************************************************\\
//================================================= Sister Cecile: Test 3 =====================================================\\
//**********************************************************************************************************************************************************************************\\
prt_church.gat,27,24,4 script Sister Cecile 79,{
mes "[Sister Cecile]";
if(BaseJob == Job_Priest) goto L_Prst;
if(BaseJob == Job_Acolyte) goto L_Aco;
if(BaseJob == Job_Novice) goto L_Nov;
L_Other:
mes "This is the Prontera Church, what can I help you with?";
next;
menu "Please tell me about priests.",-, "I'm just walking around.",M_End0;
mes "[Sister Cecile]";
mes "Priests are servants of God. They have special powers that allow them to help anyone in need of assistance.";
next;
mes "[Sister Cecile]";
mes "Because they are followers of God, they cannot use swords and many other types of weapons.";
next;
mes "[Sister Cecile]";
mes "Of course, if you want to know more about priests, you should speak with one personally.";
next;
mes "[Sister Cecile]";
mes "Please stay here for as long as you wish. The church is a sanctuary for all those who seek it.";
close;
M_End0:
mes "[Sister Cecile]";
mes "Please Relax, wondering around can be tiring.";
close;
L_Nov:
mes "God bless you, my child. The Prontera Church welcomes you.";
next;
mes "[Sister Cecile]";
mes "Have you choose your job yet? Do you want to be one of God's helpers?";
mes "Becoming an Acolyte and helping people is very good thing.";
next;
mes "[Sister Cecile]";
mes "If you want to become an Acolyte, speak to ^5533FFFather Mareusis^000000 in the room across the hall.";
next;
mes "[Sister Cecile]";
mes "Once you've reached job level 40 as an Acolyte, you can come back here and become a Priest.";
next;
mes "[Sister Cecile]";
mes "Since you are still a novice, think carefully about what job you wish to take.";
close;
L_Prst:
if(sex == 1) mes "God bless you, brother priest.";
if(sex == 0) mes "God bless you, sister priest.";
mes "I wish you all the best. Keep your faith strong and remeber that God loves all, and so should you.";
close;
L_Aco:
if(PRIEST_Q == 1) goto L_Test1;
if(PRIEST_Q == 2) goto L_Test2;
if(PRIEST_Q == 3) goto L_Start;
if(PRIEST_Q == 4) goto L_Done;
if(sex == 1) mes "God bless you, brother.";
if(sex == 0) mes "God bless you, sister.";
mes "Why are you here?";
next;
menu "I want to become a priest.",-, "I'm just wondering around.",M_End1;
mes "[Sister Cecile]";
mes "Oh so you want to become a priest?";
mes "A lot of acolytes want to become priests.";
next;
mes "[Sister Cecile]";
mes "My name is Sister Cecile, I'm responsible for helping acolytes become priests.";
next;
mes "[Sister Cecile]";
mes "Because I was born and raised here, I've seen a lot of people become Priests over the years.";
mes "Thats why i like to help people become priests now.";
next;
mes "[Sister Cecile]";
mes "In order to become a priest, you will have to fullfill 3 tasks. If you want to change your job now, you can go talk to Father Thomas,";
next;
mes "[Sister Cecile]";
mes "If you encounter any problems with any of the tasks, come talk to me and I might be able to help.";
close;
M_End1:
mes "[Sister Cecile]";
mes "Please relax and take a break. The church should feel like your home.";
close;
L_Start:
if(PRIEST_Q2 == 1) goto L_ReTest;
mes "Good job, you successfully completed the second quest...!";
mes "You are now really close to becoming a priest.";
next;
mes "[Sister Cecile]";
if(sex==1) mes "If you want to become a priest, the last step is to answer my questions honestly.";
if(sex==0) mes "If you want to become a priestess, the last step is to answer my questions honestly.";
mes "Please be honest and answer my question.";
next;
mes "[Sister Cecile]";
mes "Okay let me ask you some questions.";
set PRIEST_Q2, 1;
next;
L_Test3:
mes "[Sister Cecile]";
mes "From today on, do you wish to help the God for all eternity?";
next;
menu "Yes.",M_2a, "No.",-;
mes "[Sister Cecile]";
mes "Why..Why would you say that?...";
mes "I don't think your suitable to become a priest...";
next;
mes "[Sister Cecile]";
mes "please come back when you really want to become a priest.";
mes "You can't become a priest right now.";
close;
M_2a:
mes "[Sister Cecile]";
mes "Will you use God's power for your own profit?";
next;
menu "Yes",-, "No.",M_2b;
mes "[Sister Cecile]";
mes "No, that doesn't work, if you use God's power to do what you wish, you're just like a thief.";
mes "How can you become a good priest if you think like that?";
next;
mes "[Sister Cecile]";
mes "Please come back when you make up your mind.";
mes "Those thoughts are the things that corrupt people.";
