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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= In Memory of Heroes
//================= Description ===========================================
//= iRO Memorial Day (2008)
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Lauds =================================================
prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{
if (Memorial08 < 1) {
mes "[Mad Sago Lauds]";
mes "Hey, yo!";
mes "What are you doing there!?";
next;
mes "[Mad Sago Lauds]";
mes "Do you know what day it is!?";
mes "It's a very important date!";
mes "A very important date to remember!";
next;
mes "[Mad Sago Lauds]";
mes "What is this!?";
emotion e_gasp;
next;
mes "[Mad Sago Lauds]";
mes "Where is your towel!?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "My what?";
next;
mes "[Mad Sago Lauds]";
mes "How are you supposed to go on your trip without your towel!?";
next;
mes "[Mad Sago Lauds]";
mes "If you think this is just another holiday, I'm not going to waste my breath.";
mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself.";
next;
if (select("I guess so...", "Are you crazy or something?") == 2) {
mes "[Mad Sago Lauds]";
mes "Fine, be unprepared!";
next;
mes "[Mad Sago Lauds]";
mes "";
mes "^FF0000YOU WILL RUE THE DAY!^000000";
close;
}
mes "[Mad Sago Lauds]";
mes "Great!";
mes "Then listen to me carefully.";
next;
mes "[Mad Sago Lauds]";
mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped.";
mes "Without your towel you will be lost!";
mes "If you bring me the materials, I can make you a towel.";
next;
mes "[Mad Sago Lauds]";
mes "Listen closely.";
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
Memorial08 = 1;
close;
} else if (Memorial08 == 1) {
if (countitem(Transparent_Cloth) < 30 || countitem(Fluff) < 20) {
mes "[Mad Sago Lauds]";
mes "What are these? They aren't enough?!";
mes "*Sigh* Do I really have to tell you again?!";
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
close;
} else {
mes "***Mad Sago Lauds appears to be muttering to himself***";
next;
mes "[Mad Sago Lauds]";
mes "So, did you bring the towel materials?";
next;
mes "[Mad Sago Lauds]";
mes "Excellent; you've brought them all.";
mes "Then I shall make you a Towel of Memory as I promised.";
mes "Give me a moment.";
next;
mes "[Mad Sago Lauds]";
mes "There you go!";
delitem 1059,30;
delitem 914,20;
getitem 6025,1;
getnameditem 6025," + strcharinfo(PC_NAME) + ";
Memorial08 = 2;
close;
}
} else if (Memorial08 == 2) {
mes "[Mad Sago Lauds]";
mes "Ah, you have fluffy new towel now I even put your name on it";
next;
mes "[Mad Sago Lauds]";
mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?";
next;
if (select("Sure.", "No, I'm Busy.") == 2) {
mes "[Mad Sago Lauds]";
mes "Don't come crying to me if someone decides to build a highway through your home!";
close;
}
mes "[Mad Sago Lauds]";
mes "Good. By the way, do you even know what the towel is for?";
next;
mes "[Mad Sago Lauds]";
mes "It seems you're just carrying it without understanding its meaning.";
mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000.";
Memorial08 = 3;
close;
} else if (Memorial08 == 3) {
mes "[Mad Sago Lauds]";
mes "What are you still doing here?";
mes "I told you to go speak to Grast in Prontera!";
close;
} else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
mes "[Mad Sago Lauds]";
mes "Go help Grast, and then come back.";
close;
} else if (Memorial08 == 7) {
mes "[Mad Sago Lauds]";
mes "Oh, you've brought them all.";
mes "Hahaha!";
mes "HAHAHAHAHAHA!!!! cough cough";
next;
mes "[Mad Sago Lauds]";
mes "Please give them to me. Thank you for your hard work, by the way.";
mes "Say, have you learned anything from the journey?";
mes "Now is to go visit the plaque at 12 o'clock direction in Prontera.";
next;
mes "[Mad Sago Lauds]";
