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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Paradox924X
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Brainstorm
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2005 Christmas Event
//================= Description ===========================================
//= Event 1: Louise's Kim creates Louise's Santa Hat.
//= Event 2: Enjoy Happymerry Chistmas Event summons monsters.
//= Event 3: Oholy requires you to hunt Deviruchi NPCs.
//================= Current Version =======================================
//= 1.2a
//=========================================================================
//== Louise's Santa Hat (Event 1) ==========================
xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
mes "[Designer Louise Kim]";
mes "Cone shaped red Santa hat is too ordinary.";
mes "It's old fashioned.";
mes "Maybe in 1980's?!";
mes "Haha~";
next;
mes "[Designer Louise Kim]";
mes "If you leave it on me,";
mes "I'll change it to lastest model.";
mes "You know what I mean~!";
next;
mes "[Designer Louise Kim]";
mes "You know Antonio's hat,right?";
mes "Guess who made it?";
mes "As you know, Antonio is hard to catch,";
mes "that's because I blowed some power in the hat. ";
mes "";
next;
mes "[Designer Louise Kim]";
mes "If you don't like your hat,";
mes "bring it to me.";
mes "I'll change it to brand new one.";
mes "Stylish Louise's hat.";
mes "";
emotion e_lv;
next;
if (countitem(Santa's_Hat) > 0) {
if (select("Here.", "It's ok.") == 1) {
mes "[Designer Louise Kim]";
mes "Nice choice!!";
mes "If I do it like this ...";
mes "and this and...";
mes "finally it'll turn into fantastic hat.";
mes "But before that,I need some materials to make with.";
next;
if (select("What are the materials?", "So what? I don't want to know.") == 1) {
mes "[Designer Louise Kim]";
mes "Well, nothing special.";
mes "Basically, you need Santa's hat of course.";
mes "and with a touch of my magical fingers,";
mes "it'll just turn into very special thing.";
mes "Well,just little bit prettier and";
mes "little bit more practical. Haha...";
next;
mes "[Designer Louise Kim]";
mes "Anyway,to sum up,required materials are....";
mes "Basically ^0000FFSanta's Hat^000000 and";
mes " ^0000FF 1 Cactus Needle ^000000 for sewing, ";
mes "^0000FF 10 Holy Water ^000000 for blessing, ";
mes "^0000FF 1 Rosary ^000000 for luckiness.";
mes "It's pretty enough to make Louise Hat.";
next;
if (countitem(Cactus_Needle) > 0 && countitem(Holy_Water) > 9 && countitem(Rosary) > 0) {
select("Here you are.....");
mes "[Designer Louise Kim]";
mes "Wow~~!! So fast!!";
mes "I like your style~.";
mes "Ok!! If everything is ready, no need to hesitate.";
mes "I'll show you what Designer Louise Kim's power is.";
emotion e_no1;
next;
mes "-She puts the hat in a bucket -";
mes "-filled with Holy Water.-";
mes "-She rapidly takes it out and starts mending the hat-";
mes "-humming a tune.-";
next;
mes "[Designer Louise Kim]";
mes "~With the number one designer, Louise Kim,~";
mes "~you are the most blessed soul.~";
emotion e_ho;
misceffect EF_BLESSING;
next;
mes "-Immediately, she puts Rosary in an-";
mes "-unknown liquid and dissolves it.-";
mes "-And with a brush,-";
mes "-neatly coats the liquid on -";
mes "-a thread of the hat.-";
next;
mes "[Designer Louise Kim]";
mes "~With the number one designer, Louise Kim,~";
mes "~you are the luckiest soul.~";
emotion e_ho;
misceffect EF_GLORIA;
next;
mes "-She starts sewing the hat with -";
mes "-a Cactus Needle and a thread.-";
mes " ";
next;
mes "[Designer Louise Kim]";
mes "~This is called the Louise's miracle.~";
mes "~The most talented disigner,~";
mes "~L_O_U_I_S_E K_I_M~";
emotion e_lv;
misceffect EF_BENEDICTIO;
next;
mes "[Designer Louise Kim]";
mes "Here!! All done~~";
mes "How do you like it?";
mes "Isn't it so wonderful?";
mes "Take it!! It's a gift.";
next;
mes "[Designer Louise Kim]";
mes "I should have called high price for it";
mes "but as you know it's Christmas!";
mes "It's a gift for you!";
mes "I won't charge anything.";
mes "Just tell many people how good it is.";
emotion e_heh;
next;
mes "[Designer Louise Kim]";
mes "Wherever you go,";
mes "whatever you do,";
mes "never take off the hat.";
mes "You won't have a chance to buy it";
mes "no matter how much you pay.";
next;
mes "[Designer Louise Kim]";
mes "Alright~Go ahead~";
mes "Go brag yourself!";
mes "~Who would be happier than~";
mes "~being with Louise.~";
emotion e_ho;
delitem Santa's_Hat,1;
delitem Cactus_Needle,1;
delitem Holy_Water,10;
delitem Rosary,1;
getitem Santa's_Hat_,1;
close;
}
else {
mes "[Designer Louise Kim]";
mes "Come on~If you just get me the materials,";
mes "I won't chage anything,";
