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|
//===== eAthena Script =======================================
//= Umbala Town script
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena SVN; RO Episode XX
//===== Description: =========================================
//- [Aegis Conversion]
//= Umbala Town Npcs
//===== Additional Comments: =================================
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
//= 1.2 - Fixed Something by Muad Dib
//= 1.3 - Fixed up For eA by Darkchild
//= 1.4 - Fixed some wrong item names [Lupus]
//= 1.5 � Spell Checked [massdriller]
//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
//= 1.7 - Fixed bugs and exploits [Lupus]
//= 1.8 - Warps you to Niff with 1HP [Lance]
//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
//= - Disabled warping to Niflheim from the bungee jump, uncomment to reenable.
//============================================================
comodo,170,137,7 script La Ed#um 84,{
end;
OnEmoteHmm:
emotion e_hmm;
end;
OnEmoteGG:
emotion e_gg;
end;
}
comodo,171,137,1 script Haith#um 92,{
mes "[La Ed]";
mes "There MUST be a treasure hidden in that place!";
next;
mes "[Haith]";
mes "If we find it, people will no longer think we're losers~!!";
next;
mes "[La Ed]";
mes "Finally!";
next;
mes "[Haith]";
mes "Let's go find that treasure!";
next;
mes "[La Ed]";
mes "Let's do it~ !!";
emotion e_gg;
emotion e_gg;
next;
mes "[Haith]";
mes "................";
next;
mes "[La Ed]";
mes "By the way...do you think he";
mes "would tell us about such a";
mes "great treasure so easily?";
emotion e_hmm;
donpcevent "La Ed#um::OnEmoteHmm";
next;
select("Hm? What treasure?");
mes "[La Ed]";
mes "Wha--?! when did you start listening to us?!";
next;
mes "[Haith]";
mes "Huh...seems like you wanna know";
mes "more about the treasure. Well,";
mes "this information doesn't come cheap...";
emotion e_gg;
next;
mes "[La Ed]";
mes "Plus, we'll need a little";
mes "a little something in case";
mes "*cough!* ^555555we don't find";
mes "anything at all.^000000";
next;
mes "[La Ed, Haith]";
mes "If you pay us 1,000 zeny, we will tell you!";
emotion e_gg;
donpcevent "La Ed#um::OnEmoteGG";
next;
if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
if (Zeny > 999) {
set zeny,zeny-1000;
mes "[Haith]";
mes "Hahahaha! You the man!";
next;
mes "[La Ed]";
mes "Okay, not too long ago, a famous";
mes "adventurer named Niels came back from his travels.";
next;
mes "[Haith]";
mes "*Whispers*";
mes "^555555He brought a big box with him.^000000";
next;
mes "[La Ed]";
mes "Also, he came back in the middle";
mes "of the night without telling";
mes "anyone. So, of course he's got";
mes "some secret, don't you think?";
next;
mes "[Haith]";
mes "What could be inside that box~?";
mes "It just has to be treasure!!";
next;
mes "[La Ed]";
mes "So! We decided to go on a journey to find treasure of our own-!!";
next;
mes "[Haith]";
mes "The problem is, we are not sure";
mes "whether or not Niels would tell";
mes "us the location of where he";
mes "found the treasure...";
emotion e_hmm;
next;
mes "[La Ed]";
mes "Because Niels always treat us like";
mes "we're stupid!! Bah~!!";
next;
select("Where is this Niels person?");
mes "[La Ed]";
mes "He's staying at the northern part";
mes "of this village.";
next;
mes "[Haith]";
mes "Since we gave you good information,";
mes "we expect that you pay us back!";
next;
mes "[La Ed, Haith]";
mes "Good luck!";
close;
}
mes "[La Ed]";
mes "Oh well~! If you don't have the money, then we can't give you the information~";
close;
}
mes "[Haith]";
mes "Bah! Whatever~";
emotion e_hmm;
emotion e_hmm;
close;
}
cmd_in01,175,120,3 script Iriya#um 69,{
mes "[Iriya]";
mes "Mr. Niels is at the table in the";
mes "corner. He has many interesting";
mes "stories about the world.";
next;
