summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1/hunter.txt
blob: ab163860f96287b2fb5b0278cdf3f086dd3141f6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
//===== Hercules Script ======================================
//= Hunter Job Quest
//===== By: ==================================================
//= EREMES THE CANIVALIZER (Aegis)Translated by yoshiki (Aegis)
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 3.7
//===== Description: =========================================
//= [Official Conversion]
//= Job Change quest for Hunter class.
//===== Additional Comments: =================================
//= 0.5 Fully working.
//= 0.6 Changed global variable names to unique ones.
//= 0.7 - 0.8 Updates for rAthena +Knight2,Crusader2 fix
//= 0.9 Fixed items quest fork bug [Lupus]
//= 1.0 Fixed items quest bug: added extra condition [Lupus]
//= 1.1 Fixed skillpoints check bug [Lupus]
//= 1.2 Fixed an exploit, thanks to nonox [celest]
//= 1.3 Added Baby Class support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//=     2nd Job Quests again. It also guides adv classes where
//=     to go. [Lupus]
//= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
//= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
//= 2.3a 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
//= 2.4a Added missing next;, missing NPC names [Lupus]
//= 2.5 "strcharinfo" -> "strcharinfo(0)" [FlavioJS]
//= 2.6 Fixed 3rd Test. [Samuray22]
//	-Changed Timers from 3 to 1 minute.
//	-Changed "Job Change Monsters".
//	-Thanks to ultradamage.
//= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
//= 3.0a Corrected a Typo error ";;". [Samuray22]
//= 3.1 Now uses enable and disable waitingroomevent. [L0ne_W0lf]
//= 3.2 Fixes a bug where the timer was stopped causing the [L0ne_W0lf]
//=     test to freeze. (bugreport:1099)
//= 3.3 Added missing next. [L0ne_W0lf]
//= 3.4 Corrected some Issues with the Waiting Room. (bugreport:1890) [Samuray22]
//=     Deleted a Unnecesary Next; on Hunter Guildsman#hnt. (bugreports:1665,2239,2179)
//= 3.5 Added Quest Log commands. [Kisuka]
//= 3.6 Removed the need for use of 'goto.' [L0ne_W0lf]
//= 3.7 Modified the quest to renewal. [Vali] (Thanks to Muad_Dib for the necessary info).
//============================================================

// Notices in the old Hunter Guild.
//============================================================
in_hunter,99,99,4	script	Hunter Info#hnt::HntNotice	4_F_JOB_HUNTER,{
	mes "============Notice ============";
	mes "We would like to inform that the Hunter Job Change Location";
	mes "has been moved to ^ff0000Hugel^000000 in the Schwaltzvalt Republic.";
	next;
	mes "You can now use the Hugel airline, so please use the airship to visit Hugel.";
	next;
	mes "You will find the new Job Change Location at ^ff0000 Hugel 208 222 ^000000.";
	next;
	mes "^804000(You found a tiny line written at the end of the notice.)^000000";
	mes " ";
	mes " ";
	mes " ";
	mes "I, the Falcon breeder have moved out as well.";
	close;
}

pay_fild10,148,252,3	duplicate(HntNotice)	Job Change Location#hu	4_BOARD3

// Actual Job quest start
//============================================================
hu_in01,386,373,4	script	Hunter Guildsman#hnt	4_F_JOB_HUNTER,{
	if (Upper == 1) {
		mes "[Hunter Sherin]";
		mes "Oh, how have you been? It's been a long time, hasn't it?";
		next;
		mes "[Hunter Sherin]";
		mes "...Wait.";
		mes "Oops! I'm sorry, I could have sworn that we've met before. Huh. How weird.";
		close;
	}
	if (BaseJob == Job_Archer && JobLevel < 40) {
		mes "[Hunter Guildsman]";
		mes "Eh? You haven't had enough training as an Archer yet. To become a Hunter, you must gain a certain level of experience as an Archer first.";
		next;
		mes "[Hunter Guildsman]";
		mes "Go out and train yourself a bit more. You'll need to be at least Job Level 40 before you'll be ready to become a Hunter. Of course, you can train more than that if you want.";
		next;
		mes "[Hunter Guildsman]";
		mes "See you next time~";
		close;
	}
	if (SkillPoint) {
		mes "[Hunter Sherin]";
		mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~";
		close;
	}
	if (BaseClass == Job_Novice) {
		mes "[Hunter Guildsman]";
		mes "You must be...";
		mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here.";
		close;
	}
	else if (BaseClass == Job_Swordman) {
		mes "[Hunter Guildsman]";
		mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?";
		close;
	}
	else if (BaseClass == Job_Mage) {
		mes "[Hunter Guildsman]";
		mes "You deal with magic? It must feel great to be able to wield mystic power.";
		close;
	}
	else if (BaseClass == Job_Acolyte) {
		mes "[Hunter Guildsman]";
		mes "Oh, a person who serves God! Nice to meet you. There aren't many people like you that visit this place~ Hehe.";
		close;
	}
	else if (BaseClass == Job_Merchant) {
		mes "[Hunter Guildsman]";
		mes "Oh...";
		mes "How's your business coming along?";
		close;
	}
	else if (BaseClass == Job_Thief) {
		mes "[Hunter Guildsman]";
		mes "Agh?!";
		mes "This place doesn't have anything worth stealing or anyone worth killing!!";
		close;
	}
	else if (BaseJob == Job_Dancer || BaseJob == Job_Bard) {
		mes "[Hunter Guildsman]";
		mes "Phew...sometimes it is really hard for being a hunter, you know...";
		mes "So how do you like your bohemian life? Yeah, I am envious of you for having so much freedom...";
		close;
	}
	else if (BaseJob == Job_Hunter) {
		mes "[Hunter Sherin]";
		mes "Oh~ " + strcharinfo(0) + "!!";
		mes "Long time no see~ What brings you here? Did your Falcon run away or something?";
		next;
		mes "[Hunter Sherin]";
		mes "I don't really have any official notices from the guild at the moment, so I hope you didn't come here just for that...";
		close;
	}
	else if (BaseJob == Job_Archer) {
		if (SkillPoint) {
			mes "[Hunter Sherin]";
			mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first.";
			close;
		}
		else if (HNTR_Q == 17 && countitem(1007) == 0) {
			mes "[Hunter Sherin]";
			mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment.";
			next;
			mes "[Hunter Sherin]";
			mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes.";
			close;
		}
		else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) {
			mes "[Hunter Sherin]";
			mes "Oh...?";
			mes "You passed";
			mes "the job test?!";
			mes "Congratulations~!!";
			next;
			mes "[Hunter Sherin]";
			mes "Well then,";
			mes "I will now change";
			mes "your job to a Hunter~";
			next;
			delitem 1007,1; //Penetration
			mes "[Hunter Sherin]";
			mes "Tada~ Congratulations!";
			mes "You look great as a Hunter!!";
			set .@joblvl, JobLevel;
			completequest 4013;
			callfunc "Job_Change",Job_Hunter;
			callfunc "F_ClearJobVar";		// clears all job variables for the current player
			next;
			mes "[Hunter Sherin]";
			mes "Become a noble person and become a worthy representative of our Hunter Guild. Show your love of nature as a Hunter~";
			next;
			mes "[Hunter Sherin]";
			mes "And also, here is a little reward for all the effort you put in. It's from me, of course~";
			if (.@joblvl > 49)
				getitem 1718,1; //Hunter_Bow
			else
				getitem 1710,1; //CrossBow
			close;
		}
		else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) {
			if (HNTR_Q == 0) {
				mes "[Hunter Guildsman]";
				mes "Oh, you're an Archer! It seems as if you've trained enough as an Archer... You came here to become a Hunter, right?";
				next;
				switch(select("Yes. That's what I'm here for.:What are the requirements to change jobs?:....I don't want to change yet.")) {
				case 1:
					mes "[Hunter Guildsman]";
					mes "Hehe~";
					mes "I was right! Let me put you on the candidate list. Let's see~*";
					next;
					mes "[Hunter Guildsman]";
					mes "Hmm... Let's start with the interview. Wait and relax a moment. No need to worry, I'll prepare everything~";
					next;
					mes "^3355FF*Gathers and flips through papers*^000000";
					next;
					mes "^3355FF*Rummage rummage*^000000";
					next;
					mes "[Hunter Guildsman]";
					mes "Ah!";
					mes "Here they are: the interview questions~ First of all, my name is 'Sherin.' Nice to meet you!";
					next;
					mes "[Hunter Sherin]";
					mes "Well then,";
					mes "shall we begin?";
					next;
					if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {
						if (!questprogress(4000)) {
							setquest 4000;
						}
						mes "[Hunter Sherin]";
						mes "Listen carefully to the scenarios I describe. When I ask a question, you choose an answer. Pretty simple, don't you think?";
						next;
						mes "[Hunter Sherin]";
						mes "I just want to know how you think about life, and why you want to become a Hunter, so there's no need to be nervous.";
						next;
					}
					else {
						mes "[Hunter Sherin]";
						mes "Okay...";
						mes "Come back";
						mes "when you're ready~";
						close;
					}
					break;
				case 2:
					set .@selection,2;
					break;
				case 3:
					set .@selection,3;
					break;
				}
			}
			else if (HNTR_Q == 1) {
				mes "[Hunter Sherin]";
				mes "Welcome back...!";
				mes "Well, let's start with the interview. This time, carefully think about the answers to each question.";
				next;
			}
			switch(.@selection) {
			default:
				mes "[Hunter Sherin]";
				mes "Well then,";
				mes "let's begin.";
				next;
				mes "[Hunter Sherin]";
				mes "You are an Archer, and you don't know where you should go to hunt. What do you do?";
				next;
				switch(select("Scream out loud asking where you should go.:Quietly ask a person passing by.:Wander around alone and search for a place.")) {
				case 2:
				case 3:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "So you've decided on a place to hunt. You're going to hunt the monsters known as Hodes in the Sograt Desert.";
				next;
				mes "[Hunter Sherin]";
				mes "But you are in Payon!!";
				mes "How do you go to the desert?";
				next;
				switch(select("Ask a Priest to open a free warp portal.:Use the Kafra service.:Walk with a friend.")) {
				case 2:
				case 3:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "There is no Priest to ask for a warp, and no friend is around to walk with you. You must use the Kafra service, but you have no Zeny!";
				next;
				mes "[Hunter Sherin]";
				mes "How would you go";
				mes "about to make the";
				mes "Zeny that you need?";
				next;
				switch(select("Beg here and there.:Sell items I do not need.:Hunt at a nearby field.")) {
				case 2:
				case 3:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "So you finally arrive at the Sograt Desert. But you realize that Hodes are a bit too strong for you to hunt alone.";
				next;
				mes "[Hunter Sherin]";
				mes "What is your";
				mes "solution to this";
				mes "situation?";
				next;
				if (select("Attack a Hode from the top of a hill.:Go back to town.:Attack someone else's Hode.") == 2)
					set .@hunter_t,.@hunter_t+10;
				mes "[Hunter Sherin]";
				mes "Let's say you were having too much trouble hunting Hodes and returned to town. Now you are out of HP and a Priest happens to be around. How would you ask for a Heal?";
				next;
				if (select("Would it be possible to get a Heal, please?:Heal, please.:Heal me.") == 1)
					set .@hunter_t,.@hunter_t+10;
				mes "[Hunter Sherin]";
				mes "This time, you found a rare item while you were going through your inventory. You go out to sell the item, and there are many people with stores and chatrooms open.";
				next;
				mes "[Hunter Sherin]";
				mes "What is the";
				mes "best way to";
				mes "sell your item?";
				next;
				switch(select("Scream out loud to everyone in sight.:Open a chatroom and wait.:Look to see if anyone already wants it.")) {
				case 2:
				case 3:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "While you are waiting, someone is begging for items and Zeny. What should you do?";
				next;
				if (select("Give some of my items and Zeny.:Ignore and walk away.:Tell the person about a good place to hunt.") == 1)
					set .@hunter_t,.@hunter_t+10;
				mes "[Hunter Sherin]";
				mes "By now, you decide to go to the Maze by yourself.";
				next;
				mes "[Hunter Sherin]";
				mes "But on your way, you run";
				mes "into someone that is lost.";
				mes "What should you do?";
				next;
				switch(select("Tell them which way to go.:Guide them to their destination.:Ignore.")) {
				case 1:
				case 2:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "After meeting this lost person, you decide to get back to hunting. Just then, you find that someone is attacking a boss!";
				next;
				mes "[Hunter Sherin]";
				mes "What should you do?";
				next;
				if (select("Watch, then attack when asked for help.:Attack and see what happens.:Just go back to town.") == 1)
					set .@hunter_t,.@hunter_t+10;
				mes "[Hunter Sherin]";
				mes "You are now very exhausted after your day of hunting. It's time to go back to town.";
				next;
				mes "[Hunter Sherin]";
				mes "But what's this!? You find an expensive item lying on the floor! What should you do with it?";
				next;
				switch(select("Pick it up and keep it.:Try to find the owner.:Just walk by.")) {
				case 2:
				case 3:
					set .@hunter_t,.@hunter_t+10;
				default:
					break;
				}
				mes "[Hunter Sherin]";
				mes "Okay, this is the end of the test!";
				next;
				if (.@hunter_t == 100) {
					set HNTR_Q,2;
					changequest 4000,4001;
					mes "[Hunter Sherin]";
					mes "Well done! Your answers show you've got the right outlook on life. You definitely have the right qualities to become a Hunter~";
					next;
					mes "[Hunter Sherin]";
					mes "I'm glad to say you've passed the interview~ Now, go to that person in the corner and confirm which item is necessary for your job change test~";
					close;
				}
				else if (.@hunter_t == 90) {
					set HNTR_Q,2;
					changequest 4000,4001;
					mes "[Hunter Sherin]";
					mes "Well, I'm looking at your answers and your score isn't perfect. But I'll let you pass anyway. I don't know what our Guildmaster will think, though.";
					next;
					mes "[Hunter Sherin]";
					mes "Just remember to always keep basic etiquette in mind. Try harder in the following tests and make me happy, okay?";
					close;
				}
				set HNTR_Q,1;
				mes "[Hunter Sherin]";
				mes "Hmm... I don't think this'll work out. You can't become a Hunter without knowing basic etiquette.";
				next;
				mes "[Hunter Sherin]";
				mes "Think about how you answered the questions one more time. In order to value nature, you must first value your relationship with others.";
				next;
				mes "[Hunter Sherin]";
				mes "Then, you'll be more in tune with nature and with other people. It's this kind of harmony that makes the best Hunters.";
				close;
			case 2:
				mes "[Hunter Guildsman]";
				mes "Job change";
				mes "requirements?";
				mes "First...";
				mes "You must be an Archer.";
				next;
				mes "[Hunter Guildsman]";
				mes "Second...";
				mes "You must be";
				mes "at least Job Level 40.";
				next;
				mes "[Hunter Guildsman]";
				mes "Third...";
				mes "You must bring all of the items that will be requested by the guild. You can worry about that later.";
				next;
				mes "[Hunter Guildsman]";
				mes "Fourth...";
				mes "You've gotta pass the test administered by the guild. If you have had enough training as an Archer, you should be able to pass the test~";
				break;
			case 3:
				mes "[Hunter Guildsman]";
				mes "Okay then,";
				mes "see you next time~";
				close;
			}
		}
		else if (HNTR_Q > 2 && HNTR_Q < 10) {
			mes "[Hunter Sherin]";
			mes "Just give the item to the Demon Hunter, the guy who's all the way to the left in this area~";
			next;
			mes "[Hunter Sherin]";
			if (Sex)
				mes "If you decide to become a Hunter, promise to come visit me. I want to see you as a Hunter. You would look great!!";
			else
				mes "If you decide to become a Hunter, come and visit me, okay? You're pretty, but... You'd be even prettier as a Hunter. Hehe~";
			close;
		}
		else if (HNTR_Q == 2) {
			mes "[Hunter Sherin]";
			mes "????";
			next;
			mes "[Hunter Sherin]";
			mes "You weren't able to find the Demon Hunter? That guy is just to the left! Hehe~";
			next;
			mes "[Hunter Sherin]";
			mes "I want to see you become a Hunter...! Waaah~ I think you'd look great, so please hurry!";
			close;
		}
		mes "[Hunter Sherin]";
		mes "Hmm, I think you're supposed to visit someone else, not me. Like our Guildmaster who's out for business, you know?";
		next;
		mes "[Hunter Sherin]";
		mes "I heard he's at the Payon Central Palace... Or in the Archer Village, one of those two places. Try visiting those places and find him, okay?";
		close;
	}
	mes "[Hunter Guildsman]";
	mes "Eh? You haven't trained enough as an Archer. To become a Hunter, you need to gain more experience as an Archer first.";
	next;
	mes "[Hunter Guildsman]";
	mes "Well then, go train some more. You must be at least Job Level 40 to be exact. Of course, you can always go higher. See you next time~";
	close;
}