close;
M_2b:
mes "[Sister Cecile]";
mes "Will you help others in battle when they need help?";
next;
menu "Yes.",M_2c, "No.",-;
mes "[Sister Cecile]";
mes "Thats wrong, when someone needs help, we will do our best to help them.";
mes "It doesn't matter who that person is, our job is to help everyone.";
next;
mes "[Sister Cecile]";
mes "Go walk around.";
mes "and you should learn something.";
close;
M_2c:
mes "[Sister Cecile]";
mes "Will you sacrafice yourself for others?";
next;
menu "Yes.",M_2d, "No.",-;
mes "[Sister Cecile]";
mes "No, thats not what God thinks.";
mes "If we can sacrafice ourselves for something that helps the world, its worth it.";
next;
mes "[Sister Cecile]";
mes "Go and think about sacraficing.";
mes "Sacraficing is thing thats easy to say, but hard to do.";
close;
M_2d:
mes "[Sister Cecile]";
mes "Will you talk bad to people you meet?";
next;
menu "Yes.",-, "No.",M_2e;
mes "[Sister Cecile]";
mes "That is not right, priests are supposed to help people.";
mes "If you talk bad, you don't deserver to be a priest.";
next;
mes "[Sister Cecile]";
mes "even if your God's best servant.";
mes "You don't have the right to bad-talk.";
close;
M_2e:
mes "[Sister Cecile]";
mes "Will you bring any kind of devil to help others in battle?";
next;
menu "Yes.",-, "No.",M_2f;
mes "[Sister Cecile]";
mes "You can't do that.";
mes "It doesn't matter if the devil is good or bad, priests should never talk to a devil .";
next;
mes "[Sister Cecile]";
mes "Even though it looks like you did a good thing, but it was a really bad thing.";
mes "Please go think about it.";
close;
M_2f:
mes "[Sister Cecile]";
mes "If God wants to you to live or die, will you listen to him?";
next;
menu "Yes.",M_2g, "No.",-;
mes "[Sister Cecile]";
mes "If your like that you can't become a priest.";
mes "If God wants you to die, you have to listen to him.";
next;
mes "[Sister Cecile]";
mes "And we priest have the skill to Resurrect ourselves.";
mes "Please go and think about what death means to you.";
close;
M_2g:
mes "[Sister Cecile]";
mes "I just witness what you said.";
mes "Lastly, please promise that you'll remember the things you said today.";
next;
menu "I promise.",-, "No.",M_2No;
mes "[Sister Cecile]";
mes "Now, you passed all the tests.";
mes "Please go talk to Father Thomas to become a priest.";
next;
mes "[Sister Cecile]";
mes "Please remember the things you said today.";
mes "God bless you...";
set PRIEST_Q, 4;
set PRIEST_Q2, 0;
close;
M_2No:
mes "[Sister Cecile]";
mes "..............";
next;
mes "[Sister Cecile]";
mes "No not yet, your still wondering if you want to become a priest or not.";
mes "You can't become a priest right now.";
next;
mes "[Sister Cecile]";
mes "I think you should go do the self-disipline test again...";
mes "When you're ready, come back here.";
next;
mes "[Sister Cecile]";
mes "God bless you...";
close;
L_ReTest:
mes ".............";
next;
mes "[Sister Cecile]";
mes "...Oh your back.";
mes "I hope you can be honest this time.";
next;
mes "[Sister Cecile]";
mes "I hope i can sense your sincere...";
mes "Please answer me honestly.";
next;
mes "[Sister Cecile]";
mes "Okay, lets start.";
next;
goto L_Test3;
L_Test1:
mes "Oh, so you already started the self-disipline test, good job.";
close;
L_Test2:
if(PRIEST_Q2 == 1) goto L_Test2a;
mes "You didn't start the second quest yet?.";
mes "Well, i can't give u any specific details about this task.";
next;
mes "[Sister Cecile]";
mes "I can only tell you to be well-prepared and to not get seduced by anything...";
mes "You must trust in yourself in order to complete the second quest.";
next;
mes "[Sister Cecile]";
mes "If you want more specific details go talk to the priest in the training ground.";
mes "Father Thomas is a very nice person, he'll help you too.";
close;
L_Test2a:
mes "Training is hard, but don't give up.";
mes "You must overcome anything in order to be a good priest.";
next;
mes "[Sister Cecile]";
mes "If there's experienced priest, you can ask them to help you train.";
mes "They might be able to help you pass the first level of the second task.";
next;
mes "[Sister Cecile]";
mes "God bless you...";
mes "When you complete the second quest, come back here.";
close;
L_Done:
mes "Congratulations on finishing the tests. Please see Father Thomas so that he can make you a Priest.";
close;
}
//==============================================================================
// mapflag
//==============================================================================
job_prist.gat mapflag nomemo
job_prist.gat mapflag noteleport
job_prist.gat mapflag nosave SavePoint
job_prist.gat mapflag nopenalty
job_prist.gat mapflag nobranch
job_prist.gat mapflag noexp
job_prist.gat mapflag noloot
|