1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
|
//===== eAthena Script =======================================
//= Valkyrie Realm
//===== By: ==================================================
//= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= The Jobquest from kRO on how to advance to a Reborn class.
//===== Additional Comments: =================================
//= v1.1 Made all into functions,additional checks,quest skills,
//= now Valhallana can return you back. She also makes reborn
//= process only when you got no Zeny/items (as in kRO) [Lupus]
//= 1.2 now alternative classes can use their 1-1 job NPC
//= to become Advanced 1st Class [Lupus]
//= 1.4 added Baby Class support [Lupus]
//= 1.5 Fixed loads of gramatical errors. [Mass Zero]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.7 On reborn reset some Job Quest Vars and Reset Girls Counter [Lupus]
//= 1.8 Added Taekwondo classes check [Lupus]
//= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus]
//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.0b Fixed. TODO: add new Quest Skills [Lupus]
//= 2.1 Changed all numbers into constants. [Vicious]
//============================================================
// -== Warp's needed! ==-
valkyrie.gat,48,73,0 warp valk01 1,1,valkyrie.gat,48,64,0
valkyrie.gat,48,66,0 warp valk01 1,1,valkyrie.gat,48,75,0
// -== Book of Ymir (Heavens Door) ==-
yuno_in02.gat,93,207,0 script Book of Ymir 111,{
mes "[Book of Ymir]";
if(Upper==2 || baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_BABY; //don't allow Taekwondo classes, Baby Classes, and GS/NJ
if(valkyrie_Q == 1) goto L_FADED;
if(valkyrie_Q == 2) goto L_START;
L_BABY:
mes ". . . . .";
close;
L_FADED:
mes "*The book opens as you aproach it.*";
next;
mes "[Book of Ymir]";
mes "Those seeking the final foretress in this world shall venture through hardships let alone to mankind. Venturing through rough times, helped by friends and loved ones, one can finaly after alot of work and commitment see the true view of the world and then... go beyond it.";
next;
mes "[Book of Ymir]";
mes "*After reading the two first pages you turn the other page and watch the words fade away as you try to read them...";
close;
L_START:
mes "*The book opens as you aproach it.*";
next;
mes "[Book of Ymir]";
mes "Those seeking the final foretress in this world shall venture through hardships let alone to mankind. Venturing through rough times, helped by friends and loved ones, one can finaly after alot of work and commitment see the true view of the world and then... go beyond it.";
next;
mes "[Book of Ymir]";
mes "*After reading the first two pages you flip the last one and continue to read...*";
next;
mes "[Book of Ymir]";
mes "That is when the God's and Goddess's of this world comes forth towards you in all disguise, checking you through. Reading your mind, thoughts and true feeling of the heart.";
mes "If the God's, descended from the world along time ago, accept you into the halls of Valkyrie, high up above the clouds in the sacred realm of Valkyrie, into God's light you will be reborn, and sent out to face the world once again.";
next;
mes "[Book of Ymir]";
mes "And only after then, the descended ones will aprove you to the highest obedience... Into the warmth of Valkyrie, you will be welcomed by the Gods themselves.";
next;
mes "[Book of Ymir]";
mes "*As you close the book a strange ray of light surrounds you and you suddenly feel light. Everything around you fades away and all you can see left is white before you pass out.*";
warp "valkyrie",48,9;
close;
}
// -== The Librarian that watches the "Book of Ymir" ==-