hu_in01,382,382,4	script	Guild Receptionist#hnt	4_M_JOB_HUNTER,{
	if (HNTR_Q == 2) {
		mes "[Guild Receptionist]";
		mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?";
		next;
		set .@selection,select("Yes, that is correct.:Nope~~(heeheehee)");
		if (.@selection == 2) {
			mes "[Demon Hunter]";
			mes "Hey, stop messing around.";
			mes "Your name is " + strcharinfo(0) + ", right?";
			next;
			if (select("Yes...:Hehehe. I keep telling you, it's not~~") == 1) {
				mes "[Demon Hunter]";
				mes "Okay, then. These are the items you need for the test. Since we provide all of the necessary arrows you'll use for the test, we need you to get the materials to make them.";
				next;
				mes "[Demon Hunter]";
				mes "You see, right now we're having some financial problems. Let's see, we're short on these items...";
				next;
			}
			else {
				mes "[Demon Hunter]";
				mes "Leave if you plan to trifle me your petty tricks. Do you not realize that you are toying with ^660000The Demon Hunter^000000?!'";
				close2;
				warp "hugel",208,223;
				end;
			}
		}
		mes "[Demon Hunter]";
		mes "Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.";
		next;
		mes "[Demon Hunter]";
		mes "You see, we're having some financial problems. Let's see, we're short on these items...";
		next;
		if(checkre(0)) set .@i,1;
		switch(rand(1,7)) {
		//Insect_Feeler/Claw_Of_Desert_Wolf, Wooden_Block, White_Herb
		case 1: setarray .@items[0], (.@i?928:7030),5, 1019,5, 509,3, 3; changequest 4001,4002; break;
		//Bill_Of_Birds, Skel_Bone, Green_Herb
		case 2: setarray .@items[0], 925,3, 932,5, 511,3, 4; changequest 4001,4003; break;
		//Colorful_Shell/Posionous_Canine, Animal's_Skin, Red_Herb
		case 3: setarray .@items[0], (.@i?1013:937),3, 919,3, 507,5, 5; changequest 4001,4004; break;
		//Horn/Dokkaebi_Horn, Poison_Spore/Piece_Of_Egg_Shell, Fluff
		case 4: setarray .@items[0], (.@i?947:1021),3, (.@i?7033:7032),3, 914,10, 6; changequest 4001,4005; break;
		//Shell, Worm_Peelings, Yellow_Herb
		case 5: setarray .@items[0], 935,9, 955,9, 508,9, 7; changequest 4001,4006; break;
		//Tooth_Of_Bat, Sticky_Mucus, Bear's_Foot
		case 6: setarray .@items[0], 913,3, 938,1, 948,1, 8; changequest 4001,4007; break;
		//Porcupine_Spike, Yoyo_Tail, Acorn
		case 7: setarray .@items[0], 1027,2, 942,1, 1026,1, 9; changequest 4001,4008; break;
		}
		if (.@selection == 1) {
			mes "[Demon Hunter]";
			mes "Hmm. ^660000"+.@items[1]+" "+getitemname(.@items[0])+"^000000 to use for arrow tips. ^660000"+.@items[3]+" "+getitemname(.@items[2])+"^000000 to use here and there. And ^660000"+.@items[5]+" "+getitemname(.@items[4])+"^000000 please.";
			set HNTR_Q,.@items[6];
			next;
			mes "[Demon Hunter]";
			mes "Oh right. Our Guildmaster has gone on an official trip to the Payon Central Palace. You have to go visit him because the one that administers the test.";
			next;
			mes "[Demon Hunter]";
			mes "Alright then, come back to me when you have everything ready~";
		}
		close;
	}
	else if (HNTR_Q >= 3 && HNTR_Q <= 9) {
		if(checkre(0)) set .@i,1;
		switch(HNTR_Q) {
		//Insect_Feeler/Claw_Of_Desert_Wolf, Wooden_Block, White_Herb
		case 3: setarray .@items[0], (.@i?928:7030),5, 1019,5, 509,3, 10; break;
		//Bill_Of_Birds, Skel_Bone, Green_Herb
		case 4: setarray .@items[0], 925,3, 932,5, 511,3, 10; break;
		//Colorful_Shell/Posionous_Canine, Animal's_Skin, Red_Herb
		case 5: setarray .@items[0], (.@i?1013:937),3, 919,3, 507,5, 10; break;
		//Horn/Dokkaebi_Horn, Poison_Spore/Piece_Of_Egg_Shell, Fluff
		case 6: setarray .@items[0], (.@i?947:1021),3, (.@i?7033:7032),3, 914,10, 10; break;
		//Shell, Worm_Peelings, Yellow_Herb
		case 7: setarray .@items[0], 935,9, 955,9, 508,9, 11; break;
		//Tooth_Of_Bat, Sticky_Mucus, Bear's_Foot
		case 8: setarray .@items[0], 913,3, 938,1, 948,1, 11; break;
		//Porcupine_Spike, Yoyo_Tail, Acorn
		case 9: setarray .@items[0], 1027,2, 942,1, 1026,1, 11; break;
		}
		mes "[Demon Hunter]";
		mes "Hmm?";
		next;
		if (countitem(.@items[0]) >= .@items[1] && countitem(.@items[2]) >= .@items[3] && countitem(.@items[4]) >= .@items[5]) {
			mes "[Demon Hunter]";
			mes "You brought all of the necessary materials... You can get directions to the testing area from our Guildmaster who is currently in the Payon Central Palace.";
			set HNTR_Q,.@items[6];
			if (questprogress(4002)) {
				changequest 4002,4009;
			}
			else if (questprogress(4003)) {
				changequest 4003,4009;
			}
			else if (questprogress(4004)) {
				changequest 4004,4009;
			}
			else if (questprogress(4005)) {
				changequest 4005,4009;
			}
			else if (questprogress(4006)) {
				changequest 4006,4010;
			}
			else if (questprogress(4007)) {
				changequest 4007,4010;
			}
			else {
				changequest 4008,4010;
			}
			delitem .@items[0],.@items[1];
			delitem .@items[2],.@items[3];
			delitem .@items[4],.@items[5];
			close;
		}
		mes "[Demon Hunter]";
		mes "You don't have all";
		mes "of the required materials...";
		next;
		mes "[Demon Hunter]";
		mes "The items you need are";
		mes "^660000"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
		mes "^660000"+.@items[3]+" "+getitemname(.@items[2])+"^000000 and";
		mes "^660000"+.@items[5]+" "+getitemname(.@items[4])+"^000000.";
		mes "Come back once you have";
		mes "gathered all the items.";
		close;
	}
	else if (HNTR_Q > 9 && HNTR_Q < 17) {
		mes "[Demon Hunter]";
		mes "Hmm? You didn't go to the Guildmaster either in Payon Central Palace or at the Archer Guild? He should be at one of the two places, so go look for him.";
		close;
	}
	else if (HNTR_Q == 17) {
		mes "[Demon Hunter]";
		mes "Ooh. You passed the test. Congratulations~ You should go talk to Sherin now.";
		close;
	}
	else {
		mes "[Guild Receptionist]";
		mes "If you wish to change your job to a Hunter, you must register first.";
		close;
	}
}

