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|
//===== eAthena Script =======================================
//= Simple Adoption Script
//===== By ===================================================
//= Fredzilla with help from Kamari,Acky
//===== Version ==============================================
//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
//= 1.6a Fixed wrong label name [KarLaeda]
//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
//= 1.5 Added GM menu to reset current adoption [Lupus]
//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
//= 1.3c - Slightly rewrote the anti-taekwon protection to
//= detect problems more easily [DracoRPG]
//= 1.3a - Added anti Taekwon Classes protection (they can't
//= be adopted) [Lupus]
//= 1.3 - Now it can teach parents/baby their missing skills.
//= Your old families should talk to these NPCs to get
//= their family skills [Lupus]
//= 1.2b - More fixes + Added Acky's teacher to the end
//= (stoped it from saying a particular word I thought
//= was inapropriate for a kids game)
//= 1.1 - Minor correction, replaced missing close; and mes :D
//= 1.0 - First Release, most likely going to have some bugs
//= Is using @adopt instead of proper NPC script command
//===== Compatible With ======================================
//= eAthena Final (SVN), any version that contained the GM command @adopt
//= This is any version released after 03/29/05, don't know the number
//===== Description ==========================================
//= A simple adoption script that lets couples adopt a
//= lvl 1/1 novice without the help of a GM there
//===== Comments =============================================
//= List or Variables used
//= $@AdoptionActive = Stops other people trying to use
//= the adoption NPC's intill the currant one is over.
//= @AdoptionReady = Marks person that talks to first NPC,
//= this person will end up being ParentOne.
//= $@ParentOne$ = Explains itself.
//= $@ParentTwo$ = "" ""
//= $@Baby$ = "" ""
//= $@GenderBaby$ = Set so it can state boy or girl.
//= $@FinalQuestion = Lets the parents take one last chance
//= to cancel the adoption before it is perminant.
//= $@CheckAll = Follow on from the last one, when this = 3,
//= the adoption will take place and will be perminant.
//= @regged = Stops the same person being counted twice
//= before the adoption is completed.
//= Lupus removed:
//= *event_adopt = Put on the parents so they cannot adopt again.
//= *event_adopted = Put on baby so it can't be adopted again.
//= Use "getchildid()>0" insread of event_adopt
//= Use "Upper==2" insread of event_adopted
//============================================================
prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171
prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122
prt_church,166,176,3 script Adoption Man 61,{
//If u're a GM you can always reset current Adoption process
if(getgmlevel()>=90) {
mes "[GM Menu]";
mes "Would you like to reset curent adoption?";
next;
menu "Yes",-,"No",L_SKIP;
callfunc "AdoptReset","GM reset";
close;
}
L_SKIP:
if($@AdoptionActive == 1) goto A_Cannot;
mes "[Oliver]";
if (Upper==2) goto A_YouBaby;
if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
if (getchildid()>0) goto A_Already;
mes "Would you like to adopt someone?";
next;
menu "Yes",A_Yes,"No",-;
A_No:
mes "[Oliver]";
mes "I am sorry to hear that, please come back when you believe you are ready.";
close;
A_Cannot:
mes "[Oliver]";
mes "There is currentlly an adoption in progress, come back when it is finished.";
close;
A_Yes:
mes "[Oliver]";
mes "Good to hear it!";
mes "But do you meet the requirements for adoption?";
next;
mes "[Oliver]";
mes "We can't just give out babies at the drop of a hat.";
mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
next;
mes "[Oliver]";
mes "We also need to know you have a partner you are married to.";
mes "We won't give a baby to an un-married couple.";
next;
mes "[Oliver]";
mes "Do you think you meet these criteria?";
next;
menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
mes "[Oliver]";
mes "Well you seem set on this.";
next;
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
if ($@AdoptionActive == 1) goto A_Cannot;
set $@AdoptionActive,1;
set @AdoptionReady,1;
mes "[Oliver]";
mes "I will refer you to my coleage over there.";
close;
A_GetSkill:
mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
next;
emotion 46;
skill 410,1,0;
mes "[Oliver]";
mes "Done! Tell your partner to call me, too.";
mes "Our children are our future!";
close;
A_Already:
emotion 1;
mes "How is your baby today?";
close;
A_YouBaby:
emotion 2;
mes "Say HI to your parents! Be cool!";
if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
close;
}
prt_church,172,177,3 script Adoption Lady 103,{
if (Upper==2) goto A_YouBaby;
if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
if (getchildid()>0) goto A_Already;
if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
mes "[Inanna]";
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
