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//===== Hercules Script ======================================
//= Berzebub Card Quest
//===== By: ==================================================
//= jabs
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Quest to get the Berzebub Card
//===== Additional Comments: =================================
//= 1.1 Fixed ingredients. Was too exploitable [Lupus]
//= 1.2 Optimized. [Euphy]
//============================================================
prontera,165,178,0 script Old Woman 8_F_GRANDMOTHER,{
setarray .@items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20;
set .@n$,"[Old Woman]";
mes .@n$;
if(BerzQuest == 1) {
mes "Hey, I remember you! I already told you that you may only complete this quest once.";
close; }
mes "Greeting, lad. I found a really nifty item while I was picking mushrooms near Glast Heim.";
next;
if(select("Keep Talking", "Leave")==2) goto M_Leave;
mes .@n$;
mes "I have never seen an item like this before. I am told it can be placed inside any accessory with a slot available.";
next;
mes .@n$;
mes "If you're interested in this item, I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest, you may not do it again.";
next;
if(select("Tell me more about it", "Nah, I don't care about it")==2) goto M_Leave;
mes .@n$;
mes "I believe the item is called a ^FF0000Berzebub Card^000000. It makes you cast spells really fast!";
next;
mes .@n$;
mes "I need all of the following items:";
for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2) {
mes " ~ "+.@items[.@i+1]+"x "+getitemname(.@items[.@i]);
if (countitem(.@items[.@i]) < .@items[.@i+1]) set .@nr,1; }
next;
if(select("I have all of that!", "I'll get those ASAP")==2) goto M_Leave;
mes .@n$;
if (.@nr) {
mes "You lie! Get out of here and get those items, you sorry excuse for a rock star.";
close; }
for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2)
delitem .@items[.@i], .@items[.@i+1];
getitem 4145,1;
set BerzQuest, 1;
mes "Congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, as promised.";
emotion e_grat;
close;
M_Leave:
mes .@n$;
mes "Such a great item I have right here...";
close;
}
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