1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
|
//===== eAthena Script =======================================
//= Swordsman Job Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working. I have created a custom warp to get into the test room so disable
//= the one in your warp script or scripts. It is this warp: "izlude_in.gat",40,170.
//= v1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
//= and are limited to 7min to complete the quest [Fredzilla]
//= v1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.6 Fixed possible EXP abuse [Lupus]
//= 1.7 Now saves/restores all quest skills [Lupus]
//= 1.8 Removed Duplicates [Silent]
//============================================================
// == Monsters ==
//Spawn is included in this file so make shure its not elsewhere to!
sword_1-1.gat,35,78,0,0 monster Fabre 1184,4,0,0,0
sword_1-1.gat,50,108,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,61,28,0,0 monster Fabre 1184,4,0,0,0
sword_1-1.gat,61,92,0,0 monster Fabre 1184,2,0,0,0
//
sword_1-1.gat,110,112,0,0 monster Fabre 1184,3,0,0,0
sword_1-1.gat,161,94,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,130,76,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,103,58,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,130,24,0,0 monster Fabre 1184,3,0,0,0
//
sword_1-1.gat,201,36,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,201,16,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,239,44,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,239,76,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,231,101,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,234,117,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,198,91,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,200,63,0,0 monster Fabre 1184,2,0,0,0
// == Warp ==
// -- Warp to test room --
izlude_in.gat,62,170,0 script w1039 45,1,1,{
if(BaseJob==Job_Novice && job_sword_q > 0) warp "izlude_in.gat",40,170;
if(job_sword_q == 0) doevent "Swordsman::OnStart";
end;
}
// == Npcs ==
// -- Master Swordsman --
izlude_in.gat,74,172,5 script Master Swordsman 119,{
callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Master Swordsman";
mes "[Master Swordsman]";
if(BaseJob==Job_Novice && job_sword_q == 2) goto L_Done;
mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
L_Menu:
next;
menu "Make me a Swordsman!",M_0,"About being a Swordsman.",M_1,"The job requirements.",M_2,"Cancel.",M_End;
close;
M_0:
mes "[Master Swordsman]";
callfunc "Swo_check";
O_1a:
set job_sword_q,1;
savepoint "izlude_in.gat",65,165;
mes "Okay. Let me just review your information......";
next;
mes "[Master Swordsman]";
mes "Ah!! I see that you have met the necessary requirements.....";
next;
mes "[Master Swordsman]";
mes "But there is one last thing you need to do to before I can make you an offical Swordsman.";
mes "You must prove your valour by taking the Izlude Swordsman Test!!!";
next;
mes "[Master Swordsman]";
mes "Are you willing to do so?";
next;
menu "Yes.",sM_0,"No.",sM_1;
sM_0:
mes "[Master Swordsman]";
mes "Very good!!! The testing room is too my right.";
next;
mes "[Master Swordsman]";
mes "Good luck young warrior!!!";
close;
sM_1:
mes "[Master Swordsman]";
mes "Very well then. Your registration is complete. When you are ready to take the test, just enter the testing room to my right.";
close;
M_1:
mes "[Master Swordsman]";
mes "So you wish to know about the Swordsman profession... very good then! I will explain it to you.";
next;
mes "[Master Swordsman]";
mes "The primary advantage of being a Swordsman is that you will become superior in pure strength and mele combat compared with those in the other professions.";
next;
mes "[Master Swordsman]";
mes "There are 3 reasons why the swordsman is unparalled in hand to hand combat v.s. those of the other job types!";
next;
mes "[Master Swordsman]";
mes " - 1st, the swordsman has a skill that gives him/her an excellent hp regeration rate.";
