1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
|
//===== eAthena Script =======================================
//= Mage Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 1.7a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job quest for Mage classes
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed input ingridients bug [Lupus]
//= v1.2 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_ToHigh"
//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
//============================================================
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
next;
mes "[Mage Guildsman]";
mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Mage Guildsman]";
mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
next;
mes "[Mage Guildsman]";
mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
close;
}
mes "[Mage Guildsman]";
mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
next;
skill 143,0,0;
jobchange Job_Mage_High;
skill 157,1,0;
mes "[Mage Guildsman]";
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
}
else {
mes "[Mage Guildsman]";
mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
close;
}
}
else {
mes "[Mage Guildsman]";
mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
next;
mes "[Mage Guildsman]";
mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
close;
}
}
mes "[Mage Guildsman]";
mes "Yo. What's up?";
next;
switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
case 1:
mes "[Mage Guildsman]";
if (BaseJob == Job_Mage) {
mes "Hey, haven't you realized? You're aleady a Mage, silly!";
next;
mes "[Mage Guildsman]";
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
close;
}
if (BaseJob != Job_Novice) {
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
close;
}
if (job_magician_q == 0) {
mes "Wanna be a Mage, eh...?";
if (sex)
mes "Hey, look at you! You're kinda cute~! Not my type though...";
else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
next;
mes "[Mage Guildsman]";
mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
next;
if (select("Sign Up.:Quit.") == 1) {
mes "[Mage Guildsman]";
mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
next;
mes "[Mage Guildsman]";
mes "Now it's time for";
mes "me to give you the test.";
switch(rand(3)) {
case 1:
mes "Make me a ^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
set job_magician_q,1;
break;
case 2:
mes "Make me a ^3355FFMixed Solution No. 2^000000";
mes "and bring it back to me.";
set job_magician_q,2;
break;
case 3:
mes "Make me a ^3355FFMixed Solution No. 3^000000";
mes "and bring it back to me.";
set job_magician_q,3;
break;
default:
mes "Make me a ^3355FFMixed Solution No. 4^000000";
mes "and bring it back to me.";
set job_magician_q,4;
}
next;
getitem 1092,1; //Empty_Cylinder
mes "[Mage Guildsman]";
mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
next;
mes "[Mage Guildsman]";
mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
close;
}
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
}
mes "Yeah? Ready...?";
if (getskilllv("NV_BASIC") < 9) {
mes "Oh, what a bummer. You haven't met the requirements yet.";
next;
mes "[Mage Guildsman]";
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
close;
}
mes "" + strcharinfo(0) + "'s test was...";
if (job_magician_q == 1)
mes "Making Mixed Solution No. 1.";
else if (job_magician_q == 2)
mes "Making Mixed Solution No. 2.";
else if (job_magician_q == 3)
mes "Making Mixed Solution No. 3.";
else
mes "Making Mixed Solution No. 4.";
next;
mes "[Mage Guildsman]";
mes "Okay, let me";
mes "check if you made your";
mes "solution accurately...";
next;
mes "[Mage Guildsman]";
if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
mes "Hey, where's the Solution";
mes "I asked for...? I can't check it if you don't show it to me, right?";
close;
}
else {
if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
mes "Wait.";
mes "This isn't the";
mes "Solution I asked for!";
next;
mes "[Mage Guildsman]";
if (job_magician_q == 1)
mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
else if (job_magician_q == 2)
mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
else if (job_magician_q == 3)
mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
else
mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
else delitem 1090,1; //Mage_Test_Etc
close;
}
}
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
else delitem 1090,1; //Mage_Test_Etc
mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
mes "Great work!";
next;
mes "[Mage Guildsman]";
mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
next;
mes "[Mage Guildsman]";
