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//===== eAthena Script =======================================
//= Taekwon Job Quest
//===== By: ==================================================
//= Celestria
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= A temp Taekwon Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized, updated [Lupus]
//============================================================
payon.gat,157,141,5 script Monk#tktest 753,{
if(Class==Job_Novice && TAEK_Q) goto L_Continue;
if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
mes "[Monk]";
mes "So, how goes the kicking?";
close;
}
mes "[Monk]";
mes "All my life I've been punching and punching things.";
mes "As such I've developed quite a lot of muscles in my arms.";
next;
mes "[Monk]";
mes "However in my travels I have also walked a lot, and have";
mes "developed strong muscles in my legs.";
next;
if(Class==Job_Novice && JobLevel==10) {
mes "[Monk]";
mes "Hmmm... You seem to be the kind to walk around a lot.";
mes "Perhaps you would be interested in helping me with an experiment?";
next;
menu "What sort of experiment?",-,"Umm... no.",L_No;
mes "[Monk]";
mes "Well you see, I've thought that since one is always";
mes "strengthening their legs by walking, if one were to";
mes "fight by kicking they would be even stronger than punching.";
next;
mes "[Monk]";
mes "I've already practiced a little myself, but I need";
mes "someone young to teach, who can further improve these skills.";
next;
mes "[Monk]";
mes "I was hoping that maybe you could help me test this theory.";
next;
menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
set TAEK_Q,BaseLevel;
mes "[Monk]";
mes "Great!";
mes "Now, before I teach what moves I've learnt, I need to ask you";
mes "to prove that you actually do walk around a lot.";
next;
mes "[Monk]";
mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
close;
}
mes "[Monk]";
mes "Hmmm... I wonder...";
close;
L_No:
mes "[Monk]";
mes "I see...";
mes "Well, If you change your mind, I'll still be here.";
close;
L_Continue:
if(TAEK_Q==BaseLevel) goto L_Nolvl;
if(SkillPoint){
mes "[Monk]";
mes "You definately seem to have walked enough, but you still have skill points left over.";
next;
mes "[Monk]";
mes "Use them all up, then you can come talk to me again.";
close;
}
mes "[Monk]";
mes "I see that you have walked far.";
next;
mes "[Monk]";
mes "Very well, I shall teach you all that I know.";
next;
mes "You and the monk spend several hours practicing various kicks.";
mes "It soon becomes apparant why he needed you to help him.";
next;
mes "Wow. You're really good.";
mes "I hope you continue to go on fighting with your feet,";
mes "I'd really like to see how well that works for you.";
if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
//in jRO you get a Guard[0]... have to prove it later
getitem 2101,1; //Guard[0]
}
jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
next;
mes "Well, you should go practice some more now.";
mes "Take care.";
close;
L_Nolvl:
mes "[Monk]";
mes "Hmm...";
mes "I don't think you have walked far enough yet.";
mes "Go train some more.";
close;
}
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