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//===== Hercules Script ======================================
//= War of Emperium (Payon)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= NPCs that relate to Payon Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//= Fixed position of Guild dungeon switch.
//= 1.3 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Bamboo Grove Hill#1::OutsideFlagsPA5 GUILD_FLAG,{
set .@GID, GetCastleData("payg_cas05",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == GetCastleData("payg_cas05",1)) {
warp "payg_cas05",243,27;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePy05:
FlagEmblem GetCastleData("payg_cas05",1);
end;
}
pay_gld,208,268,4 duplicate(OutsideFlagsPA5) Bamboo Grove Hill#1-2 GUILD_FLAG
pay_gld,199,268,4 duplicate(OutsideFlagsPA5) Bamboo Grove Hill#2 GUILD_FLAG
pay_gld,190,277,3 duplicate(OutsideFlagsPA5) Bamboo Grove Hill#3 GUILD_FLAG
pay_gld,187,294,2 duplicate(OutsideFlagsPA5) Bamboo Grove Hill#4 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
- script Bamboo Grove Hill#5::InsideFlagsPA5 GUILD_FLAG,{
end;
OnRecvCastlePy05:
FlagEmblem GetCastleData("payg_cas05",1);
end;
}
payg_cas05,32,249,4 duplicate(InsideFlagsPA5) Bamboo Grove Hill#5-2 GUILD_FLAG
payg_cas05,24,249,4 duplicate(InsideFlagsPA5) Bamboo Grove Hill#6 GUILD_FLAG
payg_cas05,62,271,0 duplicate(InsideFlagsPA5) Bamboo Grove Hill#7 GUILD_FLAG
payg_cas05,57,271,0 duplicate(InsideFlagsPA5) Bamboo Grove Hill#8 GUILD_FLAG
payg_cas05,55,252,2 duplicate(InsideFlagsPA5) Bamboo Grove Hill#9 GUILD_FLAG
payg_cas05,55,260,2 duplicate(InsideFlagsPA5) Bamboo Grove Hill#10 GUILD_FLAG
// Guild Flag (Town)
//============================================================
payon,123,322,4 duplicate(InsideFlagsPA5) Bamboo Grove Hill#11 GUILD_FLAG
payon,166,161,3 duplicate(InsideFlagsPA5) Bamboo Grove Hill#12 GUILD_FLAG
// Kafra Employee
//============================================================
payg_cas05,276,227,1 duplicate(guildkafra) Kafra Staff#payg_cas05 4_F_KAFRA1
// Steward
//============================================================
payg_cas05,277,249,3 duplicate(cm) Nahzarf#payg_cas05 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
payg_cas05,161,136,0 script #lever_PA05 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "payg_cas05",277,250;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
payg_cas05,249,15,0 duplicate(gdlever) #payg_cas05 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
payg_cas05,157,132,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas05 -1
// AGIT Manager
//============================================================
payg_cas05,30,30,0 duplicate(Gld_Agit_Manager) Agit#payg_cas05 -1
// Guardians
//============================================================
payg_cas05,277,249,3 duplicate(Gld_Guard_Template) Guardian#payg_cas05 -1
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