mes " - 2nd, the swordsman is capable of using more kinds of weapons than those in the other job types.";
mes " - 3rd, Most of the swordsman's skills enhance and increase physical attacks making him/her an elite warrior.";
next;
mes "[Master Swordsman]";
mes "A Simple but adequte explanation for a newbie like you.";
next;
mes "[Master Swordsman]";
mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!";
mes "Muhahahah!!!";
emotion e_heh;
goto L_Menu;
M_2:
mes "[Master Swordsman]";
mes "So you wish to become a swordsman....";
next;
if(BaseJob == Job_Novice) goto O_2a;
if(BaseJob == Job_Swordman) goto O_2b;
mes "[Master Swordsman]";
mes "But you already have another job.... it's too late for you to become a Swordsman.";
next;
mes "[Master Swordsman]";
mes "Still you seek knowledge about the Swordsman proffession ay?... very well then....";
next;
O_2a:
mes "[Master Swordsman]";
mes "First, You must learn all 9 Basic Skills. If you can't satisfy this condition, you won't be able to become anything.";
next;
mes "[Master Swordsman]";
mes "Secondly you must pass the legendary Izlude Swordsman Test.";
next;
mes "[Master Swordsman]";
mes "When you fullfill these 2 conditions, you can become an offical Swordsman.";
goto L_Menu;
O_2b:
mes "[Master Swordsman]";
mes "....but you're already a Swordsman...????";
emotion e_hmm;
close;
M_End:
mes "[Master Swordsman]";
mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!";
emotion e_heh;
close;
L_Done:
mes "Let me see here....so you've past the test aye??....";
next;
if(SkillPoint > 0) goto L_Skillpt;
mes "[Master Swordsman]";
mes "Congratulations! Now you are now fully qualified to become a Real Swordsman! I will transform you right away!!";
next;
callfunc "Job_Change",Job_Swordman;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Master Swordsman]";
mes "As you set forth on your journey I will expect you to represent the Swordsman Assosiation of Izlude with great honor and integrity.";
next;
mes "[Master Swordsman]";
mes "Muhahahaha!!!";
close;
L_Skillpt:
mes "[Master Swordsman]";
mes "Hmm... just a momement... it seems you still have skill points left over.";
mes "Please use them up so that I can make you a Swordsman.";
close;
}
// -- Swordsman --
izlude_in.gat,65,171,5 script Swordsman#01 85,{
doevent "Swordsman::OnStart";
end;
}
// -- Hidden Npc --
izlude_in.gat,65,171,5 script Swordsman#02 -1,{
OnStart:
mes "[Swordsman]";
if(BaseJob == 1) goto L_Sword;
if(BaseJob == 0) goto L_Novice;
L_Other:
mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
emotion e_what;
close;
L_Sword:
mes "You're already a Swordsman!! You don't need to take this silly test!";
emotion e_gasp;
close;
L_Novice:
if(job_sword_q == 1) goto L_Start;
if(job_sword_q == 2) goto L_Done;
mes "Halt! Do you want to take the Swordsman Test?";
mes "If so, please fill out the swordsman application first.";
mes "Speak with the 'Master Swordsman' for more information.";
emotion e_gasp;
close;
L_Start:
mes "Please enter the testing room when you are ready. Good luck!";
close;
L_Done:
mes "Speak with the Master Swordsman so that he can make you a Swordsman.";
close;
}
// -- Test Guide --
izlude_in.gat,30,175,4 script Test Guide 92,{
mes "[Test Guide]";
mes "I will tell you about the legendary Izlude Swordsman Test! Listen VERY CAREFULLY for I won't repeat this again!";
next;
mes "[Test Guide]";
mes "The purpose of this test is to decide wheather or not you qualify to become a Swordsman.";
mes "As you know, a Swordsman needs superior physical Strength as well as an iron will!";
mes "If you possess neither of these attributes you will surely fail this grueling test.";
next;
mes "[Test Guide]";
mes "The objective of the test is very simple!";
next;
mes "[Test Guide]";
mes "You need to make through an obsticale course within ^FF00007 minutes^000000 in order to pass.";
next;
mes "[Test Guide]";
mes "The obsticale course is made up of 3 parts and is littered with booby-traps so be carefull!";
