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//===== Hercules Script ======================================
//= Shifty Assassin
//===== By: ==================================================
//= acky
//===== Current Version: =====================================
//= 1.1.2
//===== Description: =========================================
//= Players buy ninjas to assassinate other players
//===== Additional Comments: =================================
//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
//= 1.1.2 Updated WoE Check. [Paradox924X]
//============================================================
morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set $ninja_price,250000;
freeloop(true);
while (true) {
mes "[Shifty Assassin]";
mes "What do you want?";
next;
switch (select("Buy Ninjas", "Assassinate somebody", "Check your Ninjas", getgmlevel() > 90 ? "Add Ninjas" : "", "Cancel")) {
case 1:
mes "[Shifty Assassin]";
mes "How many ninjas do you want buy?";
mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
set @buy,0;
input @buy;
next;
if ($ninja_avail < 1) {
mes "[Shifty Assassin]";
mes "There are no ninjas left to buy.";
close;
}
if ($ninja_avail < @buy) {
mes "[Shifty Assassin]";
mes "There aren't that many ninjas to buy.";
next;
continue;
}
set @price,@buy*$ninja_price;
if (Zeny < @price ) {
mes "[Shifty Assassin]";
mes "You do not have enough zeny.";
close;
}
mes "[Shifty Assassin]";
mes "That will cost you ^0000FF" + @price + " zeny^000000.";
next;
if (select("Continue", "Cancel") != 1) {
callsub(OnExit);
end;
}
Zeny -= @price;
set #ninjas,#ninjas+@buy;
set $ninja_avail,$ninja_avail-@buy;
mes "[Shifty Assassin]";
mes "Thank you.";
close;
case 2:
if (agitcheck()) {
// NINJAS BUSY FOR WOE //
mes "[Shifty Assassin]";
mes "Sorry, all my ninjas are busy doing War of Emperium.";
close;
}
mes "[Shifty Assassin]";
mes "Enter the name of the target.";
mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
next;
if (select("Continue", "Cancel") != 1) {
callsub(OnExit);
end;
}
set @name$,"0";
input @name$;
next;
mes "[Shifty Assassin]";
mes "Active Ninjas: "+#ninjas;
mes "Resting Ninjas: "+#ninjasr;
mes "How many do you want to send?";
set @number,0;
input @number;
if (@number < 1) {
mes "[Shifty Assassin]";
mes "You can't kill anyone without ninjas.";
next;
continue;
}
if (@number > #ninjas) {
mes "[Shifty Assassin]";
mes "You do not have that many ninjas.";
next;
continue;
}
if (@number > 10) {
mes "[Shifty Assassin]";
mes "You can only send 10 ninjas max.";
next;
continue;
}
set @chance,rand (1,12);
set #ninjas,#ninjas-@number;
set #ninjas,#ninjas+#ninjasr;
set #ninjasr,0;
if (@number < @chance) {
// FAILED ATTACK //
mes "Sending ninjas now.";
next;
mes "[Shifty Assassin]";
set @ninjasurvived,rand (1,@number);
set #ninjasr,@number-@ninjasurvived;
mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8;
close;
}
// SUCCESSFUL ATTACK //
mes "Sending ninjas now.";
next;
mes "[Shifty Assassin]";
set @ninjasurvived,rand (1,@number);
set #ninjasr,@number-@ninjasurvived;
mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
atcommand strcharinfo(PC_NAME) + "@kill "+@name$;
announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc;
close;
case 3:
mes "[Shifty Assassin]";
mes "You have:";
mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
next;
continue;
case 4:
if (getgmlevel() <= 90)
end;
mes "[Shifty Assassin]";
mes "How many ninjas do you want to make available?";
next;
set @add,0;
input @add;
set $ninja_avail,$ninja_avail+@add;
mes @add + " ninjas added.";
close;
case 5:
callsub(OnExit);
end;
}
end;
}
OnExit:
mes "[Shifty Assassin]";
mes "Goodbye.";
close;
// TIMER DELAY NINJA ADDER //
OnClock0600:
set $ninja_avail,$ninja_avail+2;
end;
OnClock1200:
set $ninja_avail,$ninja_avail+2;
end;
OnClock1500:
set $ninja_avail,$ninja_avail+2;
end;
OnClock1800:
set $ninja_avail,$ninja_avail+3;
end;
OnClock1900:
set $ninja_avail,$ninja_avail+2;
end;
OnClock2000:
set $ninja_avail,$ninja_avail+2;
end;
OnClock0000:
set $ninja_avail,$ninja_avail+2;
end;
OnInit:
set $ninja_avail,$ninja_avail+1;
end;
}
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