mes "*Ahem*";
mes "Congratulations!";
mes "You are now a Mage!";
next;
callfunc "Job_Change",Job_Mage;
callfunc "F_ClearJobVar";
set Zeny,Zeny+50;
mes "[Mage Guildsman]";
mes "'Welcome to My World~'";
mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
next;
mes "[Mage Guildsman]";
mes "Now that you're a Mage just like us, let's be friends, okay?";
close;
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
if (sex)
mes "For a cutie like you, I'd be happy to explain the requirements!";
else
mes "I'd be happy to explain the requirements for a pretty girl like you!";
next;
mes "[Mage Guildsman]";
mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
next;
if (job_magician_q != 0) {
mes "[Mage Guildsman]";
mes "Your test is to";
switch(job_magician_q) {
case 1:
mes "make me a";
mes "^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
break;
case 2:
mes "make me a";
mes "^3355FFMixed Solution No. 2^000000";
mes "and bring it back to me.";
break;
case 3:
mes "make me a";
mes "^3355FFMixed Solution No. 3^000000";
mes "and bring it back to me.";
break;
default:
mes "make me a";
mes "^3355FFMixed Solution No. 4^000000";
mes "and bring it back to me.";
}
next;
mes "[Mage Guildsman]";
mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
}
else {
mes "[Mage Guildsman]";
mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
}
next;
mes "[Mage Guildsman]";
mes "Let me know when you are ready to become a Mage, alright?";
close;
case 3:
mes "[Mage Guildsman]";
mes "Nothing...?";
close;
}
}
geffen_in,164,112,4 script Mixing Machine 111,{
mes "[Mixing Machine]";
mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
next;
if (select("Use Machine.:Cancel.") == 1) {
mes "[Mixing Machine]";
mes "Choose the";
mes "Solvent for";
mes "the Solution.";
next;
switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
case 1:
if (countitem(1089) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
mes "Please check again.";
mes "Process Halting.";
close;
}
set .@mixitem2,1;
break;
case 2:
if (countitem(1088) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
mes "Please check again.";
mes "Process Halting.";
close;
}
set .@mixitem2,2;
break;
case 3:
set .@mixitem2,0;
break;
}
while (1) {
if (.@progress == 2) {
mes "[Mixing Machine]";
if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
if (.@mixitem2 == 0) mes "Solvent: None.";
if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
next;
mes "[Mixing Machine]";
mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
next;
switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
case 1:
mes "[Mixing Machine]";
mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
next;
mes "[Mixing Machine]";
mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
next;
mes "[Mixing Machine]";
mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
next;
if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
mes "[Mixing Machine]";
mes "Place items into the Mixing Receptacle now. Please wait.";
next;
mes "[Mixing Machine]";
if (countitem(909) < .@mixitem1_1) {
mes "Insufficient Jellopy.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (countitem(914) < .@mixitem1_2) {
mes "Insufficient Fluff.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (countitem(519) < .@mixitem1_3) {
mes "Insufficient Milk.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
if (countitem(1089) == 0 && countitem(1088) == 0) {
mes "Solution not found.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
}
if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
mes "Items are Ready.";
mes "Close the Lid.";
set .@progress,3;
next;
}
break;
case 2:
set .@continue,0;
next;
break;
case 3:
set .@mixitem1_1,0;
set .@mixitem1_2,0;
set .@mixitem1_3,0;
set .@progress,0;
set .@continue,0;
mes "[Mixing Machine]";
mes "Reset Complete.";
mes "Initiate again?";
next;
if (select("Yes.:No.") == 1)
break;
mes "[Mixing Machine]";
mes "Process Halted.";
mes "Thank you.";
close;
}
if (.@progress == 3) break;
}
else if (.@progress == 1) {
mes "[Mixing Machine]";
mes "Nothing found.";
next;
}
mes "[Mixing Machine]";
mes "Select items to mix.";
while(1) {
switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
case 1:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
set .@progress,2;
break;
}
}
break;
case 2:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
set .@progress,2;
break;
}
}
break;
case 3:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
set .@progress,2;
break;
}
}
break;
case 4:
if (.@progress != 2)
set .@progress,1;
set .@continue,1;
next;
}
if (.@continue) break;
}
}
mes "[Mixing Machine]";
mes "Please enter the ";