mes "Some traps will reduce your HP while others will warp you to an random underground cave causing you to start over.";
next;
mes "[Test Guide]";
mes "If you `Surrender' or if you excede the 'time limit', you will be fail the test.";
next;
mes "[Test Guide]";
mes "That is everything you need to know in order to take the test.";
mes "May God bless you.";
close;
}
// -- Test Hall Staff 1 --
izlude_in.gat,30,163,8 script Test Hall Staff 105,{
mes "[Test Hall Staff]";
if(SWTEST == 1) goto L_Option2;
if(SWTEST >= 2) goto L_Option3;
set SWTEST, 0;
mes " So you want to take the test huh? You look confident.. that's good. Stay relaxed and do your best. This is not a difficult test.";
next;
mes "[Test Hall Staff]";
mes "Are you ready?";
next;
menu "Let me at it!!",M_yes,"Ah..maybe later..",M_no;
close;
M_yes:
set SWTEST, SWTEST + 1;
savepoint "izlude_in.gat",39,170;
stopnpctimer;
initnpctimer "TimerSwrdmn";
warp "sword_1-1.gat",10,245;
end;
M_no:
mes "[Test Hall Staff]";
mes "Check back with me when you are ready.";
close;
L_Option2:
mes "Taking the test over?.... Keep your head up. I like those who never back down from a challange! Now take this and cheer up!";
getitem 512,3;//Items: Apple,
next;
goto M_yes;
end;
L_Option3:
mes "Don't give up! I know you will pass this time!";
mes "(you catch him whispering '...loooooseerrr...')";
getitem 512,5;//Items: Apple,
next;
goto M_yes;
end;
}
sword_1-1.gat,1,1,0 script TimerSwrdmn -1,{
OnTimer4000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your 7 minutes starts now!",0;
end;
OnTimer184000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 4 minutes left!",0;
end;
OnTimer304000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 2 minutes left!",0;
end;
OnTimer364000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 1 minutes left!",0;
end;
OnTimer394000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 30 seconds left, hurry!",0;
end;
OnTimer424000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your times up! You failed the test.",0;
end;
OnTimer428000:
stopnpctimer "TimerSwrdmn";
warp "izlude_in.gat",39,170;
end;
}
// -- Medic 1 --
sword_1-1.gat,230,245,2 script Medic#01 105,{
mes "[Medic]";
mes "This is the 1st check point! You're doing great!";
percentheal 100, 100;
close;
}
// -- Test Hall Staff 2 --
sword_1-1.gat,230,242,2 script Test Hall Staff#01 105,{
mes "[Test Hall Staff]";
mes "Do you surrender?";
next;
menu "Yes.",M_0,"No.",M_1;
M_0:
warp "izlude_in.gat",65,165;
close;
M_1:
mes "[Test Hall Staff]";
mes "Bravo! Go for it again!";
close;
}
// -- Medic 2 --
sword_1-1.gat,230,207,2 script Medic#02 105,{
mes "[Medic]";
mes "This is the 2nd check point! Keep up the good work!";
percentheal 100, 100;
close;
}
// -- Test Hall Staff 3 --
sword_1-1.gat,230,204,2 script Test Hall Staff#02 105,{
mes "[Test Hall Staff]";
mes "Do you surrender?";
next;
menu "Yes.",M_0,"No.",M_1;
M_0:
warp "izlude_in.gat",65,165;
close;
M_1:
mes "[Test Hall Staff]";
mes "Bravo! Go for it again!";
close;
}
// -- Mae (Medic 3) --
sword_1-1.gat,223,167,2 script Mae 92,{
mes "[Mae]";
mes "I sincerely congratulate you for passing the test!";
mes "I've already sent your test results to the 'Master Swordsman'.";
mes "Please inquire with him about your results. Thank you.";
next;
stopnpctimer "TimerSwrdmn";
percentheal 100, 100;
set job_sword_q,2;
set SWTEST,0;
warp "izlude_in.gat",66,173;
close;
}
// == Green Traps ==
// reduce hp when stepped on
// -- First Section --
// - Left -
sword_1-1.gat,22,172,1 script 1green_1::green 139,0,0,{
heal (-4),0;
end;
}
// -- Duplicates --
sword_1-1.gat,22,173,1 duplicate(green) 1green_2 139,0,0
sword_1-1.gat,23,172,1 duplicate(green) 1green_3 139,0,0
sword_1-1.gat,23,173,1 duplicate(green) 1green_4 139,0,0
sword_1-1.gat,34,172,1 duplicate(green) 1green_5 139,0,0
sword_1-1.gat,34,173,1 duplicate(green) 1green_6 139,0,0
sword_1-1.gat,35,172,1 duplicate(green) 1green_7 139,0,0