payon_in03,131,7,3	script	Hunter#htnGM	1_M_ORIENT01,{
	if (HNTR_Q == 10) {
		mes "[Hunter Guildmaster]";
		mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?";
		next;
		switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
		case 1:
			mes "[Hunter Guildmaster]";
			mes "You have to hunt down certain monsters with a particular name. But you must avoid all the traps while you're at it.";
			next;
			mes "[Hunter Guildmaster]";
			mes "This is to test your ability to move swiftly and locate targets in various situations.";
			close;
		case 2:
			mes "[Hunter Guildmaster]";
			mes "Within the time limit, starting in the 6 o'clock direction of the map, you must hunt the target monsters and then hit the escape switch that will appear in the center of the map.";
			next;
			mes "[Hunter Guildmaster]";
			mes "You will pass if you are able to escape in the 12 o'clock direction of the map after you hit the switch.";
			close;
		case 3:
			mes "[Hunter Guildmaster]";
			mes "Hmm. Warnings... Well, if you fall into a trap, you have to start from the beginning. Also, only one person can take the test at a time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "I will send you to the testing place. There will be a waiting room, but if someone else is taking the test, you must wait in the chatroom.";
			next;
			mes "[Hunter Guildmaster]";
			mes "If the person in front succeeds, resigns or fails, the next person waiting in the chatroom is sent to the testing area. If nobody is waiting, the test will begin as soon as you enter the chatroom.";
			close;
		case 4:
			if (.@a0) {
				mes "[Hunter Guildmaster]";
				mes "Okay. I'll send you to the testing area right now. Don't blame me if you get lost or confused because you didn't listen to my explanation.";
				next;
			}
			mes "[Hunter Guildmaster]";
			mes "Okay. Best of luck.";
			mes "I'll send you right now.";
			next;
		}
		mes "[Hunter Guildmaster]";
		mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test.";
		set HNTR_Q,12;
		changequest 4009,4011;
		getitem 1751,200; //Silver_Arrow
		close2;
		warp "job_hunte",176,22;
		end;
	}
	else if (HNTR_Q > 1 && HNTR_Q < 10) {
		mes "[Hunter Guildmaster]";
		mes "Mmm...?";
		mes "What is an Archer";
		mes "visiting me for?";
		next;
		mes "[Hunter Guildmaster]";
		mes "I wasn't notified about anything in particular from the Hunter Guild. You're not trying to skip the middle part of the Hunter test, are you?";
		next;
		mes "[Hunter Guildmaster]";
		mes "Go gather the items for the test, and come back after you've visited the Hunter Guild.";
		close;
	}
	else if (HNTR_Q == 11) {
		mes "[Hunter]";
		mes "Hmm? Can I help you? If you wish to change jobs, you should visit the person at the Archer Guild, not me.";
		close;
	}
	else if (HNTR_Q > 11 && HNTR_Q < 16) {
		mes "[Hunter Guildmaster]";
		mes "Hmm. You're the Archer that almost gave up on changing jobs. You do have everything ready, right? Then I'll send you to take the test right away.";
		next;
		mes "[Hunter Guildmaster]";
		mes "If you have any";
		mes "questions, ask now.";
		next;
		switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
		case 1:
			mes "[Hunter Guildmaster]";
			mes "You have to hunt down certain monsters with a particular name, but you also avoid all the traps at the same time. This is to test your ability to move swiftly and locate targets in various situations.";
			close;
		case 2:
			mes "[Hunter Guildmaster]";
			mes "Within the given time, you will start at the 6 o'clock direction of the map, hunt the target monsters, and then hit the escape switch that will appear in the center of the map.";
			next;
			mes "[Hunter Guildmaster]";
			mes "You will pass if you are able to escape in the 12 o'clock direction of the map after you hit the switch.";
			close;
		case 3:
			mes "[Hunter Guildmaster]";
			mes "Hmm. Warnings... Well, if you fall into a trap, you have to start from the beginning. Also, only one person can take the test at a time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "I'll send you to the testing place. There is a waiting room, but if someone else is taking the test, you must wait in the chatroom.";
			next;
			mes "[Hunter Guildmaster]";
			mes "If the person in front succeeds, resigns or fails, the next person waiting in the chatroom is sent to the testing area. If nobody is waiting, the test will begin as soon as you enter the chatroom.";
			close;
		case 4:
			mes "[Hunter Guildmaster]";
			mes "Okay. Good luck.";
			mes "I'll send you right now.";
			next;
		}
		mes "[Hunter Guildmaster]";
		mes "Eh? Why won't I give you Silver Arrows? Don't expect anything when you don't bring any materials.";
		next;
		mes "[Hunter Guildmaster]";
		mes "Anyway, I believe you've prepared it yourself. Let's begin now.";
		next;
		if (select("Okay. Let's start...:Ah, wait a sec.") == 1) {
			mes "[Hunter Guildmaster]";
			mes "Okay!! I hope";
			mes "you will pass this time!";
			close2;
			set HNTR_Q,12;
			warp "job_hunte",176,22;
			end;
		}
		mes "[Hunter Guildmaster]";
		mes "Then hurry and finish";
		mes "all of your preparations.";
		close;
	}
	else if (HNTR_Q == 16) {
		mes "[Hunter Guildmaster]";
		mes "Wow, you came back in one piece!";
		mes "I mean, good job. I'll give you the item which proves that you have passed the test.";
		set HNTR_Q,17;
		savepoint "payon",104,99;
		getitem 1007,1; //Penetration
		changequest 4012,4013;
		next;
		mes "[Hunter Guildmaster]";
		mes "Okay, here it is. Now, go back to the Hunter Guild. I have some more business left to do here, but I hope you can become a Hunter soon.";
		close;
	}
	else if (HNTR_Q == 17) {
		mes "[Hunter Guildmaster]";
		mes "I see you aren't in a hurry to become a Hunter? When I first became a Hunter, I ran around for a month wildly brandishing my bow because I was so happy. Hehe~";
		next;
		mes "[Hunter Guildmaster]";
		mes "Now, you should go back to the Hunter Guild~";
		close;
	}
	else {
		mes "[Hunter]";
		mes "...Can I help you?";
		mes "I'm here for official business and am busy at the moment. If you'll excuse me...";
		close;
	}
}

payon_in02,21,31,1	script	Hunter#htnGM2	1_M_ORIENT01,{
	cutin "job_huntermaster",2;
	if (HNTR_Q == 11) {
		mes "[Hunter Guildmaster]";
		mes "Mmm. I see you're here for the Hunter job test. Let me explain the testing process. What would you like to know?";
		next;
		switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
		case 1:
			mes "[Hunter Guildmaster]";
			mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "This is to test your ability to move swiftly and locate targets in various situations.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 2:
			mes "[Hunter Guildmaster]";
			mes "Within the given time, you will start in the 6 o'clock direction of the map, hunt the target monsters, and hit the escape switch that will appear in the center of the map.";
			next;
			mes "[Hunter Guildmaster]";
			mes "You will pass if you are able to escape in the 12 o'clock direction of the map when the switch is activated.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 3:
			mes "[Hunter Guildmaster]";
			mes "Mmm. Warnings... Well, if you fall into a trap, you have to start the test over from the beginning. And only one person can take the test at a time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "I'll send you to the testing place. There is a waiting room, but if someone else is taking the test, you must wait in the chatroom.";
			next;
			mes "[Hunter Guildmaster]";
			mes "If the person currently taking the test passes or fails, the next person waiting in the chatroom is sent to the testing area. If nobody is waiting, the test will begin as soon as you enter the chatroom.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 4:
			if (.@a0) {
				mes "[Hunter Guildmaster]";
				mes "...Okay. I'll send you to the testing area right now. Don't blame me if you get lost or confused because you didn't listen to the explanation.";
				next;
			}
			mes "[Hunter Guildmaster]";
			mes "Okay, best of luck.";
			mes "I'll send you right now.";
			next;
		}
		mes "[Hunter Guildmaster]";
		mes "Well, your arrows are probably still being made, so you can use mine to take the test.";
		getitem 1751,200; //Silver_Arrow
		next;
		mes "[Hunter Guildmaster]";
		mes "Good luck.";
		set HNTR_Q,12;
		changequest 4010,4011;
		warp "job_hunte",176,22;
		cutin "job_huntermaster",255;
		end;
	}
	else if (HNTR_Q > 1 && HNTR_Q < 10) {
		mes "[Hunter Guildmaster]";
		mes "Mmm...?";
		mes "Why is an Archer";
		mes "visiting me?";
		next;
		mes "[Hunter Guildmaster]";
		mes "I wasn't notified by the Hunter Guild about anything. You're not trying to skip the middle part of the Hunter test, are you?";
		next;
		mes "[Hunter Guildmaster]";
		mes "Stop by once you have gathered all the items needed for the test.";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
	else if (HNTR_Q == 10) {
		mes "[Hunter]";
		mes "Mmm?";
		mes "Can I help you";
		mes "with something?";
		mes "Oh, you must be";
		mes "a Hunter applicant.";
		next;
		mes "[Hunter]";
		mes "If you wish to change jobs, I think you need to go visit the person at Payon Central Palace.";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
	else if (HNTR_Q > 11 && HNTR_Q < 16) {
		mes "[Hunter Guildmaster]";
		mes "Mmm? Aren't you the Archer who gave up last time? Now you're ready, right? Then I'll send you to the job change area right now.";
		next;
		mes "[Hunter Guildmaster]";
		mes "If you still";
		mes "have questions,";
		mes "feel free to ask.";
		next;
		switch(select("What is the test?:What are the requirements to pass the test?:Any warnings?:Begin test.")) {
		case 1:
			mes "[Hunter Guildmaster]";
			mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "This is to test your ability to move swiftly and locate targets in various situations.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 2:
			mes "[Hunter Guildmaster]";
			mes "Within the given time, you will start in the 6 o'clock direction of the map, hunt the target monsters, and hit the escape switch that will appear in the center of the map.";
			next;
			mes "[Hunter Guildmaster]";
			mes "You will pass if you are able to escape in the 12 o'clock direction of the map when the switch is activated.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 3:
			mes "[Hunter Guildmaster]";
			mes "Mmm. Warnings... Well, if you fall into a trap, you have to start the test over from the beginning. And only one person can take the test at a time.";
			next;
			mes "[Hunter Guildmaster]";
			mes "I'll send you to the testing place. There is a waiting room, but if someone else is taking the test, you must wait in the chatroom.";
			next;
			mes "[Hunter Guildmaster]";
			mes "If the person currently taking the test passes or fails, the next person waiting in the chatroom is sent to the testing area. If nobody is waiting, the test will begin as soon as you enter the chatroom.";
			close2;
			cutin "job_huntermaster",255;
			end;
		case 4:
			mes "[Hunter Guildmaster]";
			mes "Okay, good luck.";
			mes "I'll send you right now...";
			next;
		}
		mes "[Hunter Guildmaster]";
		mes "Eh? Why don't I give you any Silver Arrows? Well, you shouldn't expect to get anything when you didn't even bring the materials.";
		next;
		mes "[Hunter Guildmaster]";
		mes "Well...";
		mes "I believe";
		mes "you're ready.";
		mes "Let's begin.";
		next;
		if (select("Yes, let's start.:Ah, wait a moment.") == 1) {
			mes "[Hunter Guildmaster]";
			mes "Okay!! Now...";
			mes "Pass this time!";
			close2;
			cutin "job_huntermaster",255;
			set HNTR_Q,12;
			warp "job_hunte",176,22;
			end;
		}
		mes "[Hunter Guildmaster]";
		mes "*Sigh...*";
		mes "Come back when";
		mes "you're done with";
		mes "your preparations.";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
	else if (HNTR_Q == 16) {
		mes "[Hunter Guildmaster]";
		mes "Wow. You're back in one piece!";
		mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test.";
		set HNTR_Q,17;
		savepoint "payon",104,99;
		getitem 1007,1; //Penetration
		next;
		mes "[Hunter Guildmaster]";
		mes "Well...";
		mes "There you go.";
		mes "Now hurry back to the Hunter Guild, and join us~";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
	else if (HNTR_Q == 17) {
		mes "[Hunter Guildmaster]";
		mes "I see you're not in a hurry to become a Hunter. I was running around with joy, wildly brandishing my bow the first month I became a Hunter. Hehe~";
		next;
		mes "[Hunter Guildmaster]";
		mes "Now hurry~";
		mes "They're waiting";
		mes "for you back";
		mes "at the Hunter Guild.";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
	else {
		mes "[Hunter]";
		mes "What do you want? I'm on an official trip and am busy at the moment. Now if you'll excuse me.";
		close2;
		cutin "job_huntermaster",255;
		end;
	}
}

job_hunte,178,32,1	script	Guide#hnt	1_M_PAY_ELDER,5,2,{
OnTouch:
	if (HNTR_Q == 12) {
		mes "[Guide]";
		mes "Good day. Welcome to the Hunter testing site. The test begins when you enter the next room.";
		next;
		mes "[Guide]";
		mes "As explained before, hunt 4 or more of the monsters named ^3355FFJob change monster^000000. Upon doing so, a switch in the center of the map will then appear.";
		next;
		mes "[Guide]";
		mes "When you destroy the switch, the exit will appear in the 12 o'clock direction of the map. Complete everything within the given time and escape.";
		next;
		mes "[Guide]";
		mes "If you faint in the middle, fall into a trap, or go over the time limit, you'll fail. Then you must then retake the test.";
		next;
		mes "[Guide]";
		mes "We will provide the arrows, so just make sure that you bring a bow. Well, then. Please enter when you are ready.";
		savepoint "job_hunte",176,22;
		close;
	}
	else if (HNTR_Q > 12 && HNTR_Q < 16) {
		mes "[Guide]";
		mes "Hmm...";
		mes "Did you mess up?";
		mes "I'll recover some";
		mes "of your HP and SP for now.";
		percentheal 100,100;
		next;
		mes "[Guide]";
		mes "If it's too hard, it wouldn't hurt to try again next time. Would you like to resign for now?";
		next;
		switch(select("Keep trying.:Resign.")) {
		case 1:
			mes "[Guide]";
			mes "Okay. Do your best and become a great Hunter. Please enter the waiting room. If someone is already taking the test, you must wait until that person is done.";
			close;
		case 2:
			mapannounce "job_hunte",strcharinfo(0)+ " has resigned. Next person, please enter.",bc_map;
			mes "[Guide]";
			mes "Very well. I'll send you to Payon. Hope to see you next time. Don't forget to save when you leave.";
			// donpcevent "Waiting Room#hnt::OnStart";
			close2;
			set HNTR_Q,13;
			savepoint "payon",104,99;
			warp "payon_in02",21,27;
		}
	}
	else if (HNTR_Q > 15) {
		mes "[Guide]";
		mes "You shouldn't be here. How about finding the required job change item first?";
		close2;
		savepoint "payon",104,99;
		warp "payon_in02",21,27;
	}
	end;
}

job_hunte,178,38,1	script	Waiting Room#hnt	1_F_01,{
	end;

