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|
// ==============================================================================
// BattleGround System - Tierra Valley 2
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,114,227,4 script Registration::TV2R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,"Tierra_BG2::OnGuillaumeQuit","");
end;
}
bat_room,114,204,0 script Registration::TV2R_Croix 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
end;
OnEnterBG:
set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,"Tierra_BG2::OnCroixQuit","");
end;
}
// Battleground Engine
// *********************************************************************
- script Tierra_BG2 FAKE_NPC,{
end;
OnInit:
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
end;
OnGuillaumeQuit:
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
end;
OnGuillaumeJoin:
OnCroixJoin:
if( $@TierraBG2 == 0 )
donpcevent "Tierra_BG2::OnReadyCheck";
end;
OnReadyCheck:
if( $@TierraBG2 )
end;
set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume");
set .@Croix, getwaitingroomstate(0,"TV2R_Croix");
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460;
end;
}
set $@TierraBG2, 1;
donpcevent "TV2R_Croix::OnEnterBG";
donpcevent "TV2R_Guillaume::OnEnterBG";
donpcevent "Guillaume_TV2B::OnBuild";
donpcevent "Croix_TV2B::OnBuild";
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
set .Neutral_Base, 0;
set $@TierraBG2_Victory, 0;
set .Guardian_1, 0;
set .Guardian_2, 0;
set .Guardian_3, 0;
enablenpc "Therapist in battle#tv21";
enablenpc "Therapist in battle#tv22";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
// Respawner
donpcevent "#gtv2_respawn::OnBGStart";
donpcevent "#ctv2_respawn::OnBGStart";
donpcevent "#ntv2_respawn::OnBGStart";
// Warp Teams
announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
bg_warp $@TierraBG2_id1,"bat_a02",353,344;
bg_warp $@TierraBG2_id2,"bat_a02",353,52;
// Final Messages
sleep 6000;
mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
initnpctimer;
end;
OnNeutralBreak:
if( getcharid(CHAR_ID_BG) == $@TierraBG2_id1 )
{
mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
bg_team_setxy $@TierraBG2_id2,42,16;
areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
}
else if( getcharid(CHAR_ID_BG) == $@TierraBG2_id2 )
{
mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
bg_team_setxy $@TierraBG2_id1,50,374;
areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
}
else end;
set .Neutral_Base, getcharid(CHAR_ID_BG);
bg_team_setxy .Neutral_Base,56,212;
if( .Guardian_1 == 0 )
set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
else
bg_monster_set_team .Guardian_1, .Neutral_Base;
if( .Guardian_2 == 0 )
set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
else
bg_monster_set_team .Guardian_2, .Neutral_Base;
if( .Guardian_3 == 0 )
set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
else
bg_monster_set_team .Guardian_3, .Neutral_Base;
sleep 10000;
if( $@TierraBG2 != 1 ) end;
if( .Neutral_Base == $@TierraBG2_id1 )
bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
else if( .Neutral_Base == $@TierraBG2_id2 )
bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
end;
OnGuardian1: set .Guardian_1, 0; end;
OnGuardian2: set .Guardian_2, 0; end;
OnGuardian3: set .Guardian_3, 0; end;
OnGuillaumeBreak:
set $@TierraBG2_Victory, 2;
mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000;
donpcevent "Tierra_BG2::OnStop";
end;
OnCroixBreak:
set $@TierraBG2_Victory, 1;
mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF;
donpcevent "Tierra_BG2::OnStop";
end;
OnTimer2400000:
mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460;
end;
OnTimer2640000:
mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460;
end;
OnTimer2700000:
set $@TierraBG2_Victory, 3; // Draw Game
mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460;
donpcevent "Tierra_BG2::OnStop";
end;
OnStop:
set $@TierraBG2, 2;
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
donpcevent "#ntv2_respawn::OnBGStop";
enablenpc "Croix Vintenar#tv2";
enablenpc "Guillaume Vintenar#tv2";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
killmonster "bat_a02","Tierra_BG2::OnGuardian1";
killmonster "bat_a02","Tierra_BG2::OnGuardian2";
killmonster "bat_a02","Tierra_BG2::OnGuardian3";
stopnpctimer;
sleep 3000;
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
sleep 3000;
mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460;
initnpctimer;
end;
OnTimer30000:
if( $@TierraBG2 == 2 )
mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460;
end;
OnTimer50000:
if( $@TierraBG2 == 2 )
mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460;
end;
OnTimer60000:
if( $@TierraBG2 != 2 )
end;
OnReset:
stopnpctimer;
set .Neutral_Base, 0;
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
killmonster "bat_a02","Tierra_BG2::OnGuardian1";
killmonster "bat_a02","Tierra_BG2::OnGuardian2";
killmonster "bat_a02","Tierra_BG2::OnGuardian3";
donpcevent "Guillaume_TV2B::OnDestroy";
donpcevent "Croix_TV2B::OnDestroy";
set $@TierraBG2_Victory, 0;
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
sleep 1000;
mapwarp "bat_a02","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_a02",0,3; // Just in case someone else
sleep 2000;
set $@TierraBG2, 0;
donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start
end;
}
// Other Flags
// *********************************************************************
bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 1_FLAG_EAGLE
bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 1_FLAG_EAGLE
bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 1_FLAG_EAGLE
bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 1_FLAG_EAGLE
bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 1_FLAG_EAGLE
bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 1_FLAG_EAGLE
bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 1_FLAG_EAGLE
bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 1_FLAG_EAGLE
bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 1_FLAG_LION
bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 1_FLAG_LION
bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 1_FLAG_LION
bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 1_FLAG_LION
bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 1_FLAG_LION
bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 1_FLAG_LION
bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 1_FLAG_LION
bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 1_FLAG_LION
bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 1_FLAG_LION
// Barricades
// *********************************************************************
- script Guillaume_TV2B FAKE_NPC,{
end;
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
set .MyMobCount,16;
end;
OnDestroy:
killmonster "bat_a02","Guillaume_TV2B::OnWall";
delwall "bat_a02_g1";
set .MyMobCount,0;
end;
OnWall:
if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_g1";
mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
}
end;
}
- script Croix_TV2B FAKE_NPC,{
end;
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
set .MyMobCount,16;
end;
OnDestroy:
killmonster "bat_a02","Croix_TV2B::OnWall";
delwall "bat_a02_c1";
set .MyMobCount,0;
end;
OnWall:
if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_c1";
mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
}
end;
}
// Battleground rewards
// *********************************************************************
bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
if( $@TierraBG2_Victory )
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
set .@reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
setquest 2069;
getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
if( $@TierraBG2_Victory )
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
set .@reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 2069;
getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// Battleground Therapist
// *********************************************************************
bat_a02,60,216,3 script Ghost#tv23 4_GHOSTRING,{
mes "[Ghost in valley]";
mes "Boo...Boo...";
specialeffect(312, AREA, playerattached());
close;
}
bat_a02,53,377,3 script Therapist in battle#tv22 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect(312, AREA, playerattached());
close;
}
bat_a02,45,18,3 script Therapist in battle#tv21 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect(312, AREA, playerattached());
close;
}
// Battleground Respawn
// *********************************************************************
bat_a02,57,213,0 script #ntv2_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer19000:
specialeffect(EF_SANCTUARY);
end;
OnTimer20000:
areapercentheal "bat_a02",52,208,61,217,100,100;
areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
initnpctimer;
end;
}
bat_a02,50,374,0 script #gtv2_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
specialeffect(EF_SANCTUARY);
end;
OnTimer25000:
areapercentheal "bat_a02",46,370,54,378,100,100;
areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
initnpctimer;
end;
}
bat_a02,42,16,0 script #ctv2_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
specialeffect(EF_SANCTUARY);
end;
OnTimer25000:
areapercentheal "bat_a02",38,12,47,21,100,100;
areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
initnpctimer;
end;
}
|