sword_1-1.gat,35,173,1 duplicate(green) 1green_8 139,0,0
sword_1-1.gat,66,170,1 duplicate(green) 1green_9 139,0,0
sword_1-1.gat,66,171,1 duplicate(green) 1green_10 139,0,0
sword_1-1.gat,67,170,1 duplicate(green) 1green_11 139,0,0
sword_1-1.gat,67,171,1 duplicate(green) 1green_12 139,0,0
sword_1-1.gat,70,170,1 duplicate(green) 1green_13 139,0,0
sword_1-1.gat,70,171,1 duplicate(green) 1green_14 139,0,0
sword_1-1.gat,71,170,1 duplicate(green) 1green_15 139,0,0
sword_1-1.gat,71,171,1 duplicate(green) 1green_16 139,0,0
// - Right -
sword_1-1.gat,22,164,1 duplicate(green) 1green_17 139,0,0
sword_1-1.gat,22,165,1 duplicate(green) 1green_18 139,0,0
sword_1-1.gat,23,164,1 duplicate(green) 1green_19 139,0,0
sword_1-1.gat,23,165,1 duplicate(green) 1green_20 139,0,0
sword_1-1.gat,34,164,1 duplicate(green) 1green_21 139,0,0
sword_1-1.gat,34,165,1 duplicate(green) 1green_22 139,0,0
sword_1-1.gat,35,164,1 duplicate(green) 1green_23 139,0,0
sword_1-1.gat,35,165,1 duplicate(green) 1green_24 139,0,0
sword_1-1.gat,66,166,1 duplicate(green) 1green_25 139,0,0
sword_1-1.gat,66,167,1 duplicate(green) 1green_26 139,0,0
sword_1-1.gat,67,166,1 duplicate(green) 1green_27 139,0,0
sword_1-1.gat,67,167,1 duplicate(green) 1green_28 139,0,0
sword_1-1.gat,70,166,1 duplicate(green) 1green_29 139,0,0
sword_1-1.gat,70,167,1 duplicate(green) 1green_30 139,0,0
sword_1-1.gat,71,166,1 duplicate(green) 1green_31 139,0,0
sword_1-1.gat,71,167,1 duplicate(green) 1green_32 139,0,0
// - Center -
sword_1-1.gat,86,168,1 duplicate(green) 1green_33 139,0,0
sword_1-1.gat,86,169,1 duplicate(green) 1green_34 139,0,0
sword_1-1.gat,87,168,1 duplicate(green) 1green_35 139,0,0
sword_1-1.gat,87,169,1 duplicate(green) 1green_36 139,0,0
// -- Second Section --
// - Left -
sword_1-1.gat,83,171,1 duplicate(green) 2green_1 139,0,1
sword_1-1.gat,82,171,1 duplicate(green) 2green_2 139,0,1
sword_1-1.gat,90,171,1 duplicate(green) 2green_3 139,0,1
sword_1-1.gat,91,171,1 duplicate(green) 2green_4 139,0,1
sword_1-1.gat,84,173,1 duplicate(green) 2green_5 139,1,0
sword_1-1.gat,90,173,1 duplicate(green) 2green_6 139,1,0
sword_1-1.gat,83,166,1 duplicate(green) 2green_7 139,0,1
sword_1-1.gat,82,166,1 duplicate(green) 2green_8 139,0,1
sword_1-1.gat,90,166,1 duplicate(green) 2green_9 139,0,1
sword_1-1.gat,91,166,1 duplicate(green) 2green_10 139,0,1
sword_1-1.gat,84,164,1 duplicate(green) 2green_11 139,1,0
sword_1-1.gat,90,164,1 duplicate(green) 2green_12 139,1,0
sword_1-1.gat,102,168,1 duplicate(green) 2green_13 139,0,0
sword_1-1.gat,102,169,1 duplicate(green) 2green_14 139,0,0
// - Right -
sword_1-1.gat,102,172,1 duplicate(green) 2green_15 139,0,0
sword_1-1.gat,102,173,1 duplicate(green) 2green_16 139,0,0
sword_1-1.gat,103,172,1 duplicate(green) 2green_17 139,0,0
sword_1-1.gat,103,173,1 duplicate(green) 2green_18 139,0,0
sword_1-1.gat,106,172,1 duplicate(green) 2green_19 139,0,0
sword_1-1.gat,106,173,1 duplicate(green) 2green_20 139,0,0
sword_1-1.gat,107,172,1 duplicate(green) 2green_21 139,0,0
sword_1-1.gat,107,173,1 duplicate(green) 2green_22 139,0,0
sword_1-1.gat,110,172,1 duplicate(green) 2green_23 139,0,0
sword_1-1.gat,110,173,1 duplicate(green) 2green_24 139,0,0
sword_1-1.gat,111,172,1 duplicate(green) 2green_25 139,0,0
sword_1-1.gat,111,173,1 duplicate(green) 2green_26 139,0,0
// - Center -
sword_1-1.gat,102,164,1 duplicate(green) 2green_27 139,0,0
sword_1-1.gat,102,165,1 duplicate(green) 2green_28 139,0,0
sword_1-1.gat,103,164,1 duplicate(green) 2green_29 139,0,0
sword_1-1.gat,103,165,1 duplicate(green) 2green_30 139,0,0
sword_1-1.gat,106,164,1 duplicate(green) 2green_31 139,0,0
sword_1-1.gat,106,165,1 duplicate(green) 2green_32 139,0,0
sword_1-1.gat,107,164,1 duplicate(green) 2green_33 139,0,0
sword_1-1.gat,107,165,1 duplicate(green) 2green_34 139,0,0
sword_1-1.gat,110,164,1 duplicate(green) 2green_35 139,0,0
sword_1-1.gat,110,165,1 duplicate(green) 2green_36 139,0,0
sword_1-1.gat,111,164,1 duplicate(green) 2green_37 139,0,0