yuno_in02.gat,91,176,5 script Librarian 754,{
mes "[Librarian]";
if(valkyrie_Q > 0) goto L_DONE;
if(BaseJob >= Job_Knight && Upper==0) goto L_PAY;
mes "Have a look around, but don't touch the book. Only a few chosen ones can read its wise words.";
close;
L_PAY:
mes "You seem like a worthy human.";
mes "I, the 78th Librarian of the secret order have sworn to protect this book, it won't thread lightly on you.";
mes "In order to let me allow you to view into this wonderous book, you have to do two things for me.";
next;
mes "[Librarian]";
mes "One. You have to pay me 1,285,000 Zeny. Remember that you need the accurate amount. Not over or under 1,285,000z.";
mes "Two. You have to venture deep inside of Yuno castle, into the Heart of Ymir.";
mes "Remember that you cannot view the book unless you have done this.";
mes "Now go, brave one.";
menu "Pay now",-,"Close",M_EXIT;
if(Zeny != 1285000) goto L_WRONGZ;
set Zeny,0;
set valkyrie_Q,1;
mes "[Librarian]";
mes "Go now, into Heart of Ymir";
mes "There, you'll find the last piece of information before you can open the book.";
close;
L_WRONGZ:
mes "[Librarian]";
mes "You didn't bring me the accurate number of zeny I wanted. Bring me back only 1,285,000 zeny!";
mes "Not more, nor less.";
close;
L_DONE:
mes "Why? You have already paid me.";
mes "Now go and look for the Book of Ymir.";
M_EXIT:
close;
}
// -== The Heart of Ymir ==-
yuno_in05.gat,50,44,0 script Heart of Ymir 111,{
mes "[Heart of Ymir]";
if(valkyrie_Q == 1) goto L_LISTEN;
if(valkyrie_Q == 2) goto L_DONE;
mes ". . .";
close;
L_LISTEN:
mes "Thus upon hard times and when our self esteem is at its lowest, then is when our faith has to be the strongest.";
mes "For aeons the secret guardians of the path to heaven have protected the secret gate from evil spirits entering it.";
mes "Thus, the bonds became to weaken over time... That's when the Legion of Sages started recruiting and making young, brave and quick minded mages and sages, teaching them the laws and propositions of our world.";
next;
mes "[Heart of Ymir]";
mes "Aeons passed and the Sages grew stronger in both mind and forces, until they all were feared throughout the monsters' world.";
mes "Now, after listening to my words of wisdom, please advance to the Book of Ymir and give yourself into God's light.";
mes "If you are pure of heart and have no evil intentions, the gates of dawn will open for you and take you in...";
set valkyrie_Q,2;
close;
L_DONE:
mes "I have nothing more to teach you, nor to tell you.";
close;
}
// -== Researcher of the Book of Ymir ==-
yuno_in02.gat,90,77,4 script Researcher 744,{
mes "[Researcher]";
mes "Argh, where is it!?";
mes "They said that it would be around here somewhere...";
mes "Maybe I have to look deeper into this castle...";
emotion e_what;
close;
}
// -== Valhallana ==-
// mes "Please go over there, to the person representing your class.";
// mes "Good Luck.";
// mes "You don't belong here yet.";
//}
// -== Valhallana ==-
valkyrie.gat,48,86,6 script Valkyrie 811,{
mes "[Valhallana]";
if(BaseJob == Job_SuperNovice) goto L_SN;
if(baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_TAEKWON; //sent back any Taekwondo/GS/NJ classes
if(Upper == 2) goto L_BABY;
if(Upper > 0) goto L_ALREADY;
if(BaseLevel >= 99 && JobLevel >= 50 && BaseJob >= 7) goto L_CHANGE;
if(BaseJob <= Job_Thief) goto L_NOTHING;
mes "You need 99 Base Level and 50 Job Level.";
mes "Also you must get rid of all of your money and items.";
next;
goto L_NOTHING;
L_BABY:
mes "A Baby?! How did you get here?";
mes "I'm passing you back to your parents.";
emotion e_what;
next;
L_Y:
warp "yuno_in02.gat",93,204;
close;
L_TAEKWON:
mes "How did you get here?";