mes "Call me if you change your mind.";
emotion e_lv;
close;
}
}
mes "[Designer Louise Kim]";
mes "You'll regret!";
mes "Think again!";
emotion e_heh;
close;
}
mes "[Designer Louise Kim]";
mes "Ok~ whatever~";
mes "It's not me,";
mes "who's going to lose whose own luck.";
emotion e_heh;
close;
}
else {
mes "[Designer Louise Kim]";
mes "Perhaps you get the chance to acheive Santa's Hat later some time,";
mes "think about it carefully.";
mes "You can get the better designed hat,";
mes "and I can show off my talent.";
mes "";
emotion e_heh;
close;
}
}
//== Enjoy Happymerry Chistmas Event (Event 2) =============
prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
if (!christ_solo05){
mes "[Enjoy]";
mes "Oh~~~";
mes "It's already winter again~~!";
mes "This chilling weather makes";
mes "my body freeze~";
mes "And also makes my heart freeze.";
mes "Who said that christmas is only for lovers~";
mes "Oh~~I'm so lonely~!!!";
next;
mes "[Enjoy]";
mes "Pitiless sister!!";
mes "How can she leave me alone on a christmas day~";
mes "'Spend your days with family on a chirstmas day'";
mes "is our family precept";
mes "Hm...I need to get some rest.";
mes "I'm so nervous these days~";
next;
mes "[Enjoy]";
mes "Lets make a joyful christmas for ";
mes "lonely singles.";
mes "Who's with me?!!";
mes "!!!!!!!!!!!";
mes "!!!!!!!!!!!!!";
next;
switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){
case 1:
mes "[Enjoy]";
mes "Alright~~!!!";
mes "Let's rock and roll!!";
mes "Here's my plan!!";
mes "Let's punish those couples";
mes "who are so excited about christmas.";
mes "I just don't want to see them happy.";
next;
mes "[Enjoy]";
mes "To put in action,";
mes "we need to gather many phalanges.";
mes "Ok!!Bring our phalanges in every town on a way back here. ";
mes "Alright?Let's go!!";
next;
mes "[Enjoy]";
mes "Each should have one person's phone number.";
mes "We must keep it secret before we put in action.";
mes "So we must be very careful.";
mes "Well...";
mes "I know ^0000FFHappymerry^000000's phone number.";
next;
mes "[Enjoy]";
mes "First of all, go look for ^0000FFHappymerry^000000";
mes "and tell him about our plan.";
mes "On a way back, bring as many phalanges as you can. ";
next;
mes "["+ strcharinfo(0) +"]";
mes "Alright,sir!!!";
next;
mes "[Enjoy]";
mes "Oh,and don't forget to bring";
mes "5 branch of dead trees!!!";
mes "Must bring item to attack town~";
mes "hahahaha~~";
emotion e_gg;
next;
mes "[Enjoy]";
mes "Get it?!!!!";
mes "Let's go punish!!!";
mes "We are not being jealous,";
mes "It's just not right leading a loose life!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!";
christ_solo05 = 1;
close;
case 2:
mes "[Enjoy]";
mes "If you are not with me, get away~!!";
mes "Get out of my sight!!!!";
mes "";
close;
case 3:
mes "[Enjoy]";
mes "......";
specialeffect EF_BLESSING;
next;
mes "[Enjoy]";
mes ".............";
specialeffect EF_INCAGIDEX;
next;
mes "[Enjoy]";
mes "........................";
specialeffect EF_STEELBODY;
next;
mes "[Enjoy]";
mes "........................";
mes "Get lost,you devil!!!!!!";
specialeffect EF_BEGINASURA;
specialeffect2 EF_HIT2;
Hp /= 2;
Hp /= 2;
close2;
warp "prontera",155,230;
end;
}
}
else if ((christ_solo05 > 0) && (christ_solo05 < 5)){
mes "[Enjoy]";
mes "Each should have one person's phone number.";
mes "We must keep it secret before we put in action.";
mes "So we must be very careful.";
mes "Well...";
mes "I know ^0000FFHappymerry^000000's phone number.";
next;
mes "[Enjoy]";
mes "First of all, go look for ^0000FFHappymerry^000000";
mes "and tell him about our plan.";
mes "On a way back, bring as many phalanges as you can.";
next;
mes "[Enjoy]";
mes "Oh,and don't forget to bring";
mes "5 branch of dead trees!!!";
mes "Let's go punish couples!!!";
close;
}
else if (christ_solo05 == 5) {
if (countitem(Branch_Of_Dead_Tree) > 4){
mes "[Enjoy]";
mes "Did you do as I told you to do?!!!";
mes "Did you bring branch of dead trees?Let me see~~!!";
next;
mes "[Enjoy]";
mes "Fine!!";
mes "You are all ready!!!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait!!";
mes "Where's other people??";
next;
mes "[Enjoy]";
mes "What are you talking about?!";
mes "They are already here.......";
next;
mes "[Enjoy]";
mes "Can't you see?!";
mes "Please~!!!!Are you ok?!!!";
donpcevent "Happymerry#happymerry02::OnCommandOn";
donpcevent "Christ#christ02::OnCommandOn";
donpcevent "Mas#mas02::OnCommandOn";
donpcevent "Event#event02::OnCommandOn";
next;
mes "["+ strcharinfo(0) +"]";
mes "Oh.. Yup!!!";
next;
mes "[Enjoy]";
mes "Welcome!! Welcome,my phalanges!!!";
mes "Being a single is not a sin.";
mes "Why do we have to hide ourselves from ";
mes "their sight!";
mes "I hate couples!!";
mes "Poor single!!";
next;