mes "What do you mean you were just there?";
next;
mes "[Mad Sago Lauds]";
mes "What? Why are you giving me your garbage!";
mes "Those items are not useful to me at all.";
mes "You should be going to the plaque!";
Memorial08 = 8;
close;
} else if (Memorial08 == 8) {
mes "[Mad Sago Lauds]";
mes "Stop trying to give me your garbage!";
mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
close;
} else if (Memorial08 >= 9) {
.@RandomMsg = rand(1,5);
if (.@RandomMsg == 1) {
mes "[Mad Sago Lauds]";
mes "Don't panic!";
emotion e_gasp;
close;
}
else if (.@RandomMsg == 2) {
mes "[Mad Sago Lauds]";
mes "Life... is like a grapefruit.";
mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
close;
}
else if (.@RandomMsg == 3) {
mes "[Mad Sago Lauds]";
mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
close;
}
else if (.@RandomMsg == 4) {
mes "[Mad Sago Lauds]";
mes "42!";
close;
}
else if (.@RandomMsg == 5) {
mes "[Mad Sago Lauds]";
mes "It is a mistake to think you can solve any major problems just with potatoes.";
close;
}
}
}
//== Memorial Plaque =======================================
prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{
if (Memorial08 < 8) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "- It's a dusty old plaque.-";
close;
} else if (Memorial08 == 8) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "- It's a dusty old plaque.-";
mes "'This must be what Lauds was talking about.'";
mes "'Let's dust it off with the towel.'";
next;
Memorial08 = 9;
getexp 93750,43750;
goto L_CleanPlaque;
} else if (Memorial08 >= 9) {
goto L_CleanPlaque;
}
L_CleanPlaque:
mes "- You see a message from the cleaned plaque.-";
next;
mes "-Although no sculptured marble should rise to their memory,-";
mes "-nor engraved stone bear record of their deeds,-";
mes "-yet will their remembrance be as lasting as the land they honored.-";
mes "-Daniel Webster-";
if (Memorial08 == 9) {
getexp 93750,43750;
}
next;
mes "-There's another message.-";
next;
mes "-I may not have gone where I intended to go,-";
mes "-but I think I have ended up where I needed to be.-";
mes "- Douglas Adams.-";
if (Memorial08 == 9) {
getexp 93750,43750;
}
next;
mes "-This is the last message.-";
next;
mes "-True heroism is remarkably sober, very undramatic.-";
mes "-It is not the urge to surpass all others at whatever cost,-";
mes "- but the urge to serve others at whatever cost. -";
mes "- Arthur Ashe -";
if (Memorial08 == 9) {
getexp 93750,43750;
Memorial08 = 10;
}
close;
}
//== Grast =================================================
prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{
if (Memorial08 < 3) {
mes "[Grast]";
mes "Memorial Day is a sad and yet glorious day.";
mes "I wonder how many people remember them...";
close;
} else if (Memorial08 == 3) {
mes "[Grast]";
mes "Oh, isn't that a Towel of Memory?";
mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
next;
mes "[Grast]";
mes "It is very important to know what we're celebrating today, don't you think?";
next;
mes "[Grast]";
mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask.";
next;
mes "[Grast]";
mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000.";
mes "I'll be waiting for your return.";
Memorial08 = 4;
close;
} else if (Memorial08 == 4) {
if (countitem(Red_Potion) < 1 || countitem(Green_Potion) < 1 || countitem(Awakening_Potion) < 1 || countitem(Wing_Of_Butterfly) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
mes "Please make sure you need to bring me";
mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000.";
next;
mes "[Grast]";
mes "You'll have to bring me more materials afterwards.";
mes "If you feel too burdened to gather them all,";
mes "I can provide you all the materials.";
next;
if (select("I'll gather the rest.", "Give me the materials.") == 2) {
goto L_GiveUp;
}
goto L_Continue;
