summaryrefslogtreecommitdiff
path: root/npc/guides/guides_morroc.txt
blob: 23ef148f7e5b45bf4ae9aeff16ce4fd9cbbee82a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
//===== eAthena Script ======================================= 
//= Morroc Guides
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena  SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Guides for the city of Morroc, and Morroc Ruins
//===== Additional Comments: ================================= 
//= 1.0 First version, Renewal guide.
//============================================================ 

morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
	cutin "moc_soldier",2;
	mes "[Morroc Guide]";
	mes "Welcome to ^8B4513Morroc^000000,";
	mes "the Desert Town.";
	mes "Do you need help navigating the town?";
	next;
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
				case 1:
					mes "[Morroc Guide]";
					mes "The ^B9062FThief Guild^000000 is located";
					mes "inside the ^B9062FPyramids^000000";
					mes "that is near the ^B9062FOasis^000000.";
					mes "Would you like to check any other locations?";
					viewpoint 1,26,294,0,0xFF0000;
					next;
					break;
				case 2:
					mes "[Morroc Guide]";
					mes "The ^0000FFSphinx Dungeon^000000 is";
					mes "right outside the western gate.";
					mes "Would you like to check any other locations?";
					viewpoint 1,26,164,1,0x0A82FF;
					next;
					break;
				case 3:
					mes "[Morroc Guide]";
					mes "Let me mark the entrance to the ^FF5400Oasis^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,26,294,2,0xFFB400;
					next;
					break;
				case 4:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "the ^006400Forge^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,47,47,3,0xAAFF00;
					next;
					break;
				case 5:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "the ^7F3300Weapon & Armor Shop^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,253,56,4,0xD2691E;
					next;
					break;
				case 6:
					mes "[Morroc Guide]";
					mes "Currently the ^800080Inn^000000";
					mes "has been shut down until further notice,";
					mes "but I'll mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,273,269,5,0xDA70D6;
					next;
					break;
				case 7:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "the ^B9062FTavern^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,52,259,6,0xFF0000;
					next;
					break;
				case 8:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
				case 1:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^0000FFKafra Employees^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,156,97,7,0x0A82FF;
					viewpoint 1,160,258,8,0x0A82FF;
					next;
					break;
				case 2:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^006400Poison Herb Salesman^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,190,96,9,0xAAFF00;
					next;
					break;
				case 3:
					mes "[Morroc Guide]";
					mes "The ^7F3300Dye Maker^000000 is";
					mes "currently staying";
					mes "on the 1st floor of the Inn.";
					mes "Let me mark his location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,273,269,10,0xD2691E;
					next;
					break;
				case 4:
					mes "[Morroc Guide]";
					mes "^800080Seiyablem^000000";
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,51,41,11,0xDA70D6;
					next;
					break;
				case 5:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			mes "[Morroc Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			next;
			break;
		case 4:
			mes "[Morroc Guide]";
			mes "Be safe on your travels.";
			close2;
			cutin "moc_soldier",255;
			end;
		}
	}
}

morocc,154,38,6	duplicate(GuideMorroc)	Guide#02morocc	707,{
morocc,296,213,4	duplicate(GuideMorroc)	Guide#03morocc	707,{
morocc,28,170,5	duplicate(GuideMorroc)	Guide#04morocc	707,{

moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
	cutin "moc_soldier",2;
	mes "[Morroc Guide]";
	mes "Welcome to ^8B4513Morroc^000000,";
	mes "the Desert Town.";
	mes "Do you need help navigating the town?";
	next;
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
				case 1:
					mes "[Morroc Guide]";
					mes "The ^B9062FThief Guild^000000 is located";
					mes "inside the ^B9062FPyramids^000000.";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,56,161,0,0xFF0000;
					next;
					break;
				case 2:
					mes "[Morroc Guide]";
					mes "The ^0000FFSphinx Dungeon^000000";
					mes "is outside the south entrance of this Oasis.";
					mes "Would you like to check any other locations?";
					viewpoint 1,71,19,1,0x0A82FF;
					next;
					break;
				case 3:
					mes "[Morroc Guide]";
					mes "^FF5400Morroc^000000 is";
					mes "right outside the southeast entrance of this Oasis.";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,158,40,2,0xFFB400;
					next;
					break;
				case 4:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
				case 1:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^006400Eden Teleport Officer^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,68,164,3,0xAAFF00;
					next;
					break;
				case 2:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^800080Tool Dealers^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,92,128,5,0xDA70D6;
					viewpoint 1,114,63,6,0xDA70D6;
					next;
					break;
				case 3:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^B9062FKafra Employee^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,59,157,7,0xFF0000;
					next;
					break;
				case 4:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^0000FFRepairman^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,107,94,8,0x0A82FF;
					next;
					break;
				case 5:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^FF5400Pet Groomer^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,118,170,9,0xFFB400;
					next;
					break;
				case 6:
					mes "[Morroc Guide]";
					mes "Let me mark the location of the";
					mes "^006400Chef Assistant^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,115,123,10,0xAAFF00;
					next;
					break;
				case 7:
					mes "[Morroc Guide]";
					mes "^7F3300Leablem^000000";
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,154,86,11,0xD2691E;
					next;
					break;
				case 8:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			mes "[Morroc Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			next;
			break;
		case 4:
			mes "[Morroc Guide]";
			mes "Be safe on your travels.";
			close2;
			cutin "moc_soldier",255;
			end;
		}
	}
}

moc_ruins,70,164,3	duplicate(GuideMocRuins)	Guide#02ruins	707
moc_ruins,65,44,5	duplicate(GuideMocRuins)	Guide#03ruins	707