mes "[Enjoy]";
mes "For those of who have friend who just met his/her mate,";
mes "or who had to turn his/her back from kissing couples!!";
mes "What are you waiting for!!";
mes "Why do we have to be the victim!!";
mes "";
next;
mes "[Enjoy]";
mes "It's christmas season again!!";
mes "";
next;
mes "[Enjoy]";
mes "Are we the soldiers";
mes "who have beaten up monsters with our bare hand.";
mes "Don't you remember the days?!!We have jumped down from Air ship!!";
mes "We are well trained singles!!Haha~!";
next;
mes "[Enjoy]";
mes "We don't have to wipe our tears";
mes "looking at party players anymore.";
mes "No need to envy!!";
mes "This christmas is for singles!! ";
mes "Yahoo~";
mes "";
next;
mes "[All]";
mes "Christmas for singles!!!";
mes "No more envy!!No more sorrow!!No more anger!!!";
mes "Christmas for singles!!!";
next;
mes "-Enjoy takes away branches of dead trees.";
mes "-Grabs them tight.-";
next;
mes "[Enjoy]";
mes "Let's punish couples,";
mes "those of who leading a loose life!!";
mes " ";
mes "[All]";
mes "Let's punish!!!!!";
emotion e_go;
emotion e_go,1;
donpcevent "Happymerry#happymerry02::OnCommandEmotion";
donpcevent "Christ#christ02::OnCommandEmotion";
donpcevent "Mas#mas02::OnCommandEmotion";
donpcevent "Event#event02::OnCommandEmotion";
misceffect EF_HITLINE2;
delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree
christ_solo05 = 6;
donpcevent "Happymerry#happymerry02::OnCommandOff";
donpcevent "Christ#christ02::OnCommandOff";
donpcevent "Mas#mas02::OnCommandOff";
donpcevent "Event#event02::OnCommandOff";
close2;
mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
donpcevent "Enjoy#enjoy::OnCommandGo";
end;
}
else {
mes "[Enjoy]";
mes "There's no much time left!!!";
mes "No time to hesitate!!";
mes "Couples will enjoy their christmas day";
mes "so happily.";
mes "Are you going to leave them like that!!!!!";
mes "Let's go let's go!!";
mes "Go get ^0000FF 5 branch of dead tree^000000s!!!";
close;
}
}
else {
mes "[Enjoy]";
mes "Hm.... ";
mes "It's no use just blaming oneself!";
mes "We lonely fellows can build our own hopeful future.";
mes "Let's go!!";
mes "Let's go phalanges!!!";
next;
mes "[Enjoy]";
mes "For the day we all get happy~!!";
mes "Let's go for it!!!";
mes "Cheer up everybody!!!";
mes "Let's rock till you get happy~!";
mes "";
christ_solo05 = 0;
close;
}
OnMyMobDead:
end;
OnCommandGo:
disablenpc "Enjoy#enjoy";
initnpctimer;
end;
OnCommandStop:
enablenpc "Enjoy#enjoy";
killmonster "prontera","Enjoy#enjoy::OnMyMobDead";
stopnpctimer;
end;
OnTimer3000:
mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC;
end;
OnTimer5000:
mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC;
end;
OnTimer7000:
mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC;
end;
OnTimer9000:
mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC;
end;
OnTimer11000:
mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC;
end;
OnTimer13000:
mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC;
end;
OnTimer180000:
mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC;
donpcevent "Enjoy#enjoy::OnCommandStop";
end;
}
prontera,150,286,5 script Happymerry#happymerry02 4_M_LGTMAN,{
end;
OnInit:
disablenpc "Happymerry#happymerry02";
stopnpctimer;
end;
OnCommandOn:
initnpctimer;
enablenpc "Happymerry#happymerry02";
OnCommandEmotion:
emotion e_go;
end;
OnCommandOff:
disablenpc "Happymerry#happymerry02";
stopnpctimer;
end;
OnTimer60000:
donpcevent "Happymerry#happymerry02::OnCommandOff";
donpcevent "Christ#christ02::OnCommandOff";
donpcevent "Mas#mas02::OnCommandOff";
donpcevent "Event#event02::OnCommandOff";
stopnpctimer;
end;
}
prontera,161,286,4 script Christ#christ02 4_M_PECOKNIGHT,{
end;
OnInit:
disablenpc "Christ#christ02";
end;
OnCommandOn:
enablenpc "Christ#christ02";
OnCommandEmotion:
emotion e_go;
end;
OnCommandOff:
disablenpc "Christ#christ02";
end;
}
prontera,161,281,1 script Mas#mas02 4_M_ALCHE_A,{
end;
OnInit:
disablenpc "Mas#mas02";
end;
OnCommandOn:
enablenpc "Mas#mas02";
OnCommandEmotion:
emotion e_go;
end;
OnCommandOff:
disablenpc "Mas#mas02";
end;
}
prontera,150,281,7 script Event#event02 4_M_SITDOWN,{
end;
OnInit:
disablenpc "Event#event02";
end;
OnCommandOn:
enablenpc "Event#event02";
OnCommandEmotion:
emotion e_go;
end;
OnCommandOff:
disablenpc "Event#event02";
end;
}
prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
if (christ_solo05==1) {
mes "[Happymerry]";
mes "Holgren~~!!";
mes "I've never expected you betraying me! Don't wanna get refined~!!!";
mes "I hate christmas~!";
emotion e_sob;
next;
mes "["+ strcharinfo(0) +"]";
mes "Are...you...?";
next;
mes "[Happymerry]";
mes "What are you laughing at? huh~!";
mes "At least, I never borrowed a hand";
mes "to get my equips refined!";