OnInit:
	waitingroom "Waiting Room", 10,"Waiting Room#hnt::OnStartArena",1;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "job_hunte", 90, 67;
	donpcevent "Manager#hnt::OnEnable";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

job_hunte,1,1,1	script	Manager#hnt	1_F_01,{
OnInit:
	disablenpc "Manager#hnt";
	end;

OnEnable:
	donpcevent "Switch#hnt::OnDisable";
	enablenpc "Manager#hnt";
	set .MyMobs,6;
	initnpctimer;
	// Target Mosnters
	monster "job_hunte",67,80,"Job Change Monster",1015,1,"Manager#hnt::OnMyMobDead";
	monster "job_hunte",114,78,"Job Change Monster",1015,1,"Manager#hnt::OnMyMobDead";
	monster "job_hunte",89,127,"Job Change Monster",1002,1,"Manager#hnt::OnMyMobDead";
	monster "job_hunte",53,73,"Job Change Monster",1041,1,"Manager#hnt::OnMyMobDead";
	monster "job_hunte",125,70,"Job Change Monster",1016,1,"Manager#hnt::OnMyMobDead";
	monster "job_hunte",90,92,"Job Change Monster",1015,1,"Manager#hnt::OnMyMobDead";
	// Decoy Monsters
	monster "job_hunte",85,100,"Job Test Monster",1016,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",72,102,"Job Test Monster",1041,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",108,103,"Job Test Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",88,127,"Job Test Monster",1002,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",125,69,"Job Test Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",77,112,"Job Tester Monster",1016,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,106,"Job Tester Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,73,"Job Tester Monster",1002,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",125,70,"Job Tester Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",90,91,"Job Tester Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",67,80,"Hunter Change Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",77,112,"Hunter Change Monster",1016,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,106,"Hunter Change Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,73,"Hunter Change Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",125,70,"Hunter Change Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",90,91,"Job Transfer Monster",1041,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",85,100,"Job Transfer Monster",1002,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",72,102,"Job Transfer Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",108,103,"Job Transfer Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",77,112,"Job Transfer Monster",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",112,139,"Binnie",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",112,139,"Darrel",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",112,139,"Rex",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",112,139,"Anselmo",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",90,91,"Anolian",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,73,"Monster Sample",1002,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",53,106,"Not Me",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",77,112,"Help Me",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",72,102,"Do Not Hit Me",1015,1,"Manager#hnt::OnMyMobDead2";
	monster "job_hunte",108,103,"Attack Speed 184",1015,1,"Manager#hnt::OnMyMobDead2";
	end;

OnMyMobDead:
	set .MyMobs,.MyMobs-1;
	if (.MyMobs < 3) {
		mapannounce "job_hunte","Okay, good job... Now, find the switch in the center of the map!! Be careful of the traps!!",bc_map;
		set HNTR_Q,14;
		donpcevent "Switch#hnt::OnEnable";
		donpcevent "Manager#hnt::OnDisable";
	}
	else {
		mapannounce "job_hunte","Okay~ You're almost there!!",bc_map;
	}
	end;

OnMyMobDead2:
	mapannounce "job_hunte",strcharinfo(0)+ "!! You made a mistake...Please try again.",bc_map;
	set HNTR_Q,13;
	warp "job_hunte",176,22;
	donpcevent "Manager#hnt::OnReset";
	donpcevent "Waiting Room#hnt::OnStart";
	end;

OnReset:
	stopnpctimer;

OnDisable:
	killmonsterall "job_hunte";
	disablenpc "Manager#hnt";
	end;

OnTimer1000:
	mapannounce "job_hunte","The test shall now begin.",bc_map;
	end;

OnTimer3000:
	mapannounce "job_hunte","As mentioned before, only hunt the monsters labeled 'Job change monster'.",bc_map;
	end;

OnTimer5000:
	mapannounce "job_hunte","***** Be careful of the traps when hunting. *****",bc_map;
	end;

OnTimer7000:
	mapannounce "job_hunte","Once you hunt 4 'Job change monster' the switch in the center will begin to operate.",bc_map;
	end;

OnTimer9000:
	mapannounce "job_hunte","When you activate the escape switch, exit the testing area through the warp portal in the 12 o'clock direction.",bc_map;
	end;

OnTimer11000:
	mapannounce "job_hunte","Everything must be completed within 3 minutes.",bc_map;
	end;

OnTimer13000:
	mapannounce "job_hunte","You will have 3 minutes from now on. You will be notified after each minute passes.",bc_map;
	end;

OnTimer14000:
	mapannounce "job_hunte"," ****** 3 minutes remaining. ****** ",bc_map;
	end;

OnTimer74000:
	mapannounce "job_hunte"," ****** 2 minutes remaining. ****** ",bc_map;
	end;

OnTimer134000:
	mapannounce "job_hunte"," ****** 1 minute remaining. ****** ",bc_map;
	end;

OnTimer164000:
	mapannounce "job_hunte"," ****** 30 seconds remaining. ****** ",bc_map;
	end;

OnTimer187000:
	mapannounce "job_hunte"," Test ends in 5 seconds...",bc_map;
	end;

OnTimer188000:
	mapannounce "job_hunte"," Test ends in 4 seconds...",bc_map;
	end;

OnTimer189000:
	mapannounce "job_hunte"," Test ends in 3 seconds...",bc_map;
	end;

OnTimer191000:
	mapannounce "job_hunte"," Test ends in 2 seconds...",bc_map;
	end;

OnTimer192000:
	mapannounce "job_hunte"," Test ends in 1 second.",bc_map;
	end;

OnTimer193000:
	mapannounce "job_hunte"," 0 ",bc_map;
	end;

OnTimer194000:
	mapannounce "job_hunte"," Time's up. Please try again.",bc_map;
	end;

OnTimer195000:
	areawarp "job_hunte",50,64,129,143,"job_hunte",176,22;
	end;

OnTimer197000:
	donpcevent "Manager#hnt::OnReset";
	donpcevent "Waiting Room#hnt::OnStart";
	end;
}

job_hunte,93,101,1	script	Switch#hnt	1_SHADOW_NPC,1,1,{
OnTouch:
	mes "^3355FFThere are 3 buttons";
	mes "on the escape switch.^000000";
	set HNTR_Q,15;
	next;
	switch(select("Escape:Cancel:Re-test")) {
	case 1:
		mes "^3355FFThe Escape Warp Portal";
		mes "has now been activated.^000000";
		close2;
		mapannounce "job_hunte"," !! Escape Warp Portal activation complete. !! ",bc_map;
		enablenpc "exit#hnttest";
		end;
	case 2:
		mes "^3355FFCanceling";
		mes "Operation.^000000";
		close2;
		mapannounce "job_hunte"," !! Operation has been cancelled. !! ",bc_map;
		end;
	case 3:
		mapannounce "job_hunte"," !! Cancellation warp activating... !! ",bc_map;
		mes "^3355FFYou will soon be";
		mes "returned to the";
		mes "waiting room.^000000";
		close2;
		set HNTR_Q,13;
		warp "job_hunte",176,22;
		donpcevent "Manager#hnt::OnReset";
		donpcevent "Waiting Room#hnt::OnStart";
		end;
	}

OnDisable:
	disablenpc "exit#hnttest";
	disablenpc "Switch#hnt";
	end;

OnEnable:
	enablenpc "Switch#hnt";
	end;
}

job_hunte,89,139,0	script	exit#hnttest	WARPNPC,2,2,{
OnInit:
	disablenpc "exit#hnttest";
	end;

OnTouch:
	donpcevent "Manager#hnt::OnReset";
	donpcevent "Waiting Room#hnt::OnStart";
	set HNTR_Q,16;
	changequest 4011,4012;
	savepoint "payon",104,99;
	if (rand(2))
		warp "payon_in02",21,27;
	warp "payon_in03",128,7;
}