mes "[Iriya]";
mes "I am not sure where he has been";
mes "this time. He just laughs and";
mes "says 'I don't think I am fit";
mes "for this teaching job.'";
next;
mes "[Iriya]";
mes "In the meantime, people keep";
mes "visiting Mr. Niels... and I";
mes "can't help but wonder...";
mes "Where has he gone?";
close;
}
cmd_in01,164,115,1 script Niels#um 731,{
mes "[Niels]";
mes "Hmm? What's that look for?";
mes "Ah~ You must of heard the rumors";
mes "of me finding some kind of";
mes "treasure. Yeah, that's understandable...";
next;
mes "[Niels]";
mes "Well, those rumors of me stumbling";
mes "on some wonderful treasure is";
mes "just the result of overactive";
mes "imaginations. All I've found";
mes "was a little something to add";
mes "to my collection.";
next;
mes "[Niels]";
mes "But...since I've proven to myself";
mes "that 'it' actually exists by";
mes "seeing it with my own eyes,";
mes "to me, what I've obtained is a";
mes "valuable treasure.";
next;
mes "[Niels]";
mes "This village of Comodo!";
mes "Don't you think the caves are too";
mes "small and narrow for some reason?";
next;
mes "[Niels]";
mes "So I was thinking about it...";
mes "And I came to the conclusion that";
mes "there should be something hidden";
mes "inside the cave...";
next;
mes "[Niels]";
mes "And then!";
mes "I finally found it.";
mes "The patch to 'the place'";
mes "that no one has ever found!";
next;
mes "[Niels]";
mes "................";
next;
mes "[Niels]";
mes ".......Hm?";
next;
mes "[Niels]";
mes "I was expecting a spectacular and";
mes "rather dramatic sound effect";
mes "for my declaration!";
mes "Eh, oh well...";
emotion e_hmm;
next;
mes "[Niels]";
mes "Well, in the spirit of discovery,";
mes "don't ever think of asking me";
mes "about directions to 'the place'";
mes "or about what is in 'the place.'";
mes "I wouldn't want to spoil the";
mes "surprise.";
next;
mes "[Niels]";
mes "If you're a real adventurer,";
mes "I expect you to scream at the";
mes "top of your lungs...";
next;
mes "[Niels]";
mes "'Ahhhh! I need to know what it";
mes "is!!' Kick the door open and run";
mes "like hell to find this place on";
mes "your own!!";
next;
mes "[Niels]";
mes "Now! Hurry and seek this place";
mes "out! Will this place be a totally";
mes "new world, or will it be a trap";
mes "to hell?! Go forth, meet your";
mes "destiny, adventurer!";
close;
}
umbala,70,106,3 script Utan Kid#um 781,{
if (event_umbala >= 3) {
mes "[???]";
mes "Huh?";
mes "You're not one of us, are you?";
next;
mes "[???]";
mes "Heh! Hi!";
mes "My name is Haatan.";
emotion e_heh;
next;
mes "[Haatan]";
mes "...*Sigh*";
mes "I am sorry, but I cannot play with";
mes "you right now. My parent's house";
mes "was struck by lightning yesterday";
mes "and it burned down our roof...";
emotion e_sob;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Oh yes! Could you help me?";
mes "You look pretty well off...";
mes "Can donate some money for";
mes "re-constructing my parents' house?";
mes "You Rune-Midgardians are all";
mes "richier than Utans! I beg you!";
emotion e_heh;
next;
if (select("(Nod head):(Shake head)") == 1) {
mes "[Haatan]";
mes "Whoaaaa!!";
mes "You the man~!";
mes "Thank you so much, yay~!";
if (zeny > 1000) {
set zeny,zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "Uh...";
mes "It looks like...";
mes "You don't have much";
mes "yourself...";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Thank you so much!";
emotion e_heh;
close;
}
mes "[Haatan]";
mes ".............*Sob*...";
emotion e_sob;
close;
}
else {
mes "[???]";
mes "Umbah?";
mes "Umbala umbabah umbah?";
next;
mes "[???]";
mes "Umbah! Umbaumbah!";
mes "Umbahumbah Haatan babah.";
emotion e_sob;
next;
mes "[Haatan]";
mes "........umbah,";
mes "Umbah umbah umbaumbumbah umbah umbah";
mes "Babaum babahum woombah umbah umbabah";
