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|
//===== eAthena Script =======================================
//= Kafra Express - Job Swapping Module
//===== By: ==================================================
//= Skotlex
//===== Current Version: =====================================
//= 3.8
//===== Compatible With: =====================================
//= eAthena SVN8840+
//===== Description: =========================================
//= Part of the Kafra Express Script Package.
//= Enables job changing among classes of the same 'type'
//= (ie among 1st classes, or among 2nd classes)
//===== Additional Comments: =================================
//= See config.txt for configuration.
//= * The previous Job, when enabled, is stored in:
//= kej_prev_job (job id)
//= kej_prev_joblv (job level)
//= kej_prev_skills (skill count)
//= kej_prev_dye (cloth dye)
//============================================================
- script keInit_jobSwap {
OnInit: //Load Config
donpcevent "keConfig::OnLoadJobSwap";
end;
}
function script F_keJobSwap {
function SF_canRevert;
function SF_canSwitch;
function SF_revertJob;
function SF_switch;
function SF_calcSwapCost;
function SF_testSwap;
function SF_swapJob;
function SF_getJobNames;
set @thisJob, eaclass(Class);
set @type, @thisJob&~EAJ_UPPERMASK;
set @prevJob, eaclass(kej_prev_job);
set @prevLv, kej_prev_joblv;
if (SF_canRevert())
{ //Qualifies for Reverting
do {
set @revertmenu, select(
"- Return",
"- Return to previous class",
"- Change into another class"
);
switch (@revertmenu) {
case 2: //Revert
if (SF_revertJob())
return;
break;
case 3: //Switch
if (SF_switch())
return;
break;
}
} while (@revertmenu > 1);
return;
}
if (SF_canSwitch())
{
SF_switch();
return;
}
callfunc "F_keIntro", e_swt2, "There are no available jobs of your level.";
return;
//SubFunction SF_canRevert, specifies if the character can revert to previous job.
function SF_canRevert {
if ($@kejs_revertPolicy == 0 || @prevLv == 0 ||
(@thisJob&EAJL_BABY != @prevJob&EAJL_BABY))
return 0;
if ($@kejs_revertPolicy == 2)
return 1;
if ((@thisJob&EAJ_BASEMASK) == EAJ_NOVICE)
{
if ($@kejs_disable&1)
return 0;
if (@prevJob&(EAJL_UPPER|EAJL_2))
return 0;
return 1;
}
if ((@prevJob&EAJ_BASEMASK) == EAJ_NOVICE)
{
if ($@kejs_disable&1)
return 0;
if (@thisJob&(EAJL_UPPER|EAJL_2))
return 0;
return 1;
}
if (@thisJob&~EAJ_UPPERMASK != @prevJob&~EAJ_UPPERMASK)
return 0;
if (@thisJob&EAJL_2 && !(@prevJob&EAJL_2))
return 0;
if (@prevJob&EAJL_2 && !(@thisJob&EAJL_2))
return 0;
return 1;
}
//SubFunction SF_canSwitch, specifies if character can change to another job.
function SF_canSwitch {
switch(@thisJob&EAJ_BASEMASK) {
case EAJ_NOVICE:
if ($@kejs_disable&1 || !@thisJob&EAJL_2)
return 0;
break;
case EAJ_TAEKWON:
if ($@kejs_disable&2)
return 0;
break;
case EAJ_GUNSLINGER:
if ($@kejs_disable&4)
return 0;
break;
case EAJ_NINJA:
if ($@kejs_disable&8)
return 0;
break;
}
return 1;
}
//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the
//menu was left by picking "Cancel".
function SF_switch {
if (@thisJob&EAJL_2 && (@thisJob&EAJ_BASEMASK) != EAJ_NOVICE) {
//Second Classes
set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND);
set @preserve, $@kejs_preserve2ND;
if (!SF_testSwap($@kejs_job2ND, @cost))
return 0;
setarray @classes[0],
EAJ_Assassin|@type,
EAJ_Rogue|@type,
EAJ_Blacksmith|@type,
EAJ_Alchemist|@type,
EAJ_Hunter|@type,
EAJ_BardDancer|@type,
EAJ_Knight|@type,
EAJ_Crusader|@type,
EAJ_Priest|@type,
EAJ_Monk|@type,
EAJ_Wizard|@type,
EAJ_Sage|@type,
EAJ_Star_Gladiator|@type,
EAJ_Soul_Linker|@type;
SF_getJobNames getarraysize(@classes);
if (@type || $@kejs_disable&2)
{ //No SG/SL
set @names$[12], "";
set @names$[13], "";
}
do {
set @kmenu, select(
"- Cancel job change",
@names$[0], @names$[1], @names$[2], @names$[3],
@names$[4], @names$[5], @names$[6], @names$[7],
@names$[8], @names$[9], @names$[10], @names$[11],
@names$[12], @names$[13]
);
if (@kmenu > 1) {
set @job, roclass(@classes[@kmenu-2]);
if (@job > -1 && SF_swapJob(@job,@cost,@preserve))
return 1;
}
} while (@kmenu > 1);
return 0;
} else {
//First Classes
set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST);
set @preserve, $@kejs_preserve1ST;
if (!SF_testSwap($@kejs_job1ST, @cost))
return 0;
setarray @classes[0],
EAJ_Acolyte|@type,
EAJ_Archer|@type,
EAJ_Mage|@type,
EAJ_Merchant|@type,
EAJ_Swordman|@type,
EAJ_Thief|@type,
EAJ_Taekwon|@type,