} else {
mes "[Grast]";
mes "Oh, you've brought the materials I asked.";
next;
mes "[Grast]";
mes "Hmm, you will need some more things still...";
next;
mes "[Grast]";
mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000";
mes "I'll be waiting for your return.";
Memorial08 = 5;
close;
}
} else if (Memorial08 == 5) {
if (countitem(Booby_Trap) < 1 || countitem(Leaf_Of_Yggdrasil) < 1 || countitem(Blue_Gemstone) < 1 || countitem(Crystal_Mirror) < 1 || countitem(Meat) < 1 || countitem(Carrot) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
mes "Please make sure you'll have to bring me";
mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000.";
next;
mes "[Grast]";
mes "You'll have to bring me more materials afterwards.";
mes "If you feel too burdened to gather them all, I can provide you all the materials.";
next;
if (select("I'll gather the rest.", "Give me the materials.") == 2) {
goto L_GiveUp;
}
goto L_Continue;
} else {
mes "[Grast]";
mes "Oh, you've brought everything I asked.";
mes "Hmm, I think you need just a little bit more.";
next;
mes "[Grast]";
mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000.";
Memorial08 = 6;
close;
}
} else if (Memorial08 == 6) {
if (countitem(Pet_Incubator) < 1 || countitem(Fire_Cracker) < 1 || countitem(Poring_Doll) < 1 || countitem(Wedding_Bouquet) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
mes "Please make sure you need to bring me";
mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet";
next;
mes "[Grast]";
mes "They are the last batch of materials.";
mes "If you feel too burdened to gather them all, I can provide you all the materials.";
next;
mes "[Grast]";
mes "If I provide you all materials, however, I won't have to thank you for your service.";
mes "It's your call, " + strcharinfo(PC_NAME) + ".";
next;
if (select("I'll gather the rest.", "Give me the materials.") == 2) {
goto L_GiveUp;
}
goto L_Continue;
} else {
mes "[Grast]";
mes "Have you brought the materials I asked?";
mes "Ah, thank you for your hard work you've brought all of them.";
next;
mes "[Grast]";
mes "I hope you'll learn a valuable lesson while gathering these materials.";
mes "I like to give you a small gift for your service.";
next;
mes "[Grast]";
mes "You see, I have two different gifts in my each hand.";
mes "A best thing would be giving you both of them, but...";
mes "How do you like to test your luck, " + strcharinfo(PC_NAME) + "?";
next;
mes "[Grast]";
mes "Okay, which hand would you like to pick?";
next;
if (select("Left hand.", "Right hand.") == 2) {
mes "[Grast]";
mes "You've selected my right hand.";
mes "Here's the gift for you.";
mes "Now, please bring all these materials to Lauds.";
Memorial08 = 7;
getitem 617,1;
close;
}
mes "[Grast]";
mes "You've selected my left hand.";
mes "Here's the gift for you.";
mes "Now, please bring all these materials to Lauds.";
Memorial08 = 7;
getitem 12109,1;
close;
}
} else if (Memorial08 == 7) {
mes "[Grast]";
mes "Have you met Lauds?";
mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
close;
} else if (Memorial08 >= 8) {
mes "[Grast]";
mes "A towel is about the most massively useful thing an adventurer can have.";
close;
}
L_GiveUp:
mes "[Grast]";
mes "Oh, I see. I guess you're quite busy nowadays, huh?";
mes "No problem; I'll give you all the supplies...";
next;
mes "[Grast]";
mes "There you go.";
mes "I crushed all the items together into a more compact form for you.";
mes "You can thank me later for that extra service.";
mes "Please bring them to Lauds.";
Memorial08 = 7;
getitem 7126,1;
next;
mes "[Grast]";
mes "By the way, he had an unfortunate accident, and has kind of lost his mind.";
mes "Please don't be alarmed even if he starts babbling.";
close;
L_Continue:
mes "[Grast]";
mes "That's a good idea.";
mes "Then I'll be waiting for your return.";
close;
}
|