1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
//===== Hercules Script ======================================
//= Find the Mushroom
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 3.6a
//===== Description: =========================================
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
//= Players need to find these mushrooms and kill them to gain prizes!
//===== Additional Comments: =================================
//= 3.0 Fully Functional with Rewritten script. [Mysterious]
//= 3.6a Slightly edited. [Euphy]
//============================================================
prontera,142,228,6 script Find the Mushroom BLACK_MUSHROOM,{
mes "[ Find The Mushroom ]";
if (!.status)
mes "There is no event at the moment!";
else {
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
}
if (.status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if(select("- No", "- Yes") == 1) close;
donpcevent strnpcinfo(NPC_NAME)+"::OnMinute10";
mes "[ Find The Mushroom ]";
mes "Event started!";
close;
OnInit:
set .Prize,512; // Reward item ID
set .Amount,10; // Reward item amount
set .GM,60; // GM level required to access NPC
setarray .maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
end;
OnMinute10: // Start time (every hour)
if (.status) end;
set .status,1;
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
set .Map$,.maps$[rand(getarraysize(.maps$))];
killmonster(.Map$, "all");
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(NPC_NAME)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
sleep 2500;
announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
end;
OnMobKilled:
set .Spawn, .Spawn - 1;
if (playerattached() != 0) {
getitem .Prize, .Amount;
if (.Spawn)
announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
}
if (!.Spawn) {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .status,0;
}
end;
}
|