EAJ_Super_Novice|@type,
EAJ_GunSlinger|@type,
EAJ_Ninja|@type;
SF_getJobNames getarraysize(@classes);
if ($@kejs_disable&1 || @type&EAJL_UPPER)
set @names$[7], ""; //No S.Novice
if (@type)
{ //No TK/NJ/GS for Baby/Advanced
set @names$[6], "";
set @names$[8], "";
set @names$[9], "";
} else {
if ($@kejs_disable&2) //No TK
set @names$[6], "";
if ($@kejs_disable&4) //No GS
set @names$[8], "";
if ($@kejs_disable&8) //No NJ
set @names$[9], "";
}
do {
set @kmenu, select(
"- Cancel job swap",
@names$[0], @names$[1], @names$[2],
@names$[3], @names$[4], @names$[5],
@names$[6], @names$[7], @names$[8],
@names$[9]
);
if (@kmenu > 1) {
set @job, roclass(@classes[@kmenu-2]);
if (@job > -1 && SF_swapJob(@job,@cost,@preserve))
return 0;
}
} while (@kmenu > 1);
return 0;
}
}
//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount)
//Calculates cost to swap jobs
function SF_calcSwapCost {
set @cost, getarg(1);
set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100;
if (@cost < 0)
set @cost,0; //Free Change
return @cost;
}
//SubFunction: SF_testSwap(MinJobLv, Cost)
//Checks if the player qualifies for job changing.
function SF_testSwap {
if (JobLevel < getarg(0)) {
callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging.";
return 0;
}
set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
if (Zeny < @cost) {
callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change.";
return 0;
}
return 1;
}
//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate)
//Attempts to swap to the Jobgiven.
//Zeny is the money cost
//Preserve is how much of the previous job to preserve.
function SF_swapJob {
set @newjobId, getarg(0);
set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
set @preserve, getarg(2);
if (Class == @newjobId) {
callfunc "F_keIntro", e_meh, "Um... you are already that class!";
return 0;
}
set @newJob$, jobname(@newjobId);
set @oldJob$, jobname(Class);
set @newjoblv, JobLevel*@preserve/100;
if (@newjoblv > 1) {
if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2)
return 0;
} else {
set @newjoblv,1;
if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2)
return 0;
}
set @basic, getSkilllv(1);
set @skillpoint, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have.
if (@skillpoint < 0) {
callfunc "F_keIntro", e_gasp, "You need "+(-@skillpoint)+" more skill points to change class!";
return 0;
}
set @thisJoblevel, JobLevel;
resetSkill;
//Set previous job as needed.
if ($@kejs_revertPolicy) {
set kej_prev_job, Class;
set kej_prev_joblv, @thisJoblevel;
set kej_prev_skills, SkillPoint;
if($@kejs_saveDye)
set kej_prev_dye,getlook(7);
}
if ($@kejs_announce)
announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16;
if ($@kejs_resetDye)
setlook 7,0;
jobchange @newjobId, 0;
skill 1,@basic,0;
set JobLevel, @newjoblv;
set SkillPoint, @skillpoint;
setoption(0);
sc_end -1;
callfunc "F_keCharge",getarg(1),$@kejs_swapDiscount,1;
emotion e_ok;
return 1;
}
//SubFunction: SF_revertJob (cost)
//Reverts to the previous job.
function SF_revertJob {
if (@thisJob == @prevJob) {
callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??";
return 0;
}
set @newjob$, jobname(kej_prev_job);
set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount);
if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2)
return 0;
if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) {
callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+".";
return 0;
}
set @thisJobId, Class;
set @thisJobLv, JobLevel;
set @basic, getSkilllv(1);
resetSkill;
set @skill, SkillPoint;
if($@kejs_saveDye) {
set @prevDye, getlook(7);
setlook 7,0;
}
if ($@kejs_resetDye)
setlook 7,0;
jobchange kej_prev_job, 0;
if($@kejs_saveDye) {
setlook 7,kej_prev_dye;
set kej_prev_dye,@prevDye;
}
set JobLevel, kej_prev_joblv;
set SkillPoint, kej_prev_skills;
skill 1, @basic, 0;
set SkillPoint, SkillPoint-@basic;
set kej_prev_job, @thisJobId;
set kej_prev_joblv, @thisJobLv;
set kej_prev_skills, @skill;
setoption(0);
sc_end -1;
if ($@kejs_announce)
announce strcharinfo(0)+" has changed from "+jobname(@thisJobId)+" to "+@newjob$+"...",16;
return 1;
}
//SubFunction: SF_getJobNames(Qty)
//Fills an array @names$ with the job names taken from the array "classes",
// making each entry start with "- " followed by the job name.
function SF_getJobNames {
set @size, getarg(0);
for (set @i, 0; @i < @size; set @i, @i+1)
setd "@names$["+@i+"]", "- "+jobname(roclass(@classes[@i]));
}
}
|