// Hunter Job test traps.
//============================================================
job_hunte,52,140,0	script	1-1::HntTrap	-1,0,1,{
OnTouch:
	switch(rand(200)) {
	default:
	case 1: mapannounce "job_hunte",strcharinfo(0) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
	case 2: mapannounce "job_hunte",strcharinfo(0) + ", yes you! Go back and start over!",bc_map; break;
	case 3: mapannounce "job_hunte",strcharinfo(0) + " has failed!...well...you will if you don't start over...",bc_map; break;
	case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
	case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
	case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
	case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
	case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
	case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
	case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;
	case 11: mapannounce "job_hunte",strcharinfo(0) + ", @#$%#^!@ and you wanna be a what? Hunter? Get back there!",bc_map; break;
	case 12: mapannounce "job_hunte",strcharinfo(0) + " was defeated by the forces of evil. Don't give up, hero!",bc_map; break;
	case 13: mapannounce "job_hunte","I put a spell on you " + strcharinfo(0) + " and now you're mine! Go start over now.",bc_map; break;
	case 14: mapannounce "job_hunte",strcharinfo(0) + ". G'day mate, welcome to the land down under. As a present, I'll send you to the starting point...",bc_map; break;
	case 15: mapannounce "job_hunte","That's my nest " + strcharinfo(0) + "! dont step there, squawk~ Start over.",bc_map; break;
	case 16: mapannounce "job_hunte",strcharinfo(0) + ", another archer down. 3 more to go!",bc_map; break;
	case 17: mapannounce "job_hunte",strcharinfo(0) + ", have you got what it takes? Then try again.",bc_map; break;
	case 18: mapannounce "job_hunte","Alas, " + strcharinfo(0) + ", you have fallen prey to the most feared of traps. The dreaded stink bomb! Run run run awaaaaaay!",bc_map; break;
	case 19: mapannounce "job_hunte",strcharinfo(0) + " had too much prune juice to drink today. Back to the starting point~",bc_map; break;
	case 20: mapannounce "job_hunte","No.... " + strcharinfo(0) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
	case 21: mapannounce "job_hunte","Meow *pounce* look my kitties we'll have some" + strcharinfo(0) + "stew. Back to the starting point if you don't want to become stew!",bc_map; break;
	case 22: mapannounce "job_hunte","Sorry " + strcharinfo(0) + ", but you've actually found a BAD secret. You will be returned to the starting point.",bc_map; break;
	case 23: mapannounce "job_hunte",strcharinfo(0) + ", silly Archer...your tenacity is touching. But it's back to the start for you...",bc_map; break;
	case 24: mapannounce "job_hunte",strcharinfo(0) + ", you've fallen and you can't get up. You'll be carried back to the starting point.",bc_map; break;
	case 25: mapannounce "job_hunte","Skip a turn " + strcharinfo(0) + ", go back to start.",bc_map; break;
	case 26: mapannounce "job_hunte",strcharinfo(0) + ", nya nya, heh heh heh. You will be returned to the starting point.",bc_map; break;
	case 27: mapannounce "job_hunte","Practice is over " + strcharinfo(0) + ". This time show me for real.",bc_map; break;
	case 28: mapannounce "job_hunte",strcharinfo(0) + ", this is a Poring jellopy raid...Get out! Start from the beginning if you wish to continue.",bc_map; break;
	case 29: mapannounce "job_hunte","Disconnected from server. " + strcharinfo(0) + ", you have to start over.",bc_map; break;
	case 30: mapannounce "job_hunte",strcharinfo(0) + ", what does this button do...oops! I'm afraid you have to start over.",bc_map; break;
	case 31: mapannounce "job_hunte",strcharinfo(0) + ", you have entered the bonus round! Aaaand, you lost. You will be returned to the starting point.",bc_map; break;
	case 32: mapannounce "job_hunte","Oh, no " + strcharinfo(0) + ", you've stepped on a hive of bees. You narrowly escaped, all the way back to the beginning.",bc_map; break;
	case 33: mapannounce "job_hunte",strcharinfo(0) + ", wait wait. That's a trap! Oh wait, that's dog. . . .",bc_map; break;
	case 34: mapannounce "job_hunte","Stop " + strcharinfo(0) + "! For stepping on that trap, I shall punish you!",bc_map; break;
	case 35: mapannounce "job_hunte",strcharinfo(0) + ", I'll be back. . . I hope you will too.",bc_map; break;
	case 36: mapannounce "job_hunte",strcharinfo(0) + ", Come with me if you want to live. . to the starting point.",bc_map; break;
	case 37: mapannounce "job_hunte",strcharinfo(0) + ", my... precious! Go back to the starting point.",bc_map; break;
	case 38: mapannounce "job_hunte","Follow the yellow brick road... No wait, " + strcharinfo(0) + "!! Not that way...Back to the starting point it is.",bc_map; break;
	case 39: mapannounce "job_hunte",strcharinfo(0) + ", you've really go to get the hang of this 'in tune with nature' thing. Now, you're lost!",bc_map; break;
	case 40: mapannounce "job_hunte",strcharinfo(0) + ", it's only a story...not real. But you will be returned to the starting point.",bc_map; break;
	case 41: mapannounce "job_hunte",strcharinfo(0) + ", you have fallen into a trap. And the trap...has fallen into you. Returning you to the starting point.",bc_map; break;
	case 42: mapannounce "job_hunte","Fear not " + strcharinfo(0) + ", for you too, shall learn the powers of the dark side. You will now be returned to the starting point.",bc_map; break;
	case 43: mapannounce "job_hunte",strcharinfo(0) + ", fell into a trap. Quite easily too, I'm afraid. But this hero won't be beaten that easily!",bc_map; break;
	case 44: mapannounce "job_hunte"," Tip of the day: Do not step on the traps. You will be returned to the starting point.",bc_map; break;
	case 45: mapannounce "job_hunte",strcharinfo(0) + " fell into a trap. Once again, for clarity's sake, the name is " + strcharinfo(0) + ".",bc_map; break;
	case 46: mapannounce "job_hunte","Oy oy, " + strcharinfo(0) + ".. I've seen blind Porings get further! Go back to the starting point.",bc_map; break;
	case 47: mapannounce "job_hunte","MY EYES!! " + strcharinfo(0) + ", you... you.. stepped on them. Go try again...I'd cry for you if I could even shed tears...",bc_map; break;
	case 48: mapannounce "job_hunte",strcharinfo(0) + ", where are you? Right...NOT at the place where'd you be if you passed the test.",bc_map; break;
	case 49: mapannounce "job_hunte"," Wow, they actually paid a guy to think of these comments. " + strcharinfo(0) + ", you can go back to the starting point.",bc_map; break;
	case 50: mapannounce "job_hunte"," My word, " + strcharinfo(0) + "! You've precariously fallen into a trap! You will be returned back to the start. Cheerio~!",bc_map; break;
	case 51: mapannounce "job_hunte",strcharinfo(0) + ", do you have any idea where you're going? Start over *sigh*.",bc_map; break;
	case 52: mapannounce "job_hunte",strcharinfo(0) + ", do you like green tea ice cream? No? Go back to the starting point...*hmph*",bc_map; break;
	case 53: mapannounce "job_hunte","Oh, no.. " + strcharinfo(0) + ", are you hurt? Come now, let's go back to the starting point.",bc_map; break;
	case 54: mapannounce "job_hunte","Hi " + strcharinfo(0) + ", how are you? Here's a present~ a free warp! Back to the starting point.",bc_map; break;
	case 55: mapannounce "job_hunte",strcharinfo(0) + ".......... did you know that that was a trap? I hope so, otherwise, I guess you'd be pretty embarassed.",bc_map; break;
	case 56: mapannounce "job_hunte",strcharinfo(0) + ", what do you think of the interior design? I worked very hard on it... and this lovely feature that sends you back to the starting point.",bc_map; break;
	case 57: mapannounce "job_hunte","BOOM BAM BOOM! " + strcharinfo(0) + ", you have fallen into my trap! But I won't kill you...just...humiliate you...",bc_map; break;
	case 58: mapannounce "job_hunte","Oh, " + strcharinfo(0) + ".. You can do better. Try again!",bc_map; break;
	case 59: mapannounce "job_hunte","Hello, this is your local Kafra worker... " + strcharinfo(0) + ", your mommy is waiting for you at the checkout line.",bc_map; break;
	case 60: mapannounce "job_hunte",strcharinfo(0) + ", if you do well. I'll have a nice present waiting for you... What is it? You'll see if you pass~ Go try again now!",bc_map; break;
	case 61: mapannounce "job_hunte",strcharinfo(0) + " faaaaaaaaaaaaaaaaailed.. Hehe, just kidding. You will be returned to the starting point so try again!",bc_map; break;
	case 62: mapannounce "job_hunte",strcharinfo(0) + ", you fell into a trap. You should watch your feet more. What? Invisible? That's baby talk! Now go try again!",bc_map; break;
	case 63: mapannounce "job_hunte"," Sorry, " + strcharinfo(0) + ", you have fallen into a trap. But I'll be nice and send you to the starting point.",bc_map; break;
	case 64: mapannounce "job_hunte",strcharinfo(0) + ", HAHAHAHAHAHA!!!! I can't believe you fell for that one!",bc_map; break;
	case 65: mapannounce "job_hunte",strcharinfo(0) + ", I was just about to tell you about that one...but, I didn't? Back to start.",bc_map; break;
	case 66: mapannounce "job_hunte",strcharinfo(0) + "...I'm sorry my friend, but you lose. But don't worry, its not like this message is broadcast or anything.",bc_map; break;
	case 67: mapannounce "job_hunte",strcharinfo(0) + ", I'm not so sure that you qualify for this anymore... Try again and prove me wrong.",bc_map; break;
	case 68: mapannounce "job_hunte",strcharinfo(0) + ", OW...now that's gotta hurt. Back to the start~",bc_map; break;
	case 69: mapannounce "job_hunte",strcharinfo(0) + ", I find your lack of faith disturbing... Let's start over.",bc_map; break;
	case 70: mapannounce "job_hunte",strcharinfo(0) + ", your eyes can deceive you. Don't trust them. Stretch out with your feelings. Try again now.",bc_map; break;
	case 71: mapannounce "job_hunte",strcharinfo(0) + ", if you once start down the dark path, forever it will dominate your destiny. You shall be returned to the starting point.",bc_map; break;
	case 72: mapannounce "job_hunte",strcharinfo(0) + ", size doesn't matter. But, the number of traps that caught you do. Try again and win this time!",bc_map; break;
	case 73: mapannounce "job_hunte",strcharinfo(0) + ", try not. Do or do not. There is no try.",bc_map; break;
	case 74: mapannounce "job_hunte",strcharinfo(0) + ", that is why you fail. Now try again!",bc_map; break;
	case 75: mapannounce "job_hunte",strcharinfo(0) + ", look. If its made of metal and looks like it has teeth, you shouldn't put your foot in it. So simple, really...",bc_map; break;
	case 76: mapannounce "job_hunte",strcharinfo(0) + ", you are beaten. It is useless to resist.",bc_map; break;
	case 77: mapannounce "job_hunte",strcharinfo(0) + ", I'm looking forward to completing your training. In time you will call me Master.",bc_map; break;
	case 78: mapannounce "job_hunte",strcharinfo(0) + ", your overconfidence is your weakness.",bc_map; break;
	case 79: mapannounce "job_hunte",strcharinfo(0) + ", watch your step. This place can be a little rough.",bc_map; break;
	case 80: mapannounce "job_hunte",strcharinfo(0) + ", oh I told you it was dangerous here.",bc_map; break;
	case 81: mapannounce "job_hunte",strcharinfo(0) + ", everything is proceeding as I have foreseen.",bc_map; break;
	case 82: mapannounce "job_hunte",strcharinfo(0) + ", you should have not come back.",bc_map; break;
	case 83: mapannounce "job_hunte",strcharinfo(0) + ", there are alternatives to fighting. But not to losing to this test. Now try again!",bc_map; break;
	case 84: mapannounce "job_hunte",strcharinfo(0) + ", now that's a name I haven't heard in a while...let's hope I don't hear it again~!",bc_map; break;
	case 85: mapannounce "job_hunte",strcharinfo(0) + ", we do not train to be merciful here, mercy is for the weak!",bc_map; break;
	case 86: mapannounce "job_hunte",strcharinfo(0) + ", defeat does not exist here, does it?!",bc_map; break;
	case 87: mapannounce "job_hunte",strcharinfo(0) + ", concentrate. Focus your powers!",bc_map; break;
	case 88: mapannounce "job_hunte",strcharinfo(0) + ", am I going mad, or did the word -think- escape your lips?",bc_map; break;
	case 89: mapannounce "job_hunte",strcharinfo(0) + ", you're just stalling now.",bc_map; break;
	case 90: mapannounce "job_hunte",strcharinfo(0) + ", life isn't always fair.",bc_map; break;
	case 91: mapannounce "job_hunte",strcharinfo(0) + ".... Uhhh...it's not OUR fault....",bc_map; break;
	case 92: mapannounce "job_hunte",strcharinfo(0) + ", survivability takes priority.",bc_map; break;
	case 93: mapannounce "job_hunte",strcharinfo(0) + ", people have the strength to overcome their obstacles...everyone can.",bc_map; break;
	case 94: mapannounce "job_hunte",strcharinfo(0) + ", there is happiness for those who accept their fate, and there is glory for those who resist their fate.",bc_map; break;
	case 95: mapannounce "job_hunte",strcharinfo(0) + ", some things are real and some things are false. Can't you tell the difference?",bc_map; break;
	case 96: mapannounce "job_hunte",strcharinfo(0) + ", we are having fun aren't we? Everyday here is like a dream. I really hope it's going to be like this forever.",bc_map; break;
	case 97: mapannounce "job_hunte",strcharinfo(0) + ", I'll give you just one piece of advice... dying hurts like hell.",bc_map; break;
	case 98: mapannounce "job_hunte",strcharinfo(0) + ", don't give up the ghost! Just be more careful...",bc_map; break;
	case 99: mapannounce "job_hunte",strcharinfo(0) + ", death is a gift given at birth. But...these traps won't kill you, don't worry.",bc_map; break;
	case 100: mapannounce "job_hunte",strcharinfo(0) + ", I was counting on you from the beginning. But I guess you're gonna make me wait longer...",bc_map; break;
	case 101: mapannounce "job_hunte",strcharinfo(0) + ", always with the end comes hope and rebirth. But it's back to the beginning for you~",bc_map; break;
	case 102: mapannounce "job_hunte",strcharinfo(0) + ", have I ever told you about the power held in a single tear? Its okay to shed one now, I know its hard...",bc_map; break;
	case 103: mapannounce "job_hunte",strcharinfo(0) + ", happiness often sneaks in through a door you didn't know you left open. Sort of like...hidden traps!",bc_map; break;
	case 104: mapannounce "job_hunte",strcharinfo(0) + ", ....Chii?",bc_map; break;
	case 105: mapannounce "job_hunte",strcharinfo(0) + ", Mine! Mine! Mine! Mine!",bc_map; break;
	case 106: mapannounce "job_hunte",strcharinfo(0) + ", it's time to duel!",bc_map; break;
	case 107: mapannounce "job_hunte",strcharinfo(0) + ", I choose you!...wait... uagh...not you!...",bc_map; break;
	case 108: mapannounce "job_hunte",strcharinfo(0) + ", this isn't the time to be complimenting it!",bc_map; break;
	case 109: mapannounce "job_hunte",strcharinfo(0) + "...Oh great, what else could go wrong today?",bc_map; break;
	case 110: mapannounce "job_hunte",strcharinfo(0) + ", don't worry, I always keep a spare. We're not running out of traps anytime soon...",bc_map; break;
	case 111: mapannounce "job_hunte",strcharinfo(0) + ", when bad things happen, don't give up. The day will come when you will look back and laugh at them. But not today.",bc_map; break;
	case 112: mapannounce "job_hunte",strcharinfo(0) + ", don't worry about it. We're good at fighting losing battles, remember?",bc_map; break;
	case 113: mapannounce "job_hunte",strcharinfo(0) + ", you remember how it was like when you felt really slick? That feeling won't come back for a while...",bc_map; break;
	case 114: mapannounce "job_hunte",strcharinfo(0) + ", you must forget about your past for the sake of your own happiness.",bc_map; break;
	case 115: mapannounce "job_hunte",strcharinfo(0) + ", if you can fool your friends, you can fool your enemies.",bc_map; break;
	case 116: mapannounce "job_hunte",strcharinfo(0) + ", this world is made up of love and peace!",bc_map; break;
	case 117: mapannounce "job_hunte",strcharinfo(0) + ", if you fail, you must drink this.....*evil grin*",bc_map; break;
	case 118: mapannounce "job_hunte",strcharinfo(0) + ", don't say we didn't warn you!",bc_map; break;
	case 119: mapannounce "job_hunte",strcharinfo(0) + ", curiosity killed the cat. Lucky for me I'm not a cat. Oh, and um, you too of course.",bc_map; break;
	case 120: mapannounce "job_hunte",strcharinfo(0) + ", STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!",bc_map; break;
	case 121: mapannounce "job_hunte",strcharinfo(0) + ", how you like me now? That's right, that was MY trap!",bc_map; break;
	case 122: mapannounce "job_hunte",strcharinfo(0) + "...brilliant...just absolutely...genius. Sorry, I was talking about all these crazy traps.",bc_map; break;
	case 123: mapannounce "job_hunte",strcharinfo(0) + ", it's time to bust out of that trap, Houdini-style! Hey, wait...come back!",bc_map; break;
	case 124: mapannounce "job_hunte",strcharinfo(0) + ", it looks like you could really be in trouble this time...no worries, just try this again!",bc_map; break;
	case 125: mapannounce "job_hunte",strcharinfo(0) + "...not smooth, dude. Go for it again, one more time!",bc_map; break;
	case 126: mapannounce "job_hunte",strcharinfo(0) + ",it looks like you could really be in a pickle. Back to the starting point...",bc_map; break;
	case 127: mapannounce "job_hunte",strcharinfo(0) + ", just think of it as Karma. Someday, you'll be setting hundreds of traps of your own...",bc_map; break;
	case 128: mapannounce "job_hunte",strcharinfo(0) + ", bad news dude...its another trap. You'll get the hang of this, I believe in you!",bc_map; break;
	case 129: mapannounce "job_hunte",strcharinfo(0) + ", don't give up! The world still needs you!",bc_map; break;
	case 130: mapannounce "job_hunte",strcharinfo(0) + ", it's okay to cry. Just not too loudly.",bc_map; break;
	case 131: mapannounce "job_hunte",strcharinfo(0) + "...oh man. It's tiring setting up all these traps. You guys have got to stop falling into them!",bc_map; break;
	}
	set HNTR_Q,13;
	warp "job_hunte",176,22;
	donpcevent "Manager#hnt::OnReset";
	donpcevent "Waiting Room#hnt::OnStart";
	end;
}

