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//===== eAthena Script ======================================= 
//= Izlude Guides
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena  SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Guides for the city of Izlude
//===== Additional Comments: ================================= 
//= 1.0 First version, Renewal guide.
//============================================================ 

izlude,121,87,6	script	Guide#01izlude::GuideIzlude	105,{
	cutin "prt_soldier",2;
	mes "[Izlude Guide]";
	mes "Welcome to ^8B4513Izlude^000000,";
	mes "Prontera's satellite town.";
	mes "Do you need help navigating the town?";
	next;
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
				case 1:
					mes "[Izlude Guide]";
					mes "You can use the northeast ^B9062FMarina^000000";
					mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
					mes "Beware of ^8B4513Izlude Dungeon^000000";
					mes "on Byalan Island since it is";
					mes "filled with dreadful monsters.";
					mes "Would you like to check any other locations?";
					viewpoint 1,200,180,0,0xFF0000;
					next;
					break;
				case 2:
					mes "[Izlude Guide]";
					mes "The ^0000FFInternational Airship^000000 to the southeast";
					mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,145,39,1,0x0A82FF;
					next;
					break;
				case 3:
					mes "[Izlude Guide]";
					mes "The ^FF5400Arena^000000 at the north";
					mes "is a perfect place to";
					mes "test your combat capabilities.";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,128,255,2,0xFF5400;
					next;
					break;
				case 4:
					mes "[Izlude Guide]";
					mes "Let me mark the location of the ^006400Tool Shop^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,148,148,3,0xAAFF00;
					next;
					break;
				case 5:
					mes "[Izlude Guide]";
					mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,114,149,4,0xD2691E;
					next;
					break;
				case 6:
					mes "[Izlude Guide]";
					mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,52,140,5,0xDA70D6;
					next;
					break;
				case 7:
					mes "[Izlude Guide]";
					mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,214,130,6,0xFF0000;
					next;
					break;
				case 8:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
				case 1:
					mes "[Izlude Guide]";
					mes "The ^0000FFEden Teleport Officer^000000";
					mes "is currently staying inside";
					mes "the Swordsman Guild building.";
					mes "Let me mark his location on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,52,140,7,0x0A82FF;
					next;
					break;
				case 2:
					mes "[Izlude Guide]";
					mes "Let me mark the location of the";
					mes "^FF5400Kafra Employee^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,134,88,8,0xFF5400;
					next;
					break;
				case 3:
					mes "[Izlude Guide]";
					mes "If you'd like to go on a honeymoon to";
					mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
					mes "please speak to the ^B9062FNewlywed Helper^000000.";
					mes "Would you like to check any other locations?";
					viewpoint 1,171,185,9,0xFF0000;
					next;
					break;
				case 4:
					mes "[Izlude Guide]";
					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
					mes "is located to the east.";
					mes "Let me mark his location";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,171,130,10,0xD2691E;
					next;
					break;
				case 5:
					mes "[Izlude Guide]";
					mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
					mes "^0000FFMercenary Goods Merchant^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,48,137,11,0xDA70D6;
					next;
					break;
				case 6:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			mes "[Izlude Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			next;
			break;
		case 4:
			mes "[Izlude Guide]";
			mes "Enjoy your stay.";
			mes "Bye~!";
			close2;
			cutin "prt_soldier",255;
			end;
		}
	}
}

izlude,131,177,4	duplicate(GuideIzlude)	Guide#02izlude	105