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//===== eAthena Script ======================================= 
//= Yuno Guides
//===== By: ================================================== 
//= KitsuneStarwind, usul, kobra_k88
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena 1.0 +
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
//= and added map location option for them. [kobra_k88]
//= 1.1 Changed sprites and cutins to Schwartzald Republic ones
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Updated the mini map localization function. [Musashiden]
//============================================================ 


//=====================================================================================
yuno.gat,153,47,4	script	Juno Guide	700,{ 
	mes "[Ms. Yoon]"; 
	mes "A place that takes the vision of"; 
	mes "the future, and gives it form in";
	mes "the present. welcome to";
	mes "the city of Juno!";
	set @name$, "[Ms. Yoon]";
	next;
	callfunc "F_YunoLoc";
}

//=====================================================================
yuno.gat,333,182,2	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
	mes "It increases the chances for landing a critical attack and can only be used by Sages.";
	next;
	mes "[Yuno Soldier]";
	mes "Not only is this dagger very useful but it is very stylish as well.";
	callfunc "F_YunoLoc",1;
}

//=====================================================================
yuno.gat,264,320,2	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
	mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
	next;
	mes "[Yuno Soldier]";
	mes "This shield is especially effective against the undead and other demonic monsters.";
	callfunc "F_YunoLoc",1;
}

//=====================================================================
yuno.gat,227,292,4	script	Juno Soldier	105,{
	mes "[Juno Soldier]";
	mes "Welcome to Juno, the city of";
	mes "noble-mindedness.";
	next;
	mes "[Juno Soldier]";
	mes "Near Juno, there exists a fallen";
	mes "angel named 'False Angel'. It";
	mes "feigns innocence, pretending to";
	mes "bless adventurers and then stabbing";
	mes "them in the back without any";
	mes "warning.";
	next;
	mes "[Juno Soldier]";
	mes "Don't be fooled by its appearance,";
	mes "or you'll find yourself in";
	mes "trouble.";
	close;
}

//=====================================================================
yuno.gat,164,283,4	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "^FF3355'Geographer'^000000.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
	mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
	next;
	mes "[Yuno Soldier]";
	mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
	mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
	callfunc "F_YunoLoc",1;
}

//=====================================================================
yuno.gat,151,283,4	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "^FF3355'Lava Golem'^000000.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
	mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
	next;
	mes "[Yuno Soldier]";
	mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
	next;
	mes "[Yuno Soldier]";
	mes "Be very careful if you ever encounter this monster.  Before you know it your equipment will become nothing more than metled pieces of junk.";
	mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
	callfunc "F_YunoLoc",1;
}

//=====================================================================
yuno.gat,164,228,4	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "Killer ^FF3355'Goats'^000000.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
	mes "No one has ever survived a direct hit from a Goat's mighty horns.";
	next;
	mes "[Yuno Soldier]";
	mes "As fierce as those horns are, the legs of a Goat are also to be feared.  They are tough and strong because of all of the climbing Goats do.";
	callfunc "F_YunoLoc",1;
}

//=====================================================================
yuno.gat,151,228,4	script	Yuno Soldier	852,{
	cutin "ein_soldier",2;
	set @name$, "[Yuno Soldier]";
	set @menu1$, "Large Jellopy.....";
	callfunc "F_YunoLoc",0;
	mes "[Yuno Soldier]";
	mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
	emotion 1;
	callfunc "F_YunoLoc",1;
}


//======================================================================
function	script	F_YunoLoc	{


sM_Menu:
		menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End;

			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Armory";
			mes "Thank you,";
			mes "Have a good day.";
			viewpoint 1,117,135,1,0xFF0000;
			close;
		sM_2: 
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Tool Shop";
			mes "Thank you,";
			mes "Have a good day.";
			viewpoint 1,163,189,2,0x0000FF;
			close;
		sM_3: 
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Sage Castle";
			mes "(Sage Job Change Place)";
			mes "Thank you, Have a good day.";
			viewpoint 1,89,320,3,0x00FF00;
			close;
		sM_4: 
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Street of Book Stores";
			mes "Thank you, Have a good day.";
			viewpoint 1,196,138,4,0x0000ff;
			close;
		sM_5: 
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Juphero Plaza";
			mes "Thank you,"; 
			mes "Have a good day.";
			viewpoint 1,157,327,5,0x0000ff;
			close;
		sM_6: 
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Library of the Republic";
			mes "Thank you, Have a good day.";
			viewpoint 1,335,204,6,0x00FF00;
			close;
		sM_7:
			mes @name$;
			mes "Please look at the mini map.";
			mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
			mes "Thank you, Have a good day.";
			viewpoint 1,323,280,7,0xFF0000;
			close;
		sM_8:
			mes @name$;
			mes "Please look at the mini map.";
			mes "^FF3355+^000000 -> Monster Museum";
			mes "Thank you, Have a good day.";
			viewpoint 1,278,291,8,0x0000FF;
			close;
		sM_9:
			mes @name$;
			mes "Please look at the mini map.";
			mes "^FF3355+^000000 -> Forge";
			mes "The forge is located underneath";
			mes "Armory";
			mes "Thank you, Have a good day.";
			viewpoint 1,117,135,9,0xFF0000;
			close;
		sM_10:
			mes @name$;
			mes "Please look";
			mes "at the mini map.";
			mes "^FF3355+^000000 -> Airport";
			mes "Thank you, Have a good day.";
			viewpoint 1,53,214,10,0xFF0000;
			close;

	M_End:
		mes @name$;
		mes "A great city of wise men.";
		mes "A city of Knowledge!";
		mes "Welcome to Juno.";
		close;
}