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//===== eAthena Script =======================================
//= War of Emperium (Geffen)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
geffen,127,130,7	script	Bergel#g4-1::Bergel	722,{
	end;

OnRecvCastleG04:
	FlagEmblem GetCastleData("gefg_cas04",1);
	end;
}

// Guild Flag (Outside Castle)
//============================================================
gef_fild13,190,283,3	script	Bergel#g4-2::Bergel2	722,{
	set .@GID, GetCastleData("gefg_cas04",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		if (getcharid(2) == .@GID) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == GetCastleData("gefg_cas04",1)) {
					warp "gefg_cas04",59,70;
					end;
				}
			}
			close;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastleG04:
	FlagEmblem GetCastleData("gefg_cas04",1);
	end;
}

gef_fild13,199,274,3	duplicate(Bergel2)	Bergel#g4-3	722

// Guild Flag (Inside Castle)
//============================================================
gefg_cas04,24,157,4	script	Bergel#g4-4::Bergel3	722,{
	set .@GID, GetCastleData("gefg_cas04",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastleG04:
	FlagEmblem GetCastleData("gefg_cas04",1);
	end;
}

gefg_cas04,35,158,4	duplicate(Bergel3)	Bergel#g4-5	722
gefg_cas04,44,184,4	duplicate(Bergel3)	Bergel#g4-6	722
gefg_cas04,51,184,4	duplicate(Bergel3)	Bergel#g4-7	722
gefg_cas04,39,212,7	duplicate(Bergel3)	Bergel#g4-8	722
gefg_cas04,29,212,1	duplicate(Bergel3)	Bergel#g4-9	722
gefg_cas04,24,73,1	duplicate(Bergel3)	Bergel#g4-10	722
gefg_cas04,35,73,4	duplicate(Bergel3)	Bergel#g4-11	722

// AGIT Manager
//============================================================
gefg_cas04,174,178,0	duplicate(Gld_Agit_Manager)	Agit#gefg_cas04	-1

// Steward
//============================================================
gefg_cas04,73,46,3	duplicate(Gld_Mngr_Template)	Kellvahni#gefg_cas04	55

// Guardians
//============================================================
gefg_cas04,73,46,3	duplicate(Gld_Guard_Template)	Guardian#gefg_cas04	-1

// Kafra Staff
//============================================================
gefg_cas04,59,70,3	duplicate(Gld_Kafra_Template)	Kafra Staff#gefg_cas04	117

// Master's Room Exit
//============================================================
gefg_cas04,117,123,0	script	#switch_G04	111,{
	mes " ";
	mes "There's a small lever. Will you pull it? ";
	next;
	switch(select("Pull.:Do not.")) {
	case 1:
		warp "gefg_cas04",73,47;
		break;
	case 2:
		break;
	}
	end;
}

// Guild Treasure Protection
//============================================================
gefg_cas04,116,119,0	duplicate(Gld_Trea_Protect)	ban_warp#gefg_cas04	-1,6,6

// Guild Treasure Spawns
//============================================================
gefg_cas04,116,119,0	duplicate(Gld_Trea_Spawn)	Treasure#gefg_cas04	-1

// Guild Dungeon Switch
//============================================================
gefg_cas04,58,75,0	duplicate(Gld_Dun_Template)	#gefg_cas04	111