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//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for Geffen Guild Castles
//===== By: ==================================================
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.2 Optimized with functions.[kobra_k88]
//============================================================
//<============================ Castle 1 ==================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
OnRecvCastleG01:
if($boxNumG01 == 0) end;
set $@bxG01, $boxNumG01;
// callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
end;
OnDied:
mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
set $boxNumG01, $boxNumG01 -1;
if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
callfunc "F_GldTreasSw","gefg_cas01",40,49;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
OnRecvCastleG02:
if($boxNumG02 == 0) end;
set $@bxG02, $boxNumG02;
// callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
end;
OnDied:
mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
set $boxNumG02, $boxNumG02 -1;
if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
callfunc "F_GldTreasSw", "gefg_cas02",12,67;
}
//<================================= Castle 3 ===============================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
OnRecvCastleG03:
if($boxNumG03 == 0) end;
set $@bxG03, $boxNumG03;
// callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
end;
OnDied:
mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
set $boxNumG03, $boxNumG03 -1;
if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
callfunc "F_GldTreasSw", "gefg_cas03",106,24;
end;
}
//<=============================== Castle 4 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
OnRecvCastleG04:
if($boxNumG04 == 0) end;
set $@bxG04, $boxNumG04;
// callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
end;
OnDied:
mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
set $boxNumG04, $boxNumG04 -1;
if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
callfunc "F_GldTreasSw", "gefg_cas04",73,47;
end;
}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
OnRecvCastleG05:
if($boxNumG05 == 0) end;
set $@bxG05, $boxNumG05;
// callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
end;
OnDied:
mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
set $boxNumG05, $boxNumG05 -1;
if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
callfunc "F_GldTreasSw", "gefg_cas05",70,53;
close;
}
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