mes "I was always brave!!";
mes "Blessing? Gloria~~?!";
mes "Couples~~duh~!!!!!!";
next;
mes "["+ strcharinfo(0) +"]";
mes "You seem to be the right one!!!";
mes "Enjoy is waiting for you.";
mes "let's go!!!";
next;
mes "[Happymerry]";
mes "...!";
mes "The day has come?";
mes "He help me last christmas,";
mes "when I failed refining my equips.";
mes "Oh, holy Enjoy~";
mes "";
next;
mes "[Happymerry]";
mes "Alright!I've been waiting for a year!!";
mes "I'm ready to mess up christmas day~!!";
mes "So,where is Enjoy?";
mes "Where is he?!";
next;
mes "["+ strcharinfo(0) +"]";
mes "He's waiting for you!";
mes "Go ahead~";
mes "I'll follow you after contacting others.";
mes "";
next;
mes "[Happymerry]";
mes "Alright!";
mes "I was supposed to call ^0000FFChrist^000000!";
mes "Call him for me!";
mes "I'll go ahead with my bags packed up.";
mes "See ya!";
christ_solo05 = 2;
close;
}
else if (christ_solo05 > 1) {
mes "[Happymerry]";
mes "Hm...There's more things to pack up than I thought.";
mes "Well,it's been a year.....";
mes "Anyway,";
mes "Don't for get to call ^0000FFChrist^000000!";
mes "See ya!";
close;
}
else {
mes "[Happymerry]";
mes "Holgren!!";
mes "I've never expected you betraying me! Don't wanna get refined~!!!";
mes "I hate christmas~!";
emotion e_sob;
next;
mes "[Happymerry]";
mes "What are you laughing at? huh~!";
mes "At least, I never borrowed a hand";
mes "to get my equips refined!";
mes "I was always brave!!";
mes "Blessing? Gloria~~?!";
mes "Couples~~duh~!!!!!!";
close;
}
}
prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{
if (christ_solo05 == 2) {
mes "[Christ]";
mes "Now~finally!!!";
mes "I get to ride Pecopeco~!";
mes "Why do need to organize a party with priest?!";
mes "I don't need all that.";
mes "Only thing I need is this chubby Pecopeco~!";
mes "";
next;
mes "["+ strcharinfo(0) +"]";
mes "Um...";
next;
mes "[Christ]";
mes "Who are you!";
mes "Don't ever think to get around my Peco~!";
mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling.";
mes "Enjoy was all alone lonely from the day he were born~";
mes "But me?!! Nope!!";
mes "I have my sweat peco with me!!";
next;
mes "[Christ]";
mes "I'm going to held party with my peco.";
mes "We'll share christmas cake together and.....";
mes "I'm not gonna be lonely~";
mes "No I won't!!!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Actually Enjoy told me...";
next;
mes "[Christ]";
mes "Huh? What did you say?";
mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Yes~ Happymerry sent me...";
next;
mes "[Christ]";
mes "Finally, the day has come!!";
mes "Did you hear it? Peco~";
mes "...We have an amazing plan!";
mes "This christmas is gonna be fantastic!!";
mes "No need to envy couples!!";
next;
mes "[Christ]";
mes "Alright!!";
mes "I'll run to Enjoy with my peco~!";
mes "Go tell ^0000FFMas^000000";
mes "about this!!!";
mes "See ya~~!";
christ_solo05 = 3;
close;
}
else if (christ_solo05 > 2) {
mes "[Christ]";
mes "Than,see you there!!";
mes "I'll go meet Enjoy!";
mes "Never forget to tell ^0000FFMas^000000";
mes "about this!!!";
mes "See ya~~!";
close;
}
else {
mes "[Christ]";
mes "Now~finally!!!";
mes "I get to ride Pecopeco~!";
mes "Why do need to organize a party with priest?!";
mes "I don't need all that.";
mes "Only thing I need is this chubby Pecopeco~!";
mes "";
next;
mes "[Christ]";
mes "Who are you!";
mes "Don't ever think to get around my Peco~!";
mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling.";
mes "Enjoy was all alone lonely from the day he were born~";
mes "But me?!!Nope!!";
mes "I have my sweat peco with me!!";
next;
mes "[Christ]";
mes "I'm going to held party with my peco.";
mes "We'll share christmas cake together and.....";
mes "I'm not gonna be lonely~";
mes "No I won't!!!";
close;
}
}
prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
if (christ_solo05 == 3) {
mes "[Mas]";
mes "Herds!!!!!How long does it take!";
mes "Somebody know the regenerating time of Herb?!!";
mes "I'll dig herbs and make potions and sell it to singles!!";
mes "Hahahaha!!";
next;
mes "[Mas]";
mes "Ah~~";
mes "How come I feel so empty~.";
mes "although I have herds fill in a storage. ";
mes "No~~!!!!!!";
mes "No time to waste~~";
mes "Let's dig herbs.......";
next;
mes "["+ strcharinfo(0) +"]";
mes "Hey~are you ok? Are you Mas?";
next;
mes "[Mas]";
mes "Who...who are you?!!!";
mes "Well, it's been so long since I spoke to a stranger.";
mes "Hm...";
mes "I feel something warm inside my heart....... ";
mes "Never mind!! What am I thinking?!!";
mes "Get away~I have dig herbs~";
next;
mes "["+ strcharinfo(0) +"]";
mes "Mas!!";
mes "Are you ok?!";
mes "Christ sent me.";
next;
mes "[Mas]";
mes "What!!!Already!!";
mes "Yeah~right!";
