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//===== Hercules Script ======================================
//= Custom Halloween Event 2006
//===== By: ==================================================
//= Stryker
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Halloween Event Script
//===== Additional Comments: =================================
//= 1.1 - Added trick to script
//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
//============================================================

prontera,151,190,5	script	Hallows' Eve Event	1_M_SIGNMCNT,{
	mes "[Hallows' Eve Event]";
	if(Class == Job_Novice){
		mes "I am sorry but you have to got a job to complete the event.";
		emotion e_swt,1;
		close;
	}
	if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
		mes "I am sorry but you have already completed the event.";
		emotion e_sry;
		close;
	}
	mes "Greetings fellow lively human.";
	next;
	mes "[Hallows' Eve Event]";
	mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
	next;
	mes "[Hallows' Eve Event]";
	mes "Trick or treat, which do you prefer?";
	next;
	menu "Trick",-, "Treat",L_Treat;

	mes "[Hallows' Eve Event]";
	if(EVENT_HALWN06&2){
		mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
		emotion e_sry;
		close;
	}
	mes "Give me a min...";
	next;
	set BaseExp,BaseExp+BaseLevel*1000;
	set EVENT_HALWN06,EVENT_HALWN06|2;

	mes "[Hallows' Eve Event]";
	mes "Here is your treat. Your Base EXP has been slightly increased.";
	next;
	mes "[Hallows' Eve Event]";
	mes "I hope you enjoy your trick and Happy Halloween!";
	close;

L_Treat:
	mes "[Hallows' Eve Event]";
	if(EVENT_HALWN06&1){
		mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
		emotion e_sry;
		close;
	}
	if(!(EVENT_HALWN06&4)){
		mes "Great! This shall be so much fun.";
		next;
		mes "[Hallows' Eve Event]";
		mes "I will be sending you on a scavenger hunt for items.";
		next;
		mes "[Hallows' Eve Event]";
		mes "Bring back all the necessary items, and I will create you a treat.";
		next;
		mes "[Hallows' Eve Event]";
		mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
		next;
		mes "[Hallows' Eve Event]";
		mes "But with all things made, some items are required first.";
		mes "The list:";
		mes "1 Hat,";
		mes "30 Pumpkin, and";
		mes "20 Black Piece of Cloth";
		next;
		mes "[Hallows' Eve Event]";
		mes "Hurry along now.";
		set EVENT_HALWN06,EVENT_HALWN06|4;
		close;
	}
	mes "Did you get the items I requested or do you need to see the list again?";
	next;
	menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List;

	mes "[Hallows' Eve Event]";
	if((countitem(2220) < 1) || (countitem(535) < 30) || (countitem(7205) < 20)){
		mes "You don't have enough items. Come back when you do.";
		emotion e_sry;
		close;
	}
	delitem 2220,1;
	delitem 535,30;
	delitem 7205,20;
	getitem 5134,1;
	set EVENT_HALWN06,EVENT_HALWN06|1;
	mes "Good job! I hope you are happy with your item.";
	emotion e_grat;
	next;
	mes "[Hallows' Eve Event]";
	mes "Enjoy the rest of your halloween.";
	emotion e_scissors,1;
	close;

L_Dont_Have:
	mes "[Hallows' Eve Event]";
	mes "Go back out and search for them. Would you like to view the list?";
	next;
	menu "No",-, "Yes",L_List;
	close;

L_List:
	mes "[Hallows' Eve Event]";
	mes "I require the following items:";
	mes "1 Hat,";
	mes "30 Pumpkin, and";
	mes "20 Black Piece of Cloth.";
	close;
}