sword_1-1.gat,111,165,1 duplicate(green) 2green_38 139,0,0
// -- Third Section --
sword_1-1.gat,121,172,1 duplicate(green) 3green_1 139,2,0
sword_1-1.gat,121,173,1 duplicate(green) 3green_2 139,2,0
sword_1-1.gat,121,164,1 duplicate(green) 3green_3 139,2,0
sword_1-1.gat,121,165,1 duplicate(green) 3green_4 139,2,0
sword_1-1.gat,121,168,1 duplicate(green) 3green_5 139,2,0
sword_1-1.gat,121,169,1 duplicate(green) 3green_6 139,2,0
// -- Fourth Section --
sword_1-1.gat,130,169,1 duplicate(green) 4green_1 139,0,4
sword_1-1.gat,131,169,1 duplicate(green) 4green_2 139,0,4
sword_1-1.gat,135,164,1 duplicate(green) 4green_3 139,5,0
sword_1-1.gat,136,165,1 duplicate(green) 4green_4 139,4,0
sword_1-1.gat,140,169,1 duplicate(green) 4green_5 139,0,3
sword_1-1.gat,141,168,1 duplicate(green) 4green_6 139,0,4
sword_1-1.gat,137,172,1 duplicate(green) 4green_7 139,2,0
sword_1-1.gat,138,173,1 duplicate(green) 4green_8 139,3,0
sword_1-1.gat,134,171,1 duplicate(green) 4green_9 139,0,2
sword_1-1.gat,135,168,1 duplicate(green) 4green_10 139,0,1
sword_1-1.gat,135,170,1 duplicate(green) 4green_11 139,1,0
// -- Fifth Section --
sword_1-1.gat,144,169,1 duplicate(green) 5green_1 139,0,4
sword_1-1.gat,145,169,1 duplicate(green) 5green_2 139,0,4
sword_1-1.gat,148,164,1 duplicate(green) 5green_3 139,4,0
sword_1-1.gat,149,165,1 duplicate(green) 5green_4 139,3,0
sword_1-1.gat,156,166,1 duplicate(green) 5green_5 139,0,2
sword_1-1.gat,157,166,1 duplicate(green) 5green_6 139,0,2
sword_1-1.gat,153,169,1 duplicate(green) 5green_7 139,4,0
sword_1-1.gat,152,168,1 duplicate(green) 5green_8 139,3,0
sword_1-1.gat,149,171,1 duplicate(green) 5green_9 139,0,1
sword_1-1.gat,148,171,1 duplicate(green) 5green_10 139,0,2
sword_1-1.gat,154,173,1 duplicate(green) 5green_11 139,2,0
sword_1-1.gat,154,172,1 duplicate(green) 5green_12 139,2,0
// -- Last Section --
sword_1-1.gat,164,172,1 duplicate(green) 6green_1 139,0,0
sword_1-1.gat,164,173,1 duplicate(green) 6green_2 139,0,0
sword_1-1.gat,165,172,1 duplicate(green) 6green_3 139,0,0
sword_1-1.gat,165,173,1 duplicate(green) 6green_4 139,0,0
sword_1-1.gat,172,172,1 duplicate(green) 6green_5 139,0,0
sword_1-1.gat,172,173,1 duplicate(green) 6green_6 139,0,0
sword_1-1.gat,173,172,1 duplicate(green) 6green_7 139,0,0
sword_1-1.gat,173,173,1 duplicate(green) 6green_8 139,0,0
sword_1-1.gat,164,168,1 duplicate(green) 6green_9 139,0,0
sword_1-1.gat,164,169,1 duplicate(green) 6green_10 139,0,0
sword_1-1.gat,165,168,1 duplicate(green) 6green_11 139,0,0
sword_1-1.gat,165,169,1 duplicate(green) 6green_12 139,0,0
sword_1-1.gat,172,168,1 duplicate(green) 6green_13 139,0,0
sword_1-1.gat,172,169,1 duplicate(green) 6green_14 139,0,0
sword_1-1.gat,173,168,1 duplicate(green) 6green_15 139,0,0
sword_1-1.gat,173,169,1 duplicate(green) 6green_16 139,0,0
sword_1-1.gat,164,164,1 duplicate(green) 6green_17 139,0,0
sword_1-1.gat,164,165,1 duplicate(green) 6green_18 139,0,0
sword_1-1.gat,165,164,1 duplicate(green) 6green_19 139,0,0
sword_1-1.gat,165,165,1 duplicate(green) 6green_20 139,0,0
sword_1-1.gat,172,164,1 duplicate(green) 6green_21 139,0,0
sword_1-1.gat,172,165,1 duplicate(green) 6green_22 139,0,0
sword_1-1.gat,173,164,1 duplicate(green) 6green_23 139,0,0
sword_1-1.gat,173,165,1 duplicate(green) 6green_24 139,0,0
// == Fall Warps ==
sword_1-1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{
set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",65,56;
if (@TEMP==1) warp "sword_1-1.gat",29,26;
if (@TEMP==2) warp "sword_1-1.gat",43,16;
if (@TEMP==3) warp "sword_1-1.gat",23,112;
if (@TEMP==4) warp "sword_1-1.gat",58,83;
end;
}
// -- Duplicates --
sword_1-1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1
sword_1-1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1d 139,1,1
sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1e 139,1,1
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1f 139,1,1
sword_1-1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1
sword_1-1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1