mes "Umbah umbah";
mes "..Umbah umbabah umbah...";
emotion e_heh;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Umbah!";
mes "Umbah umbah? Umbah umbahbah";
mes "abaum babahum woombah!";
mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
emotion e_heh;
next;
if (select("(Nod head):(Shake head)") == 1) {
mes "[Haatan]";
mes "Umbaumbah!!";
mes "Um~bahumbah~ Um~baumbah~";
mes "Um~baumbah~ um~baumbah~";
if (zeny > 1000) {
set zeny,zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "...umbah? Umbahumbah!! Umbaum!";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Umba umba umbaum.";
emotion e_sob;
close;
}
mes "[Haatan]";
mes "........umbah..";
emotion e_heh;
close;
}
close;
}
umbala,59,243,5 script Utan Kid#1 787,{
if (event_umbala >= 3) {
mes "[Kotan]";
mes "............";
mes ".........poop!";
mes ".....me like Meat.";
mes "....gimme a Meat.";
emotion e_rock;
next;
if (select("Give him Meat.:Refuse.") == 1) {
if (countitem(517) > 0) {
mes "[Kotan]";
mes "Whoa, are you really giving me";
mes "Meat? Thanks! I will pay you";
mes "back with these.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
emotion e_scissors;
close;
}
mes "[Kotan]";
mes "Hah! You don't have Meat,";
mes "but pretend that you do?!";
mes "I hate people who lie";
mes "to me!!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[Kotan]";
mes ".........";
mes ".....hungwee.";
mes ".....I want Meat.";
percentheal -1,0;
emotion e_sob;
close;
}
else {
mes "[???]";
mes "............";
mes "........umbah.";
mes ".......umbabah.";
mes "......humbah.";
emotion e_rock;
next;
if (select("Umbah:Umbaboo") == 1) {
if (countitem(517) > 0) {
mes "[???]";
mes "Umbaumbaumbabababah.";
mes "Umbababahum.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
emotion e_scissors;
close;
}
mes "[???]";
mes "Umbahumumhumbubabababah!!";
mes "Umbahumbababah umbahumboo!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[???]";
mes "...........";
mes "......woong bah.";
mes "....umbabababah.";
emotion e_sob;
percentheal -1,0;
close;
}
}
umbala,177,153,3 script Pasto#um 97,{
mes "[Pasto]";
emotion e_gasp;
mes "Oh my god~! Finally,";
mes "another Rune-Midgardian!";
mes "I've never seen anyone from";
mes "home in this place before!";
mes "Nice to meet you, my name is Pasto!";
next;
mes "[Pasto]";
mes "This place is called Umbala.";
mes "The local people in this village";
mes "have formed a culture that's";
mes "totally different from other";
mes "places I've been.";
next;
mes "[Pasto]";
mes "I guess it's because this";
mes "place has been isolated from";
mes "other regions because of its";
mes "geographical features.";
next;
mes "[Pasto]";
mes "They look different from us, and";
mes "use a language that is still very";
mes "confusing to me. I was also";
mes "confounded by their different use";
mes "of facial expression.";
next;
mes "[Pasto]";
mes "Of course, there are some";
mes "similarities. However, you might";
mes "want to be careful about certain";
mes "issues.";
next;
mes "[Pasto]";
mes "Sometimes, what you say or do";
mes "or do could be misinterpreted as";
mes "having the totally opposite meaning.";
next;
mes "[Pasto]";
mes "I wish I could speak their";
mes "language...*Sigh*";
mes "...Or I wish I could meet more";
mes "people here that speak my";
mes "language...I...I'm...";
mes "So very lonely...*Sob*";
emotion e_sob;
close;
}
umbala,80,146,4 script Yuwooki#um 753,{
mes "[Yuwooki]";
mes "Umbah umbah woogawoo...";
mes "oops, sorry! I'm so used";
mes "to speaking in Utan by now.";
mes "It's a pleasure to meet you.";
next;
mes "[Yuwooki]";
mes "I never imagined that I would";
mes "meet another person from";
mes "the homeland in this village.";
mes "Hahahahah~!";
next;
mes "[Yuwooki]";
mes "I came here to seek strong people";
mes "to help me master my fighting";