mes "I don't need to spend times digging herbs!!";
mes "If Enjoy made an order!?!";
mes "I'll be there right away~!!!!!";
next;
mes "[Mas]";
mes "...Are going with me?";
next;
mes "["+ strcharinfo(0) +"]";
mes "No~~";
mes "I have something left to do.";
mes "I have to tell others about this.";
next;
mes "[Mas]";
mes "Oh yeah right!!!";
mes "Go look for ^0000FFEvent^000000.";
mes "Well,bye~.";
mes "I'll meet you there!!...";
mes "Herbs~?! Couples?! Whatever~~";
christ_solo05 = 4;
close;
}
else if (christ_solo05 > 3) {
mes "[Mas]";
mes "If you excuse me, I'll go ahead and meat Enjoy.";
mes "And don't forget to tell ^0000FFEvent^000000 about this.";
mes "Herbs~couples~~Whatever~~";
mes "This christmas is gonna be fantastic!!";
mes "Hahahaha~";
close;
}
else {
mes "[Mas]";
mes "Herds!!!!!How long does it take!";
mes "Somebody know the regenerating time of Herb?!!";
mes "I'll dig herbs and make potions and sell it to singles!!";
mes "Hahahaha!!";
next;
mes "Ah~~";
mes "How come I feel so empty~.";
mes "although I have herds fill in a storage. ";
mes "No~~!!!!!!";
mes "No time to waste~~";
mes "Let's dig herbs.......";
close;
}
}
prontera,35,209,5 script Event#event 4_M_SITDOWN,{
if (christ_solo05 == 4) {
mes "[Event]";
mes "........................";
next;
mes "["+ strcharinfo(0) +"]";
mes "...Are... you...?";
next;
mes "[Event]";
mes "...I love you too~!!!";
emotion e_omg,1;
next;
mes "["+ strcharinfo(0) +"]";
mes "(Oh,my..)";
next;
mes "[Event]";
mes "It's ok, Tinybee. I'm not lonely at all.";
mes "I have Ms.Bathory and Ms.Orclady with me.";
mes "Hahahaha~~~";
mes "";
next;
mes "-He laughed talking to his right hand.-";
mes "";
//Emotion "Event#event" ET_KIK
emotion e_kis;
next;
mes "["+ strcharinfo(0) +"]";
mes "Mas sent me here.";
mes "You know about Enjoy's plan, right?";
mes "...Are you listening?";
next;
mes "[Event]";
mes "...Did you hear?? Tinybee?";
mes "The day has come!!";
mes "Hahaha~~~~.";
next;
mes "[Event]";
mes "Wait for me miss Kafra~~~";
mes "Don't be so lonely~.";
mes "I'll make your christmas unforgettably fantastic.";
mes "Let's go Tinybee.";
mes "";
next;
mes "-He kept talking to his right hand-";
mes "-and packed his stuff and bowed to Kafra.-";
mes "";
next;
mes "["+ strcharinfo(0) +"]";
mes "Finally!!! Done telling everyone!!";
mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up";
mes "and go punish singles!!!";
mes "Hahahaha..";
christ_solo05 = 5;
close;
}
else if (christ_solo05 > 4) {
mes "[Event]";
mes "Wait for me miss Kafra~~~";
mes "Don't be so lonely~.";
mes "I'll make your christmas unforgettably fantastic.";
mes "Let's go Tinybee.";
next;
mes "-He talked to his right hand-";
mes "-and packed his stuff and bowed to Kafra.-";
next;
mes "["+ strcharinfo(0) +"]";
mes "Finally!!! Done telling everyone!!";
mes "Now I should get my things packed up";
mes "and go punish singles!!!";
mes "Hahahaha..";
close;
}
else {
mes "[Event]";
mes "........................";
next;
mes "[Event]";
mes "...I love you too~!!!";
emotion e_omg,1;
next;
mes "["+ strcharinfo(0) +"]";
mes "(Oh.my~)";
next;
mes "[Event]";
mes "It's ok Tinybee.I'm not lonely at all.";
mes "I have Ms.Bathory and Ms.Orclady with me.";
mes "Hahahaha~~~";
mes "";
next;
mes "-He laughed talking to his right hand.-";
mes "";
emotion e_kis;
close;
}
}
//== Oholy (Event 3) =======================================
prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
if (!christ_carol05) {
mes "[Oholy]";
mes "Joy to the world!";
mes "The Lord has come.";
specialeffect EF_GLORIA;
next;
if (Sex) {
mes "[Oholy]";
mes "Merry Christmas!";
mes "Dear brother, what comes in";
mes "your mind when you think of Christmas?";
next;
}
else {
mes "[Oholy]";
mes "Merry Christmas!";
mes "Dear sister, what comes in";
mes "your mind when you think of Christmas?";
next;
}
switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) {
case 1:
mes "[Oholy]";
mes "Santa Claus!";
mes "You still have childish";
mes "innocence, kid!!!";
mes "Hohoho.";
next;
mes "[Oholy]";
mes "There is a rumor that Santa Claus";
mes "in the town where Christmas ";
mes "never ends. This is just";
mes "between you and me, okay?";
next;
mes "[Oholy]";
mes "The latest headline by Oholy";
mes "Isn't it amazing?";
emotion e_heh;
close;
case 2:
mes "[Oholy]";
mes "Gifts! That's nice!";
mes "How exciting it is!!!";
mes "You wake up and find";
mes "christmas gifts next to your pillow!";
next;
mes "[Oholy]";
mes "Have you heard that";
mes "bad santa who makes a suprise";
mes "attack in every christmas, has";
mes "taken Santa Claus's gifts to";
mes "good kids!";
next;
mes "[Oholy]";
mes "So, Santa Claus in Christmas";
mes "town has offered a reward for";
mes "capturing phony Santa, Antonio.";
next;
mes "[Oholy]";