emotion e_what;
next;
goto L_Y;
L_SN:
mes "Welcome to Valkyrie, "+strcharinfo(0)+".";
mes "I see you have followed a hard way of the Super Novice.";
next;
mes "[Valhallana]";
mes "I am sorry, but I can't help you.";
emotion e_sry;
next;
goto L_NOTHING;
L_ALREADY:
mes "I can't help you anymore.";
if(Class == Job_Novice_High) mes "You have been reborn already.";
if(Class >= Job_Swordman_High && Class <= Job_Thief_High) mes "Go and ask these people in the hall.";
next;
L_NOTHING:
mes "Do you wish to go back to your world?";
next;
menu "Yes",L_Y,"No",-;
mes "[Valhallana]";
mes "As you wish...";
close;
L_CHANGE:
mes "Welcome to Valkyrie, "+strcharinfo(0)+". From this point on, there is no returning back.";
next;
mes "[Valhallana]";
if(Zeny || Weight) goto L_ZENYITEMS;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "Let's start your reincarnation ceremony...";
next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
// callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0;
// callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0;
// callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0;
// callfunc "F_ToHigh",30,"Thief High",36,"Assassin Cross",149,150,151,152;
// callfunc "F_ToHigh",25,"Swordman High",38,"Paladin",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",39,"Champion",156,0,0,0;
// callfunc "F_ToHigh",26,"High Mage",40,"Professor",157,0,0,0;
// callfunc "F_ToHigh",30,"Thief High",41,"Stalker",149,150,151,152;
// callfunc "F_ToHigh",29,"Merchant High",42,"Creator",153,154,155,0;
// callfunc "F_ToHigh",27,"High Archer",43,"Clown",147,148,0,0;
// callfunc "F_ToHigh",27,"High Archer",44,"Gypsy",147,148,0,0;
if( getskilllv(144) || getskilllv(156) || getskilllv(157) || getskilllv(153) || getskilllv(147) || getskilllv(149) ) set QSK1,1;
if( getskilllv(145) || getskilllv(154) || getskilllv(148) || getskilllv(150) ) set QSK2,1;
if( getskilllv(146) || getskilllv(155) || getskilllv(151) ) set QSK3,1;
if( getskilllv(152) ) set QSK4,1;
mes "[Valhallana]";
mes "Done...";
mes "Good luck.";
jobchange Job_Novice_High;
resetlvl(1);
callfunc "F_ClearJobVar";
set RES_SKILL,0; //we reset Reset Skills NPC counter
next;
if(ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) goto L_Izl;
if(ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) goto L_Pro;
if(ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) goto L_Gef;
if(ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) goto L_Alb;
if(ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) goto L_Pay;
if(ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) goto L_Mor;
L_Pro:
savepoint "prontera.gat",273,354;
warp "prontera.gat",273,354;
close;
L_Mor:
savepoint "morocc.gat",160,94;
warp "morocc.gat",160,94;
close;
L_Alb:
savepoint "alberta.gat",116,57;
warp "alberta.gat",116,57;
close;
L_Pay:
savepoint "payon.gat",155,90;
warp "payon.gat",155,90;
close;
L_Izl:
savepoint "izlude.gat",94,103;
warp "izlude.gat",94,103;
close;
L_Gef:
savepoint "geffen.gat",120,100;
warp "geffen.gat",120,100;
close;
L_ZENYITEMS:
mes "Your money and items do rope you to your routine life.";
mes "You should get rid of them.";
close;
L_CART:
mes "Please, drop your cart and we'll continue.";
close;
L_FALCON:
mes "Please, free your Falcon and we'll continue.";
close;
L_PECO:
mes "Please, free your PecoPeco and we'll continue.";
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
close;
}
// function HIGH NOVICE -> HIGH 1
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
//getarg(4) - Quest Skill N? You can pass 0, if there's no Quest Skill
//getarg(5) - Quest Skill N?
//getarg(6) - Quest Skill N?
//getarg(7) - Quest Skill N?
