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//===== eAthena Script =======================================
//= War of Emperium (Al De baran)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
aldebaran,152,97,4 script Neuschwanstein#a1-1 722,{
end;
OnRecvCastleA01:
FlagEmblem GetCastleData("aldeg_cas01",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
alde_gld,61,87,6 script Neuschwanstein#a1-2::Neuschwanstein2 722,{
set .@GID, GetCastleData("aldeg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas01",1)) {
warp "aldeg_cas01",218,170;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleA01:
FlagEmblem GetCastleData("aldeg_cas01",1);
end;
}
alde_gld,61,79,6 duplicate(Neuschwanstein2) Neuschwanstein#a1-3 722
alde_gld,45,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-4 722
alde_gld,51,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-5 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas01,30,248,4 script Neuschwanstein#a1-6::Neuschwanstein3 722,{
set .@GID, GetCastleData("aldeg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleA01:
FlagEmblem GetCastleData("aldeg_cas01",1);
end;
}
aldeg_cas01,30,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-7 722
aldeg_cas01,37,248,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-8 722
aldeg_cas01,37,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-9 722
aldeg_cas01,95,80,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-10 722
aldeg_cas01,95,59,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-11 722
aldeg_cas01,62,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-12 722
aldeg_cas01,70,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-13 722
aldeg_cas01,74,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-14 722
aldeg_cas01,62,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-15 722
aldeg_cas01,66,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-16 722
aldeg_cas01,70,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-17 722
aldeg_cas01,74,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-18 722
aldeg_cas01,203,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-19 722
aldeg_cas01,210,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-20 722
aldeg_cas01,66,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-21 722
// AGIT Manager
//============================================================
aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1
// Steward
//============================================================
aldeg_cas01,218,175,0 duplicate(Gld_Mngr_Template) Alfredo#aldeg_cas01 55
// Guardians
//============================================================
aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1
// Kafra Staff
//============================================================
aldeg_cas01,218,170,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas01 117
// Master's Room Exit
//============================================================
aldeg_cas01,123,223,0 script #switch_A01 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
switch(select("Pull.:Do not.")) {
case 1:
warp "aldeg_cas01",218,176;
break;
case 2:
break;
}
end;
}
// Guild Treasure Protection
//============================================================
aldeg_cas01,118,223,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas01 -1,8,8
// Guild Treasure Spawns
//============================================================
aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1
// Guild Dungeon Switch
//============================================================
aldeg_cas01,211,181,0 duplicate(Gld_Dun_Template) #aldeg_cas01 111
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