mes "skills. But I was soon frustrated";
mes "because it took me a long";
mes "time to learn the language...";
next;
mes "[Yuwooki]";
mes "Well, now I am kind of used to my";
mes "circumstances. Even though it";
mes "took me a while to used to";
mes "Utan culture. Hahahaha~!";
next;
mes "[Yuwooki]";
mes "But you know what was the weirdest";
mes "thing I found out about Utan";
mes "culture? At first the Utan men";
mes "seemed to have, shall we say, a";
mes "strong species preservation instinct.";
next;
mes "[Yuwooki]";
mes "There are many Utan playboys in";
mes "this village. Some may think";
mes "the Utans are primitive in";
mes "this respect, but...";
next;
mes "[Yuwooki]";
mes "As I learned more about them,";
mes "I eventually realized that their";
mes "courtship rituals are actually";
mes "more advanced than anything the";
mes "Rune-Midgard culture has to offer.";
next;
mes "[Yuwooki]";
mes "It's really quite fascinating.";
mes "I'm actually still learning";
mes "quite much from the Utan";
mes "playboys and their awesome methods.";
close;
}
umbala,140,157,6 script Utan Man#1 785,{
if (event_umbala >= 3) {
mes "[Jertan]";
mes "Bungee jumping can be dangerous,";
mes "and you can risk your life doing";
mes "it. We Utans have consider";
mes "bungee jumping an important";
mes "part of the ceremony of";
mes "becoming an adult.";
close;
}
else {
mes "[???]";
mes "Umbaumbah humba.";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,146,157,4 script Utan Man#2 786,{
if (event_umbala >= 3) {
mes "[Arotan]";
mes "Completing the bungee jump";
mes "is very difficult to do.";
mes "Today, we are here in celebration";
mes "of the people that made it and";
mes "have shown their courage.";
close;
}
else {
mes "[???]";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,149,165,4 script Utan Kid#3 781,{
if (event_umbala >= 3) {
mes "[Klumatan]";
mes "It's really scary, falling from";
mes "such a high place...";
mes "But I guess you have to do it,";
mes "otherwise no one will ever";
mes "consider you a grownup.";
next;
mes "[Klumatan]";
mes "I guess I don't want to";
mes "be a grownup right away.";
mes "But some kids my age are";
mes "in too big of a hurry";
mes "to not be kids anymore.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,92,159,4 script Bertan#um 785,{
if (event_umbala >= 3) {
mes "[Bertan]";
mes "What up, loser!";
next;
mes "[Bertan]";
mes "What's the matter,";
mes "ya big Rune-Midgardian?!?!";
mes "I just called you a 'loser!'";
mes "I guess you're too stupid";
mes "to understand!!";
mes "Hahahahahahaahahhahaha~!";
next;
mes "[Bertan]";
mes "...";
mes "Uh...oh!";
next;
mes "[Bertan]";
mes "It looks like you can understand";
mes "me--! Good job, good job!";
mes "Alright, by way of apology,";
mes "do you want to hear a joke?";
next;
mes "[Bertan]";
mes "Alright, alright.";
mes "Here we go.";
mes "Ummmm...";
mes "Alright, I got one.";
next;
switch(rand(1,6)) {
case 1:
mes "[Bertan]";
mes "What did the Rune-Midgardian";
mes "say to the Savage?";
mes "...";
next;
mes "[Bertan]";
mes "I don't know...";
mes "But they didn't have any";
mes "trouble understanding";
mes "each other!!! HAHAHAHA~!";
mes "Get it? 'Cuz, like,";
mes "they're both pigs~!";
next;
mes "[Bertan]";
mes "Not funny, huh?";
mes "Oh well. I guess my";
mes "sense of humor is just";
mes "too sophisticated.";
close;
case 2:
mes "[Bertan]";
mes "Okay...what's the best";
mes "way to tame an Orc Lady?";
mes "Give up..?";
next;
mes "[Bertan]";
mes "With a wedding ring!";
mes "HAHAHAHAHAHAHHA!";
mes "Oh God~ I'm hilarious!!";
next;
mes "[Bertan]";
mes "...";
mes "...Wait.";
mes "Wait a minute...";
next;
mes "[Bertan]";
mes "That's not even funny...";
mes "Just incredibly...";
mes "Scary...";
mes "Brrr--!";
mes "She's hideous!!";
close;
case 3:
mes "[Bertan]";
