blob: 1f2c81ea2e13cf914d9ddcf801aef7ecd932f46b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
//===== eAthena Script =======================================
//= War of Emperium Guild Flags Function
//===== By: ==================================================
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN; RO Episode 4+
//===== Description: =========================================
//= Flags display messages stating whether or not a guild castle has been captured.
//= Allows the guild members to return to a captured castle.
//======================================
//= Break down of arguments used in the function:
//= arg(0): name of City.
//= arg(1): name of guild castle.
//= arg(2): x1 coordinate for warp
//= arg(3): y1 coordinate for warp
//= arg(4): Teleportable (0/1)
//= arg(5): Display Flag Dialog (0/1)
//===== Additional Comments: =================================
//= v1.2: All Guild flags scripts use this function. [kobra_k88]
//= v1.3: Can now only flag in from outside the castle [Kayla]
//= v1.3a: Implemented k3dt's exploit fix [Vicious]
//= v1.4: By default town flags are set to no longer show text. [L0ne_W0lf]
//= v1.5: Updated remaining dialog to iRO standards. [L0ne_W0lf]
//= v1.6 Restructred script, and removed use of gotos. [L0ne_W0lf]
//============================================================
function script F_Flags {
set .@GID, GetCastleData(getarg(1),1);
if (getarg(5) == 0) return;
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
return;
}
else {
if (getcharid(2) == .@GID && getarg(4) == 1) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData(getarg(1),1))
warp getarg(1),getarg(2),getarg(3);
}
return;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
return;
}
}
|