sword_1-1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1
sword_1-1.gat,28,246,4 duplicate(1_blank) 1_blank_3a 139,4,1
sword_1-1.gat,33,245,4 duplicate(1_blank) 1_blank_3b 139,0,2
sword_1-1.gat,29,242,4 duplicate(1_blank) 1_blank_3c 139,4,0
sword_1-1.gat,24,244,4 duplicate(1_blank) 1_blank_3d 139,0,2
sword_1-1.gat,38,251,4 duplicate(1_blank) 1_blank_4a 139,0,1
sword_1-1.gat,41,251,4 duplicate(1_blank) 1_blank_4b 139,0,1
sword_1-1.gat,39,250,4 duplicate(1_blank) 1_blank_4c 139,1,0
sword_1-1.gat,38,238,4 duplicate(1_blank) 1_blank_5a 139,0,1
sword_1-1.gat,41,238,4 duplicate(1_blank) 1_blank_5_b 139,0,1
sword_1-1.gat,39,239,4 duplicate(1_blank) 1_blank_5_c 139,1,0
sword_1-1.gat,54,251,4 duplicate(1_blank) 1_blank_6_a 139,0,1
sword_1-1.gat,71,251,4 duplicate(1_blank) 1_blank_6_b 139,0,1
sword_1-1.gat,62,250,4 duplicate(1_blank) 1_blank_6_c 139,9,0
sword_1-1.gat,62,247,4 duplicate(1_blank) 1_blank_7_a 139,8,0
sword_1-1.gat,71,244,4 duplicate(1_blank) 1_blank_7_b 139,0,2
sword_1-1.gat,63,242,4 duplicate(1_blank) 1_blank_7_c 139,8,0
sword_1-1.gat,54,244,4 duplicate(1_blank) 1_blank_7_d 139,0,2
sword_1-1.gat,54,238,4 duplicate(1_blank) 1_blank_8_a 139,0,1
sword_1-1.gat,71,238,4 duplicate(1_blank) 1_blank_8_b 139,0,1
sword_1-1.gat,62,239,4 duplicate(1_blank) 1_blank_8_c 139,9,0
sword_1-1.gat,102,247,4 duplicate(1_blank) 1_blank_9_a 139,2,0
sword_1-1.gat,105,245,4 duplicate(1_blank) 1_blank_9_b 139,0,2
sword_1-1.gat,103,242,4 duplicate(1_blank) 1_blank_9_c 139,2,0
sword_1-1.gat,100,244,4 duplicate(1_blank) 1_blank_9_d 139,0,2
sword_1-1.gat,156,249,4 duplicate(1_blank) 1_blank_10_a 139,14,0
sword_1-1.gat,156,248,4 duplicate(1_blank) 1_blank_10_b 139,14,0
sword_1-1.gat,170,249,4 duplicate(1_blank) 1_blank_10_c 139,1,0
sword_1-1.gat,170,248,4 duplicate(1_blank) 1_blank_10_d 139,1,0
sword_1-1.gat,156,245,4 duplicate(1_blank) 1_blank_11_a 139,14,0
sword_1-1.gat,156,244,4 duplicate(1_blank) 1_blank_11_b 139,14,0
sword_1-1.gat,170,245,4 duplicate(1_blank) 1_blank_11_c 139,1,0
sword_1-1.gat,170,244,4 duplicate(1_blank) 1_blank_11_d 139,1,0
sword_1-1.gat,156,241,4 duplicate(1_blank) 1_blank_12_a 139,14,0
sword_1-1.gat,156,240,4 duplicate(1_blank) 1_blank_12_b 139,14,0
sword_1-1.gat,170,241,4 duplicate(1_blank) 1_blank_12_c 139,1,0
sword_1-1.gat,170,240,4 duplicate(1_blank) 1_blank_12_d 139,1,0
sword_1-1.gat,180,251,4 duplicate(1_blank) 1_blank_13_a 139,0,1
sword_1-1.gat,183,251,4 duplicate(1_blank) 1_blank_13_b 139,0,1
sword_1-1.gat,181,250,4 duplicate(1_blank) 1_blank_13_c 139,1,0
sword_1-1.gat,180,238,4 duplicate(1_blank) 1_blank_14_a 139,0,1
sword_1-1.gat,183,238,4 duplicate(1_blank) 1_blank_14_b 139,0,1
sword_1-1.gat,181,239,4 duplicate(1_blank) 1_blank_14_c 139,1,0
sword_1-1.gat,56,212,4 script 2_blank_1_a::2_blank 139,40,0,{
set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",162,120;
if (@TEMP==1) warp "sword_1-1.gat",94,120;
if (@TEMP==2) warp "sword_1-1.gat",94,85;
if (@TEMP==3) warp "sword_1-1.gat",162,85;
if (@TEMP==4) warp "sword_1-1.gat",130,47;
end;
}
// -- Duplicates --
sword_1-1.gat,95,212,4 duplicate(2_blank) 2_blank_1_b 139,2,0
sword_1-1.gat,56,210,4 duplicate(2_blank) 2_blank_2_a 139,40,0
sword_1-1.gat,95,210,4 duplicate(2_blank) 2_blank_2_b 139,2,0
sword_1-1.gat,16,206,4 duplicate(2_blank) 2_blank_2_c 139,0,3
sword_1-1.gat,97,206,4 duplicate(2_blank) 2_blank_2_d 139,0,3
sword_1-1.gat,56,203,4 duplicate(2_blank) 2_blank_2_e 139,40,0
sword_1-1.gat,95,203,4 duplicate(2_blank) 2_blank_2_f 139,2,0
sword_1-1.gat,56,201,4 duplicate(2_blank) 2_blank_3_a 139,40,0
sword_1-1.gat,95,201,4 duplicate(2_blank) 2_blank_3_b 139,2,0
// - part 2 -
sword_1-1.gat,113,212,4 duplicate(2_blank) 2_blank_4_a 139,14,0
sword_1-1.gat,125,212,4 duplicate(2_blank) 2_blank_4_b 139,2,0
sword_1-1.gat,113,210,4 duplicate(2_blank) 2_blank_5_a 139,14,0
sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_b 139,2,0
sword_1-1.gat,100,206,4 duplicate(2_blank) 2_blank_5_c 139,0,3