mes "Actually...forget it.";
next;
mes "[Bertan]";
mes "I was going to say a";
mes "knock knock joke about";
mes "Isis, but then decided";
mes "that kind of humor is";
mes "too low brow.";
mes "...Zing!";
close;
case 4:
mes "[Bertan]";
mes "Why are Rune-Midgardians";
mes "SOOoOOoo...";
mes "Um, hmmmmm.";
mes "Maybe that joke";
mes "isn't so good for this";
mes "situation, yeah?";
close;
case 5:
mes "[Bertan]";
mes "Okay, why is it that";
mes "GMs prefer not to be";
mes "seen...? Give up?";
next;
mes "[Bertan]";
mes "BECAUSE THOSE GUYS WEAR";
mes "SKIRTS ~! HAHAHA!";
mes "OH MAN, I MADE A FUNNY!";
next;
mes "[Bertan]";
mes "*Whew* Yowza~";
mes "Oh, man.";
mes "Utterly classic.";
close;
case 6:
mes "[Bertan]";
mes "A Crusader, an Alchemist and a Novice walk into a bar.";
next;
mes "[Bertan]";
mes "Inside, they see a sign that";
mes "says '^CC0000Monster Help Agency:";
mes "LADIES ONLY.^000000'";
next;
mes "[Bertan]";
mes "'^000099Oh!^000000' says the Crusader.";
mes "'^000099It's a lucky thing we are";
mes "all ladies.^000000' She goes up";
mes "and says '^000099Gimmie a ride.^000000'";
mes "Kinda rude for a Crusader,";
mes "but whatever.";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Grand PecoPeco appears";
mes "and is all '^CC0000I'll give you";
mes "a ride, baby. Careful, this";
mes "road can get buuuuumpy.^000000'";
mes "And then they're off.";
next;
mes "[Bertan]";
mes "Next comes the Alchemist";
mes "and she's like '^330099I need";
mes "help killing Zombies^000000' and";
mes "then this Marine Sphere";
mes "comes from out of";
mes "nowhere and is all...";
next;
mes "[Bertan]";
mes "'^CC0000I got your fire. Careful";
mes "baby, touch me the wrong";
mes "way and I might just";
mes "exploooode.^000000' So then";
mes "they're off on their";
mes "merry way too.";
next;
mes "[Bertan]";
mes "Finally, the Novice";
mes "comes up and says";
mes "'^006633I need someone to";
mes "party with.^000000'";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Hode pops up and says...";
next;
mes "[Bertan]";
mes "'^CC0000I know some people";
mes "but let me check my";
mes "Rolodex. HODE on!^000000'";
mes "....";
next;
mes "[Bertan]";
mes ".....";
mes "..........";
mes "No go?";
next;
mes "[Bertan]";
mes "Well, come on!";
mes "I can't be funny";
mes "all the time, you know?";
close;
}
}
else {
mes "[????]";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Bwahbwah hahbrah!";
mes "Umbaumba Umbaumbah";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Umbaumba Umbaumbah woo~";
emotion e_ho;
close;
}
close;
}
umbala,194,104,4 script Utan Kid#2 787,{
if (event_umbala >= 3) {
mes "[Boorkatan]";
mes "Huh? You're from Rune-Midgard,";
mes "aren't you? Have you ever been bungee jumping?";
next;
if (select("Yeah:No") == 1) {
mes "[Boorkatan]";
mes "Whoa, what a surprise! I never";
mes "would have thought someone from";
mes "outside would know how to do it.";
mes "Okay, I'll take your word for";
mes "it and welcome you to our village.";
close;
}
mes "[Boorkatan]";
mes "Er, I see...";
mes "As part of the ceremony of";
mes "adulthood, all Utans have to do";
mes "a bungee jump. When I grow up,";
mes "I'm gonna do it too, and prove";
mes "to everybody that I am a man!";
close;
}
else {
mes "[???]";
mes "Umbaumbababah umhumba.";
mes "Umbabaumumba umbaumbah?";
next;
if (select("Yeah:No") == 1) {
mes "[???]";
mes "Umba, Umumbah umbabah.";
mes "Umbaumbah umumbabah.";
close;
}
mes "[???]";
mes "Er, Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,193,208,6 script Utan Man#3 789,{
if (event_umbala >= 3) {
mes "[Weitan]";
mes "I too did the bungee jump when I";
mes "was young. I remember it well...";
mes "It was my first time, and the";
mes "ground rushed up to meet me...";
mes "For a moment, I thought I was";
mes "going to get myself killed...";
next;