job_hunte,53,140,0	duplicate(HntTrap)	1-2	-1,0,1
job_hunte,54,141,0	duplicate(HntTrap)	1-3	-1,0,0
job_hunte,55,141,0	duplicate(HntTrap)	1-4	-1,0,0
job_hunte,55,140,0	duplicate(HntTrap)	1-5	-1,0,0
job_hunte,54,140,0	duplicate(HntTrap)	1-6	-1,0,0
job_hunte,52,138,0	duplicate(HntTrap)	1-7	-1,0,0
job_hunte,53,138,0	duplicate(HntTrap)	1-8	-1,0,0
job_hunte,62,140,0	duplicate(HntTrap)	2-1	-1,0,1
job_hunte,63,140,0	duplicate(HntTrap)	2-2	-1,0,1
job_hunte,64,140,0	duplicate(HntTrap)	2-3	-1,0,0
job_hunte,64,141,0	duplicate(HntTrap)	2-4	-1,0,0
job_hunte,65,140,0	duplicate(HntTrap)	2-5	-1,0,0
job_hunte,65,141,0	duplicate(HntTrap)	2-6	-1,0,0
job_hunte,62,138,0	duplicate(HntTrap)	2-7	-1,0,0
job_hunte,63,138,0	duplicate(HntTrap)	2-8	-1,0,0
job_hunte,72,140,0	duplicate(HntTrap)	3-1	-1,0,1
job_hunte,73,140,0	duplicate(HntTrap)	3-2	-1,0,1
job_hunte,72,138,0	duplicate(HntTrap)	3-3	-1,0,0
job_hunte,72,138,0	duplicate(HntTrap)	3-4	-1,0,0
job_hunte,78,140,0	duplicate(HntTrap)	4-1	-1,0,0
job_hunte,78,141,0	duplicate(HntTrap)	4-2	-1,0,0
job_hunte,79,140,0	duplicate(HntTrap)	4-3	-1,0,0
job_hunte,79,141,0	duplicate(HntTrap)	4-4	-1,0,0
job_hunte,82,138,0	duplicate(HntTrap)	5-1	-1,0,0
job_hunte,82,139,0	duplicate(HntTrap)	5-2	-1,0,0
job_hunte,83,138,0	duplicate(HntTrap)	5-3	-1,0,0
job_hunte,83,139,0	duplicate(HntTrap)	5-4	-1,0,0
job_hunte,99,138,0	duplicate(HntTrap)	6-1	-1,1,0
job_hunte,99,139,0	duplicate(HntTrap)	6-2	-1,1,0
job_hunte,101,138,0	duplicate(HntTrap)	6-3	-1,0,0
job_hunte,101,139,0	duplicate(HntTrap)	6-4	-1,0,0
job_hunte,106,140,0	duplicate(HntTrap)	7-1	-1,0,1
job_hunte,107,140,0	duplicate(HntTrap)	7-2	-1,0,1
job_hunte,106,138,0	duplicate(HntTrap)	7-3	-1,0,0
job_hunte,107,138,0	duplicate(HntTrap)	7-4	-1,0,0
job_hunte,112,140,0	duplicate(HntTrap)	8-1	-1,0,0
job_hunte,112,141,0	duplicate(HntTrap)	8-2	-1,0,0
job_hunte,113,140,0	duplicate(HntTrap)	8-3	-1,0,0
job_hunte,113,141,0	duplicate(HntTrap)	8-4	-1,0,0
job_hunte,116,140,0	duplicate(HntTrap)	9-1	-1,0,0
job_hunte,116,141,0	duplicate(HntTrap)	9-2	-1,0,0
job_hunte,117,140,0	duplicate(HntTrap)	9-3	-1,0,0
job_hunte,117,141,0	duplicate(HntTrap)	9-4	-1,0,0
job_hunte,120,138,0	duplicate(HntTrap)	10-1	-1,0,0
job_hunte,120,139,0	duplicate(HntTrap)	10-2	-1,0,0
job_hunte,121,138,0	duplicate(HntTrap)	10-3	-1,0,0
job_hunte,121,139,0	duplicate(HntTrap)	10-4	-1,0,0
job_hunte,126,139,0	duplicate(HntTrap)	11-1	-1,0,2
job_hunte,127,139,0	duplicate(HntTrap)	11-2	-1,0,2
job_hunte,126,136,0	duplicate(HntTrap)	11-3	-1,0,0
job_hunte,127,136,0	duplicate(HntTrap)	11-4	-1,0,0
job_hunte,52,134,0	duplicate(HntTrap)	12-1	-1,0,1
job_hunte,53,134,0	duplicate(HntTrap)	12-2	-1,0,1
job_hunte,52,132,0	duplicate(HntTrap)	12-3	-1,0,0
job_hunte,53,132,0	duplicate(HntTrap)	12-4	-1,0,0
job_hunte,124,130,0	duplicate(HntTrap)	13-1	-1,0,0
job_hunte,124,131,0	duplicate(HntTrap)	13-2	-1,0,0
job_hunte,125,130,0	duplicate(HntTrap)	13-3	-1,0,0
job_hunte,125,131,0	duplicate(HntTrap)	13-4	-1,0,0
job_hunte,64,128,0	duplicate(HntTrap)	14-1	-1,0,0
job_hunte,64,129,0	duplicate(HntTrap)	14-2	-1,0,0
job_hunte,65,128,0	duplicate(HntTrap)	14-3	-1,0,0
job_hunte,65,129,0	duplicate(HntTrap)	14-4	-1,0,0
job_hunte,68,126,0	duplicate(HntTrap)	15-1	-1,0,0
job_hunte,68,127,0	duplicate(HntTrap)	15-2	-1,0,0
job_hunte,69,126,0	duplicate(HntTrap)	15-3	-1,0,0
job_hunte,69,127,0	duplicate(HntTrap)	15-4	-1,0,0
job_hunte,75,128,0	duplicate(HntTrap)	16-1	-1,1,0
job_hunte,75,129,0	duplicate(HntTrap)	16-2	-1,1,0
job_hunte,77,128,0	duplicate(HntTrap)	16-3	-1,0,0
job_hunte,77,129,0	duplicate(HntTrap)	16-4	-1,0,0
job_hunte,82,126,0	duplicate(HntTrap)	17-1	-1,0,0
job_hunte,82,127,0	duplicate(HntTrap)	17-2	-1,0,0
job_hunte,83,126,0	duplicate(HntTrap)	17-3	-1,0,0
job_hunte,83,127,0	duplicate(HntTrap)	17-4	-1,0,0
job_hunte,96,128,0	duplicate(HntTrap)	18-1	-1,0,0
job_hunte,96,129,0	duplicate(HntTrap)	18-2	-1,0,0
job_hunte,97,128,0	duplicate(HntTrap)	18-3	-1,0,0
job_hunte,97,129,0	duplicate(HntTrap)	18-4	-1,0,0
job_hunte,100,126,0	duplicate(HntTrap)	19-1	-1,0,0
job_hunte,100,127,0	duplicate(HntTrap)	19-2	-1,0,0
job_hunte,101,126,0	duplicate(HntTrap)	19-3	-1,0,0
job_hunte,101,127,0	duplicate(HntTrap)	19-4	-1,0,0
job_hunte,106,128,0	duplicate(HntTrap)	20-1	-1,0,0
job_hunte,106,129,0	duplicate(HntTrap)	20-2	-1,0,0
job_hunte,107,128,0	duplicate(HntTrap)	20-3	-1,0,0
job_hunte,107,129,0	duplicate(HntTrap)	20-4	-1,0,0
job_hunte,112,126,0	duplicate(HntTrap)	21-1	-1,0,0
job_hunte,112,127,0	duplicate(HntTrap)	21-2	-1,0,0
job_hunte,113,126,0	duplicate(HntTrap)	21-3	-1,0,0
job_hunte,113,127,0	duplicate(HntTrap)	21-4	-1,0,0
job_hunte,126,126,0	duplicate(HntTrap)	22-1	-1,0,0
job_hunte,126,127,0	duplicate(HntTrap)	22-2	-1,0,0
job_hunte,127,126,0	duplicate(HntTrap)	22-3	-1,0,0
job_hunte,127,127,0	duplicate(HntTrap)	22-4	-1,0,0
job_hunte,52,122,0	duplicate(HntTrap)	23-1	-1,0,1
job_hunte,52,122,0	duplicate(HntTrap)	23-2	-1,0,1
job_hunte,53,120,0	duplicate(HntTrap)	23-3	-1,1,0
job_hunte,54,121,0	duplicate(HntTrap)	23-4	-1,0,0
job_hunte,55,121,0	duplicate(HntTrap)	23-5	-1,0,0
job_hunte,55,120,0	duplicate(HntTrap)	23-6	-1,0,0
job_hunte,66,120,0	duplicate(HntTrap)	24-1	-1,0,0
job_hunte,66,121,0	duplicate(HntTrap)	24-2	-1,0,0
job_hunte,67,120,0	duplicate(HntTrap)	24-3	-1,0,0
job_hunte,67,121,0	duplicate(HntTrap)	24-4	-1,0,0
job_hunte,114,118,0	duplicate(HntTrap)	25-1	-1,0,0
job_hunte,114,119,0	duplicate(HntTrap)	25-2	-1,0,0
job_hunte,115,118,0	duplicate(HntTrap)	25-3	-1,0,0
job_hunte,115,119,0	duplicate(HntTrap)	25-4	-1,0,0
job_hunte,124,120,0	duplicate(HntTrap)	26-1	-1,0,1
job_hunte,125,120,0	duplicate(HntTrap)	26-2	-1,0,1
job_hunte,124,118,0	duplicate(HntTrap)	26-3	-1,0,0
job_hunte,125,118,0	duplicate(HntTrap)	26-4	-1,0,0