mes "The latest headline by Oholy";
mes "Isn't it amazing?";
emotion e_heh;
close;
case 3:
mes "[Oholy]";
mes "That's right!";
mes "Carol is the essential for";
mes "Christmas! When I was";
mes "young, my mind used to be";
mes "fluttered by carols during";
mes "Christmas.";
next;
mes "[Oholy]";
mes "But, in these days, not many";
mes "people sing Christmas carols";
mes "so it is hard to feel that";
mes "Christmas is coming closer";
mes " ";
next;
mes "[Oholy]";
mes "Therefore, I decided to wish";
mes "a merry christmas to everyone";
mes "by singing Christmas carols and";
mes "giving gifts to kids from door";
mes "to door, but, unfortunately,";
mes "wicked devil has torn off my carol music book!!!";
next;
mes "[Oholy]";
mes "I have many houses to visit.";
mes "I feel so sad for disappointed";
mes "kids who didn't hear the carols.";
next;
select("...can I help you?");
mes "[Oholy]";
mes "Good gracious! Are you for real?";
mes "Oh? Shee... Can you hear it?";
mes "Every kids appreciate your kindness.";
emotion e_heh;
mes "Don't be afraid. I will not";
mes "ask you to make a new christmas carol.";
next;
mes "[Oholy]";
mes "If you have a will,";
mes "we got no time to waste.";
mes "Let's move on to give hope to kids!";
next;
mes "[Oholy]";
mes "Well, please bring me back";
mes "Christmas carol music book, "+ strcharinfo(0) +".";
mes "That little devil will be still";
mes "in the town because it only happened a few minutes ago.";
next;
mes "[Oholy]";
mes "Please be careful because";
mes "you are dealing with devil.";
mes "Well then, hope you a good luck!!!";
mes " ";
emotion e_no1;
christ_carol05 = 1;
close;
case 4:
mes "[Oholy]";
mes "A Santa Hat!!";
mes "Did you know that the real";
mes "Santa Hat is totally different";
mes "from the one that monsters";
mes "are wearing?! I heard a rumor";
mes "that an anonymous designer";
mes "in Lutie, made all of those santa hats.";
next;
mes "[Oholy]";
mes "Also, there is another rumor";
mes "about phony Santa, Antonio.";
mes "He has been chased by many ";
mes "adventurers but never been";
mes "caught because of his Santa Costume.";
next;
mes "[Oholy]";
mes "Maybe his hat and clothes have";
mes "special functions within...";
mes "Maybe that anonymous designer";
mes "still lives in Lutie. Why don't";
mes "you go visit him and ask to";
mes "make you a new Santa Hat?";
next;
mes "[Oholy]";
mes "The latest headline by Oholy";
mes "Isn't it amazing?";
emotion e_heh;
close;
case 5:
mes "[Oholy]";
mes "Oh, dear. I was thinking of";
mes "the sa.m..e... Oops, ho..hoho.";
mes "Oh well, it's not only me. Many";
mes "people think of the same in this Christmas.";
next;
mes "[Oholy]";
mes "I heard a strange rumor that";
mes "those people are plotting";
mes "something in this Christmas.";
mes "...hope it goes well(*murmur*)";
next;
mes "[Oholy]";
mes "The latest headline by Oholy";
mes "Isn't it amazing?";
emotion e_heh;
close;
}
}
else if (christ_carol05 == 1) {
mes "[Oholy]";
mes "He should not be able to escape";
mes "from the town. Please find the";
mes "devil and bring me back my";
mes "Christmas Carol Music Book.";
mes "Punish the wicked devil who is ruining Christmas!!!";
close;
}
else if (christ_carol05 == 2) {
if (!checkweight(Knife,1)) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (MaxWeight - Weight < 2000) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (countitem(Worn_Out_Page) > 0) {
mes "[Oholy]";
mes "Oh, my gracious! ";
mes "You have brought me the book!";
mes "Didn't the devil trouble you?";
mes "I'm glad you have return safely.";
next;
mes "[Oholy]";
mes "In return, I'm going to sing";
mes "a carol from the music book.";
next;
mes "[Oholy]";
mes "Hum! Huum!!";
mes "~Sleep well, little children,~";
mes "~wherever you are;~";
mes "~Tomorrow is Christmas~";
mes "~beneath every star.~";
specialeffect EF_GLORIA;
next;
mes "-Your mind is overwhelmed by her singing-";
mes "-You started humming then,-";
mes "-began to sing the next phase-";
next;
mes "["+ strcharinfo(0) +"]";
mes "~Soon the snowflackes will fall~";
mes "~and tomorrow you'll see~";
mes "~Every wish, one and all,~";
mes "~waiting under the tree.~";
specialeffect2 EF_GLORIA;
next;
mes "[Oholy]";
mes "Oh, my. You have a wonderful";
mes "voice!! Alright!!!";
mes "I was going to give these";
mes "to kids, but, since you found";
mes "my music book and sang a carol to me!";
next;
mes "-She brought a big sack-";
mes "-and opened it in front of you-";
next;
mes "[Oholy]";
mes "OK! Don't look inside.";
mes "Just put your hands";
mes "grab what you want.";
next;
switch(rand(1,15)) {
case 1:
mes "[Oholy]";
mes "A Cookie Bag!";
mes "I wrapped those indivisually.";
mes "There are many sweets in them.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Cookie_Bag,7;