mes "Serial Number of";
mes "the Magic Powder.";
next;
while(1) {
input .@input;
if (.@input < 1000 || .@input > 9999) {
mes "[Mixing Machine]";
if (.@input == 0) {
mes "Do you want to skip this Menu?";
next;
if (select("Yes.:No.") == 1) {
break;
}
}
else {
mes "Invalid Serial Number.";
mes "Please try again.";
next;
}
}
else {
mes "[Mixing Machine]";
mes "The Serial Number is #" + .@input + ", correct?";
next;
if (select("Confirm.:Cancel.") == 1) {
if (.@input == 8472)
set .@magic_powder,1;
else if (.@input == 3735)
set .@magic_powder,2;
else if (.@input == 2750)
set .@magic_powder,3;
else if (.@input == 5429)
set .@magic_powder,4;
else
set .@magic_powder,5;
}
break;
}
}
mes "[Mixing Machine]";
mes "Choose a";
mes "Catalyst Stone.";
next;
switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
case 1: set .@mixitem3,1; break;
case 2: set .@mixitem3,2; break;
case 3: set .@mixitem3,3; break;
case 4: set .@mixitem3,4; break;
case 5: break;
}
mes "[Mixing Machine]";
mes "All Set.";
mes "Initiating";
mes "Mixing process.";
mes "Please Wait.";
next;
mes "[Mixing Machine]";
mes "- Proverb of the Day -";
switch(rand(1,5)) {
case 1:
mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
break;
case 2:
mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
break;
case 3:
mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
break;
case 4:
mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
break;
default:
mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
}
next;
if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 1.";
getitem 1071,1; //Mage_Test_1
next;
}
else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 2.";
getitem 1085,1; //Mage_Test_2
next;
}
else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 3.";
getitem 1086,1; //Mage_Test_3
next;
}
else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 4.";
getitem 1087,1; //Mage_Test_4
next;
}
else {
mes "[Mixing Machine]";
mes "Unexpected";
mes "Error Occurred.";
getitem 1090,1; //Mage_Test_Etc
next;
}
mes "[Mixing Machine]";
mes "Mixing Complete.";
mes "Thank you.";
close;
}
close;
}
pay_arche,122,100,0 script Dollshoi 88,{
mes "[Mage Guildsman]";
mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube.";
next;
if (select("Alright, Deal.:Nah, forget it.") == 1) {
mes "[Mage Guildsman]";
if (Zeny < 50) {
mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
close;
}
if (countitem(1092) == 0) {
mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
close;
}
delitem 1092,1; //Empty_Cylinder
set zeny,zeny-50;
getitem 1089,1; //Payon_Potion
}
close;
}
moc_ruins,91,150,0 script Ponka-Hontas 93,{
mes "[Mage Guildsman]";
mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
next;
if (select("Alright, Deal.:Nah, forget it.") == 1) {
mes "[Mage Guildsman]";
if (zeny < 50) {
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
close;
}
if (countitem(1092) == 0) {
mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
close;
}
delitem 1092,1; //Empty_Cylinder
set zeny,zeny-50;
getitem 1088,1; //Morocc_Potion
}
close;
}
geffen_in,177,112,4 script Bookshelf 111,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 1]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 1]";
mes "* Magic Power Serial Code *";
mes "8472";
next;
mes "[Mage Test Solution No. 1]";
mes "* Catalyst *";
mes "Yellow Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 2:
mes "[Mage Test Solution No. 2]";
mes "* Ingredients List *";
mes "3 Jellopy";
mes "1 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 2]";
mes "* Solvent Agent *";
mes "None";
next;
mes "[Mage Test Solution No. 2]";
mes "* Magic Power Serial Code *";
mes "3735";
next;
mes "[Mage Test Solution No. 2]";
mes "* Catalyst *";
mes "Red Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 3:
mes "[Mage Test Solution No. 3]";
mes "* Ingredients List *";
mes "6 Jellopy";
mes "1 Fluff";
next;
mes "[Mage Test Solution No. 3]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 3]";
mes "* Magic Power Serial Code *";
mes "2750";
next;
mes "[Mage Test Solution No. 3]";
mes "* Catalyst *";
mes "Blue Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 4:
mes "[Mage Test Solution No. 4]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
next;
mes "[Mage Test Solution No. 4]";
mes "* Solvent Agent *";
mes "Morroc Solution";
mes "Where to Find:";
mes "A small spring near entrance of pyramid in Morroc.";
next;
mes "[Mage Test Solution No. 4]";
mes "* Magic Power Serial Code *";
mes "5429";
next;
mes "[Mage Test Solution No. 4]";
mes "* Catalyst *";
mes "1 carat Diamond";
mes "(Provided by";
mes "Mixing Machine)";
close;
}
close;
}
|