mes "[Weitan]";
mes "But after I made it, I was so";
mes "proud of myself~";
mes "Some Utans may not agree, but";
mes "I think bungee jumping is an";
mes "important part of the ceremony";
mes "of adulthood.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,139,205,4 script Utan Man#5 785,{
if (event_umbala >= 3) {
mes "[Jooltan]";
mes "It's been a long time since I last";
mes "saw a Rune-Midgardian~!";
mes "Welcome, stranger.";
next;
mes "[Jooltan]";
mes "We Utans use this place for";
mes "bungee jumping. Many Utan";
mes "youngsters have shown their";
mes "bravery, earned their";
mes "self-respect, and became";
mes "adults in this very place.";
next;
mes "[Jooltan]";
mes "Oh...right. A few unlucky people";
mes "just fell and died after";
mes "messing up their bungee jump. And";
mes "a few had heart attacks while";
mes "looking at other people jumping down...";
next;
mes "[Jooltan]";
mes "So...";
mes "Be careful when you walk around,";
mes "You don't want to fall off.";
mes "And if you want to try a bungee";
mes "jump, you should get yourself ready.";
next;
mes "[Jooltan]";
mes "Oh...right. Supposedly,";
mes "there's an unidentified";
mes "creature living in the water...";
mes "So if you happen to get dunked,";
mes "get out of there~!";
close;
}
else {
mes "[???]";
mes "Umbah umbah!";
mes "Umbaumbah bababah umbah.";
mes "Babaumm Utan umbah umbabah";
mes "Umbaba hum.";
mes "Umumhumbah umbaumbah umbabah.";
next;
mes "[???]";
mes "Umbaum mahbababh umba,";
mes "Umbabatan umbaumbah.";
mes "Ba, umbaumbaumumbabaumm.";
mes "Umbabah umbaumumum.";
mes "Umbaumbaubahum.";
close;
}
}
um_in,158,71,3 script Utan villager#um 787,{
if (event_umbala >= 3) {
mes "[Mutakutan]";
mes "Umbala has many many trees!";
mes "I, Mutakutan, like trees so much.";
mes "Heh heh~";
next;
mes "[Mutakutan]";
mes "There is one special tree I like";
mes "the most! That is the oldest and";
mes "biggest tree in Umbala!";
mes "No wait, I think it is the oldest";
mes "and biggest in the world...";
mes "I'm sure it is!";
next;
mes "[Mutakutan]";
mes "It's really really big and old!";
mes "It's so tall, even I haven't seen";
mes "the top of this tree yet. I tried";
mes "climbing it before, but I could";
mes "never reach the top...even though";
mes "I'm great at tree climbing.";
next;
mes "[Mutakutan]";
mes "Oh, also the fruits from the tree";
mes "are very tasty! I bet they are the";
mes "most delicious fruit in the world~";
mes "Sweet and sour...eating it just";
mes "makes you feel refreshed and";
mes "invigorated~!";
next;
mes "[Mutakutan]";
mes "There's an amazing story about";
mes "this fruit. An old man in my";
mes "village was suffering from a";
mes "mortal disease...nothing";
mes "seemed to help...";
next;
mes "[Mutakutan]";
mes "But after he took medicine made";
mes "from the ground leaves of this";
mes "tree, he became healthy and sound";
mes "again! I think God sent us the";
mes "tree to bless us.";
next;
mes "[Mutakutan]";
mes "It's at north of my village, so";
mes "why don't you go see the greatness";
mes "of this tree for yourself?";
}
else {
mes "[??????]";
mes "Umbaumbah umbahbah woomhah!";
mes "Umbah umbah umbabah umbah";
mes "Umbah umbah umbah";
mes "Umbabah umbah umbabbah";
next;
mes "[??????]";
mes "....";
mes "......";
mes "Umbah balooooga?";
mes "Umbah balooooooooga?";
next;
mes "[??????]";
mes "...";
mes "Moogahaloo schluloo.";
}
close;
}
umbala,140,197,1 script Bungee Jump -1,0,0,{
OnTouch:
switch(rand(1,3)) {
case 1:
percentheal -100,0;
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
end;
case 2:
percentheal -50,0;
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
end;
case 3:
//if (rand(1,2) == 2) {
// percentheal -99,0;
// warp "warp "nif_in",69,15;
//}
end;
}
}
umbala,136,195,0 script #jump -1,1,1,{
OnTouch:
warp "umbala",145,166;
end;
}
|