mes "So you think you meet our strict requirements?";
mes "Let's see here, are you over level 70?";
next;
menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
mes "[Inanna]";
mes "Oh, I am sorry to hear that, please return when you meet this requirement.";
callfunc "AdoptReset","the parent didn't meet level requirements";
close;
A_SeeFriend:
mes "[Inanna]";
mes "Seems you haven't talked to my friend here.";
mes "He will refer you to me, when he thinks you are ready.";
close;
A_lvl:
if(BaseLevel >= 70) goto A_lvlpassed;
mes "[Inanna]";
mes "Not only should I fail you on being a low level, but you also lied to me.";
next;
mes "[Inanna]";
mes "I can't give a baby to you";
callfunc "AdoptReset","the parent didn't meet level requirements";
close;
A_lvlpassed:
mes "[Inanna]";
mes "WOW, you have passed the test of strength.";
next;
mes "[Inanna]";
mes "But lets see if you are happily married.";
mes "For this I will need to see your wedding ring.";
next;
mes "[Inanna]";
mes "Do you have you wedding ring on you now?";
next;
menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
mes "[Inanna]";
mes "Well, as my fried said here, we will not give a baby to a family that is not married";
callfunc "AdoptReset","the parent isn't married";
close;
A_Noring:
mes "[Inanna]";
mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!";
next;
mes "[Inanna]";
mes "I don't believe you deserve a baby.";
callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
close;
A_Wedring:
if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
goto A_Noring;
A_Wedringpassed:
mes "[Inanna]";
mes "Awwwww, such a lovely ring, you must love your partner.";
next;
if (getchildid()>0) goto A_AlreadyHaveBaby;
mes "[Inanna]";
mes "I need to see them, please tell me their name.";
next;
input $@ParentTwo$;
set $@ParentOne$, strcharinfo(0);
mes "[Inanna]";
mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
next;
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0;
mes "[Inanna]";
mes "Can you now please wait for me to call you again, thank you.";
close;
A_AlreadyHaveBaby:
mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
next;
mes "[Inanna]";
mes "I am sorry, you can only ever adopt once.";
mes "Please take care of you baby.";
callfunc "AdoptReset","the parent has already adopted once before";
close;
A_SecondReg:
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
mes "[Inanna]";
mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
next;
mes "[Inanna]";
mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
next;
menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
mes "[Inanna]";
mes "This is bad news, I am very sorry to hear this.";
callfunc "AdoptReset","the 2nd parent does not want to adopt";
close;
A_agree:
mes "[Inanna]";
mes "Now I will put you through the same test as your partner.";
next;
if(BaseLevel >= 70) goto A_lvltwo;
mes "[Inanna]";
mes "Sorry you are not over level 70.";
callfunc "AdoptReset","the 2nd parent didn't meet the level requirements";
close;
A_lvltwo:
if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
mes "[Inanna]";
mes "Sorry you don't have a wedding ring on you as proof of marriage.";
callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
close;
A_Wedringtwo:
if (getchildid()>0) goto A_AlreadyHaveBaby;
mes "[Inanna]";
mes "You have checked out, and have passed all the requirements.";
mes "All you need is a novice to adopt.";
next;
mes "[Inanna]";
mes "Do you have a novice to adopt?";
next;
menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
mes "[Inanna]";
mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
callfunc "AdoptReset","there is no novice present to be adopted";
close;
A_YesBaby:
mes "[Inanna]";
mes "Can I please know thier name?";
next;
input $@Baby$;
mes "[Inanna]";
mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
next;
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
mes "[Inanna]";
mes "Thank you, can you please wait with your partner, and wait to be called back.";
areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
close;
A_FinalTest:
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
if(Upper==2) goto A_AlreadyAdopted;
if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
mes "[Inanna]";
mes "You must be "+$@Baby$+", its very nice to meet you.";
mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
next;
if(sex!=0) set $@GenderBaby$,"boy";
if(sex==0) set $@GenderBaby$,"girl";
mes "[Inanna]";
mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
next;
menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
mes "[Inanna]";
mes "Please calm down.";
mes "I will try and find better parents for you next time.";
callfunc "AdoptReset","the novice didn't want to be adopted";
close;
A_BabyYes:
mes "[Inanna]";
mes "Awwww, so cute, good to hear it.";
mes "Now lets see here.";
next;
mes "[Inanna]";
mes "I need to do a check on your level to prove you are a novice, stand still.";
next;
if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
mes "[Inanna]";
mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
callfunc "AdoptReset","the person that would be adopted, is over level 1";
close;
A_Ready:
mes "[Inanna]";
mes "You are just as sweet an inocent as the day our lord made you.";
next;
mes "[Inanna]";
mes "I have no objections to you being adopted.";
mes "Before you can be adopted I will need to see your parents, and you, one last time.";
set $@FinalQuestion,1;
areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0;
deltimer "timeadopt::OnAdopt";
addtimer 300000,"timeadopt::OnAdopt";
close;
A_AlreadyAdopted:
mes "[Inanna]";
mes "Oh you are already adopted, so you can't be adopted again.";
callfunc "AdoptReset","the person that would be adopted has already been adopted before";
close;
A_CantBeAdopted:
mes "[Inanna]";
mes "Sorry, but your job does not allow adoption.";
callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
close;
A_ParentOneEnd:
if (@regged>1) goto A_AlreadyReged;
if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
mes "[Inanna]";
mes "Nice to talk to you again "+$@ParentOne$;
mes "This is you last chance to back out";
next;
mes "[Inanna]";
mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
next;
mes "[Inanna]";
mes "Are you sure you want to proceed";
next;
menu "Yes",A_FinalYesP,"No",-;
mes "[Inanna]";
mes "I cannot believe you would come this far to say no!";
mes "Are you sure you want to stop now?";
next;
menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
A_Failend:
mes "[Inanna]";
mes "Well if you are sure";
callfunc "AdoptReset","a parent or the novice pulled out";
close;
A_FinalYesP:
mes "[Inanna]";
mes "OK everything is ready to start this adoption";
mes "I will announce to everyone when it is complete";
set @regged,1;
set $@checkall,$@checkall+1;
if ($@checkall==3) goto THEEND;
close;
A_ParentTwoEnd:
if (@regged>1) goto A_AlreadyReged;
mes "[Inanna]";
mes "Nice to talk to you again "+$@ParentTwo$;
mes "This is you last chance to back out";
next;
mes "[Inanna]";
mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
next;
mes "[Inanna]";
mes "Are you sure you want to proceed";
next;
menu "Yes",A_FinalYesP,"No",-;
mes "[Inanna]";
mes "I cannot believe you would come this far to say no!";
mes "Are you sure you want to stop now?";
next;
menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
A_AlreadyReged:
mes "[Inanna]";
mes "Please wait for the others to talk to me";
close;
A_BabyEnd:
if (@regged>1) goto A_AlreadyReged;
mes "[Inanna]";
mes "Nice to talk to you again "+$@Baby$;
mes "This is you last chance to back out";
next;
mes "[Inanna]";
mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again";
next;
mes "[Inanna]";
mes "Are you sure you want to proceed";
next;
menu "Yes",A_FinalYesB,"No",-;
mes "[Inanna]";
mes "I cannot believe you would come this far to say no!";
mes "Are you sure you want to stop now?";
next;
menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
A_FinalYesB:
mes "[Inanna]";
mes "OK everything is ready to start this adoption";
mes "I will announce to everyone when it is complete";
set @regged,1;
set $@checkall,$@checkall+1;
if ($@checkall==3) goto THEEND;
close;
A_SameFail:
mes "[Inanna]";
mes "Sorry, it seems you have registered as both parents, this isn't allowed";
callfunc "AdoptReset","both parents are the same person";
close;
A_GetSkill:
emotion 20;
mes "[Inanna]";
mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
next;
mes "[Oliver]";
mes "Hey, Inanna! This is my job. Pass them to me!";
close;
A_Already:
mes "[Inanna]";
emotion 21;
mes "How is your baby now?";
close;
A_YouBaby:
mes "[Inanna]";
emotion 30;
mes "Tell your father he's a good father!";
if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
close;
THEEND:
logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
deltimer "timeadopt::OnAdopt";
set $@AdoptionActive, 0;
set $@ParentOne$, null;
set $@ParentTwo$, null;
set $@Baby$, null;
set $@GenderBaby$, null;
set $@FinalQuestion, 0;
set $@CheckAll, 0;
close;
end;
}
prt_church,165,175,0 script timeadopt -1,{
OnAdopt:
callfunc "AdoptReset","too much time has passed between steps";
end;
}
function script AdoptReset {
deltimer "timeadopt::OnAdopt";
set $@AdoptionActive, 0;
set $@ParentOne$, null;
set $@ParentTwo$, null;
set $@Baby$, null;
set $@GenderBaby$, null;
set $@FinalQuestion, 0;
set $@CheckAll, 0;
areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
return;
}
prt_church,165,166,6 script Teacher#adopt 97,{
mes "[Mario]";
if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
if (Upper==2) mes "Hello, baby! How are you?";
if (Upper!=2) mes "How are you?";
next;
menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
mes "[Mario]";
mes "So nice!";
emotion rand(19,21);
close;
L_Teach:
skill 408,1,0;
skill 409,1,0;
mes "Ta-da! Now you know 2 quite useful skills!";
mes "1. Call your Parents (when you're in a danger).";
mes "2. Protect your parents' EXP with yor love!";
emotion 41;
next;
mes "[Mario]";
mes "On seeing a baby tell them to visit me.";
next;
L_Cancel:
mes "[Mario]";
mes "Bye bye!";
close;
}
|