close;
case 2:
mes "[Oholy]";
mes "Candies!";
mes "These were made by";
mes "Chief noun.";
mes "Very sweet and delicious.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Candy,20;
close;
case 3:
mes "[Oholy]";
mes "Candy Canes!";
mes "These were made by";
mes "Chief noun.";
mes "Very sweet and delicious.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Candy_Striper,15;
close;
case 4:
mes "[Oholy]";
mes "A Piece Of Cake!";
mes "These were baked by";
mes "Chief Acolyte.";
mes "Very soft and delicious.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Piece_Of_Cake,5;//Piece_of_Cake
close;
case 5:
mes "[Oholy]";
mes "Cookies!";
mes "These were baked by";
mes "Chief Acolyte.";
mes "Very crispy and delicious.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Well_Baked_Cookie,10;//Well_baked_Cookie
close;
case 6:
mes "[Oholy]";
mes "A Spore Doll!";
mes "It's made elaborately by";
mes "Bishop, Tomas.";
mes "Very cute.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Spore_Doll,1;
close;
case 7:
mes "[Oholy]";
mes "A Baphomet Doll!";
mes "..........?!..........";
mes "How did it get in here..?!";
mes "Oops, oh well.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Baphomet_Doll,1;
close;
case 8:
mes "[Oholy]";
mes "A Osiris Doll!";
mes "..........?!..........";
mes "How did it get in here..?!";
mes "Oops, oh well.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Osiris_Doll,1;
close;
case 9:
mes "[Oholy]";
mes "A Rocker Doll!";
mes "This was donated by";
mes "a knight, Lighten.";
mes "Very kind of him.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Grasshopper_Doll,1;
close;
case 10:
mes "[Oholy]";
mes "A Yoyo Doll!";
mes "This was donated by";
mes "an assassin, Marzia.";
mes "Very kind of him.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Monkey_Doll,1;
close;
case 11:
mes "[Oholy]";
mes "A Racoon Doll!";
mes "This was donated by";
mes "a hunter, Raiden Kurs.";
mes "Very kind of him.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Raccoondog_Doll,1;
close;
case 12:
mes "[Oholy]";
mes "A Black Cat Doll!";
mes "Sister Magareta found the item";
mes "from the monster, Loli Ruri.";
mes "Very kind of her.";
mes "Hope she is doing okay.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Black_Kitty_Doll,1;
close;
case 13:
mes "[Oholy]";
mes "A Hung Doll!";
mes "I made this doll.";
mes "Isn't it adorable?!";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Hanging_Doll,1;
close;
case 14:
mes "[Oholy]";
mes "A Munak Doll!";
mes "That is from some country";
mes "across the ocean.";
mes "An artisan made this doll";
mes "with his passion.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Munak_Doll,1;
close;
case 15:
mes "[Oholy]";
mes "A Santa Hat!";
mes "This is only produced";
mes "during Christmas season.";
mes "It is not a common hat.";
mes "Merry Christmas!";
emotion e_heh;
delitem Worn_Out_Page,1;
christ_carol05 = 3;
getitem Santa's_Hat,1;
close;
}
}
else {
mes "[Oholy]";
mes "Welcome back!! You look good.";
mes "2 arms and 2 legs, you look great.";
mes "But, where is my music book?!";
close;
}
}
else {
mes "[Oholy]";
mes "Thank you very much.";
mes "People and even Devils are";
mes "all excited on Christmas day,";
mes "so nobody knows what would";
mes "happen. Will you help me";
mes "then, won't you? Please~";
next;
mes "[Oholy]";
mes "Let's think about the neighbors";
mes "and do a good deed during Christmas!";
christ_carol05 = 0;
close;
}
}
//== Deviruchi functions ===================================
//= Arguments:
//= - 0: Originating NPC (disable)
//= - 1: Next NPC to be enabled
//= - 2: Map name of originating NPC
//= - 3: Coordinate X to be teleported to
//= - 4: Coordinate Y to be teleported to
function script F_carol_devi {
if (christ_carol05 == 1) {
mes "[Deviruchi]";
mes "Heyhey, human!!";
mes "Don't ya wanna sell your";
mes "soul and be bound in a beneficial contract with me?";
emotion e_kis;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
mes "-You quickly snatched-";
mes "-the nape of Deviruchi's neck-";
next;
switch(rand(1,4)) {
case 1:
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi quickly ran away-";
mes "-^4d4dffWhere Deviruchi is gone,-";
mes "-there is a worn out paper.^000000-";
mes "-Let's read the paper.-";
enablenpc getarg(1);
disablenpc getarg(0);
next;
mes "["+ strcharinfo(0) +"]";
mes "Rudolph... If... Foggy...";
mes "Sledge... Reindeer...";
mes "Hmm, I think I got what I need.";
mes "Let's go back to Ms.Oholy.";
christ_carol05 = 2;
getitem Worn_Out_Page,1;
close;
case 2:
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi ran away quickly-";
mes "-and mumbled something.-";
enablenpc getarg(1);
disablenpc getarg(0);
next;
mes "-You are now cursed!!!-";
