summaryrefslogtreecommitdiff
path: root/npc/events/nguild/nguild_flags.txt
blob: dcd3dbc14d9389677418e3666b984827c81a787b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
//===== Hercules Script ======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= WoE flag scripts.  Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
// 1.3 Guild flag function added. [L0ne_W0lf]
//============================================================

/// Flag Function
//============================================================
function	script	F_Flags	{
	.@GID = getcastledata(getarg(1),1);
	if (getarg(5) == 0) return;
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
		return;
	}
	else {
		if (getcharid(2) == .@GID && getarg(4) == 1) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == getcastledata(getarg(1),1))
					warp getarg(1),getarg(2),getarg(3);
			}
			return;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + getguildname(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ getguildname(.@GID) + "^000000 Guild is";
		mes "^FF0000" + getguildmaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
		return;
	}
}

//============================================================================//
// 			Castle 1
//============================================================================//
n_castle,110,96,1	script	NGuild Aldebaran#a1-1	GUILD_FLAG,{
	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
	close;

OnRecvCastleN01:
	flagemblem getcastledata("nguild_alde",1);
	end;
}

nguild_alde,30,248,4	script	NGuild Aldebaran#a1-6::NGuildAlde	GUILD_FLAG,{
	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
	close;

OnRecvCastleN01:
	flagemblem getcastledata("nguild_alde",1);
	end;
}
// In Castle ============================================
nguild_alde,30,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-7	GUILD_FLAG
nguild_alde,37,248,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-8	GUILD_FLAG
nguild_alde,37,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-9	GUILD_FLAG
nguild_alde,95,80,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-10	GUILD_FLAG
nguild_alde,95,59,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-11	GUILD_FLAG
nguild_alde,62,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-12	GUILD_FLAG
nguild_alde,70,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-13	GUILD_FLAG
nguild_alde,74,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-14	GUILD_FLAG
nguild_alde,62,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-15	GUILD_FLAG
nguild_alde,66,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-16	GUILD_FLAG
nguild_alde,70,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-17	GUILD_FLAG
nguild_alde,74,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-18	GUILD_FLAG
nguild_alde,203,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-19	GUILD_FLAG
nguild_alde,210,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-20	GUILD_FLAG




//============================================================================//
// 			Castle 2
//============================================================================//
n_castle,110,109,3	script	NGuild Geffen#g1-1	GUILD_FLAG,{
	callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
	close;

OnRecvCastleN02:
	flagemblem getcastledata("nguild_gef",1);
	end;
}

nguild_gef,28,157,4	script	NGuild Geffen#g1-6::NGuildGef	GUILD_FLAG,{
	callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
	close;

OnRecvCastleN02:
	flagemblem getcastledata("nguild_gef",1);
	end;
}
// In Castle =============================================
nguild_gef,32,157,4	duplicate(NGuildGef)	NGuild Geffen#g1-7	GUILD_FLAG
nguild_gef,22,156,5	duplicate(NGuildGef)	NGuild Geffen#g1-8	GUILD_FLAG
nguild_gef,68,185,3	duplicate(NGuildGef)	NGuild Geffen#g1-9	GUILD_FLAG
nguild_gef,17,171,5	duplicate(NGuildGef)	NGuild Geffen#g1-10	GUILD_FLAG
nguild_gef,59,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-11	GUILD_FLAG
nguild_gef,64,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-12	GUILD_FLAG



//============================================================================//
// 			Castle 3
//============================================================================//
n_castle,94,109,5	script	NGuild Payon#f1-1	GUILD_FLAG,{
	callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
	close;

OnRecvCastleN03:
	flagemblem getcastledata("nguild_pay",1);
	end;
}

nguild_pay,238,67,4	script	NGuild Payon#f1-6::NGuildPay	GUILD_FLAG,{
	callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
	close;

OnRecvCastleN03:
	flagemblem getcastledata("nguild_pay",1);
	end;
}
// In Castle ===============================================
nguild_pay,238,67,4	duplicate(NGuildPay)	NGuild Payon#f1-6	GUILD_FLAG
nguild_pay,233,67,4	duplicate(NGuildPay)	NGuild Payon#f1-7	GUILD_FLAG
nguild_pay,221,123,4	duplicate(NGuildPay)	NGuild Payon#f1-8	GUILD_FLAG
nguild_pay,221,116,4	duplicate(NGuildPay)	NGuild Payon#f1-9	GUILD_FLAG
nguild_pay,206,108,4	duplicate(NGuildPay)	NGuild Payon#f1-10	GUILD_FLAG
nguild_pay,212,108,4	duplicate(NGuildPay)	NGuild Payon#f1-11	GUILD_FLAG




//=============================================================================//
// 			Castle 4
//=============================================================================//
n_castle,94,96,7	script	NGuild Prontera#p1-1	GUILD_FLAG,{
	callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
	close;

OnRecvCastleN04:
	flagemblem getcastledata("nguild_prt",1);
	end;
}

nguild_prt,58,56,4	script	NGuild Prontera#p1-7::NGuildPrt	GUILD_FLAG,{
	callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
	close;

OnRecvCastleN04:
	flagemblem getcastledata("nguild_prt",1);
	end;
}
// In Castle =============================================
nguild_prt,64,56,4	duplicate(NGuildPrt)	NGuild Prontera#p1-8	GUILD_FLAG
nguild_prt,76,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-9	GUILD_FLAG
nguild_prt,84,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-10	GUILD_FLAG
nguild_prt,94,39,4	duplicate(NGuildPrt)	NGuild Prontera#p1-11	GUILD_FLAG
nguild_prt,94,24,4	duplicate(NGuildPrt)	NGuild Prontera#p1-12	GUILD_FLAG
nguild_prt,73,14,4	duplicate(NGuildPrt)	NGuild Prontera#p1-13	GUILD_FLAG
nguild_prt,73,6,4	duplicate(NGuildPrt)	NGuild Prontera#p1-14	GUILD_FLAG
nguild_prt,55,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-15	GUILD_FLAG
nguild_prt,45,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-16	GUILD_FLAG