sword_1-1.gat,127,206,4 duplicate(2_blank) 2_blank_5_d 139,0,3
sword_1-1.gat,113,203,4 duplicate(2_blank) 2_blank_5_e 139,14,0
sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_f 139,2,0
sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_a 139,14,0
sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_b 139,2,0
// - part 3 -
sword_1-1.gat,155,212,4 duplicate(2_blank) 2_blank_7_a 139,21,0
sword_1-1.gat,181,212,4 duplicate(2_blank) 2_blank_7_b 139,2,0
sword_1-1.gat,155,210,4 duplicate(2_blank) 2_blank_8_a 139,21,0
sword_1-1.gat,181,210,4 duplicate(2_blank) 2_blank_8_b 139,2,0
sword_1-1.gat,130,206,4 duplicate(2_blank) 2_blank_8_c 139,0,3
sword_1-1.gat,183,206,4 duplicate(2_blank) 2_blank_8_d 139,0,3
sword_1-1.gat,155,203,4 duplicate(2_blank) 2_blank_8_e 139,21,0
sword_1-1.gat,181,203,4 duplicate(2_blank) 2_blank_8_f 139,2,0
sword_1-1.gat,155,201,4 duplicate(2_blank) 2_blank_9_a 139,40,0
sword_1-1.gat,181,201,4 duplicate(2_blank) 2_blank_9_b 139,2,0
sword_1-1.gat,17,174,4 script 3_blank_1_a::3_blank 139,2,0,{
set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",195,15;
if (@TEMP==1) warp "sword_1-1.gat",195,38;
if (@TEMP==2) warp "sword_1-1.gat",231,30;
if (@TEMP==3) warp "sword_1-1.gat",198,65;
if (@TEMP==4) warp "sword_1-1.gat",196,116;
end;
}
// -- Duplicates --
sword_1-1.gat,17,163,4 duplicate(3_blank) 3_blank_2_a 139,2,0
sword_1-1.gat,29,171,4 duplicate(3_blank) 3_blank_3_a 139,2,0
sword_1-1.gat,31,168,4 duplicate(3_blank) 3_blank_3_b 139,0,2
sword_1-1.gat,28,166,4 duplicate(3_blank) 3_blank_3_c 139,2,0
sword_1-1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2
sword_1-1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0
sword_1-1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0
sword_1-1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_d 139,0,0
sword_1-1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1
sword_1-1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1
sword_1-1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0
sword_1-1.gat,41,170,4 duplicate(3_blank) 3_blank_6_b 139,1,0
sword_1-1.gat,41,167,4 duplicate(3_blank) 3_blank_6_c 139,1,0
sword_1-1.gat,41,166,4 duplicate(3_blank) 3_blank_6_d 139,1,0
sword_1-1.gat,42,169,4 duplicate(3_blank) 3_blank_6_e 139,0,1
sword_1-1.gat,43,170,4 duplicate(3_blank) 3_blank_6_f 139,0,1
sword_1-1.gat,43,167,4 duplicate(3_blank) 3_blank_6_g 139,0,1
sword_1-1.gat,40,162,4 duplicate(3_blank) 3_blank_7_a 139,0,1
sword_1-1.gat,41,162,4 duplicate(3_blank) 3_blank_7_b 139,0,1
sword_1-1.gat,46,175,4 duplicate(3_blank) 3_blank_8_a 139,0,1
sword_1-1.gat,51,175,4 duplicate(3_blank) 3_blank_8_b 139,0,1
sword_1-1.gat,47,174,4 duplicate(3_blank) 3_blank_8_c 139,1,0
sword_1-1.gat,50,174,4 duplicate(3_blank) 3_blank_8_d 139,1,0
sword_1-1.gat,48,173,4 duplicate(3_blank) 3_blank_8_e 139,0,1
sword_1-1.gat,49,173,4 duplicate(3_blank) 3_blank_8_f 139,0,1
sword_1-1.gat,46,162,4 duplicate(3_blank) 3_blank_9_a 139,0,1
sword_1-1.gat,51,162,4 duplicate(3_blank) 3_blank_9_b 139,0,1
sword_1-1.gat,47,163,4 duplicate(3_blank) 3_blank_9_c 139,1,0
sword_1-1.gat,50,163,4 duplicate(3_blank) 3_blank_9_d 139,1,0
sword_1-1.gat,48,164,4 duplicate(3_blank) 3_blank_9_e 139,0,1
sword_1-1.gat,49,164,4 duplicate(3_blank) 3_blank_9_f 139,0,1
sword_1-1.gat,54,170,4 duplicate(3_blank) 3_blank_10_a 139,0,1
sword_1-1.gat,55,170,4 duplicate(3_blank) 3_blank_10_b 139,0,1
sword_1-1.gat,54,167,4 duplicate(3_blank) 3_blank_10_c 139,0,1
sword_1-1.gat,55,167,4 duplicate(3_blank) 3_blank_10_d 139,0,1
sword_1-1.gat,53,169,4 duplicate(3_blank) 3_blank_10_e 139,1,0
sword_1-1.gat,53,168,4 duplicate(3_blank) 3_blank_10_f 139,1,0
sword_1-1.gat,56,169,4 duplicate(3_blank) 3_blank_10_g 139,1,0
sword_1-1.gat,56,168,4 duplicate(3_blank) 3_blank_10_h 139,1,0
sword_1-1.gat,58,175,4 duplicate(3_blank) 3_blank_11_a 139,0,1
sword_1-1.gat,59,174,4 duplicate(3_blank) 3_blank_11_b 139,1,0
sword_1-1.gat,60,173,4 duplicate(3_blank) 3_blank_11_c 139,0,1