sc_start SC_CURSE,5000,0;
emotion e_omg,1;
close;
case 3:
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi ran away quickly-";
mes "-and mumbled something.-";
enablenpc getarg(1);
disablenpc getarg(0);
next;
mes "-You are blinded!!!-";
sc_start SC_BLIND,5000,0;
emotion e_omg,1;
close;
case 4:
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi ran away quickly-";
mes "-and mumbled something.-";
enablenpc getarg(1);
disablenpc getarg(0);
next;
mes "-You are poisoned!!!-";
sc_start SC_POISON,5000,0;
emotion e_omg,1;
close;
}
}
else {
mes "[Deviruchi]";
mes "Heyhey, human!!";
mes "Don't ya wanna sell your";
mes "soul and be bound in a beneficial contract with me?";
emotion e_omg;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
mes "-You quickly snatched-";
mes "-the nape of Deviruchi's neck-";
next;
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi ran away quickly-";
mes "-and mumbled something.-";
mes "-Your body is suddenly floating.-";
close2;
warp getarg(2),getarg(3),getarg(4);
end;
}
}
function script F_carol_devi2 {
mes "[Deviruchi]";
mes "Heyhey, human!!";
mes "Don't ya wanna sell your";
mes "soul and be bound in a beneficial contract with me?";
emotion e_omg;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
mes "-You quickly snatched-";
mes "-the nape of Deviruchi's neck-";
next;
mes "[Deviruchi]";
mes "What are you doing!?";
mes "Human?";
mes "Let go of me...right now!";
emotion e_omg;
emotion e_omg,1;
next;
mes "-Deviruchi ran away quickly-";
mes "-and mumbled something.-";
mes "-Your body is suddenly floating.-";
close2;
warp getarg(0),getarg(1),getarg(2);
end;
}
prontera,94,297,3 script Deviruchi#pron_01 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","prontera",155,230);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230);
end;
}
prontera,205,242,3 script Deviruchi#pron_02 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","prontera",155,230);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230);
end;
}
prontera,126,118,3 script Deviruchi#pron_03 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","prontera",155,230);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230);
end;
}
//- Payon -
payon,165,153,3 duplicate(OholyDup) Oholy#payon 1_F_PRIEST
payon,142,203,3 script Deviruchi#payon_01 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","payon",166,60);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60);
end;
}
payon,248,239,3 script Deviruchi#payon_02 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","payon",166,60);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60);
end;
}
payon,140,56,3 script Deviruchi#payon_03 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","payon",166,60);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60);
end;
}
morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 1_F_PRIEST
morocc,52,134,3 script Deviruchi#morocc_01 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","morocc",160,51);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51);
end;
}
morocc,210,264,3 script Deviruchi#morocc_02 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","morocc",160,51);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51);
end;
}
morocc,223,74,3 script Deviruchi#morocc_03 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","morocc",160,51);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51);
end;
}
//- Geffen -
geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 1_F_PRIEST
geffen,173,163,3 script Deviruchi#geffen_01 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","geffen",120,34);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34);
end;
}
geffen,49,95,3 script Deviruchi#geffen_02 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","geffen",120,34);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34);
end;
}
geffen,111,101,3 script Deviruchi#geffen_03 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","geffen",120,34);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34);
end;
}
//- Alberta -
alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 1_F_PRIEST
alberta,97,86,3 script Deviruchi#alberta_01 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","alberta",28,235);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235);
end;
}
alberta,180,48,3 script Deviruchi#alberta_02 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","alberta",28,235);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235);
end;
}
alberta,54,132,3 script Deviruchi#alberta_03 4_DEVIRUCHI,3,3,{
callfunc("F_carol_devi2","alberta",28,235);
end;
OnTouch:
callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235);
end;
}
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