job_hunte,66,116,0	duplicate(HntTrap)	27-1	-1,0,0
job_hunte,66,117,0	duplicate(HntTrap)	27-2	-1,0,0
job_hunte,67,116,0	duplicate(HntTrap)	27-3	-1,0,0
job_hunte,67,117,0	duplicate(HntTrap)	27-4	-1,0,0
job_hunte,76,114,0	duplicate(HntTrap)	28-1	-1,0,0
job_hunte,76,115,0	duplicate(HntTrap)	28-2	-1,0,0
job_hunte,77,114,0	duplicate(HntTrap)	28-3	-1,0,0
job_hunte,77,115,0	duplicate(HntTrap)	28-4	-1,0,0
job_hunte,82,116,0	duplicate(HntTrap)	29-1	-1,0,0
job_hunte,82,117,0	duplicate(HntTrap)	29-2	-1,0,0
job_hunte,83,116,0	duplicate(HntTrap)	29-3	-1,0,0
job_hunte,83,117,0	duplicate(HntTrap)	29-4	-1,0,0
job_hunte,86,114,0	duplicate(HntTrap)	30-1	-1,0,0
job_hunte,86,115,0	duplicate(HntTrap)	30-2	-1,0,0
job_hunte,87,114,0	duplicate(HntTrap)	30-3	-1,0,0
job_hunte,87,115,0	duplicate(HntTrap)	30-4	-1,0,0
job_hunte,92,115,0	duplicate(HntTrap)	31-1	-1,1,0
job_hunte,92,114,0	duplicate(HntTrap)	31-2	-1,1,0
job_hunte,90,115,0	duplicate(HntTrap)	31-3	-1,0,0
job_hunte,102,116,0	duplicate(HntTrap)	32-1	-1,0,0
job_hunte,102,117,0	duplicate(HntTrap)	32-2	-1,0,0
job_hunte,103,116,0	duplicate(HntTrap)	32-3	-1,0,0
job_hunte,103,117,0	duplicate(HntTrap)	32-4	-1,0,0
job_hunte,114,114,0	duplicate(HntTrap)	33-1	-1,0,0
job_hunte,114,115,0	duplicate(HntTrap)	33-2	-1,0,0
job_hunte,115,114,0	duplicate(HntTrap)	33-3	-1,0,0
job_hunte,115,115,0	duplicate(HntTrap)	33-4	-1,0,0
job_hunte,54,110,0	duplicate(HntTrap)	34-1	-1,0,1
job_hunte,55,110,0	duplicate(HntTrap)	34-2	-1,0,1
job_hunte,54,108,0	duplicate(HntTrap)	34-3	-1,0,0
job_hunte,55,108,0	duplicate(HntTrap)	34-4	-1,0,0
job_hunte,64,112,0	duplicate(HntTrap)	35-1	-1,0,0
job_hunte,64,113,0	duplicate(HntTrap)	35-2	-1,0,0
job_hunte,65,112,0	duplicate(HntTrap)	35-3	-1,0,0
job_hunte,65,113,0	duplicate(HntTrap)	35-4	-1,0,0
job_hunte,80,110,0	duplicate(HntTrap)	36-1	-1,0,0
job_hunte,80,111,0	duplicate(HntTrap)	36-2	-1,0,0
job_hunte,81,110,0	duplicate(HntTrap)	36-3	-1,0,0
job_hunte,81,111,0	duplicate(HntTrap)	36-4	-1,0,0
job_hunte,90,108,0	duplicate(HntTrap)	37-1	-1,0,6
job_hunte,91,108,0	duplicate(HntTrap)	37-2	-1,0,5
job_hunte,91,102,0	duplicate(HntTrap)	37-3	-1,0,0
job_hunte,98,109,0	duplicate(HntTrap)	38-1	-1,0,2
job_hunte,99,109,0	duplicate(HntTrap)	38-2	-1,0,2
job_hunte,103,109,0	duplicate(HntTrap)	38-3	-1,3,0
job_hunte,103,108,0	duplicate(HntTrap)	38-4	-1,3,0
job_hunte,97,106,0	duplicate(HntTrap)	39-1	-1,2,0
job_hunte,96,107,0	duplicate(HntTrap)	39-2	-1,1,0
job_hunte,94,108,0	duplicate(HntTrap)	39-3	-1,0,1
job_hunte,95,109,0	duplicate(HntTrap)	39-4	-1,0,0
job_hunte,95,108,0	duplicate(HntTrap)	40-1	-1,0,0
job_hunte,94,106,0	duplicate(HntTrap)	40-2	-1,0,0
job_hunte,96,102,0	duplicate(HntTrap)	40-3	-1,0,3
job_hunte,97,102,0	duplicate(HntTrap)	40-4	-1,0,3
job_hunte,95,98,0	duplicate(HntTrap)	41-1	-1,2,0
job_hunte,94,99,0	duplicate(HntTrap)	42-1	-1,1,0
job_hunte,92,98,0	duplicate(HntTrap)	43-1	-1,0,0
job_hunte,112,110,0	duplicate(HntTrap)	44-1	-1,0,0
job_hunte,112,111,0	duplicate(HntTrap)	44-2	-1,0,0
job_hunte,113,110,0	duplicate(HntTrap)	44-3	-1,0,0
job_hunte,113,111,0	duplicate(HntTrap)	44-4	-1,0,0
job_hunte,126,108,0	duplicate(HntTrap)	45-1	-1,0,1
job_hunte,127,108,0	duplicate(HntTrap)	45-2	-1,0,1
job_hunte,126,106,0	duplicate(HntTrap)	45-3	-1,0,0
job_hunte,126,106,0	duplicate(HntTrap)	45-4	-1,0,0
job_hunte,53,102,0	duplicate(HntTrap)	46-1	-1,1,1
job_hunte,55,102,0	duplicate(HntTrap)	46-2	-1,0,1
job_hunte,53,100,0	duplicate(HntTrap)	46-3	-1,1,0
job_hunte,55,100,0	duplicate(HntTrap)	46-4	-1,0,0
job_hunte,64,106,0	duplicate(HntTrap)	47-1	-1,0,0
job_hunte,64,107,0	duplicate(HntTrap)	47-2	-1,0,0
job_hunte,65,106,0	duplicate(HntTrap)	47-3	-1,0,0
job_hunte,65,107,0	duplicate(HntTrap)	47-4	-1,0,0
job_hunte,66,100,0	duplicate(HntTrap)	48-1	-1,0,0
job_hunte,66,101,0	duplicate(HntTrap)	48-2	-1,0,0
job_hunte,67,100,0	duplicate(HntTrap)	48-3	-1,0,0
job_hunte,67,101,0	duplicate(HntTrap)	48-4	-1,0,0
job_hunte,86,106,0	duplicate(HntTrap)	49-1	-1,0,1
job_hunte,87,106,0	duplicate(HntTrap)	49-2	-1,0,1
job_hunte,82,104,0	duplicate(HntTrap)	49-3	-1,5,0
job_hunte,81,105,0	duplicate(HntTrap)	49-4	-1,4,0
job_hunte,76,105,0	duplicate(HntTrap)	50-1	-1,0,0
job_hunte,76,104,0	duplicate(HntTrap)	50-2	-1,0,0
job_hunte,78,101,0	duplicate(HntTrap)	50-3	-1,0,2
job_hunte,79,101,0	duplicate(HntTrap)	50-4	-1,0,2
job_hunte,76,99,0	duplicate(HntTrap)	51-1	-1,1,0
job_hunte,77,98,0	duplicate(HntTrap)	51-2	-1,2,0
job_hunte,74,99,0	duplicate(HntTrap)	51-3	-1,0,0
job_hunte,74,98,0	duplicate(HntTrap)	51-4	-1,0,0
job_hunte,82,100,0	duplicate(HntTrap)	53-1	-1,0,0
job_hunte,82,101,0	duplicate(HntTrap)	53-2	-1,0,0
job_hunte,83,100,0	duplicate(HntTrap)	53-3	-1,0,0
job_hunte,83,101,0	duplicate(HntTrap)	53-4	-1,0,0
job_hunte,106,104,0	duplicate(HntTrap)	54-1	-1,0,0
job_hunte,106,105,0	duplicate(HntTrap)	54-2	-1,0,0
job_hunte,107,104,0	duplicate(HntTrap)	54-3	-1,0,0
job_hunte,107,105,0	duplicate(HntTrap)	54-4	-1,0,0
job_hunte,112,104,0	duplicate(HntTrap)	55-1	-1,0,1
job_hunte,113,104,0	duplicate(HntTrap)	55-2	-1,0,1
job_hunte,112,102,0	duplicate(HntTrap)	55-3	-1,0,0
job_hunte,113,102,0	duplicate(HntTrap)	55-4	-1,0,0
job_hunte,54,92,0	duplicate(HntTrap)	56-1	-1,0,0
job_hunte,54,93,0	duplicate(HntTrap)	56-2	-1,0,0
job_hunte,55,92,0	duplicate(HntTrap)	56-3	-1,0,0
job_hunte,55,93,0	duplicate(HntTrap)	56-4	-1,0,0
job_hunte,52,90,0	duplicate(HntTrap)	56-5	-1,0,0
job_hunte,52,91,0	duplicate(HntTrap)	56-6	-1,0,0
job_hunte,53,90,0	duplicate(HntTrap)	56-7	-1,0,0
job_hunte,53,91,0	duplicate(HntTrap)	56-8	-1,0,0
job_hunte,64,92,0	duplicate(HntTrap)	57-1	-1,0,0
job_hunte,64,93,0	duplicate(HntTrap)	57-2	-1,0,0
job_hunte,65,92,0	duplicate(HntTrap)	57-3	-1,0,0

