1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Novice's Guild Castles War of Emperium Usher NPC
//================= Description ===========================================
//= Novice's Guild Castles War of Emperium Usher NPC
//================= Current Version =======================================
//= 1.7
//================= Additional Comments ===================================
//= Now you have access to 4 N Guild castles. They don't have dungeons. And
//= 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some fun and live
//= to your game.
//= NOTE: If your Guild Master is 2nd class, then he could rule the Castles
//= and gather Treasure Boxes after WoE
//= TODO: The official entrance is in Izlude.
//=========================================================================
prontera,146,163,6 script Novice Castles 4_F_NOVICE,{
mes "[Cita]";
if (!getcharid(2)) {
mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
} else if (getgdskilllv(getcharid(2),10013) ||
(getgdskilllv(getcharid(2),10000) +
getgdskilllv(getcharid(2),10001) +
getgdskilllv(getcharid(2),10002) +
getgdskilllv(getcharid(2),10003) +
getgdskilllv(getcharid(2),10004) +
getgdskilllv(getcharid(2),10005) +
getgdskilllv(getcharid(2),10006) +
getgdskilllv(getcharid(2),10007) +
getgdskilllv(getcharid(2),10008) +
getgdskilllv(getcharid(2),10009) +
getgdskilllv(getcharid(2),10010) +
getgdskilllv(getcharid(2),10011) +
getgdskilllv(getcharid(2),10012) +
getgdskilllv(getcharid(2),10013) +
getgdskilllv(getcharid(2),10014) > 9)
) {
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
} else {
mes "I'm a new usher of Novice Castles.";
next;
mes "[Cita]";
if ((eaclass()&(EAJL_2|EAJL_UPPER)) || BaseLevel>=60) {
mes "I'm sorry, you can't enter the sacred Novice Castles place.";
emotion e_sry;
} else if (select("Warp me to Novice Castles","Cancel") == 1) {
// remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECT;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_OVERTHRUSTMAX;
sc_end SC_SOULLINK;
warp "n_castle",102,93+rand(14);
}
}
close;
}
n_castle,102,107,5 script Cita 4_F_NOVICE,{
mes "[Cita]";
mes "Hello, "+ strcharinfo(0) +". Can I help you?";
next;
if (select("Warp me to Prontera!","Cancel") == 1) {
warp "prontera",155,177+rand(5);
} else {
mes "[Cita]";
mes "Ok.";
}
close;
}
|