//getarg(8) - current NPC's name
function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
set @fjob,ADVJOB; //alternative classes should pass, too
if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
if(@fjob == Job_Clown || @fjob == Job_Gypsy) set @fjob,Job_Sniper;
if(@fjob == Job_Paladin) set @fjob,Job_Lord_Knight;
if(@fjob == Job_Champion) set @fjob,Job_High_Priest;
if(@fjob == Job_Professor) set @fjob,Job_High_Wizard;
if(Class == getarg(0)) goto L_WELCOME; //3rd Job
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
if(Class == Job_Novice_High && @fjob == getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX
if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
if(Class == Job_Novice_High) close;
return; //this char doesn't want to get HIGH class
L_GETHIGH:
mes "["+getarg(8)+"]";
if(JobLevel < 10) goto L_NOTREADY;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "Hello there, "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the advanced ranks.";
mes "Now... close your eyes.";
next;
mes "["+getarg(8)+"]";
mes "Open your eyes.";
mes "You have become a "+getarg(1)+".";
jobchange getarg(0); //High Class
next;
if(!(QSK1 || QSK2 || QSK3 || QSK4)) goto L_NO_QSKILL;
mes "["+getarg(8)+"]";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+".";
next;
//return learnt quest skills
if(getarg(4)) skill getarg(4),QSK1,0;
set SQK1,0;
if(getarg(5)) skill getarg(5),QSK2,0;
set SQK2,0;
if(getarg(6)) skill getarg(6),QSK3,0;
set SQK3,0;
if(getarg(7)) skill getarg(7),QSK4,0;
set SQK4,0;
L_NO_QSKILL:
mes "["+getarg(8)+"]";
mes "I wish you good fortune in the near future!";
emotion e_grat;
close;
L_NOTREADY:
mes "You are not ready to become a "+getarg(1)+".";
mes "You have to raise your Job Level to 10.";
emotion e_gasp;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
emotion e_hmm;
close;
L_CART:
mes "Please, drop your cart and we'll continue.";
emotion e_hmm;
close;
L_FALCON:
mes "Please, free your Falcon and we'll continue.";
emotion e_hmm;
close;
L_PECO:
mes "Please, free your Pecopeco and we'll continue.";
emotion e_hmm;
close;
L_WELCOME:
mes "["+getarg(8)+"]";
mes "You are welcome, "+strcharinfo(0)+"!";
mes "We're always glad to see a "+getarg(1)+" here!";
close;
L_ALREADY:
mes "["+getarg(8)+"]";
mes "It's such a big honor to salute envoys of Valhalla.";
mes "Come again.";
emotion e_ho;
close;
}
// function GET 3rd JOB
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
function script F_Rebirth {
mes "["+getarg(3)+"]";
if(Upper == 2) goto L_BABY; //Baby Class - skip it
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_GET3RD; //Hight XXXX -> 3rd Job
mes "Go talk to either Valhallana or one of my collegues...";
emotion e_sry;
close;
L_GET3RD:
if(JobLevel < 45) goto L_NOTREADY;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "Congratulations!";
mes "You have trained well. Now stroll here as a "+getarg(3)+"!";
jobchange getarg(2); //Rebirth Class
set ADVJOB,0;
close;
L_NOTREADY:
mes "You have went so far to get here. But I am sorry, you aren't quite ready to become a "+getarg(3)+".";
mes "You need at least Job Level 45 or higher.";
emotion e_gasp;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
emotion e_hmm;
close;
L_CART:
mes "Please, drop your cart and we'll continue.";
emotion e_hmm;
close;
L_FALCON:
mes "Please, free your Falcon and we'll continue.";
emotion e_hmm;
close;
L_PECO:
mes "Please, free your Pecopeco and we'll continue.";
emotion e_hmm;
close;
L_ALREADY:
mes "Well, hello there! You have been reborn once, there is no second chance.";
emotion e_ho;
close;
L_BABY:
mes "What a lively baby!";
mes "How did you get here? Go to aunt Valhallana and ask her to take your home.";
emotion e_pat;
close;
}
// function GUIDE player to Valhalla for getting 3rd JOB
// this function prevents passing 2nd JOB QUESTS by advanced classes also
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
//getarg(4) - NPC Name
function script F_BlockHigh {
if(Upper != 1) return; //This func should interact with Advanced classes only
mes "["+getarg(4)+"]";
if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH;
if(Class == getarg(2)) goto L_RIGHT3RD;
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild
//this player is a High Novice
if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
//this player has 1st advanced job, but from wrong guild
if(Class == getarg(0)) mes "A "+getarg(1)+"?";
if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way...";
emotion e_sry;
close;
L_RIGHT3RD:
mes "Well, hello there! You look... younger.";
emotion e_hmm;
next;
mes "["+getarg(4)+"]";
mes "You are always welcome here, "+strcharinfo(0)+"!";
mes "Our good old guild is your second home, isn't it?";
emotion e_no1;
close;
L_RIGHTHIGH:
mes "Hello, "+strcharinfo(0)+"!";
mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again.";
if(JobLevel < 45) mes "But you need at least Job Level 45 or higher.";
emotion e_gasp;
close;
L_ALREADY3RD:
mes "A "+getarg(3)+"?";
mes "You don't belong to our guild. Begone!";
emotion e_omg;
close;
}
|