sword_1-1.gat,61,172,4 duplicate(3_blank) 3_blank_11_d 139,1,0
sword_1-1.gat,58,162,4 duplicate(3_blank) 3_blank_12_a 139,0,1
sword_1-1.gat,59,163,4 duplicate(3_blank) 3_blank_12_b 139,1,0
sword_1-1.gat,60,164,4 duplicate(3_blank) 3_blank_12_c 139,0,1
sword_1-1.gat,61,165,4 duplicate(3_blank) 3_blank_12_d 139,1,0
sword_1-1.gat,76,172,4 duplicate(3_blank) 3_blank_13_a 139,1,0
sword_1-1.gat,77,173,4 duplicate(3_blank) 3_blank_13_b 139,0,1
sword_1-1.gat,78,174,4 duplicate(3_blank) 3_blank_13_c 139,1,0
sword_1-1.gat,79,175,4 duplicate(3_blank) 3_blank_13_d 139,0,1
sword_1-1.gat,76,165,4 duplicate(3_blank) 3_blank_14_a 139,1,0
sword_1-1.gat,77,164,4 duplicate(3_blank) 3_blank_14_b 139,0,1
sword_1-1.gat,78,163,4 duplicate(3_blank) 3_blank_14_c 139,1,0
sword_1-1.gat,79,162,4 duplicate(3_blank) 3_blank_14_d 139,0,1
sword_1-1.gat,94,175,4 duplicate(3_blank) 3_blank_15_a 139,0,1
sword_1-1.gat,95,174,4 duplicate(3_blank) 3_blank_15_b 139,1,0
sword_1-1.gat,98,174,4 duplicate(3_blank) 3_blank_15_c 139,1,0
sword_1-1.gat,99,175,4 duplicate(3_blank) 3_blank_16_d 139,0,1
sword_1-1.gat,96,169,4 duplicate(3_blank) 3_blank_17_a 139,0,0
sword_1-1.gat,97,169,4 duplicate(3_blank) 3_blank_17_b 139,0,0
sword_1-1.gat,97,168,4 duplicate(3_blank) 3_blank_17_c 139,0,0
sword_1-1.gat,96,168,4 duplicate(3_blank) 3_blank_17_d 139,0,0
sword_1-1.gat,94,162,4 duplicate(3_blank) 3_blank_18_a 139,0,1
sword_1-1.gat,95,163,4 duplicate(3_blank) 3_blank_18_b 139,1,0
sword_1-1.gat,98,163,4 duplicate(3_blank) 3_blank_18_c 139,1,0
sword_1-1.gat,99,162,4 duplicate(3_blank) 3_blank_18_d 139,0,1
sword_1-1.gat,114,175,4 duplicate(3_blank) 3_blank_19_a 139,0,1
sword_1-1.gat,115,175,4 duplicate(3_blank) 3_blank_19_b 139,0,1
sword_1-1.gat,114,162,4 duplicate(3_blank) 3_blank_20_a 139,0,1
sword_1-1.gat,115,162,4 duplicate(3_blank) 3_blank_20_b 139,0,1
sword_1-1.gat,126,175,4 duplicate(3_blank) 3_blank_21_a 139,0,1
sword_1-1.gat,127,175,4 duplicate(3_blank) 3_blank_21_b 139,0,1
sword_1-1.gat,126,162,4 duplicate(3_blank) 3_blank_23_a 139,0,1
sword_1-1.gat,127,162,4 duplicate(3_blank) 3_blank_23_b 139,0,1
sword_1-1.gat,160,174,4 duplicate(3_blank) 3_blank_24_a 139,0,2
sword_1-1.gat,161,174,4 duplicate(3_blank) 3_blank_24_b 139,0,2
sword_1-1.gat,160,163,4 duplicate(3_blank) 3_blank_25_a 139,0,2
sword_1-1.gat,161,163,4 duplicate(3_blank) 3_blank_25_b 139,0,2
sword_1-1.gat,168,175,4 duplicate(3_blank) 3_blank_26_a 139,0,2
sword_1-1.gat,169,175,4 duplicate(3_blank) 3_blank_26_b 139,0,2
sword_1-1.gat,168,162,4 duplicate(3_blank) 3_blank_27_a 139,0,2
sword_1-1.gat,169,162,4 duplicate(3_blank) 3_blank_27_b 139,0,2
sword_1-1.gat,176,174,4 duplicate(3_blank) 3_blank_28_a 139,0,2
sword_1-1.gat,177,174,4 duplicate(3_blank) 3_blank_28_b 139,0,2
sword_1-1.gat,178,173,4 duplicate(3_blank) 3_blank_28_c 139,1,0
sword_1-1.gat,178,172,4 duplicate(3_blank) 3_blank_28_d 139,1,0
sword_1-1.gat,181,174,4 duplicate(3_blank) 3_blank_28_e 139,2,0
sword_1-1.gat,179,169,4 duplicate(3_blank) 3_blank_29_a 139,3,0
sword_1-1.gat,179,168,4 duplicate(3_blank) 3_blank_29_b 139,3,0
sword_1-1.gat,182,169,4 duplicate(3_blank) 3_blank_29_c 139,0,2
sword_1-1.gat,183,169,4 duplicate(3_blank) 3_blank_29_d 139,0,2
sword_1-1.gat,181,167,4 duplicate(3_blank) 3_blank_29_e 139,1,0
sword_1-1.gat,181,166,4 duplicate(3_blank) 3_blank_29_f 139,1,0
sword_1-1.gat,183,167,4 duplicate(3_blank) 3_blank_29_g 139,0,1
sword_1-1.gat,176,163,4 duplicate(3_blank) 3_blank_30_a 139,0,2
sword_1-1.gat,177,163,4 duplicate(3_blank) 3_blank_30_b 139,0,2
sword_1-1.gat,181,163,4 duplicate(3_blank) 3_blank_30_c 139,2,0
//==============================================================================
// mapflag
//==============================================================================
sword_1-1.gat mapflag nomemo
sword_1-1.gat mapflag noteleport
sword_1-1.gat mapflag nosave SavePoint
sword_1-1.gat mapflag nopenalty
sword_1-1.gat mapflag nobranch
sword_1-1.gat mapflag noexp
sword_1-1.gat mapflag noloot
|