job_hunte,65,93,0	script	57-4::HntTrap2	-1,{
OnTouch:
	mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map;
	set HNTR_Q,13;
	warp "job_hunte",176,22;
	donpcevent "Manager#hnt::OnReset";
	donpcevent "Waiting Room#hnt::OnStart";
	end;
}

job_hunte,76,94,0	duplicate(HntTrap2)	58-1	-1,0,0
job_hunte,76,95,0	duplicate(HntTrap2)	58-2	-1,0,0
job_hunte,77,94,0	duplicate(HntTrap2)	58-3	-1,0,0
job_hunte,77,95,0	duplicate(HntTrap2)	58-4	-1,0,0
job_hunte,78,92,0	duplicate(HntTrap2)	59-1	-1,0,0
job_hunte,78,93,0	duplicate(HntTrap2)	59-2	-1,0,0
job_hunte,79,92,0	duplicate(HntTrap2)	59-3	-1,0,0
job_hunte,79,93,0	duplicate(HntTrap2)	59-4	-1,0,0
job_hunte,86,92,0	duplicate(HntTrap2)	60-1	-1,0,0
job_hunte,86,93,0	duplicate(HntTrap2)	60-2	-1,0,0
job_hunte,87,92,0	duplicate(HntTrap2)	60-3	-1,0,0
job_hunte,87,93,0	duplicate(HntTrap2)	60-4	-1,0,0
job_hunte,90,96,0	duplicate(HntTrap2)	61-1	-1,0,0
job_hunte,90,97,0	duplicate(HntTrap2)	61-2	-1,0,0
job_hunte,91,96,0	duplicate(HntTrap2)	61-3	-1,0,0
job_hunte,91,97,0	duplicate(HntTrap2)	61-4	-1,0,0
job_hunte,99,95,0	duplicate(HntTrap2)	62-1	-1,1,0
job_hunte,99,94,0	duplicate(HntTrap2)	62-2	-1,1,0
job_hunte,101,94,0	duplicate(HntTrap2)	62-3	-1,0,1
job_hunte,100,93,0	duplicate(HntTrap2)	62-4	-1,0,0
job_hunte,100,92,0	duplicate(HntTrap2)	63-1	-1,0,0
job_hunte,101,92,0	duplicate(HntTrap2)	63-2	-1,0,0
job_hunte,102,98,0	duplicate(HntTrap2)	64-1	-1,0,0
job_hunte,102,99,0	duplicate(HntTrap2)	64-2	-1,0,0
job_hunte,103,98,0	duplicate(HntTrap2)	64-3	-1,0,0
job_hunte,103,99,0	duplicate(HntTrap2)	64-4	-1,0,0
job_hunte,102,90,0	duplicate(HntTrap2)	65-1	-1,0,0
job_hunte,102,91,0	duplicate(HntTrap2)	65-2	-1,0,0
job_hunte,103,90,0	duplicate(HntTrap2)	65-3	-1,0,0
job_hunte,103,91,0	duplicate(HntTrap2)	65-4	-1,0,0
job_hunte,114,96,0	duplicate(HntTrap2)	66-1	-1,0,0
job_hunte,114,97,0	duplicate(HntTrap2)	66-2	-1,0,0
job_hunte,115,96,0	duplicate(HntTrap2)	66-3	-1,0,0
job_hunte,115,97,0	duplicate(HntTrap2)	66-4	-1,0,0
job_hunte,112,90,0	duplicate(HntTrap2)	67-1	-1,0,0
job_hunte,112,91,0	duplicate(HntTrap2)	67-2	-1,0,0
job_hunte,113,90,0	duplicate(HntTrap2)	67-3	-1,0,0
job_hunte,113,91,0	duplicate(HntTrap2)	67-4	-1,0,0
job_hunte,125,97,0	duplicate(HntTrap2)	68-1	-1,1,0
job_hunte,125,96,0	duplicate(HntTrap2)	68-2	-1,1,0
job_hunte,127,96,0	duplicate(HntTrap2)	68-3	-1,0,0
job_hunte,127,97,0	duplicate(HntTrap2)	68-4	-1,0,0
job_hunte,52,86,0	duplicate(HntTrap2)	69-1	-1,0,0
job_hunte,52,87,0	duplicate(HntTrap2)	69-2	-1,0,0
job_hunte,53,86,0	duplicate(HntTrap2)	69-3	-1,0,0
job_hunte,53,87,0	duplicate(HntTrap2)	69-4	-1,0,0
job_hunte,66,88,0	duplicate(HntTrap2)	70-1	-1,0,0
job_hunte,66,89,0	duplicate(HntTrap2)	70-2	-1,0,0
job_hunte,67,88,0	duplicate(HntTrap2)	70-3	-1,0,0
job_hunte,67,89,0	duplicate(HntTrap2)	70-4	-1,0,0
job_hunte,114,84,0	duplicate(HntTrap2)	71-1	-1,0,0
job_hunte,114,85,0	duplicate(HntTrap2)	71-2	-1,0,0
job_hunte,115,84,0	duplicate(HntTrap2)	71-3	-1,0,0
job_hunte,115,85,0	duplicate(HntTrap2)	71-4	-1,0,0
job_hunte,126,86,0	duplicate(HntTrap2)	72-1	-1,0,0
job_hunte,126,87,0	duplicate(HntTrap2)	72-2	-1,0,0
job_hunte,127,86,0	duplicate(HntTrap2)	72-3	-1,0,0
job_hunte,127,87,0	duplicate(HntTrap2)	72-4	-1,0,0
job_hunte,54,80,0	duplicate(HntTrap2)	73-1	-1,0,1
job_hunte,55,80,0	duplicate(HntTrap2)	73-2	-1,0,1
job_hunte,55,80,0	duplicate(HntTrap2)	73-3	-1,0,0
job_hunte,55,78,0	duplicate(HntTrap2)	73-4	-1,0,0
job_hunte,64,82,0	duplicate(HntTrap2)	74-1	-1,0,1
job_hunte,65,82,0	duplicate(HntTrap2)	74-2	-1,0,1
job_hunte,64,80,0	duplicate(HntTrap2)	74-3	-1,0,0
job_hunte,65,80,0	duplicate(HntTrap2)	74-4	-1,0,0
job_hunte,66,78,0	duplicate(HntTrap2)	75-1	-1,0,0
job_hunte,66,79,0	duplicate(HntTrap2)	75-2	-1,0,0
job_hunte,67,78,0	duplicate(HntTrap2)	75-3	-1,0,0
job_hunte,67,79,0	duplicate(HntTrap2)	75-4	-1,0,0
job_hunte,74,78,0	duplicate(HntTrap2)	76-1	-1,0,0
job_hunte,74,79,0	duplicate(HntTrap2)	76-2	-1,0,0
job_hunte,75,78,0	duplicate(HntTrap2)	76-3	-1,0,0
job_hunte,75,79,0	duplicate(HntTrap2)	76-4	-1,0,0
job_hunte,78,80,0	duplicate(HntTrap2)	77-1	-1,0,0
job_hunte,78,81,0	duplicate(HntTrap2)	77-2	-1,0,0
job_hunte,79,80,0	duplicate(HntTrap2)	77-3	-1,0,0
job_hunte,79,81,0	duplicate(HntTrap2)	77-4	-1,0,0
job_hunte,82,78,0	duplicate(HntTrap2)	78-1	-1,0,0
job_hunte,82,79,0	duplicate(HntTrap2)	78-2	-1,0,0
job_hunte,83,78,0	duplicate(HntTrap2)	78-3	-1,0,0
job_hunte,83,79,0	duplicate(HntTrap2)	78-4	-1,0,0
job_hunte,94,78,0	duplicate(HntTrap2)	79-1	-1,0,0
job_hunte,94,79,0	duplicate(HntTrap2)	79-2	-1,0,0
job_hunte,95,78,0	duplicate(HntTrap2)	79-3	-1,0,0
job_hunte,95,79,0	duplicate(HntTrap2)	79-4	-1,0,0
job_hunte,101,80,0	duplicate(HntTrap2)	80-1	-1,1,0
job_hunte,101,81,0	duplicate(HntTrap2)	80-2	-1,1,0
job_hunte,103,81,0	duplicate(HntTrap2)	80-3	-1,0,0
job_hunte,103,80,0	duplicate(HntTrap2)	80-4	-1,0,0
job_hunte,104,78,0	duplicate(HntTrap2)	81-1	-1,0,0
job_hunte,104,79,0	duplicate(HntTrap2)	81-2	-1,0,0
job_hunte,105,78,0	duplicate(HntTrap2)	81-3	-1,0,0
job_hunte,105,79,0	duplicate(HntTrap2)	81-4	-1,0,0
job_hunte,110,78,0	duplicate(HntTrap2)	82-1	-1,0,0
job_hunte,110,79,0	duplicate(HntTrap2)	82-2	-1,0,0
job_hunte,111,78,0	duplicate(HntTrap2)	82-3	-1,0,0
job_hunte,111,79,0	duplicate(HntTrap2)	82-4	-1,0,0
job_hunte,114,80,0	duplicate(HntTrap2)	83-1	-1,0,0
job_hunte,114,81,0	duplicate(HntTrap2)	83-2	-1,0,0
job_hunte,115,80,0	duplicate(HntTrap2)	83-3	-1,0,0
job_hunte,115,81,0	duplicate(HntTrap2)	83-4	-1,0,0
job_hunte,124,78,0	duplicate(HntTrap2)	84-1	-1,0,0
job_hunte,124,79,0	duplicate(HntTrap2)	84-2	-1,0,0
job_hunte,125,78,0	duplicate(HntTrap2)	84-3	-1,0,0
job_hunte,125,79,0	duplicate(HntTrap2)	84-4	-1,0,0
job_hunte,126,82,0	duplicate(HntTrap2)	85-1	-1,0,0
job_hunte,126,83,0	duplicate(HntTrap2)	85-2	-1,0,0
job_hunte,127,82,0	duplicate(HntTrap2)	85-3	-1,0,0
job_hunte,127,83,0	duplicate(HntTrap2)	85-4	-1,0,0
job_hunte,52,68,0	duplicate(HntTrap2)	86-1	-1,0,1
job_hunte,53,68,0	duplicate(HntTrap2)	86-2	-1,0,1
job_hunte,52,66,0	duplicate(HntTrap2)	86-3	-1,0,0
job_hunte,53,66,0	duplicate(HntTrap2)	86-4	-1,0,0
job_hunte,54,70,0	duplicate(HntTrap2)	87-1	-1,0,1
job_hunte,55,70,0	duplicate(HntTrap2)	87-2	-1,0,1
job_hunte,54,68,0	duplicate(HntTrap2)	87-3	-1,0,0
job_hunte,55,68,0	duplicate(HntTrap2)	87-4	-1,0,0
job_hunte,59,66,0	duplicate(HntTrap2)	88-1	-1,1,0
job_hunte,59,67,0	duplicate(HntTrap2)	88-2	-1,1,0
job_hunte,61,67,0	duplicate(HntTrap2)	88-3	-1,0,0
job_hunte,61,66,0	duplicate(HntTrap2)	88-4	-1,0,0
job_hunte,68,68,0	duplicate(HntTrap2)	89-1	-1,0,1
job_hunte,69,68,0	duplicate(HntTrap2)	89-2	-1,0,1
job_hunte,68,66,0	duplicate(HntTrap2)	89-3	-1,0,0
job_hunte,69,66,0	duplicate(HntTrap2)	89-4	-1,0,0
job_hunte,76,66,0	duplicate(HntTrap2)	90-1	-1,0,0
job_hunte,76,67,0	duplicate(HntTrap2)	90-2	-1,0,0
job_hunte,77,66,0	duplicate(HntTrap2)	90-3	-1,0,0
job_hunte,77,67,0	duplicate(HntTrap2)	90-4	-1,0,0
job_hunte,82,68,0	duplicate(HntTrap2)	91-1	-1,0,0
job_hunte,82,69,0	duplicate(HntTrap2)	91-2	-1,0,0
job_hunte,83,68,0	duplicate(HntTrap2)	91-3	-1,0,0
job_hunte,83,69,0	duplicate(HntTrap2)	91-4	-1,0,0
job_hunte,96,66,0	duplicate(HntTrap2)	92-1	-1,0,0
job_hunte,96,67,0	duplicate(HntTrap2)	92-2	-1,0,0
job_hunte,97,66,0	duplicate(HntTrap2)	92-3	-1,0,0
job_hunte,97,67,0	duplicate(HntTrap2)	92-4	-1,0,0
job_hunte,100,68,0	duplicate(HntTrap2)	93-1	-1,0,0
job_hunte,100,69,0	duplicate(HntTrap2)	93-2	-1,0,0
job_hunte,101,68,0	duplicate(HntTrap2)	93-3	-1,0,0
job_hunte,101,69,0	duplicate(HntTrap2)	93-4	-1,0,0
job_hunte,107,66,0	duplicate(HntTrap2)	94-1	-1,1,0
job_hunte,107,67,0	duplicate(HntTrap2)	94-2	-1,1,0
job_hunte,109,67,0	duplicate(HntTrap2)	94-3	-1,0,0
job_hunte,109,66,0	duplicate(HntTrap2)	94-4	-1,0,0
job_hunte,117,69,0	duplicate(HntTrap2)	95-1	-1,1,0
job_hunte,117,68,0	duplicate(HntTrap2)	95-2	-1,1,0
job_hunte,119,69,0	duplicate(HntTrap2)	95-3	-1,0,0
job_hunte,119,68,0	duplicate(HntTrap2)	95-4	-1,0,0
job_hunte,124,66,0	duplicate(HntTrap2)	96-1	-1,0,0
job_hunte,124,67,0	duplicate(HntTrap2)	96-2	-1,0,0
job_hunte,125,66,0	duplicate(HntTrap2)	96-3	-1,0,0
job_hunte,125,67,0	duplicate(HntTrap2)	96-4	-1,0,0
job_hunte,126,70,0	duplicate(HntTrap2)	97-1	-1,0,0
job_hunte,126,71,0	duplicate(HntTrap2)	97-2	-1,0,0
job_hunte,127,70,0	duplicate(HntTrap2)	97-3	-1,0,0
job_hunte,127,71,0	duplicate(HntTrap2)	97-4	-1,0,0